diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_bufmgr_fake.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_bufmgr_fake.c | 1173 |
1 files changed, 1173 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_bufmgr_fake.c b/src/mesa/drivers/dri/intel/intel_bufmgr_fake.c new file mode 100644 index 00000000000..5d01a471c50 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_bufmgr_fake.c @@ -0,0 +1,1173 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Originally a fake version of the buffer manager so that we can + * prototype the changes in a driver fairly quickly, has been fleshed + * out to a fully functional interim solution. + * + * Basically wraps the old style memory management in the new + * programming interface, but is more expressive and avoids many of + * the bugs in the old texture manager. + */ +#include "mtypes.h" +#include "dri_bufmgr.h" +#include "intel_bufmgr_fake.h" +#include "drm.h" +#include "i915_drm.h" + +#include "simple_list.h" +#include "mm.h" +#include "imports.h" + +#define DBG(...) do { \ + if (bufmgr_fake->bufmgr.debug) \ + _mesa_printf(__VA_ARGS__); \ +} while (0) + +/* Internal flags: + */ +#define BM_NO_BACKING_STORE 0x00000001 +#define BM_NO_FENCE_SUBDATA 0x00000002 +#define BM_PINNED 0x00000004 + +/* Wrapper around mm.c's mem_block, which understands that you must + * wait for fences to expire before memory can be freed. This is + * specific to our use of memcpy for uploads - an upload that was + * processed through the command queue wouldn't need to care about + * fences. + */ +#define MAX_RELOCS 4096 + +struct fake_buffer_reloc +{ + /** Buffer object that the relocation points at. */ + dri_bo *target_buf; + /** Offset of the relocation entry within reloc_buf. */ + GLuint offset; + /** Cached value of the offset when we last performed this relocation. */ + GLuint last_target_offset; + /** Value added to target_buf's offset to get the relocation entry. */ + GLuint delta; + /** Cache domains the target buffer is read into. */ + uint32_t read_domains; + /** Cache domain the target buffer will have dirty cachelines in. */ + uint32_t write_domain; +}; + +struct block { + struct block *next, *prev; + struct mem_block *mem; /* BM_MEM_AGP */ + + /** + * Marks that the block is currently in the aperture and has yet to be + * fenced. + */ + unsigned on_hardware:1; + /** + * Marks that the block is currently fenced (being used by rendering) and + * can't be freed until @fence is passed. + */ + unsigned fenced:1; + + /** Fence cookie for the block. */ + unsigned fence; /* Split to read_fence, write_fence */ + + dri_bo *bo; + void *virtual; +}; + +typedef struct _bufmgr_fake { + dri_bufmgr bufmgr; + + unsigned long low_offset; + unsigned long size; + void *virtual; + + struct mem_block *heap; + struct block lru; /* only allocated, non-fence-pending blocks here */ + + unsigned buf_nr; /* for generating ids */ + + struct block on_hardware; /* after bmValidateBuffers */ + struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */ + /* then to bufmgr->lru or free() */ + + unsigned int last_fence; + + unsigned fail:1; + unsigned need_fence:1; + GLboolean thrashing; + + /** + * Driver callback to emit a fence, returning the cookie. + * + * Currently, this also requires that a write flush be emitted before + * emitting the fence, but this should change. + */ + unsigned int (*fence_emit)(void *private); + /** Driver callback to wait for a fence cookie to have passed. */ + int (*fence_wait)(void *private, unsigned int fence_cookie); + /** Driver-supplied argument to driver callbacks */ + void *driver_priv; + + GLboolean debug; + + GLboolean performed_rendering; + + /* keep track of the current total size of objects we have relocs for */ + unsigned long current_total_size; +} dri_bufmgr_fake; + +typedef struct _dri_bo_fake { + dri_bo bo; + + unsigned id; /* debug only */ + const char *name; + + unsigned dirty:1; + unsigned size_accounted:1; /*this buffers size has been accounted against the aperture */ + unsigned card_dirty:1; /* has the card written to this buffer - we make need to copy it back */ + unsigned int refcount; + /* Flags may consist of any of the DRM_BO flags, plus + * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two + * driver private flags. + */ + uint64_t flags; + /** Cache domains the target buffer is read into. */ + uint32_t read_domains; + /** Cache domain the target buffer will have dirty cachelines in. */ + uint32_t write_domain; + + unsigned int alignment; + GLboolean is_static, validated; + unsigned int map_count; + + /** relocation list */ + struct fake_buffer_reloc *relocs; + GLuint nr_relocs; + + struct block *block; + void *backing_store; + void (*invalidate_cb)(dri_bo *bo, void *ptr); + void *invalidate_ptr; +} dri_bo_fake; + +static int clear_fenced(dri_bufmgr_fake *bufmgr_fake, + unsigned int fence_cookie); + +static int dri_fake_check_aperture_space(dri_bo *bo); + +#define MAXFENCE 0x7fffffff + +static GLboolean FENCE_LTE( unsigned a, unsigned b ) +{ + if (a == b) + return GL_TRUE; + + if (a < b && b - a < (1<<24)) + return GL_TRUE; + + if (a > b && MAXFENCE - a + b < (1<<24)) + return GL_TRUE; + + return GL_FALSE; +} + +static unsigned int +_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake) +{ + bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv); + return bufmgr_fake->last_fence; +} + +static void +_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie) +{ + int ret; + + ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie); + if (ret != 0) { + _mesa_printf("%s:%d: Error %d waiting for fence.\n", + __FILE__, __LINE__); + abort(); + } + clear_fenced(bufmgr_fake, cookie); +} + +static GLboolean +_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence) +{ + /* Slight problem with wrap-around: + */ + return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence); +} + +/** + * Allocate a memory manager block for the buffer. + */ +static GLboolean +alloc_block(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr; + struct block *block = (struct block *)calloc(sizeof *block, 1); + unsigned int align_log2 = _mesa_ffs(bo_fake->alignment) - 1; + GLuint sz; + + if (!block) + return GL_FALSE; + + sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1); + + block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0); + if (!block->mem) { + free(block); + return GL_FALSE; + } + + make_empty_list(block); + + /* Insert at head or at tail??? + */ + insert_at_tail(&bufmgr_fake->lru, block); + + block->virtual = bufmgr_fake->virtual + + block->mem->ofs - bufmgr_fake->low_offset; + block->bo = bo; + + bo_fake->block = block; + + return GL_TRUE; +} + +/* Release the card storage associated with buf: + */ +static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block) +{ + dri_bo_fake *bo_fake; + DBG("free block %p %08x %d %d\n", block, block->mem->ofs, block->on_hardware, block->fenced); + + if (!block) + return; + + bo_fake = (dri_bo_fake *)block->bo; + if (!(bo_fake->flags & BM_NO_BACKING_STORE) && (bo_fake->card_dirty == 1)) { + memcpy(bo_fake->backing_store, block->virtual, block->bo->size); + bo_fake->card_dirty = 1; + bo_fake->dirty = 1; + } + + if (block->on_hardware) { + block->bo = NULL; + } + else if (block->fenced) { + block->bo = NULL; + } + else { + DBG(" - free immediately\n"); + remove_from_list(block); + + mmFreeMem(block->mem); + free(block); + } +} + +static void +alloc_backing_store(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + assert(!bo_fake->backing_store); + assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE))); + + bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64); + + DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size); + assert(bo_fake->backing_store); +} + +static void +free_backing_store(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + if (bo_fake->backing_store) { + assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE))); + ALIGN_FREE(bo_fake->backing_store); + bo_fake->backing_store = NULL; + } +} + +static void +set_dirty(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL) + bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr); + + assert(!