diff options
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h')
-rw-r--r-- | src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h | 586 |
1 files changed, 586 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h new file mode 100644 index 00000000000..b07cbcfd486 --- /dev/null +++ b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h @@ -0,0 +1,586 @@ +/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Original authors: + * Keith Whitwell <[email protected]> + * + * Adapted to Mach64 by: + * Jos� Fonseca <[email protected]> + */ + + +/* DO_XYZW: Emit xyz and maybe w coordinates. + * DO_RGBA: Emit color. + * DO_SPEC: Emit specular color. + * DO_FOG: Emit fog coordinate in specular alpha. + * DO_TEX0: Emit tex0 u,v coordinates. + * DO_TEX1: Emit tex1 u,v coordinates. + * DO_PTEX: Emit tex0,1 q coordinates where possible. + * + * Additionally, this template assumes it is emitting *transformed* + * vertices; the modifications to emit untransformed vertices (ie. to + * t&l hardware) are probably too great to cooexist with the code + * already in this file. + */ + +#define VIEWPORT_X(x) ((GLint) ((s[0] * (x) + s[12]) * 4.0)) +#define VIEWPORT_Y(y) ((GLint) ((s[5] * (y) + s[13]) * 4.0)) +#define VIEWPORT_Z(z) (((GLuint) (s[10] * (z) + s[14])) << 15) + +#ifndef LOCALVARS +#define LOCALVARS +#endif + +static void TAG(emit)( GLcontext *ctx, + GLuint start, GLuint end, + void *dest, + GLuint stride ) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; +#if DO_TEX1 + GLfloat (*tc1)[4]; + GLuint tc1_stride; +#if DO_PTEX + GLuint tc1_size; +#endif +#endif +#if DO_TEX0 + GLfloat (*tc0)[4]; + GLuint tc0_stride; +#if DO_PTEX + GLuint tc0_size; +#endif +#endif +#if DO_SPEC + GLubyte (*spec)[4]; + GLuint spec_stride; +#endif +#if DO_FOG + GLfloat (*fog)[4]; + GLuint fog_stride; +#endif +#if DO_RGBA + GLubyte (*col)[4]; + GLuint col_stride; +#endif + GLfloat (*coord)[4]; + GLuint coord_stride; + VERTEX *v = (VERTEX *)dest; + const GLfloat *s = GET_VIEWPORT_MAT(); +#if DO_TEX1 || DO_TEX0 || DO_XYZW + const GLubyte *mask = VB->ClipMask; +#endif + int i; + +#if !DO_XYZW + (void) s; /* Quiet compiler */ +#endif +/* fprintf(stderr, "%s(big) importable %d %d..%d\n", */ +/* __FUNCTION__, VB->importable_data, start, end); */ + +#if DO_TEX1 + { + const GLuint t1 = GET_TEXSOURCE(1); + tc1 = VB->TexCoordPtr[t1]->data; + tc1_stride = VB->TexCoordPtr[t1]->stride; +#if DO_PTEX + tc1_size = VB->TexCoordPtr[t1]->size; +#endif + } +#endif + +#if DO_TEX0 + { + const GLuint t0 = GET_TEXSOURCE(0); + tc0 = VB->TexCoordPtr[t0]->data; + tc0_stride = VB->TexCoordPtr[t0]->stride; +#if DO_PTEX + tc0_size = VB->TexCoordPtr[t0]->size; +#endif + } +#endif + +#if DO_SPEC + spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->data; + spec_stride = VB->SecondaryColorPtr[0]->stride; +#endif + +#if DO_FOG + if (VB->FogCoordPtr) { + fog = VB->FogCoordPtr->data; + fog_stride = VB->FogCoordPtr->stride; + } else { + static GLfloat tmp[4] = {0, 0, 0, 0}; + fog = &tmp; + fog_stride = 0; + } +#endif + +#if DO_RGBA + col = VB->ColorPtr[0]->data; + col_stride = VB->ColorPtr[0]->stride; +#endif + + coord = VB->NdcPtr->data; + coord_stride = VB->NdcPtr->stride; + + if (start) { +#if DO_TEX1 + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); +#endif +#if DO_TEX0 + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); +#endif +#if DO_SPEC + STRIDE_4UB(spec, start * spec_stride); +#endif +#if DO_FOG + /* STRIDE_F(fog, start * fog_stride); */ + fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride); +#endif +#if DO_RGBA + STRIDE_4UB(col, start * col_stride); +#endif + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + } + + for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { + CARD32 *p = (CARD32 *)v; +#if DO_TEX1 || DO_TEX0 + GLfloat w; + + if (mask[i] == 0) { + /* unclipped */ + w = coord[0][3]; + } else { + /* clipped */ + w = 1.0; + } +#endif + +#if DO_TEX1 +#if DO_PTEX + if (tc1_size == 4) { +#ifdef MACH64_PREMULT_TEXCOORDS + LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */ + LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */ + LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */ +#else /* !MACH64_PREMULT_TEXCOORDS */ + float rhw = 1.0 / tc1[0][3]; + LE32_OUT_FLOAT( p++, rhw*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */ + LE32_OUT_FLOAT( p++, rhw*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */ + LE32_OUT_FLOAT( p++, w*tc1[0][3] ); /* VERTEX_?_SECONDARY_W */ +#endif /* !MACH64_PREMULT_TEXCOORDS */ + } else { +#endif /* DO_PTEX */ +#ifdef MACH64_PREMULT_TEXCOORDS + LE32_OUT_FLOAT( p++, w*tc1[0][0] ); /* VERTEX_?_SECONDARY_S */ + LE32_OUT_FLOAT( p++, w*tc1[0][1] ); /* VERTEX_?_SECONDARY_T */ + LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */ +#else /* !MACH64_PREMULT_TEXCOORDS */ + LE32_OUT_FLOAT( p++, tc1[0][0] ); /* VERTEX_?_SECONDARY_S */ + LE32_OUT_FLOAT( p++, tc1[0][1] ); /* VERTEX_?_SECONDARY_T */ + LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_SECONDARY_W */ +#endif /* !MACH64_PREMULT_TEXCOORDS */ +#if DO_PTEX + } +#endif /* DO_PTEX */ + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); +#else /* !DO_TEX1 */ + p += 3; +#endif /* !DO_TEX1 */ + +#if DO_TEX0 +#if DO_PTEX + if (tc0_size == 4) { +#ifdef MACH64_PREMULT_TEXCOORDS + LE32_OUT_FLOAT( p++, w*tc0[0][0] ); /* VERTEX_?_S */ + LE32_OUT_FLOAT( p++, w*tc0[0][1] ); /* VERTEX_?_T */ + LE32_OUT_FLOAT( p++, w*tc0[0][3] ); /* VERTEX_?_W */ +#else /* !MACH64_PREMULT_TEXCOORDS */ + float rhw = 1.0 / tc0[0][3]; + LE32_OUT_FLOAT( p++, rhw*tc0[0][0] ); /* VERTEX_?_S */ + LE32_OUT_FLOAT( p++, rhw*tc0[0][1] ); /* VERTEX_?_T */ + LE32_OUT_FLOAT( p++, w*tc0[0][3] ); /* VERTEX_?_W */ +#endif /* !MACH64_PREMULT_TEXCOORDS */ + } else { +#endif /* DO_PTEX */ +#ifdef MACH64_PREMULT_TEXCOORDS + LE32_OUT_FLOAT( p++, w*tc0[0][0] ); /* VERTEX_?_S */ + LE32_OUT_FLOAT( p++, w*tc0[0][1] ); /* VERTEX_?_T */ + LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_W */ +#else /* !MACH64_PREMULT_TEXCOORDS */ + LE32_OUT_FLOAT( p++, tc0[0][0] ); /* VERTEX_?_S */ + LE32_OUT_FLOAT( p++, tc0[0][1] ); /* VERTEX_?_T */ + LE32_OUT_FLOAT( p++, w ); /* VERTEX_?_W */ +#endif /* !MACH64_PREMULT_TEXCOORDS */ +#if DO_PTEX + } +#endif /* DO_PTEX */ + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); +#else /* !DO_TEX0 */ + p += 3; +#endif /* !DO_TEX0 */ + +#if DO_SPEC + ((GLubyte *)p)[0] = spec[0][2]; /* VERTEX_?_SPEC_B */ + ((GLubyte *)p)[1] = spec[0][1]; /* VERTEX_?_SPEC_G */ + ((GLubyte *)p)[2] = spec[0][0]; /* VERTEX_?_SPEC_R */ + STRIDE_4UB(spec, spec_stride); +#endif +#if DO_FOG + ((GLubyte *)p)[3] = fog[0][0] * 255.0; /* VERTEX_?_SPEC_A */ + fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride); + /* STRIDE_F(fog, fog_stride); */ +#endif + p++; + +#if DO_XYZW + if (mask[i] == 0) { + /* unclipped */ + LE32_OUT( p++, VIEWPORT_Z( coord[0][2] ) ); /* VERTEX_?_Z */ + } else { +#endif + p++; +#if DO_XYZW + } +#endif + +#if DO_RGBA + *((GLubyte *)p)++ = col[0][2]; /* VERTEX_?_B */ + *((GLubyte *)p)++ = col[0][1]; /* VERTEX_?_G */ + *((GLubyte *)p)++ = col[0][0]; /* VERTEX_?_R */ + *((GLubyte *)p)++ = col[0][3]; /* VERTEX_?_A */ + STRIDE_4UB(col, col_stride); +#else + p++; +#endif + +#if DO_XYZW + if (mask[i] == 0) { + /* unclipped */ + LE32_OUT( p, + (VIEWPORT_X( coord[0][0] ) << 16) | /* VERTEX_?_X */ + (VIEWPORT_Y( coord[0][1] ) & 0xffff) ); /* VERTEX_?