diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_context.h | 536 |
1 files changed, 536 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h new file mode 100644 index 00000000000..83db8192bc4 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_context.h @@ -0,0 +1,536 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTELCONTEXT_INC +#define INTELCONTEXT_INC + + + +#include "mtypes.h" +#include "drm.h" +#include "texmem.h" + +#include "intel_screen.h" +#include "i830_common.h" +#include "tnl/t_vertex.h" + +#define TAG(x) intel##x +#include "tnl_dd/t_dd_vertex.h" +#undef TAG + +#define DV_PF_555 (1<<8) +#define DV_PF_565 (2<<8) +#define DV_PF_8888 (3<<8) + +struct intel_region; +struct intel_context; + +typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *, + intelVertex *); +typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *); +typedef void (*intel_point_func)(struct intel_context *, intelVertex *); + +#define INTEL_FALLBACK_DRAW_BUFFER 0x1 +#define INTEL_FALLBACK_READ_BUFFER 0x2 +#define INTEL_FALLBACK_USER 0x4 +#define INTEL_FALLBACK_RENDERMODE 0x8 +#define INTEL_FALLBACK_TEXTURE 0x10 + +extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode ); +#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) + + + +struct intel_texture_object +{ + struct gl_texture_object base; /* The "parent" object */ + + /* The mipmap tree must include at least these levels once + * validated: + */ + GLuint firstLevel; + GLuint lastLevel; + + GLuint dirty_images[6]; + GLuint dirty; + + /* On validation any active images held in main memory or in other + * regions will be copied to this region and the old storage freed. + */ + struct intel_mipmap_tree *mt; +}; + + + + +struct intel_context +{ + GLcontext ctx; /* the parent class */ + + struct { + void (*destroy)( struct intel_context *intel ); + void (*emit_state)( struct intel_context *intel ); + void (*emit_invarient_state)( struct intel_context *intel ); + void (*lost_hardware)( struct intel_context *intel ); + void (*note_fence)( struct intel_context *intel, GLuint fence ); + void (*note_unlock)( struct intel_context *intel ); + void (*update_texture_state)( struct intel_context *intel ); + + void (*render_start)( struct intel_context *intel ); + void (*set_draw_region)( struct intel_context *intel, + struct intel_region *draw_region, + struct intel_region *depth_region ); + + GLuint (*flush_cmd)( void ); + + void (*emit_flush)( struct intel_context *intel, + GLuint unused ); + + void (*aub_commands)( struct intel_context *intel, + GLuint offset, + const void *buf, + GLuint sz ); + void (*aub_dump_bmp)( struct intel_context *intel, GLuint buffer ); + void (*aub_wrap)( struct intel_context *intel ); + void (*aub_gtt_data)( struct intel_context *intel, + GLuint offset, + const void *src, + GLuint size, + GLuint aubtype, + GLuint aubsubtype); + + + void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim ); + + GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected ); + + void (*invalidate_state)( struct intel_context *intel, GLuint new_state ); + + /* Metaops: + */ + void (*install_meta_state)( struct intel_context *intel ); + void (*leave_meta_state)( struct intel_context *intel ); + + void (*meta_draw_region)( struct intel_context *intel, + struct intel_region *draw_region, + struct intel_region *depth_region ); + + void (*meta_color_mask)( struct intel_context *intel, + GLboolean ); + + void (*meta_stencil_replace)( struct intel_context *intel, + GLuint mask, + GLuint clear ); + + void (*meta_depth_replace)( struct intel_context *intel ); + + void (*meta_no_stencil_write)( struct intel_context *intel ); + void (*meta_no_depth_write)( struct intel_context *intel ); + void (*meta_no_texture)( struct intel_context *intel ); + + void (*meta_draw_quad)(struct intel_context *intel, + GLfloat x0, GLfloat x1, + GLfloat y0, GLfloat y1, + GLfloat z, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha, + GLfloat s0, GLfloat s1, + GLfloat t0, GLfloat t1); + + + + } vtbl; + + GLint refcount; + GLuint Fallback; + GLuint NewGLState; + + GLuint last_swap_fence; + GLuint second_last_swap_fence; + + GLboolean aub_wrap; + + GLboolean flushBeforeFallback; + + struct