diff options
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_maos_arrays.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_reg.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state_init.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_swtcl.c | 23 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_tcl.c | 34 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_texstate.c | 239 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_vtxfmt.c | 41 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_vtxfmt.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_vtxfmt_c.c | 160 |
11 files changed, 265 insertions, 270 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h index 140902c356b..af07653244c 100644 --- a/src/mesa/drivers/dri/r200/r200_context.h +++ b/src/mesa/drivers/dri/r200/r200_context.h @@ -845,6 +845,7 @@ struct r200_context { GLuint TclFallback; GLuint Fallback; GLuint NewGLState; + GLuint tnl_index; /* index of bits for last tnl_install_attrs */ /* Vertex buffers */ @@ -889,7 +890,6 @@ struct r200_context { GLuint TexMatEnabled; GLuint TexMatCompSel; GLuint TexGenEnabled; - GLuint TexGenInputs; GLuint TexGenCompSel; GLmatrix tmpmat; diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c index 3429cf6400d..0f8ca3048ed 100644 --- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c +++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c @@ -344,7 +344,6 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs ) GLuint vfmt0 = 0, vfmt1 = 0; GLuint count = VB->Count; GLuint i; - GLuint re_cntl; if (1) { if (!rmesa->tcl.obj.buf) @@ -421,12 +420,6 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs ) component[nr++] = &rmesa->tcl.spec; } - re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D | - R200_VTX_STQ1_D3D | - R200_VTX_STQ2_D3D | - R200_VTX_STQ3_D3D | - R200_VTX_STQ4_D3D | - R200_VTX_STQ5_D3D ); for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { if (inputs & (VERT_BIT_TEX0 << i)) { if (!rmesa->tcl.tex[i].buf) @@ -437,20 +430,11 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs ) VB->TexCoordPtr[i]->stride, count ); - if ( ctx->Texture.Unit[i]._ReallyEnabled == TEXTURE_CUBE_BIT ) { - re_cntl |= R200_VTX_STQ0_D3D << (2 * i); - } - vfmt1 |= VB->TexCoordPtr[i]->size << (i * 3); component[nr++] = &rmesa->tcl.tex[i]; } } - if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) { - R200_STATECHANGE( rmesa, set ); - rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl; - } - if (vfmt0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] || vfmt1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { R200_STATECHANGE( rmesa, vtx ); diff --git a/src/mesa/drivers/dri/r200/r200_reg.h b/src/mesa/drivers/dri/r200/r200_reg.h index 726be6ef8fd..89da699bdb6 100644 --- a/src/mesa/drivers/dri/r200/r200_reg.h +++ b/src/mesa/drivers/dri/r200/r200_reg.h @@ -575,6 +575,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define R200_LIGHT_7_SHIFT (16) /* gap */ #define R200_SE_TCL_TEX_PROC_CTL_2 0x22a8 +#define R200_TEXGEN_COMP_MASK (0xf) +#define R200_TEXGEN_COMP_S (0x1) +#define R200_TEXGEN_COMP_T (0x2) +#define R200_TEXGEN_COMP_R (0x4) +#define R200_TEXGEN_COMP_Q (0x8) #define R200_TEXGEN_0_COMP_MASK_SHIFT (0) #define R200_TEXGEN_1_COMP_MASK_SHIFT (4) #define R200_TEXGEN_2_COMP_MASK_SHIFT (8) diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index dd547f9957a..825c036e272 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -2138,9 +2138,9 @@ static void update_texturematrix( GLcontext *ctx ) /* Need to preconcatenate any active texgen * obj/eyeplane matrices: */ - _math_matrix_mul_matrix( &rmesa->tmpmat, - &rmesa->TexGenMatrix[unit], - ctx->TextureMatrixStack[unit].Top ); + _math_matrix_mul_matrix( &rmesa->tmpmat, + ctx->TextureMatrixStack[unit].Top, + &rmesa->TexGenMatrix[unit] ); upload_matrix( rmesa, rmesa->tmpmat.m, R200_MTX_TEX0+unit ); } else { @@ -2155,11 +2155,9 @@ static void update_texturematrix( GLcontext *ctx ) } tpc = (rmesa->TexMatEnabled | rmesa->TexGenEnabled); - if (tpc != