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Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_tris.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_tris.c356
1 files changed, 173 insertions, 183 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c
index 57ed56d535c..34d7c7ffee7 100644
--- a/src/mesa/drivers/dri/r128/r128_tris.c
+++ b/src/mesa/drivers/dri/r128/r128_tris.c
@@ -47,7 +47,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_tris.h"
#include "r128_state.h"
#include "r128_tex.h"
-#include "r128_vb.h"
#include "r128_ioctl.h"
static const GLuint hw_prim[GL_POLYGON+1] = {
@@ -70,84 +69,27 @@ static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
+
+#define HAVE_QUADS 0
+#define HAVE_LINES 1
+#define HAVE_POINTS 1
+#define HAVE_LE32_VERTS 1
+#define CTX_ARG r128ContextPtr rmesa
+#define CTX_ARG2 rmesa
+#define GET_VERTEX_DWORDS() rmesa->vertex_size
+#define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 )
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ const char *vertptr = rmesa->verts;
+#define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4))
+#define VERTEX r128Vertex
+#undef TAG
+#define TAG(x) r128_##x
+#include "tnl_dd/t_dd_triemit.h"
+#undef TAG
+#undef LOCAL_VARS
-#if defined(USE_X86_ASM)
-#define COPY_DWORDS( j, vb, vertsize, v ) \
-do { \
- int __tmp; \
- __asm__ __volatile__( "rep ; movsl" \
- : "=%c" (j), "=D" (vb), "=S" (__tmp) \
- : "0" (vertsize), \
- "D" ((long)vb), \
- "S" ((long)v) ); \
-} while (0)
-#else
-#define COPY_DWORDS( j, vb, vertsize, v ) \
-do { \
- for ( j = 0 ; j < vertsize ; j++ ) \
- vb[j] = CPU_TO_LE32(((GLuint *)v)[j]); \
- vb += vertsize; \
-} while (0)
-#endif
-
-static __inline void r128_draw_quad( r128ContextPtr rmesa,
- r128VertexPtr v0,
- r128VertexPtr v1,
- r128VertexPtr v2,
- r128VertexPtr v3 )
-{
- GLuint vertsize = rmesa->vertex_size;
- GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 6 * vertsize * 4 );
- GLuint j;
-
- rmesa->num_verts += 6;
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v3 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
- COPY_DWORDS( j, vb, vertsize, v3 );
-}
-
-
-static __inline void r128_draw_triangle( r128ContextPtr rmesa,
- r128VertexPtr v0,
- r128VertexPtr v1,
- r128VertexPtr v2 )
-{
- GLuint vertsize = rmesa->vertex_size;
- GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 3 * vertsize * 4 );
- GLuint j;
-
- rmesa->num_verts += 3;
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
-}
-
-static __inline void r128_draw_line( r128ContextPtr rmesa,
- r128VertexPtr v0,
- r128VertexPtr v1 )
-{
- GLuint vertsize = rmesa->vertex_size;
- GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, 2 * vertsize * 4 );
- GLuint j;
-
- rmesa->num_verts += 2;
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
-}
-
-static __inline void r128_draw_point( r128ContextPtr rmesa,
- r128VertexPtr v0 )
-{
- int vertsize = rmesa->vertex_size;
- GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, vertsize * 4 );
- int j;
-
- rmesa->num_verts += 1;
- COPY_DWORDS( j, vb, vertsize, v0 );
-}
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
@@ -158,7 +100,7 @@ do { \
if (DO_FALLBACK) \
rmesa->draw_tri( rmesa, a, b, c ); \
else \
- r128_draw_triangle( rmesa, a, b, c ); \
+ r128_triangle( rmesa, a, b, c ); \
} while (0)
#define QUAD( a, b, c, d ) \
@@ -167,7 +109,7 @@ do { \
rmesa->draw_tri( rmesa, a, b, d ); \
rmesa->draw_tri( rmesa, b, c, d ); \
} else \
- r128_draw_quad( rmesa, a, b, c, d ); \
+ r128_quad( rmesa, a, b, c, d ); \
} while (0)
#define LINE( v0, v1 ) \
@@ -175,7 +117,7 @@ do { \
if (DO_FALLBACK) \
rmesa->draw_line( rmesa, v0, v1 ); \
else \
- r128_draw_line( rmesa, v0, v1 ); \
+ r128_line( rmesa, v0, v1 ); \
} while (0)
#define POINT( v0 ) \
@@ -183,7 +125,7 @@ do { \
if (DO_FALLBACK) \
rmesa->draw_point( rmesa, v0 ); \
else \
- r128_draw_point( rmesa, v0 ); \
+ r128_point( rmesa, v0 ); \
} while (0)
@@ -247,35 +189,40 @@ do { \
#define VERT_SET_SPEC( v0, c ) \
do { \
if (havespec) { \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
+ r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (havespec) { \
- v0->v.specular.red = v1->v.specular.red; \
- v0->v.specular.green = v1->v.specular.green; \
- v0->v.specular.blue = v1->v.specular.blue; \
+ r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \
+ r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \
+ spec0->red = spec1->red; \
+ spec0->green = spec1->green; \
+ spec0->blue = spec1->blue; \
} \
} while (0)
-/* These don't need LE32_TO_CPU() as they used to save and restore
+/* These don't need LE32_TO_CPU() as they are used to save and restore
* colors which are already in the correct format.