_Y */ + + if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { + fprintf( stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %x\n", + __FUNCTION__, + i, + (LE32_IN( p ) >> 16)/4.0, + (LE32_IN( p ) & 0xffff)/4.0, + LE32_IN( p - 2 )/65536.0, + *(GLuint *)(p - 1) ); + } + } +#endif +#if DO_TEX1 || DO_TEX0 || DO_XYZW + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); +#endif + + assert( p + 1 - (CARD32 *)v == 10 ); + } +} + +#if DO_XYZW && DO_RGBA + +static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* Force 'missing' texcoords to something valid. + */ + if (DO_TEX1 && VB->TexCoordPtr[0] == 0) + VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + + if (DO_PTEX) + return GL_TRUE; + + /* No hardware support for projective texture. Can fake it for + * TEX0 only. + */ + if ((DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { + PTEX_FALLBACK(); + return GL_FALSE; + } + + if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { + if (DO_TEX1) { + PTEX_FALLBACK(); + } + return GL_FALSE; + } + + return GL_TRUE; +} + + +static void TAG(interp)( GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte *ddverts = GET_VERTEX_STORE(); + GLuint shift = GET_VERTEX_STRIDE_SHIFT(); + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + GLfloat w; + const GLfloat *s = GET_VIEWPORT_MAT(); + + CARD32 *dst = (CARD32 *)(ddverts + (edst << shift)); + CARD32 *in = (CARD32 *)(ddverts + (ein << shift)); + CARD32 *out = (CARD32 *)(ddverts + (eout << shift)); + + (void)s; + + w = (dstclip[3] == 0.0F) ? 1.0 : (1.0 / dstclip[3]); + +#if DO_TEX1 + { + GLfloat temp; +#if DO_PTEX + GLfloat wout = VB->NdcPtr->data[eout][3]; + GLfloat win = VB->NdcPtr->data[ein][3]; + GLfloat qout = LE32_IN_FLOAT( out + 2 ) / wout; + GLfloat qin = LE32_IN_FLOAT( in + 2 ) / win; + GLfloat qdst, rqdst; + + INTERP_F( t, qdst, qout, qin ); + rqdst = 1.0 / qdst; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_SECONDARY_S */ + dst++; out++; in++; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_SECONDARY_T */ + dst++; out++; in++; + + LE32_OUT_FLOAT( dst, w*rqdst ); /* VERTEX_?_SECONDARY_W */ + dst++; out++; in++; +#else /* !DO_PTEX */ +#ifdef MACH64_PREMULT_TEXCOORDS + GLfloat qout = w / LE32_IN_FLOAT( out + 2 ); + GLfloat qin = w / LE32_IN_FLOAT( in + 2 ); + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_S */ + dst++; out++; in++; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_T */ + dst++; out++; in++; +#else /* !MACH64_PREMULT_TEXCOORDS */ + INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_S */ + dst++; out++; in++; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_SECONDARY_T */ + dst++; out++; in++; +#endif /* !MACH64_PREMULT_TEXCOORDS */ + LE32_OUT_FLOAT( dst, w ); /* VERTEX_?_SECONDARY_W */ + dst++; out++; in++; +#endif /* !DO_PTEX */ + } +#else /* !DO_TEX1 */ + dst += 3; out += 3; in += 3; +#endif /* !DO_TEX1 */ + +#if DO_TEX0 + { + GLfloat temp; +#if DO_PTEX + GLfloat wout = VB->NdcPtr->data[eout][3]; + GLfloat win = VB->NdcPtr->data[ein][3]; + GLfloat qout = LE32_IN_FLOAT( out + 2 ) / wout; + GLfloat qin = LE32_IN_FLOAT( in + 2 ) / win; + GLfloat qdst, rqdst; + + INTERP_F( t, qdst, qout, qin ); + rqdst = 1.0 / qdst; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_S */ + dst++; out++; in++; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp*rqdst ); /* VERTEX_?_T */ + dst++; out++; in++; + + LE32_OUT_FLOAT( dst, w*rqdst ); /* VERTEX_?_W */ + dst++; out++; in++; +#else /* !DO_PTEX */ +#ifdef MACH64_PREMULT_TEXCOORDS + GLfloat qout = w / LE32_IN_FLOAT( out + 2 ); + GLfloat qin = w / LE32_IN_FLOAT( in + 2 ); + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_S */ + dst++; out++; in++; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ) * qout, LE32_IN_FLOAT( in ) * qin ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_T */ + dst++; out++; in++; +#else /* !MACH64_PREMULT_TEXCOORDS */ + INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_S */ + dst++; out++; in++; + + INTERP_F( t, temp, LE32_IN_FLOAT( out ), LE32_IN_FLOAT( in ) ); + LE32_OUT_FLOAT( dst, temp ); /* VERTEX_?