intel_batchbuffer *batch; + + struct { + GLuint id; + GLuint primitive; + GLubyte *start_ptr; + void (*flush)( struct intel_context * ); + } prim; + + GLboolean locked; + GLboolean strict_conformance; + + GLubyte clear_chan[4]; + GLuint ClearColor; + GLuint ClearDepth; + + /* Offsets of fields within the current vertex: + */ + GLuint coloroffset; + GLuint specoffset; + GLuint wpos_offset; + GLuint wpos_size; + + struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; + GLuint vertex_attr_count; + + GLfloat depth_scale; + GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ + GLuint depth_clear_mask; + GLuint stencil_clear_mask; + + GLboolean hw_stencil; + GLboolean hw_stipple; + GLboolean depth_buffer_is_float; + GLboolean perf_boxes; + GLboolean no_hw; + GLboolean no_rast; + GLboolean thrashing; + + + /* AGP memory buffer manager: + */ + struct bufmgr *bm; + + + /* State for intelvb.c and inteltris.c. + */ + GLuint RenderIndex; + GLmatrix ViewportMatrix; + GLenum render_primitive; + GLenum reduced_primitive; + GLuint vertex_size; + GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ + + + struct intel_region *front_region; + struct intel_region *back_region; + struct intel_region *draw_region; + struct intel_region *depth_region; + + + /* Fallback rasterization functions + */ + intel_point_func draw_point; + intel_line_func draw_line; + intel_tri_func draw_tri; + + /* These refer to the current draw (front vs. back) buffer: + */ + int drawX; /* origin of drawable in draw buffer */ + int drawY; + GLuint numClipRects; /* cliprects for that buffer */ + drm_clip_rect_t *pClipRects; + + GLboolean scissor; + drm_clip_rect_t draw_rect; + drm_clip_rect_t scissor_rect; + + drm_context_t hHWContext; + drmLock *driHwLock; + int driFd; + + __DRIdrawablePrivate *driDrawable; + __DRIscreenPrivate *driScreen; + intelScreenPrivate *intelScreen; + volatile drmI830Sarea *sarea; + + FILE *aub_file; + + GLuint lastStamp; + + /** + * Configuration cache + */ + driOptionCache optionCache; + + /* VBI + */ + GLuint vbl_seq; + GLuint vblank_flags; + + int64_t swap_ust; + int64_t swap_missed_ust; + + GLuint swap_count; + GLuint swap_missed_count; +}; + +/* These are functions now: + */ +void LOCK_HARDWARE( struct intel_context *intel ); +void UNLOCK_HARDWARE( struct intel_context *intel ); + + +#define SUBPIXEL_X 0.125 +#define SUBPIXEL_Y 0.125 + +/* ================================================================ + * Color packing: + */ + +#define INTEL_PACKCOLOR4444(r,g,b,a) \ + ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) + +#define INTEL_PACKCOLOR1555(r,g,b,a) \ + ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ + ((a) ? 0x8000 : 0)) + +#define INTEL_PACKCOLOR565(r,g,b) \ + ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) + +#define INTEL_PACKCOLOR8888(r,g,b,a) \ + ((a<<24) | (r<<16) | (g<<8) | b) + + +#define INTEL_PACKCOLOR(format, r, g, b, a) \ +(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ + (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ + (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ + 0))) + + + +/* ================================================================ + * From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + */ +#if defined(i386) || defined(__i386__) +static inline void * __memcpy(void * to, const void * from, size_t n) +{ + int d0, d1, d2; + __asm__ __volatile__( + "rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" + "2:" + : "=&c" (d0), "=&D" (d1), "=&S" (d2) + :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) + : "memory"); + return (to); +} +#else +#define __memcpy(a,b,c) memcpy(a,b,c) +#endif + + +/* The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static inline void *do_memcpy( void *dest, const void *src, size_t n ) +{ + if ( (((unsigned)src) & 63) || + (((unsigned)dest) & 63)) { + return __memcpy(dest, src, n); + } + else + return memcpy(dest, src, n); +} + + + + + +/* ================================================================ + * Debugging: + */ +extern int INTEL_DEBUG; + +#define DEBUG_TEXTURE 0x1 +#define DEBUG_STATE 0x2 +#define DEBUG_IOCTL 0x4 +#define DEBUG_PRIMS 0x8 +#define DEBUG_VERTS 0x10 +#define DEBUG_FALLBACKS 0x20 +#define DEBUG_VERBOSE 