diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv20_driver.h')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv20_driver.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h index 8adecef2c4e..7fbe6ccfa68 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h @@ -39,78 +39,78 @@ extern const struct nouveau_driver nv20_driver; /* nv20_render.c */ void -nv20_render_init(GLcontext *ctx); +nv20_render_init(struct gl_context *ctx); void -nv20_render_destroy(GLcontext *ctx); +nv20_render_destroy(struct gl_context *ctx); /* nv20_state_fb.c */ void -nv20_emit_framebuffer(GLcontext *ctx, int emit); +nv20_emit_framebuffer(struct gl_context *ctx, int emit); void -nv20_emit_viewport(GLcontext *ctx, int emit); +nv20_emit_viewport(struct gl_context *ctx, int emit); /* nv20_state_polygon.c */ void -nv20_emit_point_mode(GLcontext *ctx, int emit); +nv20_emit_point_mode(struct gl_context *ctx, int emit); /* nv20_state_raster.c */ void -nv20_emit_logic_opcode(GLcontext *ctx, int emit); +nv20_emit_logic_opcode(struct gl_context *ctx, int emit); /* nv20_state_frag.c */ void -nv20_emit_tex_env(GLcontext *ctx, int emit); +nv20_emit_tex_env(struct gl_context *ctx, int emit); void -nv20_emit_frag(GLcontext *ctx, int emit); +nv20_emit_frag(struct gl_context *ctx, int emit); /* nv20_state_tex.c */ void -nv20_emit_tex_gen(GLcontext *ctx, int emit); +nv20_emit_tex_gen(struct gl_context *ctx, int emit); void -nv20_emit_tex_mat(GLcontext *ctx, int emit); +nv20_emit_tex_mat(struct gl_context *ctx, int emit); void -nv20_emit_tex_obj(GLcontext *ctx, int emit); +nv20_emit_tex_obj(struct gl_context *ctx, int emit); void -nv20_emit_tex_shader(GLcontext *ctx, int emit); +nv20_emit_tex_shader(struct gl_context *ctx, int emit); /* nv20_state_tnl.c */ void -nv20_emit_clip_plane(GLcontext *ctx, int emit); +nv20_emit_clip_plane(struct gl_context *ctx, int emit); void -nv20_emit_color_material(GLcontext *ctx, int emit); +nv20_emit_color_material(struct gl_context *ctx, int emit); void -nv20_emit_fog(GLcontext *ctx, int emit); +nv20_emit_fog(struct gl_context *ctx, int emit); void -nv20_emit_light_model(GLcontext *ctx, int emit); +nv20_emit_light_model(struct gl_context *ctx, int emit); void -nv20_emit_light_source(GLcontext *ctx, int emit); +nv20_emit_light_source(struct gl_context *ctx, int emit); void -nv20_emit_material_ambient(GLcontext *ctx, int emit); +nv20_emit_material_ambient(struct gl_context *ctx, int emit); void -nv20_emit_material_diffuse(GLcontext *ctx, int emit); +nv20_emit_material_diffuse(struct gl_context *ctx, int emit); void -nv20_emit_material_specular(GLcontext *ctx, int emit); +nv20_emit_material_specular(struct gl_context *ctx, int emit); void -nv20_emit_material_shininess(GLcontext *ctx, int emit); +nv20_emit_material_shininess(struct gl_context *ctx, int emit); void -nv20_emit_modelview(GLcontext *ctx, int emit); +nv20_emit_modelview(struct gl_context *ctx, int emit); void -nv20_emit_projection(GLcontext *ctx, int emit); +nv20_emit_projection(struct gl_context *ctx, int emit); #endif |