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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_texture.h')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
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index 00000000000..695c0897b59
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+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright (C) 2009 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef __NOUVEAU_TEXTURE_H__
+#define __NOUVEAU_TEXTURE_H__
+
+struct nouveau_teximage {
+ struct gl_texture_image base;
+ struct nouveau_surface surface;
+};
+#define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))
+
+struct nouveau_texture {
+ struct gl_texture_object base;
+ struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
+ GLboolean dirty;
+};
+#define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
+
+#define texture_dirty(t) \
+ to_nouveau_texture(t)->dirty = GL_TRUE;
+
+void
+nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t);
+
+#endif