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Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c96
1 files changed, 26 insertions, 70 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index e1dc206d927..3d82aac3234 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -1,6 +1,5 @@
-/* $XFree86$ */
-/**************************************************************************
-
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
+/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
@@ -106,7 +105,7 @@ static void r200SetTexImages( r200ContextPtr rmesa,
const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel];
GLint curOffset;
GLint i;
- GLint firstLevel=0, lastLevel=0, numLevels;
+ GLint numLevels;
GLint log2Width, log2Height, log2Depth;
/* Set the hardware texture format
@@ -126,66 +125,15 @@ static void r200SetTexImages( r200ContextPtr rmesa,
}
-
/* Compute which mipmap levels we really want to send to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
- * Yes, this looks overly complicated, but it's all needed.
*/
- if (R200_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "%s: BaseLevel %d MinLod %f MaxLod %f MaxLevel %d\n",
- __FUNCTION__,
- tObj->BaseLevel, tObj->MinLod, tObj->MaxLod,
- tObj->MaxLevel);
-
-
- switch (tObj->Target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
- firstLevel = MAX2(firstLevel, tObj->BaseLevel);
- lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
- lastLevel = MAX2(lastLevel, tObj->BaseLevel);
- lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = MIN2(lastLevel, tObj->MaxLevel);
- lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
- log2Width = tObj->Image[firstLevel]->WidthLog2;
- log2Height = tObj->Image[firstLevel]->HeightLog2;
- log2Depth = 0;
- break;
- case GL_TEXTURE_3D:
- firstLevel = tObj->BaseLevel;
- lastLevel = tObj->BaseLevel;
- log2Width = tObj->Image[firstLevel]->WidthLog2;
- log2Height = tObj->Image[firstLevel]->HeightLog2;
- log2Depth = tObj->Image[firstLevel]->DepthLog2;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- firstLevel = lastLevel = 0;
- log2Width = log2Height = 1; /* ? */
- log2Depth = 0;
- break;
- default:
- return;
- }
-
- /* save these values */
- t->base.firstLevel = firstLevel;
- t->base.lastLevel = lastLevel;
- numLevels = lastLevel - firstLevel + 1;
-
- if (R200_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "%s: firstLevel %d last Level %d w,h: %d,%d log(w,h) %d,%d\n",
- __FUNCTION__, firstLevel, lastLevel,
- tObj->Image[firstLevel]->Width,
- tObj->Image[firstLevel]->Height,
- tObj->Image[firstLevel]->WidthLog2,
- tObj->Image[firstLevel]->HeightLog2);
+ driCalculateTextureFirstLastLevel( (driTextureObject *) t );
+ log2Width = tObj->Image[t->base.firstLevel]->WidthLog2;
+ log2Height = tObj->Image[t->base.firstLevel]->HeightLog2;
+ log2Depth = tObj->Image[t->base.firstLevel]->DepthLog2;
+ numLevels = t->base.lastLevel - t->base.firstLevel + 1;
assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
@@ -199,7 +147,7 @@ static void r200SetTexImages( r200ContextPtr rmesa,
const struct gl_texture_image *texImage;
GLuint size;
- texImage = tObj->Image[i + firstLevel];
+ texImage = tObj->Image[i + t->base.firstLevel];
if ( !texImage )
break;
@@ -219,10 +167,12 @@ static void r200SetTexImages( r200ContextPtr rmesa,
}
assert(size > 0);
- if (curOffset & 0x1f) {
- /* align to 32-byte offset */
- curOffset = (curOffset + 0x1f) & ~0x1f;
- }
+
+ /* Align to 32-byte offset. It is faster to do this unconditionally
+ * (no branch penalty).
+ */
+
+ curOffset = (curOffset + 0x1f) & ~0x1f;
t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
@@ -305,17 +255,17 @@ static void r200SetTexImages( r200ContextPtr rmesa,
(log2Height << R200_FACE_HEIGHT_4_SHIFT));
}
- t->pp_txsize = (((tObj->Image[firstLevel]->Width - 1) << 0) |
- ((tObj->Image[firstLevel]->Height - 1) << 16));
+ t->pp_txsize = (((tObj->Image[t->base.firstLevel]->Width - 1) << 0) |
+ ((tObj->Image[t->base.firstLevel]->Height - 1) << 16));
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
* blitter. NPOT only!
*/
if (baseImage->IsCompressed)
- t->pp_txpitch = (tObj->Image[firstLevel]->Width + 63) & ~(63);
+ t->pp_txpitch = (tObj->Image[t->base.firstLevel]->Width + 63) & ~(63);
else
- t->pp_txpitch = ((tObj->Image[firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63);
+ t->pp_txpitch = ((tObj->Image[t->base.firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63);
t->pp_txpitch -= 32;
t->dirty_state = TEX_ALL;
@@ -1561,6 +1511,12 @@ static GLboolean enable_tex_3d( GLcontext *ctx, int unit )
ASSERT(tObj->Target == GL_TEXTURE_3D);
+ /* R100 & R200 do not support mipmaps for 3D textures.
+ */
+ if ( (tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR) ) {
+ return GL_FALSE;
+ }
+
if ( t->base.dirty_images[0] ) {
R200_FIREVERTICES( rmesa );
r200SetTexImages( rmesa, tObj );
@@ -1633,7 +1589,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
R200_FIREVERTICES( rmesa );
r200SetTexImages( rmesa, tObj );
r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 );
- if ( !t->base.memBlock && !rmesa->prefer_agp_client_texturing )
+ if ( !t->base.memBlock && !rmesa->prefer_gart_client_texturing )
return GL_FALSE;
}