diff options
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_tris.c')
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_tris.c | 356 |
1 files changed, 173 insertions, 183 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index 57ed56d535c..34d7c7ffee7 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -47,7 +47,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_tris.h" #include "r128_state.h" #include "r128_tex.h" -#include "r128_vb.h" #include "r128_ioctl.h" static const GLuint hw_prim[GL_POLYGON+1] = { @@ -70,84 +69,27 @@ static void r128RenderPrimitive( GLcontext *ctx, GLenum prim ); /*********************************************************************** * Emit primitives as inline vertices * ***********************************************************************/ + +#define HAVE_QUADS 0 +#define HAVE_LINES 1 +#define HAVE_POINTS 1 +#define HAVE_LE32_VERTS 1 +#define CTX_ARG r128ContextPtr rmesa +#define CTX_ARG2 rmesa +#define GET_VERTEX_DWORDS() rmesa->vertex_size +#define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 ) +#undef LOCAL_VARS +#define LOCAL_VARS \ + r128ContextPtr rmesa = R128_CONTEXT(ctx); \ + const char *vertptr = rmesa->verts; +#define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4)) +#define VERTEX r128Vertex +#undef TAG +#define TAG(x) r128_##x +#include "tnl_dd/t_dd_triemit.h" +#undef TAG +#undef LOCAL_VARS -#if defined(USE_X86_ASM) -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - int __tmp; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertsize), \ - "D" ((long)vb), \ - "S" ((long)v) ); \ -} while (0) -#else -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - for ( j = 0 ; j < vertsize ; j++ ) \ - vb[j] = CPU_TO_LE32(((GLuint *)v)[j]); \ - vb += vertsize; \ -} while (0) -#endif - -static __inline void r128_draw_quad( r128ContextPtr rmesa, - r128VertexPtr v0, - r128VertexPtr v1, - r128VertexPtr v2, - r128VertexPtr v3 ) -{ - GLuint vertsize = rmesa->vertex_size; - GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 6 * vertsize * 4 ); - GLuint j; - - rmesa->num_verts += 6; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v3 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); - COPY_DWORDS( j, vb, vertsize, v3 ); -} - - -static __inline void r128_draw_triangle( r128ContextPtr rmesa, - r128VertexPtr v0, - r128VertexPtr v1, - r128VertexPtr v2 ) -{ - GLuint vertsize = rmesa->vertex_size; - GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 3 * vertsize * 4 ); - GLuint j; - - rmesa->num_verts += 3; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); -} - -static __inline void r128_draw_line( r128ContextPtr rmesa, - r128VertexPtr v0, - r128VertexPtr v1 ) -{ - GLuint vertsize = rmesa->vertex_size; - GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 2 * vertsize * 4 ); - GLuint j; - - rmesa->num_verts += 2; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); -} - -static __inline void r128_draw_point( r128ContextPtr rmesa, - r128VertexPtr v0 ) -{ - int vertsize = rmesa->vertex_size; - GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, vertsize * 4 ); - int j; - - rmesa->num_verts += 1; - COPY_DWORDS( j, vb, vertsize, v0 ); -} /*********************************************************************** * Macros for t_dd_tritmp.h to draw basic primitives * @@ -158,7 +100,7 @@ do { \ if (DO_FALLBACK) \ rmesa->draw_tri( rmesa, a, b, c ); \ else \ - r128_draw_triangle( rmesa, a, b, c ); \ + r128_triangle( rmesa, a, b, c ); \ } while (0) #define QUAD( a, b, c, d ) \ @@ -167,7 +109,7 @@ do { \ rmesa->draw_tri( rmesa, a, b, d ); \ rmesa->draw_tri( rmesa, b, c, d ); \ } else \ - r128_draw_quad( rmesa, a, b, c, d ); \ + r128_quad( rmesa, a, b, c, d ); \ } while (0) #define LINE( v0, v1 ) \ @@ -175,7 +117,7 @@ do { \ if (DO_FALLBACK) \ rmesa->draw_line( rmesa, v0, v1 ); \ else \ - r128_draw_line( rmesa, v0, v1 ); \ + r128_line( rmesa, v0, v1 ); \ } while (0) #define POINT( v0 ) \ @@ -183,7 +125,7 @@ do { \ if (DO_FALLBACK) \ rmesa->draw_point( rmesa, v0 ); \ else \ - r128_draw_point( rmesa, v0 ); \ + r128_point( rmesa, v0 ); \ } while (0) @@ -247,35 +189,40 @@ do { \ #define VERT_SET_SPEC( v0, c ) \ do { \ if (havespec) { \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ + r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \ + UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \ } \ } while (0) #define VERT_COPY_SPEC( v0, v1 ) \ do { \ if (havespec) { \ - v0->v.specular.red = v1->v.specular.red; \ - v0->v.specular.green = v1->v.specular.green; \ - v0->v.specular.blue = v1->v.specular.blue; \ + r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \ + r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \ + spec0->red = spec1->red; \ + spec0->green = spec1->green; \ + spec0->blue = spec1->blue; \ } \ } while (0) -/* These don't need LE32_TO_CPU() as they used to save and restore +/* These don't need LE32_TO_CPU() as they are used to save and restore * colors which are already in the correct format. */ #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] -#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] -#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] +#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset] +#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx] #define LOCAL_VARS(n) \ r128ContextPtr rmesa = R128_CONTEXT(ctx); \ GLuint color[n], spec[n]; \ - GLuint coloroffset = (rmesa->vertex_size == 4 ? 3 : 4); \ - GLboolean havespec = (rmesa->vertex_size == 4 ? 0 : 1); \ - (void) color; (void) spec; (void) coloroffset; (void) havespec; + GLuint coloroffset = rmesa->coloroffset; \ + GLuint specoffset = rmesa->specoffset; \ + GLboolean havespec = (rmesa->specoffset != 0); \ + (void) color; (void) spec; (void) specoffset; \ + (void) coloroffset; (void) havespec; /*********************************************************************** * Helpers for rendering unfilled primitives * @@ -400,9 +347,10 @@ r128_fallback_tri( r128ContextPtr rmesa, { GLcontext *ctx = rmesa->glCtx; SWvertex v[3]; - r128_translate_vertex( ctx, v0, &v[0] ); - r128_translate_vertex( ctx, v1, &v[1] ); - r128_translate_vertex( ctx, v2, &v[2] ); + _swsetup_Translate( ctx, v0, &v[0] ); + _swsetup_Translate( ctx, v1, &v[1] ); + _swsetup_Translate( ctx, v2, &v[2] ); + /* XXX: SpanRenderStart */ _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); } @@ -414,8 +362,8 @@ r128_fallback_line( r128ContextPtr rmesa, { GLcontext *ctx = rmesa->glCtx; SWvertex v[2]; - r128_translate_vertex( ctx, v0, &v[0] ); - r128_translate_vertex( ctx, v1, &v[1] ); + _swsetup_Translate( ctx, v0, &v[0] ); + _swsetup_Translate( ctx, v1, &v[1] ); _swrast_Line( ctx, &v[0], &v[1] ); } @@ -426,7 +374,7 @@ r128_fallback_point( r128ContextPtr rmesa, { GLcontext *ctx = rmesa->glCtx; SWvertex v[1]; - r128_translate_vertex( ctx, v0, &v[0] ); + _swsetup_Translate( ctx, v0, &v[0] ); _swrast_Point( ctx, &v[0] ); } @@ -436,16 +384,15 @@ r128_fallback_point( r128ContextPtr rmesa, /* Render unclipped begin/end objects */ /**********************************************************************/ -#define VERT(x) (r128Vertex *)(r128verts + (x * vertsize * sizeof(int))) #define RENDER_POINTS( start, count ) \ for ( ; start < count ; start++) \ - r128_draw_point( rmesa, VERT(start) ) + r128_point( rmesa, VERT(start) ) #define RENDER_LINE( v0, v1 ) \ - r128_draw_line( rmesa, VERT(v0), VERT(v1) ) + r128_line( rmesa, VERT(v0), VERT(v1) ) #define RENDER_TRI( v0, v1, v2 ) \ - r128_draw_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) ) + r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) ) #define RENDER_QUAD( v0, v1, v2, v3 ) \ - r128_draw_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) + r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) #define INIT(x) do { \ if (0) fprintf(stderr, "%s\n", __FUNCTION__); \ r128RenderPrimitive( ctx, x ); \ @@ -454,7 +401,7 @@ r128_fallback_point( r128ContextPtr rmesa, #define