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0] || - rmesa->TexGenInputs != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1]) { + if (tpc != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0]) { R200_STATECHANGE(rmesa, tcg); rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0] = tpc; - rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = rmesa->TexGenInputs; } compsel &= ~R200_OUTPUT_TEX_MASK; diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index 049820b3cb7..610706bd318 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -699,7 +699,7 @@ void r200InitState( r200ContextPtr rmesa ) R200_CULL_FRONT_IS_CCW); /* Texgen/Texmat state */ - rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = 0x0; /* masks??? */ + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = 0x00ffffff; rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_3] = ((0 << R200_TEXGEN_0_INPUT_TEX_SHIFT) | (1 << R200_TEXGEN_1_INPUT_TEX_SHIFT) | @@ -717,8 +717,6 @@ void r200InitState( r200ContextPtr rmesa ) (5 << R200_TEXGEN_5_INPUT_SHIFT)); rmesa->hw.tcg.cmd[TCG_TEX_CYL_WRAP_CTL] = 0; - rmesa->TexGenInputs = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1]; - for (i = 0 ; i < 8; i++) { struct gl_light *l = &ctx->Light.Light[i]; diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index 66662bb4d03..c40c7d09dbd 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -64,7 +64,6 @@ static void flush_last_swtcl_prim( r200ContextPtr rmesa ); * Initialization ***********************************************************************/ -#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) #define EMIT_ATTR( ATTR, STYLE, F0 ) \ do { \ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \ @@ -145,28 +144,18 @@ static void r200SetVertexFormat( GLcontext *ctx ) for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (index & _TNL_BIT_TEX(i)) { GLuint sz = VB->TexCoordPtr[i]->size; - GLuint emit; - - /* r200 doesn't like 4D texcoords (is that true?): - */ - if (sz != 4) { - emit = EMIT_1F + (sz - 1); - } - else { - sz = 3; - emit = EMIT_3F_XYW; - } fmt_1 |= sz << (3 * i); - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0 ); + EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1, 0 ); } } } - if ( (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) - || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) { + if ( rmesa->tnl_index != index || + (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) || + (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) { R200_NEWPRIM(rmesa); R200_STATECHANGE( rmesa, vtx ); rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0; @@ -178,6 +167,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) rmesa->swtcl.vertex_attr_count, NULL, 0 ); rmesa->swtcl.vertex_size /= 4; + rmesa->tnl_index = index; } } @@ -214,13 +204,11 @@ void r200ChooseVertexState( GLcontext *ctx ) || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { rmesa->swtcl.needproj = GL_TRUE; vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT; - vte &= ~R200_VTX_W0_FMT; vap |= R200_VAP_FORCE_W_TO_ONE; } else { rmesa->swtcl.needproj = GL_FALSE; vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT); - vte |= R200_VTX_W0_FMT; vap &= ~R200_VAP_FORCE_W_TO_ONE; } @@ -737,7 +725,6 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]; vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT); - vte |= R200_VTX_W0_FMT; vap &= ~R200_VAP_FORCE_W_TO_ONE; rmesa->swtcl.vertex_size = 5; diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c index 746cdb4778a..78d16ed0f3b 100644 --- a/src/mesa/drivers/dri/r200/r200_tcl.c +++ b/src/mesa/drivers/dri/r200/r200_tcl.c @@ -351,13 +351,10 @@ static void r200_check_tcl_render( GLcontext *ctx, for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { - if (ctx->Texture.Unit[unit].TexGenEnabled) { - if (rmesa->TexGenNeedNormals[unit]) { - inputs |= VERT_BIT_NORMAL; - } - } else { - inputs |= VERT_BIT_TEX(unit); + if (rmesa->TexGenNeedNormals[unit]) { + inputs |= VERT_BIT_NORMAL; } + inputs |= VERT_BIT_TEX(unit); } } @@ -434,18 +431,6 @@ static void transition_to_swtnl( GLcontext *ctx ) */ R200_STATECHANGE( rmesa, vap ); rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~R200_VAP_TCL_ENABLE; - rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] |= R200_VAP_D3D_TEX_DEFAULT; - - R200_STATECHANGE( rmesa, vte ); - rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~R200_VTX_W0_FMT; - - R200_STATECHANGE( rmesa, set ); - rmesa->hw.set.cmd[SET_RE_CNTL] |= (R200_VTX_STQ0_D3D | - R200_VTX_STQ1_D3D | - R200_VTX_STQ2_D3D | - R200_VTX_STQ3_D3D | - R200_VTX_STQ4_D3D | - R200_VTX_STQ5_D3D); } static void transition_to_hwtnl( GLcontext *ctx ) @@ -470,21 +455,10 @@ static void transition_to_hwtnl( GLcontext *ctx ) R200_STATECHANGE( rmesa, vap ); rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] |= R200_VAP_TCL_ENABLE; - rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~(R200_VAP_FORCE_W_TO_ONE | - R200_VAP_D3D_TEX_DEFAULT); + rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~R200_VAP_FORCE_W_TO_ONE; R200_STATECHANGE( rmesa, vte ); rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VTX_XY_FMT|R200_VTX_Z_FMT); - rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] |= R200_VTX_W0_FMT; - - R200_STATECHANGE( rmesa, set ); - rmesa->hw.set.cmd[SET_RE_CNTL] &= ~(R200_VTX_STQ0_D3D | - R200_VTX_STQ1_D3D | - R200_VTX_STQ2_D3D | - R200_VTX_STQ3_D3D | - R200_VTX_STQ4_D3D | - R200_VTX_STQ5_D3D); - if (R200_DEBUG & DEBUG_FALLBACKS) fprintf(stderr, "R200 end tcl fallback\n"); diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 57ee245ee90..934ffc13493 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -293,6 +293,12 @@ static void r200SetTexImages( r200ContextPtr rmesa, (log2Width << R200_FACE_WIDTH_4_SHIFT) | (log2Height << R200_FACE_HEIGHT_4_SHIFT)); } + else { + /* If we don't in fact send enough texture coordinates, q will be 1, + * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?) + */ + t->pp_txformat_x |= R200_TEXCOORD_PROJ; + } t->pp_txsize = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) | ((tObj->Image[0][t->base.firstLevel]->Height - 1) << 16)); @@ -836,71 +842,42 @@ static void import_tex_obj_state( r200ContextPtr rmesa, } - - static void set_texgen_matrix( r200ContextPtr rmesa, GLuint unit, const GLfloat *s_plane, const GLfloat *t_plane, - const GLfloat *r_plane ) + const GLfloat *r_plane, + const GLfloat *q_plane ) { - static const GLfloat scale_identity[4] = { 1,1,1,1 }; - - if (!TEST_EQ_4V( s_plane, scale_identity) || - !TEST_EQ_4V( t_plane, scale_identity) || - !TEST_EQ_4V( r_plane, scale_identity)) { - rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit; - rmesa->TexGenMatrix[unit].m[0] = s_plane[0]; - rmesa->TexGenMatrix[unit].m[4] = s_plane[1]; - rmesa->TexGenMatrix[unit].m[8] = s_plane[2]; - rmesa->TexGenMatrix[unit].m[12] = s_plane[3]; - - rmesa->TexGenMatrix[unit].m[1] = t_plane[0]; - rmesa->TexGenMatrix[unit].m[5] = t_plane[1]; - rmesa->TexGenMatrix[unit].m[9] = t_plane[2]; - rmesa->TexGenMatrix[unit].m[13] = t_plane[3]; - - /* NOTE: r_plane goes in the 4th row, not 3rd! */ - rmesa->TexGenMatrix[unit].m[3] = r_plane[0]; - rmesa->TexGenMatrix[unit].m[7] = r_plane[1]; - rmesa->TexGenMatrix[unit].m[11] = r_plane[2]; - rmesa->TexGenMatrix[unit].m[15] = r_plane[3]; + GLfloat m[16]; - rmesa->NewGLState |= _NEW_TEXTURE_MATRIX; - } -} + m[0] = s_plane[0]; + m[4] = s_plane[1]; + m[8] = s_plane[2]; + m[12] = s_plane[3]; -/* Need this special matrix to get correct reflection map coords */ -static void -set_texgen_reflection_matrix( r200ContextPtr rmesa, GLuint unit ) -{ - static const GLfloat m[16] = { - -1, 0, 0, 0, - 0, -1, 0, 0, - 0, 0, 0, -1, - 0, 0, -1, 0 }; - _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m); - _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) ); - rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit; -} + m[1] = t_plane[0]; + m[5] = t_plane[1]; + m[9] = t_plane[2]; + m[13] = t_plane[3]; + + m[2] = r_plane[0]; + m[6] = r_plane[1]; + m[10] = r_plane[2]; + m[14] = r_plane[3]; + + m[3] = q_plane[0]; + m[7] = q_plane[1]; + m[11] = q_plane[2]; + m[15] = q_plane[3]; -/* Need this special matrix to get correct normal map coords */ -static void -set_texgen_normal_map_matrix( r200ContextPtr rmesa, GLuint unit ) -{ - static const GLfloat m[16] = { - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 0, 1, - 0, 0, 1, 0 }; _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m); _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) ); rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit; } -/* Ignoring the Q texcoord for now. - * +/* * Returns GL_FALSE if fallback required. */ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit ) @@ -908,98 +885,130 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit ) r200ContextPtr rmesa = R200_CONTEXT(ctx); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4; - GLuint tmp = rmesa->TexGenEnabled; + GLuint tgi, tgcm; + GLuint mode = 0; + GLboolean mixed_fallback = GL_FALSE; + static const GLfloat I[16] = { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 }; + static const GLfloat reflect[16] = { + -1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, -1, 0, + 0, 0, 0, 1 }; rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit); rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit); rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit); - rmesa->TexGenInputs &= ~(R200_TEXGEN_INPUT_MASK<<inputshift); - rmesa->TexGenNeedNormals[unit] = 0; + rmesa->TexGenNeedNormals[unit] = GL_FALSE; + tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK << + inputshift); + tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK << + (unit * 4)); if (0) fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit); - if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT)) == 0) { - /* Disabled, no fallback: - */ - rmesa->TexGenInputs |= - (R200_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift; - return GL_TRUE; + if (texUnit->TexGenEnabled & S_BIT) { + mode = texUnit->GenModeS; + } else { + tgcm |= R200_TEXGEN_COMP_S << (unit * 4); } - else if (texUnit->TexGenEnabled & Q_BIT) { - /* Very easy to do this, in fact would remove a fallback case - * elsewhere, but I haven't