*/
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
-#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
-#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
+#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx]
#define LOCAL_VARS(n) \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
- GLuint coloroffset = (rmesa->vertex_size == 4 ? 3 : 4); \
- GLboolean havespec = (rmesa->vertex_size == 4 ? 0 : 1); \
- (void) color; (void) spec; (void) coloroffset; (void) havespec;
+ GLuint coloroffset = rmesa->coloroffset; \
+ GLuint specoffset = rmesa->specoffset; \
+ GLboolean havespec = (rmesa->specoffset != 0); \
+ (void) color; (void) spec; (void) specoffset; \
+ (void) coloroffset; (void) havespec;
/***********************************************************************
* Helpers for rendering unfilled primitives *
@@ -400,9 +347,10 @@ r128_fallback_tri( r128ContextPtr rmesa,
{
GLcontext *ctx = rmesa->glCtx;
SWvertex v[3];
- r128_translate_vertex( ctx, v0, &v[0] );
- r128_translate_vertex( ctx, v1, &v[1] );
- r128_translate_vertex( ctx, v2, &v[2] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v2, &v[2] );
+ /* XXX: SpanRenderStart */
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
@@ -414,8 +362,8 @@ r128_fallback_line( r128ContextPtr rmesa,
{
GLcontext *ctx = rmesa->glCtx;
SWvertex v[2];
- r128_translate_vertex( ctx, v0, &v[0] );
- r128_translate_vertex( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
@@ -426,7 +374,7 @@ r128_fallback_point( r128ContextPtr rmesa,
{
GLcontext *ctx = rmesa->glCtx;
SWvertex v[1];
- r128_translate_vertex( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}
@@ -436,16 +384,15 @@ r128_fallback_point( r128ContextPtr rmesa,
/* Render unclipped begin/end objects */
/**********************************************************************/
-#define VERT(x) (r128Vertex *)(r128verts + (x * vertsize * sizeof(int)))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
- r128_draw_point( rmesa, VERT(start) )
+ r128_point( rmesa, VERT(start) )
#define RENDER_LINE( v0, v1 ) \
- r128_draw_line( rmesa, VERT(v0), VERT(v1) )
+ r128_line( rmesa, VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) \
- r128_draw_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
+ r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
- r128_draw_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
+ r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
#define INIT(x) do { \
if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
r128RenderPrimitive( ctx, x ); \
@@ -454,7 +401,7 @@ r128_fallback_point( r128ContextPtr rmesa,
#define LOCAL_VARS \
r128ContextPtr rmesa = R128_CONTEXT(ctx); \
const GLuint vertsize = rmesa->vertex_size; \
- const char *r128verts = (char *)rmesa->verts; \
+ const char *vertptr = (char *)rmesa->verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
@@ -471,72 +418,15 @@ r128_fallback_point( r128ContextPtr rmesa,
/**********************************************************************/
-/* Render clipped primitives */
-/**********************************************************************/
-
-static void r128RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
- }
-}
-
-static void r128RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-
-static void r128FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
-{
- r128ContextPtr rmesa = R128_CONTEXT( ctx );
- GLuint vertsize = rmesa->vertex_size;
- GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize );
- GLubyte *r128verts = (GLubyte *)rmesa->verts;
- const GLuint *start = (const GLuint *)VERT(elts[0]);
- int i,j;
-
- rmesa->num_verts += (n-2) * 3;
-
- for (i = 2 ; i < n ; i++) {
- COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i-1]) );
- COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i]) );
- COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) start );
- }
-}
-
-
-
-
-/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
-#define _R128_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
- _DD_NEW_LINE_SMOOTH | \
- _DD_NEW_POINT_SMOOTH | \
- _DD_NEW_TRI_SMOOTH | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _DD_NEW_TRI_OFFSET) \
-
-
#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
+#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)
static void r128ChooseRenderState(GLcontext *ctx)
{
@@ -545,9 +435,9 @@ static void r128ChooseRenderState(GLcontext *ctx)
GLuint index = 0;
if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
- rmesa->draw_point = r128_draw_point;
- rmesa->draw_line = r128_draw_line;
- rmesa->draw_tri = r128_draw_triangle;
+ rmesa->draw_point = r128_point;
+ rmesa->draw_line = r128_line;
+ rmesa->draw_tri = r128_triangle;
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R128_TWOSIDE_BIT;
@@ -569,19 +459,18 @@ static void r128ChooseRenderState(GLcontext *ctx)
