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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h86
1 files changed, 84 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index b5d821225a3..54826ea8015 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -66,6 +66,44 @@ static __inline__ uint32_t r300PackFloat32(float fl)
return u.u;
}
+
+/************ DMA BUFFERS **************/
+
+/* Need refcounting on dma buffers:
+ */
+struct r300_dma_buffer {
+ int refcount; /* the number of retained regions in buf */
+ drmBufPtr buf;
+};
+
+#define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
+ (rvb)->address - rmesa->dma.buf0_address + \
+ (rvb)->start)
+
+/* A retained region, eg vertices for indexed vertices.
+ */
+struct r300_dma_region {
+ struct r300_dma_buffer *buf;
+ char *address; /* == buf->address */
+ int start, end, ptr; /* offsets from start of buf */
+ int aos_start;
+ int aos_stride;
+ int aos_size;
+};
+
+struct r300_dma {
+ /* Active dma region. Allocations for vertices and retained
+ * regions come from here. Also used for emitting random vertices,
+ * these may be flushed by calling flush_current();
+ */
+ struct r300_dma_region current;
+
+ void (*flush) (r300ContextPtr);
+
+ char *buf0_address; /* start of buf[0], for index calcs */
+ GLuint nr_released_bufs; /* flush after so many buffers released */
+};
+
/* Texture related */
#define TEX_0 0x1
@@ -74,8 +112,8 @@ static __inline__ uint32_t r300PackFloat32(float fl)
#define TEX_3 0x8
#define TEX_4 0x10
#define TEX_5 0x20
-#define TEX_6 0x20
-#define TEX_7 0x20
+#define TEX_6 0x40
+#define TEX_7 0x80
#define TEX_ALL 0xff
typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
@@ -114,6 +152,17 @@ struct r300_tex_obj {
GLboolean border_fallback;
};
+struct r300_texture_env_state {
+ r300TexObjPtr texobj;
+ GLenum format;
+ GLenum envMode;
+};
+
+#define R300_MAX_TEXTURE_UNITS 6
+
+struct r300_texture_state {
+ struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
+};
/**
* A block of hardware state.
@@ -402,6 +451,7 @@ struct r300_depthbuffer_state {
struct r300_state {
struct r300_depthbuffer_state depth;
+ struct r300_texture_state texture;
};
@@ -419,6 +469,38 @@ struct r300_context {
int elt_count; /* size of the buffer for vertices */
int attrib_count; /* size of the buffer for vertex attributes.. Somehow it can be different ? */
+
+ /* Vertex buffers
+ */
+ #if 0 /* we'll need it later, but not now */
+ struct r300_ioctl ioctl;
+ #endif
+ struct r300_dma dma;
+ GLboolean save_on_next_unlock;
+
+ /* Texture object bookkeeping
+ */
+ unsigned nr_heaps;
+ driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
+ driTextureObject swapped;
+ int texture_depth;
+ float initialMaxAnisotropy;
+
+ /* Clientdata textures;
+ */
+ GLuint prefer_gart_client_texturing;
+
+ /* TCL stuff
+ */
+ GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
+ GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
+ GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
+ GLuint TexMatEnabled;
+ GLuint TexMatCompSel;
+ GLuint TexGenEnabled;
+ GLuint TexGenInputs;
+ GLuint TexGenCompSel;
+ GLmatrix tmpmat;
};
#define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))