(bo_fake->flags & BM_PINNED)); + + DBG("set_dirty - buf %d\n", bo_fake->id); + bo_fake->dirty = 1; +} + +static GLboolean +evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence) +{ + struct block *block, *tmp; + + DBG("%s\n", __FUNCTION__); + + foreach_s(block, tmp, &bufmgr_fake->lru) { + dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo; + + if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA)) + continue; + + if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence)) + return 0; + + set_dirty(&bo_fake->bo); + bo_fake->block = NULL; + + free_block(bufmgr_fake, block); + return GL_TRUE; + } + + return GL_FALSE; +} + +#define foreach_s_rev(ptr, t, list) \ + for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev) + +static GLboolean +evict_mru(dri_bufmgr_fake *bufmgr_fake) +{ + struct block *block, *tmp; + + DBG("%s\n", __FUNCTION__); + + foreach_s_rev(block, tmp, &bufmgr_fake->lru) { + dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo; + + if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA)) + continue; + + set_dirty(&bo_fake->bo); + bo_fake->block = NULL; + + free_block(bufmgr_fake, block); + return GL_TRUE; + } + + return GL_FALSE; +} + +/** + * Removes all objects from the fenced list older than the given fence. + */ +static int clear_fenced(dri_bufmgr_fake *bufmgr_fake, + unsigned int fence_cookie) +{ + struct block *block, *tmp; + int ret = 0; + + foreach_s(block, tmp, &bufmgr_fake->fenced) { + assert(block->fenced); + + if (_fence_test(bufmgr_fake, block->fence)) { + + block->fenced = 0; + + if (!block->bo) { + DBG("delayed free: offset %x sz %x\n", + block->mem->ofs, block->mem->size); + remove_from_list(block); + mmFreeMem(block->mem); + free(block); + } + else { + DBG("return to lru: offset %x sz %x\n", + block->mem->ofs, block->mem->size); + move_to_tail(&bufmgr_fake->lru, block); + } + + ret = 1; + } + else { + /* Blocks are ordered by fence, so if one fails, all from + * here will fail also: + */ + DBG("fence not passed: offset %x sz %x %d %d \n", + block->mem->ofs, block->mem->size, block->fence, bufmgr_fake->last_fence); + break; + } + } + + DBG("%s: %d\n", __FUNCTION__, ret); + return ret; +} + +static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence) +{ + struct block *block, *tmp; + + foreach_s (block, tmp, &bufmgr_fake->on_hardware) { + DBG("Fence block %p (sz 0x%x ofs %x buf %p) with fence %d\n", block, + block->mem->size, block->mem->ofs, block->bo, fence); + block->fence = fence; + + block->on_hardware = 0; + block->fenced = 1; + + /* Move to tail of pending list here + */ + move_to_tail(&bufmgr_fake->fenced, block); + } + + assert(is_empty_list(&bufmgr_fake->on_hardware)); +} + +static GLboolean evict_and_alloc_block(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + assert(bo_fake->block == NULL); + + /* Search for already free memory: + */ + if (alloc_block(bo)) + return GL_TRUE; + + /* If we're not thrashing, allow lru eviction to dig deeper into + * recently used textures. We'll probably be thrashing soon: + */ + if (!bufmgr_fake->thrashing) { + while (evict_lru(bufmgr_fake, 0)) + if (alloc_block(bo)) + return GL_TRUE; + } + + /* Keep thrashing counter alive? + */ + if (bufmgr_fake->thrashing) + bufmgr_fake->thrashing = 20; + + /* Wait on any already pending fences - here we are waiting for any + * freed memory that has been submitted to hardware and fenced to + * become available: + */ + while (!is_empty_list(&bufmgr_fake->fenced)) { + GLuint fence = bufmgr_fake->fenced.next->fence; + _fence_wait_internal(bufmgr_fake, fence); + + if (alloc_block(bo)) + return GL_TRUE; + } + + if (!is_empty_list(&bufmgr_fake->on_hardware)) { + while (!is_empty_list(&bufmgr_fake->fenced)) { + GLuint fence = bufmgr_fake->fenced.next->fence; + _fence_wait_internal(bufmgr_fake, fence); + } + + if (!bufmgr_fake->thrashing) { + DBG("thrashing\n"); + } + bufmgr_fake->thrashing = 20; + + if (alloc_block(bo)) + return GL_TRUE; + } + + while (evict_mru(bufmgr_fake)) + if (alloc_block(bo)) + return