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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c676
1 files changed, 135 insertions, 541 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index edede3a74b4..742b1b87350 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -39,224 +39,6 @@
#include "swrast/swrast.h"
-static void
-intel_set_span_functions(struct intel_context *intel,
- struct gl_renderbuffer *rb);
-
-#define SPAN_CACHE_SIZE 4096
-
-static void
-get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
-{
- if (irb->span_cache == NULL) {
- irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
- irb->span_cache_offset = -1;
- }
-
- if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
- irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
- dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
- SPAN_CACHE_SIZE, irb->span_cache);
- }
-}
-
-static void
-clear_span_cache(struct intel_renderbuffer *irb)
-{
- irb->span_cache_offset = -1;
-}
-
-static uint32_t
-pread_32(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
-}
-
-static uint32_t
-pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
- 0xff000000;
-}
-
-static uint16_t
-pread_16(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
-}
-
-static uint8_t
-pread_8(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
-}
-
-static void
-pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 4, &val);
-}
-
-static void
-pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 3, &val);
-}
-
-static void
-pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 2, &val);
-}
-
-static void
-pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 1, &val);
-}
-
-static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
- int x, int y)
-{
- x += intel->drawX;
- y += intel->drawY;
-
- return (y * irb->region->pitch + x) * irb->region->cpp;
-}
-
-/*
- * Deal with tiled surfaces
- */
-
-static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
- int x, int y)
-{
- int tile_stride;
- int xbyte;
- int x_tile_off, y_tile_off;
- int x_tile_number, y_tile_number;
- int tile_off, tile_base;
-
- tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
-
- x += intel->drawX;
- y += intel->drawY;
-
- xbyte = x * irb->region->cpp;
-
- x_tile_off = xbyte & 0x1ff;
- y_tile_off = y & 7;
-
- x_tile_number = xbyte >> 9;
- y_tile_number = y >> 3;
-
- tile_off = (y_tile_off << 9) + x_tile_off;
-
- switch (irb->region->bit_6_swizzle) {
- case I915_BIT_6_SWIZZLE_NONE:
- break;
- case I915_BIT_6_SWIZZLE_9:
- tile_off ^= ((tile_off >> 3) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
- ((tile_off >> 5) & 64);
- break;
- default:
- fprintf(stderr, "Unknown tile swizzling mode %d\n",
- irb->region->bit_6_swizzle);
- exit(1);
- }
-
- tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
-
-#if 0
- printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
- x, y, tile_off, tile_base,
- tile_off + tile_base,
- irb->pfPitch, tile_stride);
-#endif
-
- return tile_base + tile_off;
-}
-
-static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
- int x, int y)
-{
- int tile_stride;
- int xbyte;
- int x_tile_off, y_tile_off;
- int x_tile_number, y_tile_number;
- int tile_off, tile_base;
-
- tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
-
- x += intel->drawX;
- y += intel->drawY;
-
- xbyte = x * irb->region->cpp;
-
- x_tile_off = xbyte & 0x7f;
- y_tile_off = y & 0x1f;
-
- x_tile_number = xbyte >> 7;
- y_tile_number = y >> 5;
-
- tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
- (x_tile_off & 0xf);
-
- switch (irb->region->bit_6_swizzle) {
- case I915_BIT_6_SWIZZLE_NONE:
- break;
- case I915_BIT_6_SWIZZLE_9:
- tile_off ^= ((tile_off >> 3) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
- ((tile_off >> 5) & 64);
- break;
- default:
- fprintf(stderr, "Unknown tile swizzling mode %d\n",
- irb->region->bit_6_swizzle);
- exit(1);
- }
-
- tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
-
- return tile_base + tile_off;
-}
-
/*
break intelWriteRGBASpan_ARGB8888
*/
@@ -269,7 +51,10 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ GLubyte *buf = (GLubyte *) irb->pfMap \
+ + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
GLuint p; \
+ assert(irb->pfMap);\
(void) p;
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
@@ -284,14 +69,12 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
-
-#if 0
- }}
-#endif
+
+
+
#define Y_FLIP(_y) ((_y) * yScale + yBias)
-/* XXX with GEM, these need to tell the kernel */
#define HW_LOCK()
#define HW_UNLOCK()
@@ -303,8 +86,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