done it yet... Fallback: - */ - /*fprintf(stderr, "fallback Q_BIT\n");*/ - return GL_FALSE; + + if (texUnit->TexGenEnabled & T_BIT) { + if (texUnit->GenModeT != mode) + mixed_fallback = GL_TRUE; + } else { + tgcm |= R200_TEXGEN_COMP_T << (unit * 4); } - else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) && - texUnit->GenModeS == texUnit->GenModeT) { - /* OK */ - rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit; - /* continue */ + + if (texUnit->TexGenEnabled & R_BIT) { + if (texUnit->GenModeR != mode) + mixed_fallback = GL_TRUE; + } else { + tgcm |= R200_TEXGEN_COMP_R << (unit * 4); } - else if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT) && - texUnit->GenModeS == texUnit->GenModeT && - texUnit->GenModeT == texUnit->GenModeR) { - /* OK */ - rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit; - /* continue */ + + if (texUnit->TexGenEnabled & Q_BIT) { + if (texUnit->GenModeQ != mode) + mixed_fallback = GL_TRUE; + } else { + tgcm |= R200_TEXGEN_COMP_Q << (unit * 4); } - else { - /* Mixed modes, fallback: - */ - /* fprintf(stderr, "fallback mixed texgen\n"); */ + + if (mixed_fallback) { + if (R200_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n", + texUnit->TexGenEnabled, texUnit->GenModeS, texUnit->GenModeT, + texUnit->GenModeR, texUnit->GenModeQ); return GL_FALSE; } - rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit; - - switch (texUnit->GenModeS) { + switch (mode) { case GL_OBJECT_LINEAR: - rmesa->TexGenInputs |= R200_TEXGEN_INPUT_OBJ << inputshift; + tgi |= R200_TEXGEN_INPUT_OBJ << inputshift; set_texgen_matrix( rmesa, unit, - texUnit->ObjectPlaneS, - texUnit->ObjectPlaneT, - texUnit->ObjectPlaneR); + (texUnit->TexGenEnabled & S_BIT) ? texUnit->ObjectPlaneS : I, + (texUnit->TexGenEnabled & T_BIT) ? texUnit->ObjectPlaneT : I + 4, + (texUnit->TexGenEnabled & R_BIT) ? texUnit->ObjectPlaneR : I + 8, + (texUnit->TexGenEnabled & Q_BIT) ? texUnit->ObjectPlaneQ : I + 12); break; case GL_EYE_LINEAR: - rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE << inputshift; + tgi |= R200_TEXGEN_INPUT_EYE << inputshift; set_texgen_matrix( rmesa, unit, - texUnit->EyePlaneS, - texUnit->EyePlaneT, - texUnit->EyePlaneR); + (texUnit->TexGenEnabled & S_BIT) ? texUnit->EyePlaneS : I, + (texUnit->TexGenEnabled & T_BIT) ? texUnit->EyePlaneT : I + 4, + (texUnit->TexGenEnabled & R_BIT) ? texUnit->EyePlaneR : I + 8, + (texUnit->TexGenEnabled & Q_BIT) ? texUnit->EyePlaneQ : I + 12); break; case GL_REFLECTION_MAP_NV: rmesa->TexGenNeedNormals[unit] = GL_TRUE; - rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift; - set_texgen_reflection_matrix(rmesa, unit); + tgi |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift; + set_texgen_matrix( rmesa, unit, + (texUnit->TexGenEnabled & S_BIT) ? reflect : I, + (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4, + (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8, + I + 12); break; case GL_NORMAL_MAP_NV: rmesa->TexGenNeedNormals[unit] = GL_TRUE; - rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift; - set_texgen_normal_map_matrix(rmesa, unit); + tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift; break; case GL_SPHERE_MAP: rmesa->TexGenNeedNormals[unit] = GL_TRUE; - rmesa->TexGenInputs |= R200_TEXGEN_INPUT_SPHERE<<inputshift; + tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift; + /* GL_SPHERE_MAP doesn't appear to work. */ + return GL_FALSE; + + case 0: + /* All texgen units were disabled, so just pass coords through. */ + tgi |= unit << inputshift; break; default: /* Unsupported mode, fallback: */ - /* fprintf(stderr, "fallback unsupported texgen\n"); */ + if (R200_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "fallback unsupported texgen, %d\n", + texUnit->GenModeS); return GL_FALSE; } + rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit; rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit; - if (tmp != rmesa->TexGenEnabled) { - rmesa->NewGLState |= _NEW_TEXTURE_MATRIX; + if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] || + tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2]) + { + R200_STATECHANGE(rmesa, tcg); + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi; + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm; } return GL_TRUE; @@ -1042,15 +1051,12 @@ static void disable_tex( GLcontext *ctx, int unit ) { - GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4; GLuint tmp = rmesa->TexGenEnabled; rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit); rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit); - rmesa->TexGenEnabled &= ~(R200_TEXGEN_INPUT_MASK<<inputshift); - rmesa->TexGenNeedNormals[unit] = 0; + rmesa->TexGenNeedNormals[unit] = GL_FALSE; rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit); - rmesa->TexGenInputs &= ~(R200_TEXGEN_INPUT_MASK<<inputshift); if (tmp != rmesa->TexGenEnabled) { rmesa->recheck_texgen[unit] = GL_TRUE; @@ -1060,6 +1066,22 @@ static void disable_tex( GLcontext *ctx, int unit ) } } +static void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d ) +{ + r200ContextPtr rmesa = R200_CONTEXT(ctx); + + GLuint re_cntl; + + re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit)); + if (use_d3d) + re_cntl |= R200_VTX_STQ0_D3D << (2 * unit); + + if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) { + R200_STATECHANGE( rmesa, set ); + rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl; + } +} + static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -1084,6 +1106,8 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) return GL_FALSE; } + set_re_cntl_d3d( ctx, unit, GL_FALSE ); + return GL_TRUE; } @@ -1118,6 +1142,8 @@ static GLboolean enable_tex_3d( GLcontext *ctx, int unit ) return GL_FALSE; } + set_re_cntl_d3d( ctx, unit, GL_TRUE ); + return GL_TRUE; } #endif @@ -1161,6 +1187,8 @@ static GLboolean enable_tex_cube( GLcontext *ctx, int unit ) return GL_FALSE; } + set_re_cntl_d3d( ctx, unit, GL_TRUE ); + return GL_TRUE; } @@ -1186,6 +1214,8 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit ) return GL_FALSE; } + set_re_cntl_d3d( ctx, unit, GL_FALSE ); + return GL_TRUE; } @@ -1230,6 +1260,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) R200_TEX_BLEND_0_ENABLE) << unit; R200_STATECHANGE( rmesa, vtx ); + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3)); rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3); rmesa->recheck_texgen[unit] = GL_TRUE; diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c index bd0003e127e..7a2fa35d44f 100644 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c +++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.c @@ -401,24 +401,6 @@ static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) * to look-up the table, and a specialized version of GL_CALL that used the * offset number instead of the name. */ -static void dispatch_texcoord( GLuint count, GLfloat * f ) -{ - switch( count ) { - case 3: - GL_CALL(TexCoord3fv)( f ); - break; - case 2: - GL_CALL(TexCoord2fv)( f ); - break; - case 1: - GL_CALL(TexCoord1fv)( f ); - break; - default: - assert( count == 0 ); - break; - } -} - static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f ) { switch( count ) { @@ -437,7 +419,7 @@ static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f ) } } -static void VFMT_FALLBACK( const char *caller ) +void VFMT_FALLBACK( const char *caller ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -663,8 +645,6 @@ static GLboolean check_vtx_fmt( GLcontext *ctx ) GLuint ind1 = 0; GLuint i; GLuint count[R200_MAX_TEXTURE_UNITS]; - GLuint re_cntl; - if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag) return GL_FALSE; @@ -692,26 +672,16 @@ static GLboolean check_vtx_fmt( GLcontext *ctx ) } } - re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D | - R200_VTX_STQ1_D3D | - R200_VTX_STQ2_D3D | - R200_VTX_STQ3_D3D | - R200_VTX_STQ4_D3D | - R200_VTX_STQ5_D3D ); for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { count[i] = 0; if (ctx->Texture.Unit[i]._ReallyEnabled) { - if (ctx->Texture.Unit[i].TexGenEnabled) { - if (rmesa->TexGenNeedNormals[i]) { - ind0 |= R200_VTX_N0; - } + if (rmesa->TexGenNeedNormals[i]) { + ind0 |= R200_VTX_N0; } else { switch( ctx->Texture.Unit[i]._ReallyEnabled ) { case TEXTURE_CUBE_BIT: - re_cntl |= R200_VTX_STQ0_D3D << (2 * i); - /* FALLTHROUGH */ case TEXTURE_3D_BIT: count[i] = 3; break; @@ -729,11 +699,6 @@ static GLboolean check_vtx_fmt( GLcontext *ctx ) } } - if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) { - R200_STATECHANGE( rmesa, set ); - rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl; - } - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 ); diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.h b/src/mesa/drivers/dri/r200/r200_vtxfmt.h index 39f0a10e4eb..071a74082ff 100644 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.h +++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.h @@ -52,6 +52,7 @@ extern void r200VtxfmtMakeCurrent( GLcontext *ctx ); extern void r200VtxfmtUnbindContext( GLcontext *ctx ); extern void r200_copy_to_current( GLcontext *ctx ); +extern void VFMT_FALLBACK( const char *caller ); #define DFN( FUNC, CACHE) \ do { \ diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c index 9f40b18c9d2..70301afb04e 100644 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c +++ b/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c @@ -515,66 +515,118 @@ static void r200_Normal3fv( const GLfloat *v ) /* TexCoord */ -#define TEX_to_nF(N, P, S, T, R) \ - static void r200_TexCoord ## N P \ - { \ - GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - GLfloat * const dest = rmesa->vb.texcoordptr[0]; \ - switch( ctx->Texture.Unit[0]._ReallyEnabled ) { \ - case TEXTURE_CUBE_BIT: \ - case TEXTURE_3D_BIT: \ - dest[2] = R; \ - case TEXTURE_2D_BIT: \ - case TEXTURE_RECT_BIT: \ - dest[1] = T; \ - case TEXTURE_1D_BIT: \ - dest[0] = S; \ - } \ +/* \todo maybe (target & 4 ? target & 5 : target & 3) is more save than (target & 7) */ +static void r200_MultiTexCoord1fARB(GLenum target, GLfloat s) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + GLint unit = (target & 7); + GLfloat * const dest = rmesa->vb.texcoordptr[unit]; + + switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { + case TEXTURE_CUBE_BIT: + case TEXTURE_3D_BIT: + dest[2] = 0.0; + /* FALLTHROUGH */ + case TEXTURE_2D_BIT: + case TEXTURE_RECT_BIT: + dest[1] = 0.0; + /* FALLTHROUGH */ + case TEXTURE_1D_BIT: + dest[0] = s; } +} -TEX_to_nF( 1f, (GLfloat s), s, 0.0, 0.0 ) -TEX_to_nF( 2f, (GLfloat s, GLfloat t), s, t, 0.0 ) -TEX_to_nF( 3f, (GLfloat s, GLfloat t, GLfloat r), s, t, r ) -TEX_to_nF( 1fv, (const GLfloat * v), v[0], 0.0, 0.0 ) -TEX_to_nF( 2fv, (const GLfloat * v), v[0], v[1], 