LOCAL_VARS \ r128ContextPtr rmesa = R128_CONTEXT(ctx); \ const GLuint vertsize = rmesa->vertex_size; \ - const char *r128verts = (char *)rmesa->verts; \ + const char *vertptr = (char *)rmesa->verts; \ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ (void) elt; #define RESET_STIPPLE @@ -471,72 +418,15 @@ r128_fallback_point( r128ContextPtr rmesa, /**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void r128RenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } -} - -static void r128RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} - -static void r128FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - r128ContextPtr rmesa = R128_CONTEXT( ctx ); - GLuint vertsize = rmesa->vertex_size; - GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize ); - GLubyte *r128verts = (GLubyte *)rmesa->verts; - const GLuint *start = (const GLuint *)VERT(elts[0]); - int i,j; - - rmesa->num_verts += (n-2) * 3; - - for (i = 2 ; i < n ; i++) { - COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i-1]) ); - COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i]) ); - COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) start ); - } -} - - - - -/**********************************************************************/ /* Choose render functions */ /**********************************************************************/ -#define _R128_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \ - _DD_NEW_LINE_SMOOTH | \ - _DD_NEW_POINT_SMOOTH | \ - _DD_NEW_TRI_SMOOTH | \ - _DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET) \ - - #define POINT_FALLBACK (DD_POINT_SMOOTH) #define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH) #define TRI_FALLBACK (DD_TRI_SMOOTH) #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) - +#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS) static void r128ChooseRenderState(GLcontext *ctx) { @@ -545,9 +435,9 @@ static void r128ChooseRenderState(GLcontext *ctx) GLuint index = 0; if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) { - rmesa->draw_point = r128_draw_point; - rmesa->draw_line = r128_draw_line; - rmesa->draw_tri = r128_draw_triangle; + rmesa->draw_point = r128_point; + rmesa->draw_line = r128_line; + rmesa->draw_tri = r128_triangle; if (flags & ANY_RASTER_FLAGS) { if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R128_TWOSIDE_BIT; @@ -569,19 +459,18 @@ static void r128ChooseRenderState(GLcontext *ctx) TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->Driver.Render.Points = rast_tab[index].points; tnl->Driver.Render.Line = rast_tab[index].line; + tnl->Driver.Render.ClippedLine = rast_tab[index].line; tnl->Driver.Render.Triangle = rast_tab[index].triangle; tnl->Driver.Render.Quad = rast_tab[index].quad; if (index == 0) { tnl->Driver.Render.PrimTabVerts = r128_render_tab_verts; tnl->Driver.Render.PrimTabElts = r128_render_tab_elts; - tnl->Driver.Render.ClippedLine = rast_tab[index].line; - tnl->Driver.Render.ClippedPolygon = r128FastRenderClippedPoly; + tnl->Driver.Render.ClippedPolygon = r128_fast_clipped_poly; } else { tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = r128RenderClippedLine; - tnl->Driver.Render.ClippedPolygon = r128RenderClippedPoly; + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; } rmesa->RenderIndex = index; @@ -600,9 +489,6 @@ static void r128RunPipeline( GLcontext *ctx ) r128DDUpdateHWState( ctx ); if (!rmesa->Fallback && rmesa->NewGLState) { - if (rmesa->NewGLState & _R128_NEW_VERTEX_STATE) - r128ChooseVertexState( ctx ); - if (rmesa->NewGLState & _R128_NEW_RENDER_STATE) r128ChooseRenderState( ctx ); @@ -657,13 +543,100 @@ static void r128RenderPrimitive( GLcontext *ctx, GLenum prim ) r128RasterPrimitive( ctx, hw ); } +#define EMIT_ATTR( ATTR, STYLE, VF, SIZE ) \ +do { \ + rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = (ATTR); \ + rmesa->vertex_attrs[rmesa->vertex_attr_count].format = (STYLE); \ + rmesa->vertex_attr_count++; \ + vc_frmt |= (VF); \ + offset += (SIZE); \ +} while (0) + +#define EMIT_PAD( SIZE ) \ +do { \ + rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = 0; \ + rmesa->vertex_attrs[rmesa->vertex_attr_count].format = EMIT_PAD; \ + rmesa->vertex_attrs[rmesa->vertex_attr_count].offset = (SIZE); \ + rmesa->vertex_attr_count++; \ + offset += (SIZE); \ +} while (0) static void r128RenderStart( GLcontext *ctx ) { - /* Check for projective texturing. Make sure all texcoord - * pointers point to something. (fix in mesa?) + r128ContextPtr rmesa = R128_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint index = tnl->render_inputs; + GLuint vc_frmt = 0; + GLboolean fallback_projtex = GL_FALSE; + GLuint offset = 0; + + /* Important: */ + VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; + rmesa->vertex_attr_count = 0; + rmesa->specoffset = 0; + + /* EMIT_ATTR's must be in order as they tell t_vertex.c how to + * build up a hardware vertex. + */ + if ( index & _TNL_BITS_TEX_ANY ) + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 ); + else + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 ); + + rmesa->coloroffset = offset; + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, + R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 ); + + if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) { + if ( index & _TNL_BIT_COLOR1) { + rmesa->specoffset = offset; + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, + R128_CCE_VC_FRMT_SPEC_FRGB, 3 ); + } else + EMIT_PAD( 3 ); + + if (index & _TNL_BIT_FOG) + EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB, + 1 ); + else + EMIT_PAD( 1 ); + } + + if ( index & _TNL_BIT_TEX(0) ) { + if ( VB->TexCoordPtr[0]->size > 2 ) + fallback_projtex = GL_TRUE; + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 ); + if ( index & _TNL_BIT_TEX(1) ) { + if ( VB->TexCoordPtr[1]->size > 2 ) + fallback_projtex = GL_TRUE; + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 ); + } + } else if ( index & _TNL_BIT_TEX(1) ) { + if ( VB->TexCoordPtr[1]->size > 2 ) + fallback_projtex = GL_TRUE; + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 ); + } + + /* projective textures are not supported by the hardware */ + FALLBACK( rmesa, R128_FALLBACK_TEXTURE, fallback_projtex ); + + /* Only need to change the vertex emit code if there has been a + * statechange to a TNL index. */ - r128CheckTexSizes( ctx ); + if ( index != rmesa->tnl_state ) { + FLUSH_BATCH( rmesa ); + rmesa->dirty |= R128_UPLOAD_CONTEXT; + + rmesa->vertex_size = + _tnl_install_attrs( ctx, + rmesa->vertex_attrs, + rmesa->vertex_attr_count, + rmesa->hw_viewport, 0 ); + rmesa->vertex_size >>= 2; + + rmesa->vertex_format = vc_frmt; + } } static void r128RenderFinish( GLcontext *ctx ) @@ -698,9 +671,19 @@ void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) tnl->Driver.Render.Start = r128RenderStart; tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive; tnl->Driver.Render.Finish = r128RenderFinish; - tnl->Driver.Render.BuildVertices = r128BuildVertices; - rmesa->NewGLState |= (_R128_NEW_RENDER_STATE| - _R128_NEW_VERTEX_STATE); + + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + _tnl_invalidate_vertex_state( ctx, ~0 ); + _tnl_invalidate_vertices( ctx, ~0 ); + _tnl_install_attrs( ctx, + rmesa->vertex_attrs, + rmesa->vertex_attr_count, + rmesa->hw_viewport, 0 ); + + rmesa->NewGLState |= _R128_NEW_RENDER_STATE; } } } @@ -726,9 +709,16 @@ void r128InitTriFuncs( GLcontext *ctx ) tnl->Driver.Render.Finish = r128RenderFinish; tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive; tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = r128BuildVertices; - rmesa->NewGLState |= (_R128_NEW_RENDER_STATE| - _R128_NEW_VERTEX_STATE); + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, + (6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) ); + rmesa->verts = (char *)tnl->clipspace.vertex_buf; + rmesa->tnl_state = -1; + + rmesa->NewGLState |= _R128_NEW_RENDER_STATE; /* r128Fallback( ctx, 0x100000, 1 ); */ } |