@@ -314,89 +96,17 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit, xRGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel##x##_xRGB8888
-#define TAG2(x,y) intel##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 16 bit RGB565 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_XTile_##x##_RGB565
-#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_YTile_##x##_RGB565
-#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit ARGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_ARGB8888
-#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_ARGB8888
-#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit xRGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_xRGB8888
-#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_xRGB8888
-#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
+ const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
+ (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -405,34 +115,15 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** 16-bit depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
-#define TAG(x) intel##x##_z16
-#include "depthtmp.h"
+#define WRITE_DEPTH( _x, _y, d ) \
+ ((GLushort *)buf)[(_x) + (_y) * pitch] = d;
-/**
- ** 16-bit x tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
-#define TAG(x) intel_XTile_##x##_z16
-#include "depthtmp.h"
+#define READ_DEPTH( d, _x, _y ) \
+ d = ((GLushort *)buf)[(_x) + (_y) * pitch];
-/**
- ** 16-bit y tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
-#define TAG(x) intel_YTile_##x##_z16
+
+#define TAG(x) intel##x##_z16
#include "depthtmp.h"
@@ -445,129 +136,38 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define VALUE_TYPE GLuint
/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \
}
-#define TAG(x) intel##x##_z24_s8
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit x-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24)) \
-
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
d = (tmp << 8) | (tmp >> 24); \
}
-#define TAG(x) intel_XTile_##x##_z24_s8
-#include "depthtmp.h"
-
-/**
- ** 24/8-bit y-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel_YTile_##x##_z24_s8
+#define TAG(x) intel##x##_z24_s8
#include "depthtmp.h"
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \
+}
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
+#define READ_STENCIL( d, _x, _y ) \
+ d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
-/**
- ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
- **/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
-
-#define TAG(x) intel_XTile_##x##_z24_s8
-#include "stenciltmp.h"
-
-/**
- ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
- **/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
-
-#define TAG(x) intel_YTile_##x##_z24_s8
-#include "stenciltmp.h"
-
-void
-intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- if (irb == NULL || irb->region == NULL)
- return;
-
- irb->pfPitch = irb->region->pitch;
-
- intel_set_span_functions(intel, rb);
-}
-
-void
-intel_renderbuffer_unmap(struct intel_context *intel,
- struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- if (irb == NULL || irb->region == NULL)
- return;
-
- clear_span_cache(irb);
- irb->pfPitch = 0;
-
- rb->GetRow = NULL;
- rb->PutRow = NULL;
-}
/**
* Map or unmap all the renderbuffers which we may need during
@@ -586,13 +186,23 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
{
GLcontext *ctx = &intel->ctx;
GLuint i, j;
+ struct intel_renderbuffer *irb;
/* color draw buffers */
for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
- if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
- else
- intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[j];
+ irb = intel_renderbuffer(rb);
+ if (irb) {
+ /* this is a user-created intel_renderbuffer */
+ if (irb->region) {
+ if (map)
+ intel_region_map(intel, irb->region);
+ else
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
}
/* check for render to textures */
@@ -615,28 +225,77 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
}
/* color read buffers */
- if (map)
- intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer);
- else
- intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
+ irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ if (irb && irb->region) {
+ if (map)
+ intel_region_map(intel, irb->region);
+ else
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+
+ /* Account for front/back color page flipping.
+ * The span routines use the pfMap and pfPitch fields which will
+ * swap the front/back region map/pitch if we're page flipped.
+ * Do this after mapping, above, so the map field is valid.