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = r128_render_tab_verts;
tnl->Driver.Render.PrimTabElts = r128_render_tab_elts;
- tnl->Driver.Render.ClippedLine = rast_tab[index].line;
- tnl->Driver.Render.ClippedPolygon = r128FastRenderClippedPoly;
+ tnl->Driver.Render.ClippedPolygon = r128_fast_clipped_poly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = r128RenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = r128RenderClippedPoly;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
}
rmesa->RenderIndex = index;
@@ -600,9 +489,6 @@ static void r128RunPipeline( GLcontext *ctx )
r128DDUpdateHWState( ctx );
if (!rmesa->Fallback && rmesa->NewGLState) {
- if (rmesa->NewGLState & _R128_NEW_VERTEX_STATE)
- r128ChooseVertexState( ctx );
-
if (rmesa->NewGLState & _R128_NEW_RENDER_STATE)
r128ChooseRenderState( ctx );
@@ -657,13 +543,100 @@ static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
r128RasterPrimitive( ctx, hw );
}
+#define EMIT_ATTR( ATTR, STYLE, VF, SIZE ) \
+do { \
+ rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = (ATTR); \
+ rmesa->vertex_attrs[rmesa->vertex_attr_count].format = (STYLE); \
+ rmesa->vertex_attr_count++; \
+ vc_frmt |= (VF); \
+ offset += (SIZE); \
+} while (0)
+
+#define EMIT_PAD( SIZE ) \
+do { \
+ rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = 0; \
+ rmesa->vertex_attrs[rmesa->vertex_attr_count].format = EMIT_PAD; \
+ rmesa->vertex_attrs[rmesa->vertex_attr_count].offset = (SIZE); \
+ rmesa->vertex_attr_count++; \
+ offset += (SIZE); \
+} while (0)
static void r128RenderStart( GLcontext *ctx )
{
- /* Check for projective texturing. Make sure all texcoord
- * pointers point to something. (fix in mesa?)
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint index = tnl->render_inputs;
+ GLuint vc_frmt = 0;
+ GLboolean fallback_projtex = GL_FALSE;
+ GLuint offset = 0;
+
+ /* Important: */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+ rmesa->vertex_attr_count = 0;
+ rmesa->specoffset = 0;
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
+ */
+ if ( index & _TNL_BITS_TEX_ANY )
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 );
+
+ rmesa->coloroffset = offset;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA,
+ R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
+
+ if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) {
+ if ( index & _TNL_BIT_COLOR1) {
+ rmesa->specoffset = offset;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
+ R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
+ } else
+ EMIT_PAD( 3 );
+
+ if (index & _TNL_BIT_FOG)
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
+ 1 );
+ else
+ EMIT_PAD( 1 );
+ }
+
+ if ( index & _TNL_BIT_TEX(0) ) {
+ if ( VB->TexCoordPtr[0]->size > 2 )
+ fallback_projtex = GL_TRUE;
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
+ if ( index & _TNL_BIT_TEX(1) ) {
+ if ( VB->TexCoordPtr[1]->size > 2 )
+ fallback_projtex = GL_TRUE;
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 );
+ }
+ } else if ( index & _TNL_BIT_TEX(1) ) {
+ if ( VB->TexCoordPtr[1]->size > 2 )
+ fallback_projtex = GL_TRUE;
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
+ }
+
+ /* projective textures are not supported by the hardware */
+ FALLBACK( rmesa, R128_FALLBACK_TEXTURE, fallback_projtex );
+
+ /* Only need to change the vertex emit code if there has been a
+ * statechange to a TNL index.
*/
- r128CheckTexSizes( ctx );
+ if ( index != rmesa->tnl_state ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+
+ rmesa->vertex_size =
+ _tnl_install_attrs( ctx,
+ rmesa->vertex_attrs,
+ rmesa->vertex_attr_count,
+ rmesa->hw_viewport, 0 );
+ rmesa->vertex_size >>= 2;
+
+ rmesa->vertex_format = vc_frmt;
+ }
}
static void r128RenderFinish( GLcontext *ctx )
@@ -698,9 +671,19 @@ void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = r128RenderStart;
tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
tnl->Driver.Render.Finish = r128RenderFinish;
- tnl->Driver.Render.BuildVertices = r128BuildVertices;
- rmesa->NewGLState |= (_R128_NEW_RENDER_STATE|
- _R128_NEW_VERTEX_STATE);
+
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_install_attrs( ctx,
+ rmesa->vertex_attrs,
+ rmesa->vertex_attr_count,
+ rmesa->hw_viewport, 0 );
+
+ rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
}
}
}
@@ -726,9 +709,16 @@ void r128InitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.Finish = r128RenderFinish;
tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = r128BuildVertices;
- rmesa->NewGLState |= (_R128_NEW_RENDER_STATE|
- _R128_NEW_VERTEX_STATE);
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ (6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
+ rmesa->verts = (char *)tnl->clipspace.vertex_buf;
+ rmesa->tnl_state = -1;
+
+ rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
/* r128Fallback( ctx, 0x100000, 1 ); */
}