GL_TRUE; + + DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size); + + return GL_FALSE; +} + +/*********************************************************************** + * Public functions + */ + +/** + * Wait for hardware idle by emitting a fence and waiting for it. + */ +static void +dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake) +{ + unsigned int cookie; + + cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv); + _fence_wait_internal(bufmgr_fake, cookie); +} + +/** + * Wait for execution pending on a buffer + */ +static void +dri_bufmgr_fake_bo_wait_idle(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + if (bo_fake->block == NULL || !bo_fake->block->fenced) + return; + + _fence_wait_internal(bufmgr_fake, bo_fake->block->fence); +} + +/* Specifically ignore texture memory sharing. + * -- just evict everything + * -- and wait for idle + */ +void +dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + struct block *block, *tmp; + + bufmgr_fake->need_fence = 1; + bufmgr_fake->fail = 0; + + /* Wait for hardware idle. We don't know where acceleration has been + * happening, so we'll need to wait anyway before letting anything get + * put on the card again. + */ + dri_bufmgr_fake_wait_idle(bufmgr_fake); + + /* Check that we hadn't released the lock without having fenced the last + * set of buffers. + */ + assert(is_empty_list(&bufmgr_fake->fenced)); + assert(is_empty_list(&bufmgr_fake->on_hardware)); + + foreach_s(block, tmp, &bufmgr_fake->lru) { + assert(_fence_test(bufmgr_fake, block->fence)); + set_dirty(block->bo); + } +} + +static dri_bo * +dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name, + unsigned long size, unsigned int alignment, + uint64_t location_mask) +{ + dri_bufmgr_fake *bufmgr_fake; + dri_bo_fake *bo_fake; + + bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + assert(size != 0); + + bo_fake = calloc(1, sizeof(*bo_fake)); + if (!bo_fake) + return NULL; + + bo_fake->bo.size = size; + bo_fake->bo.offset = -1; + bo_fake->bo.virtual = NULL; + bo_fake->bo.bufmgr = bufmgr; + bo_fake->refcount = 1; + + /* Alignment must be a power of two */ + assert((alignment & (alignment - 1)) == 0); + if (alignment == 0) + alignment = 1; + bo_fake->alignment = alignment; + bo_fake->id = ++bufmgr_fake->buf_nr; + bo_fake->name = name; + bo_fake->flags = 0; + bo_fake->is_static = GL_FALSE; + + DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + return &bo_fake->bo; +} + +static dri_bo * +dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, + unsigned long offset, unsigned long size, + void *virtual, uint64_t location_mask) +{ + dri_bufmgr_fake *bufmgr_fake; + dri_bo_fake *bo_fake; + + bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + assert(size != 0); + + bo_fake = calloc(1, sizeof(*bo_fake)); + if (!bo_fake) + return NULL; + + bo_fake->bo.size = size; + bo_fake->bo.offset = offset; + bo_fake->bo.virtual = virtual; + bo_fake->bo.bufmgr = bufmgr; + bo_fake->refcount = 1; + bo_fake->id = ++bufmgr_fake->buf_nr; + bo_fake->name = name; + bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE; + bo_fake->is_static = GL_TRUE; + + DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + return &bo_fake->bo; +} + +static void +dri_fake_bo_reference(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + bo_fake->refcount++; +} + +static void +dri_fake_bo_unreference(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + int i; + + if (!bo) + return; + + if (--bo_fake->refcount == 0) { + assert(bo_fake->map_count == 0); + /* No remaining references, so free it */ + if (bo_fake->block) + free_block(bufmgr_fake, bo_fake->block); + free_backing_store(bo); + + for (i = 0; i < bo_fake->nr_relocs; i++) + dri_bo_unreference(bo_fake->relocs[i].target_buf); + + DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name); + + free(bo_fake->relocs); + free(bo); + + return; + } +} + +/** + * Set the buffer as not requiring backing store, and instead get the callback + * invoked whenever it would be set dirty. + */ +void dri_bo_fake_disable_backing_store(dri_bo *bo, + void (*invalidate_cb)(dri_bo *bo, + void *ptr), + void *ptr) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + if (bo_fake->backing_store) + free_backing_store(bo); + + bo_fake->flags |= BM_NO_BACKING_STORE; + + DBG("disable_backing_store set buf %d dirty\n", bo_fake->id); + bo_fake->dirty = 1; + bo_fake->invalidate_cb = invalidate_cb; + bo_fake->invalidate_ptr = ptr; + + /* Note that it is invalid right from the start. Also note + * invalidate_cb is called with the bufmgr locked, so cannot + * itself make bufmgr calls. + */ + if (invalidate_cb != NULL) + invalidate_cb(bo, ptr); +} + +/** + * Map a buffer into bo->virtual, allocating either card memory space (If + * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary. + */ +static int +dri_fake_bo_map(dri_bo *bo, GLboolean write_enable) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + /* Static buffers are always mapped. */ + if (bo_fake->is_static) + return 0; + + /* Allow recursive mapping. Mesa may recursively map buffers with + * nested display loops, and it is used internally in bufmgr_fake + * for relocation. + */ + if (bo_fake->map_count++ != 0) + return 0; + + { + DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + if (bo->virtual != NULL) { + _mesa_printf("%s: already mapped\n", __FUNCTION__); + abort(); + } + else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) { + + if (!bo_fake->block && !evict_and_alloc_block(bo)) { + DBG("%s: alloc failed\n", __FUNCTION__); + bufmgr_fake->fail = 1; + return 1; + } + else { + assert(bo_fake->block); + bo_fake->dirty = 0; + + if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA) && + bo_fake->block->fenced) { + dri_bufmgr_fake_bo_wait_idle(bo); + } + + bo->virtual = bo_fake->block->virtual; + } + } + else { + if (write_enable) + set_dirty(bo); + + if (bo_fake->backing_store == 0) + alloc_backing_store(bo); + + bo->virtual = bo_fake->backing_store; + } + } + + return 0; +} + +static int +dri_fake_bo_unmap(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + /* Static buffers are always mapped. */ + if (bo_fake->is_static) + return 0; + + assert(bo_fake->map_count != 0); + if (--bo_fake->map_count != 0) + return 0; + + DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + bo->virtual = NULL; + + return 0; +} + +static void +dri_fake_kick_all(dri_bufmgr_fake *bufmgr_fake) +{ + struct block *block, *tmp; + + bufmgr_fake->performed_rendering = GL_FALSE; + /* okay for ever BO that is on the HW kick it off. + seriously not afraid of the POLICE right now */ + foreach_s(block, tmp, &bufmgr_fake->on_hardware) { + dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo; + + block->on_hardware = 0; + free_block(bufmgr_fake, block); + bo_fake->block = NULL; + bo_fake->validated = GL_FALSE; + if (!(bo_fake->flags & BM_NO_BACKING_STORE)) + bo_fake->dirty = 1; + } +} + +static int +dri_fake_bo_validate(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + /* XXX: Sanity-check whether we've already validated this one under + * different flags. See drmAddValidateItem(). + */ + bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + + DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + /* Sanity check: Buffers should be unmapped before being validated. + * This is not so much of a problem for bufmgr_fake, but TTM refuses, + * and the problem is harder to debug there. + */ + assert(bo_fake->map_count == 0); + + if (bo_fake->is_static) { + /* Add it to the needs-fence list */ + bufmgr_fake->need_fence = 1; + return 0; + } + + /* reset size accounted */ + bo_fake->size_accounted = 0; + + /* Allocate the card memory */ + if (!bo_fake->block && !evict_and_alloc_block(bo)) { + bufmgr_fake->fail = 1; + DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name); + return -1; + } + + assert(bo_fake->block); + assert(bo_fake->block->bo == &bo_fake->bo); + + bo->offset = bo_fake->block->mem->ofs; + + /* Upload the buffer contents if necessary */ + if (bo_fake->dirty) { + DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id, + bo_fake->name, bo->size, bo_fake->block->mem->ofs); + + assert(!