diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/genX_state_upload.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/genX_state_upload.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c index 2c7188e0b3c..ea5ad55be59 100644 --- a/src/mesa/drivers/dri/i965/genX_state_upload.c +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c @@ -217,7 +217,7 @@ genX(upload_polygon_stipple)(struct brw_context *brw) * to a FBO (i.e. any named frame buffer object), we *don't* * need to invert - we already match the layout. */ - if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { + if (ctx->DrawBuffer->FlipY) { for (unsigned i = 0; i < 32; i++) poly.PatternRow[i] = ctx->PolygonStipple[31 - i]; /* invert */ } else { @@ -257,7 +257,7 @@ genX(upload_polygon_stipple_offset)(struct brw_context *brw) * to a user-created FBO then our native pixel coordinate system * works just fine, and there's no window system to worry about. */ - if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { + if (ctx->DrawBuffer->FlipY) { poly.PolygonStippleYOffset = (32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31; } @@ -1468,7 +1468,7 @@ genX(upload_clip_state)(struct brw_context *brw) #endif #if GEN_GEN == 7 - clip.FrontWinding = brw->polygon_front_bit == _mesa_is_user_fbo(fb); + clip.FrontWinding = brw->polygon_front_bit != fb->FlipY; if (ctx->Polygon.CullFlag) { switch (ctx->Polygon.CullFaceMode) { @@ -1583,7 +1583,7 @@ genX(upload_sf)(struct brw_context *brw) #if GEN_GEN <= 7 /* _NEW_BUFFERS */ - bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); + bool flip_y = ctx->DrawBuffer->FlipY; UNUSED const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1; #endif @@ -1635,7 +1635,7 @@ genX(upload_sf)(struct brw_context *brw) #if GEN_GEN <= 7 /* _NEW_POLYGON */ - sf.FrontWinding = brw->polygon_front_bit == render_to_fbo; + sf.FrontWinding = brw->polygon_front_bit != flip_y; #if GEN_GEN >= 6 sf.GlobalDepthOffsetEnableSolid = ctx->Polygon.OffsetFill; sf.GlobalDepthOffsetEnableWireframe = ctx->Polygon.OffsetLine; @@ -1773,7 +1773,7 @@ genX(upload_sf)(struct brw_context *brw) * Window coordinates in an FBO are inverted, which means point * sprite origin must be inverted, too. */ - if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) { + if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y) { sf.PointSpriteTextureCoordinateOrigin = LOWERLEFT; } else { sf.PointSpriteTextureCoordinateOrigin = UPPERLEFT; @@ -2379,7 +2379,7 @@ const struct brw_tracked_state genX(cc_vp) = { static void set_scissor_bits(const struct gl_context *ctx, int i, - bool render_to_fbo, unsigned fb_width, unsigned fb_height, + bool flip_y, unsigned fb_width, unsigned fb_height, struct GENX(SCISSOR_RECT) *sc) { int bbox[4]; @@ -2401,7 +2401,7 @@ set_scissor_bits(const struct gl_context *ctx, int i, sc->ScissorRectangleXMax = 0; sc->ScissorRectangleYMin = 1; sc->ScissorRectangleYMax = 0; - } else if (render_to_fbo) { + } else if (!flip_y) { /* texmemory: Y=0=bottom */ sc->ScissorRectangleXMin = bbox[0]; sc->ScissorRectangleXMax = bbox[1] - 1; @@ -2421,7 +2421,7 @@ static void genX(upload_scissor_state)(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; - const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); + const bool flip_y = ctx->DrawBuffer->FlipY; struct GENX(SCISSOR_RECT) scissor; uint32_t scissor_state_offset; const unsigned int fb_width = _mesa_geometric_width(ctx->DrawBuffer); @@ -2445,7 +2445,7 @@ genX(upload_scissor_state)(struct brw_context *brw) * inclusive but max is exclusive. */ for (unsigned i = 0; i < viewport_count; i++) { - set_scissor_bits(ctx, i, render_to_fbo, fb_width, fb_height, &scissor); + set_scissor_bits(ctx, i, flip_y, fb_width, fb_height, &scissor); GENX(SCISSOR_RECT_pack)( NULL, scissor_map + i * GENX(SCISSOR_RECT_length), &scissor); } @@ -2571,7 +2571,7 @@ genX(upload_sf_clip_viewport)(struct brw_context *brw) const unsigned viewport_count = brw->clip.viewport_count; /* _NEW_BUFFERS */ - const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); + const bool flip_y = ctx->DrawBuffer->FlipY; const uint32_t fb_width = (float)_mesa_geometric_width(ctx->DrawBuffer); const uint32_t fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer); @@ -2595,12 +2595,12 @@ genX(upload_sf_clip_viewport)(struct brw_context *brw) #endif /* _NEW_BUFFERS */ - if (render_to_fbo) { - y_scale = 1.0; - y_bias = 0; - } else { + if (flip_y) { y_scale = -1.0; y_bias = (float)fb_height; + } else { + y_scale = 1.0; + y_bias = 0; } for (unsigned i = 0; i < brw->clip.viewport_count; i++) { @@ -2628,7 +2628,7 @@ genX(upload_sf_clip_viewport)(struct brw_context *brw) clv.YMaxClipGuardband = gb_ymax; #if GEN_GEN < 6 - set_scissor_bits(ctx, i, render_to_fbo, fb_width, fb_height, + set_scissor_bits(ctx, i, flip_y, fb_width, fb_height, &sfv.ScissorRectangle); #elif GEN_GEN >= 8 /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport @@ -2645,16 +2645,16 @@ genX(upload_sf_clip_viewport)(struct brw_context *brw) const float viewport_Ymax = MIN2(ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height, fb_height); - if (render_to_fbo) { + if (flip_y) { sfv.XMinViewPort = viewport_Xmin; sfv.XMaxViewPort = viewport_Xmax - 1; - sfv.YMinViewPort = viewport_Ymin; - sfv.YMaxViewPort = viewport_Ymax - 1; + sfv.YMinViewPort = fb_height - viewport_Ymax; + sfv.YMaxViewPort = fb_height - viewport_Ymin - 1; } else { sfv.XMinViewPort = viewport_Xmin; sfv.XMaxViewPort = viewport_Xmax - 1; - sfv.YMinViewPort = fb_height - viewport_Ymax; - sfv.YMaxViewPort = fb_height - viewport_Ymin - 1; + sfv.YMinViewPort = viewport_Ymin; + sfv.YMaxViewPort = viewport_Ymax - 1; } #endif @@ -3585,14 +3585,14 @@ genX(upload_sbe)(struct brw_context *brw) sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs; /* _NEW_BUFFERS */ - bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); + bool flip_y = ctx->DrawBuffer->FlipY; /* _NEW_POINT * * Window coordinates in an FBO are inverted, which means point * sprite origin must be inverted. */ - if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) + if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y) sbe.PointSpriteTextureCoordinateOrigin = LOWERLEFT; else sbe.PointSpriteTextureCoordinateOrigin = UPPERLEFT; @@ -4520,7 +4520,7 @@ genX(upload_raster)(struct brw_context *brw) const struct gl_context *ctx = &brw->ctx; /* _NEW_BUFFERS */ - const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); + const bool flip_y = ctx->DrawBuffer->FlipY; /* _NEW_POLYGON */ const struct gl_polygon_attrib *polygon = &ctx->Polygon; @@ -4529,7 +4529,7 @@ genX(upload_raster)(struct brw_context *brw) const struct gl_point_attrib *point = &ctx->Point; brw_batch_emit(brw, GENX(3DSTATE_RASTER), raster) { - if (brw->polygon_front_bit == render_to_fbo) + if (brw->polygon_front_bit != flip_y) raster.FrontWinding = CounterClockwise; if (polygon->CullFlag) { |