0x40 +#define DEBUG_DRI 0x80 +#define DEBUG_DMA 0x100 +#define DEBUG_SANITY 0x200 +#define DEBUG_SYNC 0x400 +#define DEBUG_SLEEP 0x800 +#define DEBUG_PIXEL 0x1000 +#define DEBUG_STATS 0x2000 +#define DEBUG_TILE 0x4000 +#define DEBUG_SINGLE_THREAD 0x8000 +#define DEBUG_WM 0x10000 +#define DEBUG_URB 0x20000 + + +#define PCI_CHIP_845_G 0x2562 +#define PCI_CHIP_I830_M 0x3577 +#define PCI_CHIP_I855_GM 0x3582 +#define PCI_CHIP_I865_G 0x2572 +#define PCI_CHIP_I915_G 0x2582 +#define PCI_CHIP_I915_GM 0x2592 +#define PCI_CHIP_I945_G 0x2772 +#define PCI_CHIP_I965_G 0x29A2 +#define PCI_CHIP_I965_Q 0x2992 +#define PCI_CHIP_I965_G_1 0x2982 +#define PCI_CHIP_I946_GZ 0x2972 + + +/* ================================================================ + * intel_context.c: + */ + +extern GLboolean intelInitContext( struct intel_context *intel, + const __GLcontextModes *mesaVis, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions ); + +extern void intelGetLock(struct intel_context *intel, GLuint flags); + +extern void intelInitState( GLcontext *ctx ); +extern void intelFinish( GLcontext *ctx ); +extern void intelFlush( GLcontext *ctx ); + +extern void intelInitDriverFunctions( struct dd_function_table *functions ); + + +/* ================================================================ + * intel_state.c: + */ +extern void intelInitStateFuncs( struct dd_function_table *functions ); + +#define COMPAREFUNC_ALWAYS 0 +#define COMPAREFUNC_NEVER 0x1 +#define COMPAREFUNC_LESS 0x2 +#define COMPAREFUNC_EQUAL 0x3 +#define COMPAREFUNC_LEQUAL 0x4 +#define COMPAREFUNC_GREATER 0x5 +#define COMPAREFUNC_NOTEQUAL 0x6 +#define COMPAREFUNC_GEQUAL 0x7 + +#define STENCILOP_KEEP 0 +#define STENCILOP_ZERO 0x1 +#define STENCILOP_REPLACE 0x2 +#define STENCILOP_INCRSAT 0x3 +#define STENCILOP_DECRSAT 0x4 +#define STENCILOP_INCR 0x5 +#define STENCILOP_DECR 0x6 +#define STENCILOP_INVERT 0x7 + +#define LOGICOP_CLEAR 0 +#define LOGICOP_NOR 0x1 +#define LOGICOP_AND_INV 0x2 +#define LOGICOP_COPY_INV 0x3 +#define LOGICOP_AND_RVRSE 0x4 +#define LOGICOP_INV 0x5 +#define LOGICOP_XOR 0x6 +#define LOGICOP_NAND 0x7 +#define LOGICOP_AND 0x8 +#define LOGICOP_EQUIV 0x9 +#define LOGICOP_NOOP 0xa +#define LOGICOP_OR_INV 0xb +#define LOGICOP_COPY 0xc +#define LOGICOP_OR_RVRSE 0xd +#define LOGICOP_OR 0xe +#define LOGICOP_SET 0xf + +#define BLENDFACT_ZERO 0x01 +#define BLENDFACT_ONE 0x02 +#define BLENDFACT_SRC_COLR 0x03 +#define BLENDFACT_INV_SRC_COLR 0x04 +#define BLENDFACT_SRC_ALPHA 0x05 +#define BLENDFACT_INV_SRC_ALPHA 0x06 +#define BLENDFACT_DST_ALPHA 0x07 +#define BLENDFACT_INV_DST_ALPHA 0x08 +#define BLENDFACT_DST_COLR 0x09 +#define BLENDFACT_INV_DST_COLR 0x0a +#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b +#define BLENDFACT_CONST_COLOR 0x0c +#define BLENDFACT_INV_CONST_COLOR 0x0d +#define BLENDFACT_CONST_ALPHA 0x0e +#define BLENDFACT_INV_CONST_ALPHA 0x0f +#define BLENDFACT_MASK 0x0f + + +extern int intel_translate_compare_func( GLenum func ); +extern int intel_translate_stencil_op( GLenum op ); +extern int intel_translate_blend_factor( GLenum factor ); +extern int intel_translate_logic_op( GLenum opcode ); + + +/* ================================================================ + * intel_buffers.c: + */ +void intelInitBufferFuncs( struct dd_function_table *functions ); + +struct intel_region *intel_readbuf_region( struct intel_context *intel ); +struct intel_region *intel_drawbuf_region( struct intel_context *intel ); + +extern void intelWindowMoved( struct intel_context *intel ); + +extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest, + const drm_clip_rect_t *a, + const drm_clip_rect_t *b ); + + + +#define _NEW_WINDOW_POS 0x40000000 + + +/*====================================================================== + * Inline conversion functions. + * These are better-typed than the macros used previously: + */ +static inline struct intel_context *intel_context( GLcontext *ctx ) +{ + return (struct intel_context *)ctx; +} + +static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj ) +{ + return (struct intel_texture_object *)obj; +} + +static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img ) +{ + return (struct intel_texture_image *)img; +} + + +#endif + |