(bo_fake->flags & + (BM_NO_BACKING_STORE|BM_PINNED))); + + /* Actually, should be able to just wait for a fence on the memory, + * which we would be tracking when we free it. Waiting for idle is + * a sufficiently large hammer for now. + */ + dri_bufmgr_fake_wait_idle(bufmgr_fake); + + /* we may never have mapped this BO so it might not have any backing + * store if this happens it should be rare, but 0 the card memory + * in any case */ + if (bo_fake->backing_store) + memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size); + else + memset(bo_fake->block->virtual, 0, bo->size); + + bo_fake->dirty = 0; + } + + bo_fake->block->fenced = 0; + bo_fake->block->on_hardware = 1; + move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block); + + bo_fake->validated = GL_TRUE; + bufmgr_fake->need_fence = 1; + + return 0; +} + +static void +dri_fake_fence_validated(dri_bufmgr *bufmgr) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + unsigned int cookie; + + cookie = _fence_emit_internal(bufmgr_fake); + fence_blocks(bufmgr_fake, cookie); + + DBG("drm_fence_validated: 0x%08x cookie\n", cookie); +} + +static void +dri_fake_destroy(dri_bufmgr *bufmgr) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + mmDestroy(bufmgr_fake->heap); + free(bufmgr); +} + +static int +dri_fake_emit_reloc(dri_bo *reloc_buf, + uint32_t read_domains, uint32_t write_domain, + uint32_t delta, uint32_t offset, dri_bo *target_buf) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)reloc_buf->bufmgr; + struct fake_buffer_reloc *r; + dri_bo_fake *reloc_fake = (dri_bo_fake *)reloc_buf; + dri_bo_fake *target_fake = (dri_bo_fake *)target_buf; + int i; + + assert(reloc_buf); + assert(target_buf); + + assert(target_fake->is_static || target_fake->size_accounted); + + if (reloc_fake->relocs == NULL) { + reloc_fake->relocs = malloc(sizeof(struct fake_buffer_reloc) * + MAX_RELOCS); + } + + r = &reloc_fake->relocs[reloc_fake->nr_relocs++]; + + assert(reloc_fake->nr_relocs <= MAX_RELOCS); + + dri_bo_reference(target_buf); + + r->target_buf = target_buf; + r->offset = offset; + r->last_target_offset = target_buf->offset; + r->delta = delta; + r->read_domains = read_domains; + r->write_domain = write_domain; + + if (bufmgr_fake->debug) { + /* Check that a conflicting relocation hasn't already been emitted. */ + for (i = 0; i < reloc_fake->nr_relocs - 1; i++) { + struct fake_buffer_reloc *r2 = &reloc_fake->relocs[i]; + + assert(r->offset != r2->offset); + } + } + + return 0; +} + +/** + * Incorporates the validation flags associated with each relocation into + * the combined validation flags for the buffer on this batchbuffer submission. + */ +static void +dri_fake_calculate_domains(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + int i; + + for (i = 0; i < bo_fake->nr_relocs; i++) { + struct fake_buffer_reloc *r = &bo_fake->relocs[i]; + dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf; + + /* Do the same for the tree of buffers we depend on */ + dri_fake_calculate_domains(r->target_buf); + + target_fake->read_domains |= r->read_domains; + if (target_fake->write_domain != 0) + target_fake->write_domain = r->write_domain; + } +} + + +static int +dri_fake_reloc_and_validate_buffer(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + int i, ret; + + assert(bo_fake->map_count == 0); + + for (i = 0; i < bo_fake->nr_relocs; i++) { + struct fake_buffer_reloc *r = &bo_fake->relocs[i]; + dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf; + uint32_t reloc_data; + + /* Validate the target buffer if that hasn't been done. */ + if (!target_fake->validated) { + ret = dri_fake_reloc_and_validate_buffer(r->target_buf); + if (ret != 0) { + if (bo->virtual != NULL) + dri_bo_unmap(bo); + return ret; + } + } + + /* Calculate the value of the relocation entry. */ + if (r->target_buf->offset != r->last_target_offset) { + reloc_data = r->target_buf->offset + r->delta; + + if (bo->virtual == NULL) + dri_bo_map(bo, GL_TRUE); + + *(uint32_t *)(bo->virtual + r->offset) = reloc_data; + + r->last_target_offset = r->target_buf->offset; + } + } + + if (bo->virtual != NULL) + dri_bo_unmap(bo); + + if (bo_fake->write_domain != 0) { + if (!(bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED))) { + if (bo_fake->backing_store == 0) + alloc_backing_store(bo); + + bo_fake->card_dirty = 1; + } + bufmgr_fake->performed_rendering = GL_TRUE; + } + + return dri_fake_bo_validate(bo); +} + +static void * +dri_fake_process_relocs(dri_bo *batch_buf) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr; + dri_bo_fake *batch_fake = (dri_bo_fake *)batch_buf; + int ret; + int retry_count = 0; + + bufmgr_fake->performed_rendering = GL_FALSE; + + dri_fake_calculate_domains(batch_buf); + + batch_fake->read_domains = DRM_GEM_DOMAIN_I915_COMMAND; + + /* we've ran out of RAM so blow the whole lot away and retry */ + restart: + ret = dri_fake_reloc_and_validate_buffer(batch_buf); + if (bufmgr_fake->fail == 1) { + if (retry_count == 0) { + retry_count++; + dri_fake_kick_all(bufmgr_fake); + bufmgr_fake->fail = 0; + goto restart; + } else /* dump out the memory here */ + mmDumpMemInfo(bufmgr_fake->heap); + } + + assert(ret == 0); + + bufmgr_fake->current_total_size = 0; + return NULL; +} + +static void +dri_bo_fake_post_submit(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + int i; + + for (i = 0; i < bo_fake->nr_relocs; i++) { + struct fake_buffer_reloc *r = &bo_fake->relocs[i]; + dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf; + + if (target_fake->validated) + dri_bo_fake_post_submit(r->target_buf); + + DBG("%s@0x%08x + 0x%08x -> %s@0x%08x + 0x%08x\n", + bo_fake->name, (uint32_t)bo->offset, r->offset, + target_fake->name, (uint32_t)r->target_buf->offset, r->delta); + } + + assert(bo_fake->map_count == 0); + bo_fake->validated = GL_FALSE; + bo_fake->read_domains = 0; + bo_fake->write_domain = 0; +} + + +static void +dri_fake_post_submit(dri_bo *batch_buf) +{ + dri_fake_fence_validated(batch_buf->bufmgr); + + dri_bo_fake_post_submit(batch_buf); +} + +static int +dri_fake_check_aperture_space(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + GLuint sz; + + sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1); + + if (bo_fake->size_accounted || bo_fake->is_static) + return 0; + + if (bufmgr_fake->current_total_size + sz > bufmgr_fake->size) { + DBG("check_space: %s bo %d %d overflowed bufmgr size %d\n", bo_fake->name, bo_fake->id, sz, bufmgr_fake->size); + return -1; + } + + bufmgr_fake->current_total_size += sz; + bo_fake->size_accounted = 1; + DBG("drm_check_space: buf %d, %s %d %d\n", bo_fake->id, bo_fake->name, bo->size, bufmgr_fake->current_total_size); + return 0; +} + +dri_bufmgr * +dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual, + unsigned long size, + unsigned int (*fence_emit)(void *private), + int (*fence_wait)(void *private, unsigned int cookie), + void *driver_priv) +{ + dri_bufmgr_fake *bufmgr_fake; + + bufmgr_fake = calloc(1, sizeof(*bufmgr_fake)); + + /* Initialize allocator */ + make_empty_list(&bufmgr_fake->fenced); + make_empty_list(&bufmgr_fake->on_hardware); + make_empty_list(&bufmgr_fake->lru); + + bufmgr_fake->low_offset = low_offset; + bufmgr_fake->virtual = low_virtual; + bufmgr_fake->size = size; + bufmgr_fake->heap = mmInit(low_offset, size); + + /* Hook in methods */ + bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc; + bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static; + bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference; + bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference; + bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map; + bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap; + bufmgr_fake->bufmgr.destroy = dri_fake_destroy; + bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc; + bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs; + bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit; + bufmgr_fake->bufmgr.check_aperture_space = dri_fake_check_aperture_space; + bufmgr_fake->bufmgr.debug = GL_FALSE; + + bufmgr_fake->fence_emit = fence_emit; + bufmgr_fake->fence_wait = fence_wait; + bufmgr_fake->driver_priv = driver_priv; + + return &bufmgr_fake->bufmgr; +} + |