+ */
+#if 0
+ if (map && ctx->DrawBuffer->Name == 0) {
+ struct intel_renderbuffer *irbFront
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
+ struct intel_renderbuffer *irbBack
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
+ if (irbBack) {
+ /* double buffered */
+ if (intel->sarea->pf_current_page == 0) {
+ irbFront->pfMap = irbFront->region->map;
+ irbFront->pfPitch = irbFront->region->pitch;
+ irbBack->pfMap = irbBack->region->map;
+ irbBack->pfPitch = irbBack->region->pitch;
+ }
+ else {
+ irbFront->pfMap = irbBack->region->map;
+ irbFront->pfPitch = irbBack->region->pitch;
+ irbBack->pfMap = irbFront->region->map;
+ irbBack->pfPitch = irbFront->region->pitch;
+ }
+ }
+ }
+#endif
/* depth buffer (Note wrapper!) */
if (ctx->DrawBuffer->_DepthBuffer) {
- if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped);
- else
- intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ if (irb && irb->region) {
+ if (map) {
+ intel_region_map(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ else {
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
}
/* stencil buffer (Note wrapper!) */
if (ctx->DrawBuffer->_StencilBuffer) {
- if (map)
- intel_renderbuffer_map(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
- else
- intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ if (irb && irb->region) {
+ if (map) {
+ intel_region_map(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ else {
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
}
}
@@ -654,9 +313,18 @@ intelSpanRenderStart(GLcontext * ctx)
struct intel_context *intel = intel_context(ctx);
GLuint i;
- intelFlush(&intel->ctx);
+ intelFinish(&intel->ctx);
LOCK_HARDWARE(intel);
+#if 0
+ /* Just map the framebuffer and all textures. Bufmgr code will
+ * take care of waiting on the necessary fences:
+ */
+ intel_region_map(intel, intel->front_region);
+ intel_region_map(intel, intel->back_region);
+ intel_region_map(intel, intel->depth_region);
+#endif
+
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
@@ -679,6 +347,14 @@ intelSpanRenderFinish(GLcontext * ctx)
_swrast_flush(ctx);
+ /* Now unmap the framebuffer:
+ */
+#if 0
+ intel_region_unmap(intel, intel->front_region);
+ intel_region_unmap(intel, intel->back_region);
+ intel_region_unmap(intel, intel->depth_region);
+#endif
+
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
@@ -705,108 +381,26 @@ intelInitSpanFuncs(GLcontext * ctx)
* Plug in appropriate span read/write functions for the given renderbuffer.
* These are used for the software fallbacks.
*/
-static void
-intel_set_span_functions(struct intel_context *intel,
- struct gl_renderbuffer *rb)
+void
+intel_set_span_functions(struct gl_renderbuffer *rb)
{
- struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- uint32_t tiling;
-
- /* If in GEM mode, we need to do the tile address swizzling ourselves,
- * instead of the fence registers handling it.
- */
- if (intel->ttm)
- tiling = irb->region->tiling;
- else
- tiling = I915_TILING_NONE;
-
if (rb->_ActualFormat == GL_RGB5) {
/* 565 RGB */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_RGB565(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_RGB565(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_RGB565(rb);
- break;
- }
- }
- else if (rb->_ActualFormat == GL_RGB8) {
- /* 8888 RGBx */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_xRGB8888(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_xRGB8888(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_xRGB8888(rb);
- break;
- }
+ intelInitPointers_RGB565(rb);
}
else if (rb->_ActualFormat == GL_RGBA8) {
/* 8888 RGBA */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_ARGB8888(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_ARGB8888(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_ARGB8888(rb);
- break;
- }
+ intelInitPointers_ARGB8888(rb);
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z16(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z16(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z16(rb);
- break;
- }
+ intelInitDepthPointers_z16(rb);
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24_s8(rb);
- break;
- }
+ intelInitDepthPointers_z24_s8(rb);
}
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitStencilPointers_z24_s8(rb);
- break;
- }
+ else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */
+ intelInitStencilPointers_z24_s8(rb);
}
else {
_mesa_problem(NULL,