0.0 ) -TEX_to_nF( 3fv, (const GLfloat * v), v[0], v[1], v[2] ) - - -/* MultiTexcoord - * - * Technically speaking, these functions should subtract GL_TEXTURE0 from - * \c target before masking and using it. The value of GL_TEXTURE0 is 0x84C0, - * which has the low-order 5 bits 0. For all possible valid values of - * \c target. Subtracting GL_TEXTURE0 has the net effect of masking \c target - * with 0x1F. Masking with 0x1F and then masking with 0x07 is redundant, so - * the subtraction has been omitted. - */ +static void r200_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + GLint unit = (target & 7); + GLfloat * const dest = rmesa->vb.texcoordptr[unit]; -#define MTEX_to_nF(N, P, U, S, T, R) \ - static void r200_MultiTexCoord ## N ## ARB P \ - { \ - GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - GLfloat * const dest = rmesa->vb.texcoordptr[U]; \ - switch( ctx->Texture.Unit[U]._ReallyEnabled ) { \ - case TEXTURE_CUBE_BIT: \ - case TEXTURE_3D_BIT: \ - dest[2] = R; \ - case TEXTURE_2D_BIT: \ - case TEXTURE_RECT_BIT: \ - dest[1] = T; \ - case TEXTURE_1D_BIT: \ - dest[0] = S; \ - } \ + switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { + case TEXTURE_CUBE_BIT: + case TEXTURE_3D_BIT: + dest[2] = 0.0; + /* FALLTHROUGH */ + case TEXTURE_2D_BIT: + case TEXTURE_RECT_BIT: + dest[1] = t; + dest[0] = s; + break; + default: + VFMT_FALLBACK(__FUNCTION__); + GL_CALL(MultiTexCoord2fARB)(target, s, t); + return; } +} -/* \todo maybe (target & 4 ? target & 5 : target & 3) is more save than (target & 7) */ -MTEX_to_nF( 1f, (GLenum target, GLfloat s), (target & 7), s, 0.0, 0.0 ) -MTEX_to_nF( 2f, (GLenum target, GLfloat s, GLfloat t), (target & 7), s, t, 0.0 ) -MTEX_to_nF( 3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r), (target & 7), s, t, r ) +static void r200_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + GLint unit = (target & 7); + GLfloat * const dest = rmesa->vb.texcoordptr[unit]; + + switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { + case TEXTURE_CUBE_BIT: + case TEXTURE_3D_BIT: + dest[2] = r; + dest[1] = t; + dest[0] = s; + break; + default: + VFMT_FALLBACK(__FUNCTION__); + GL_CALL(MultiTexCoord3fARB)(target, s, t, r); + return; + } +} + +static void r200_TexCoord1f(GLfloat s) +{ + r200_MultiTexCoord1fARB(GL_TEXTURE0, s); +} + +static void r200_TexCoord2f(GLfloat s, GLfloat t) +{ + r200_MultiTexCoord2fARB(GL_TEXTURE0, s, t); +} + +static void r200_TexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + r200_MultiTexCoord3fARB(GL_TEXTURE0, s, t, r); +} + +static void r200_TexCoord1fv(const GLfloat *v) +{ + r200_MultiTexCoord1fARB(GL_TEXTURE0, v[0]); +} + +static void r200_TexCoord2fv(const GLfloat *v) +{ + r200_MultiTexCoord2fARB(GL_TEXTURE0, v[0], v[1]); +} + +static void r200_TexCoord3fv(const GLfloat *v) +{ + r200_MultiTexCoord3fARB(GL_TEXTURE0, v[0], v[1], v[2]); +} + +static void r200_MultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + r200_MultiTexCoord1fARB(target, v[0]); +} + +static void r200_MultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + r200_MultiTexCoord2fARB(target, v[0], v[1]); +} + +static void r200_MultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + r200_MultiTexCoord3fARB(target, v[0], v[1], v[2]); +} -MTEX_to_nF( 1fv, (GLenum target, const GLfloat *v), (target & 7), v[0], 0.0, 0.0 ) -MTEX_to_nF( 2fv, (GLenum target, const GLfloat *v), (target & 7), v[0], v[1], 0.0 ) -MTEX_to_nF( 3fv, (GLenum target, const GLfloat *v), (target & 7), v[0], v[1], v[2] ) static struct dynfn *lookup( struct dynfn *l, const int *key ) { |