_T */ + dst++; out++; in++; +#endif /* !MACH64_PREMULT_TEXCOORDS */ + LE32_OUT_FLOAT( dst, w ); /* VERTEX_?_W */ + dst++; out++; in++; +#endif /* !DO_PTEX */ + } +#else /* !DO_TEX0 */ + dst += 3; out += 3; in += 3; +#endif /* !DO_TEX0 */ + +#if DO_SPEC + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_B */ + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; + + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_G */ + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; + + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_R */ +#if DO_FOG + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; +#else /* !DO_FOG */ + ((GLubyte *)dst) += 2; ((GLubyte *)out) += 2; ((GLubyte *)in) += 2; +#endif /* !DO_FOG */ +#elif DO_FOG + ((GLubyte *)dst) += 3; ((GLubyte *)out) += 3; ((GLubyte *)in) += 3; +#endif + +#if DO_FOG + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_SPEC_A */ + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; +#endif /* DO_FOG */ + +#if !DO_SPEC && !DO_FOG + dst++; out++; in++; +#endif + + LE32_OUT( dst, VIEWPORT_Z( dstclip[2] * w ) ); /* VERTEX_?_Z */ + dst++; out++; in++; + + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_B */ + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; + + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_G */ + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; + + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_R */ + ((GLubyte *)dst)++; ((GLubyte *)out)++; ((GLubyte *)in)++; + + INTERP_UB( t, *(GLubyte *)dst, *(GLubyte *)out, *(GLubyte *)in ); /* VERTEX_?_A */ + ((GLubyte *)dst)++; /* ((GLubyte *)out)++; ((GLubyte *)in)++; */ + + LE32_OUT( dst, + (VIEWPORT_X( dstclip[0] * w ) << 16) | /* VERTEX_?_X */ + (VIEWPORT_Y( dstclip[1] * w ) & 0xffff) ); /* VERTEX_?_Y */ + + assert( dst + 1 - (CARD32 *)(ddverts + (edst << shift)) == 10 ); + assert( in + 2 - (CARD32 *)(ddverts + (ein << shift)) == 10 ); + assert( out + 2 - (CARD32 *)(ddverts + (eout << shift)) == 10 ); + + if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { + fprintf( stderr, "%s: dst vert: %.2f %.2f %.2f %x\n", + __FUNCTION__, + (GLshort)(LE32_IN( dst ) >> 16)/4.0, + (GLshort)(LE32_IN( dst ) & 0xffff)/4.0, + LE32_IN( dst - 2 )/65536.0, + *(GLuint *)(dst - 1) ); + } +} + +#endif /* DO_RGBA && DO_XYZW */ + + +static void TAG(copy_pv)( GLcontext *ctx, GLuint edst, GLuint esrc ) +{ +#if DO_SPEC || DO_FOG || DO_RGBA + LOCALVARS + GLubyte *verts = GET_VERTEX_STORE(); + GLuint shift = GET_VERTEX_STRIDE_SHIFT(); + GLuint *dst = (GLuint *)(verts + (edst << shift)); + GLuint *src = (GLuint *)(verts + (esrc << shift)); +#endif + +#if DO_SPEC || DO_FOG + dst[6] = src[6]; /* VERTEX_?_SPEC_ARGB */ +#endif + +#if DO_RGBA + dst[8] = src[8]; /* VERTEX_?_ARGB */ +#endif +} + +static void TAG(init)( void ) +{ + setup_tab[IND].emit = TAG(emit); + +#if DO_XYZW && DO_RGBA + setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); + setup_tab[IND].interp = TAG(interp); +#endif + + setup_tab[IND].copy_pv = TAG(copy_pv); + + /* vertex_stride_shift must be the same because each + * vertex is aligned with the end of the structure and + * not the beginning + */ +#if DO_TEX1 + setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 10; + setup_tab[IND].vertex_stride_shift = 6; +#elif DO_TEX0 + setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 7; + setup_tab[IND].vertex_stride_shift = 6; +#elif DO_SPEC || DO_FOG + setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 4; + setup_tab[IND].vertex_stride_shift = 6; +#else + setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 3; + setup_tab[IND].vertex_stride_shift = 6; +#endif + + assert(setup_tab[IND].vertex_size * 4 <= + 1 << setup_tab[IND].vertex_stride_shift); +} + + +#undef IND +#undef TAG |