diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_blorp.c | 885 |
1 files changed, 885 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.c b/src/mesa/drivers/dri/i965/gen7_blorp.c new file mode 100644 index 00000000000..e2e6072410c --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen7_blorp.c @@ -0,0 +1,885 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> + +#include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" + +#include "brw_context.h" +#include "brw_state.h" + +#include "brw_blorp.h" + +static bool +gen7_blorp_skip_urb_config(const struct brw_context *brw) +{ + if (brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) + return false; + + /* Vertex buffer takes 24 bytes. As the size is expressed in 64 bytes, + * one will suffice, otherwise the setup can be any valid configuration. + */ + return brw->urb.vsize > 0; +} + +/* 3DSTATE_URB_VS + * 3DSTATE_URB_HS + * 3DSTATE_URB_DS + * 3DSTATE_URB_GS + * + * If the 3DSTATE_URB_VS is emitted, than the others must be also. + * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS: + * + * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be + * programmed in order for the programming of this state to be + * valid. + */ +void +gen7_blorp_emit_urb_config(struct brw_context *brw) +{ + /* URB allocations must be done in 8k chunks. */ + const unsigned chunk_size_bytes = 8192; + const unsigned urb_size = + (brw->gen >= 8 || (brw->is_haswell && brw->gt == 3)) ? 32 : 16; + const unsigned push_constant_bytes = 1024 * urb_size; + const unsigned push_constant_chunks = + push_constant_bytes / chunk_size_bytes; + const unsigned vs_size = 1; + const unsigned vs_start = push_constant_chunks; + const unsigned vs_chunks = + DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes); + + if (gen7_blorp_skip_urb_config(brw)) + return; + + brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE; + + gen7_emit_push_constant_state(brw, + urb_size / 2 /* vs_size */, + 0 /* hs_size */, + 0 /* ds_size */, + 0 /* gs_size */, + urb_size / 2 /* fs_size */); + + gen7_emit_urb_state(brw, + brw->urb.min_vs_entries /* num_vs_entries */, + vs_size, + vs_start, + 0 /* num_hs_entries */, + 1 /* hs_size */, + vs_start + vs_chunks /* hs_start */, + 0 /* num_ds_entries */, + 1 /* ds_size */, + vs_start + vs_chunks /* ds_start */, + 0 /* num_gs_entries */, + 1 /* gs_size */, + vs_start + vs_chunks /* gs_start */); +} + + +/* 3DSTATE_BLEND_STATE_POINTERS */ +void +gen7_blorp_emit_blend_state_pointer(struct brw_context *brw, + uint32_t cc_blend_state_offset) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); + OUT_BATCH(cc_blend_state_offset | 1); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_CC_STATE_POINTERS */ +void +gen7_blorp_emit_cc_state_pointer(struct brw_context *brw, + uint32_t cc_state_offset) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2)); + OUT_BATCH(cc_state_offset | 1); + ADVANCE_BATCH(); +} + +void +gen7_blorp_emit_cc_viewport(struct brw_context *brw) +{ + struct brw_cc_viewport *ccv; + uint32_t cc_vp_offset; + + ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, + sizeof(*ccv), 32, + &cc_vp_offset); + ccv->min_depth = 0.0; + ccv->max_depth = 1.0; + + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2)); + OUT_BATCH(cc_vp_offset); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS + * + * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. + */ +static void +gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw, + uint32_t depthstencil_offset) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2)); + OUT_BATCH(depthstencil_offset | 1); + ADVANCE_BATCH(); +} + + +/* SURFACE_STATE for renderbuffer or texture surface (see + * brw_update_renderbuffer_surface and brw_update_texture_surface) + */ +static uint32_t +gen7_blorp_emit_surface_state(struct brw_context *brw, + const struct brw_blorp_surface_info *surface, + uint32_t read_domains, uint32_t write_domain, + bool is_render_target) +{ + uint32_t wm_surf_offset; + uint32_t width = surface->width; + uint32_t height = surface->height; + /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for + * color surfaces, width and height are measured in pixels; we don't need + * to divide them by 2 as we do for Gen6 (see + * gen6_blorp_emit_surface_state). + */ + struct intel_mipmap_tree *mt = surface->mt; + uint32_t tile_x, tile_y; + const uint8_t mocs = GEN7_MOCS_L3; + + uint32_t tiling = surface->map_stencil_as_y_tiled + ? I915_TILING_Y : mt->tiling; + + uint32_t *surf = (uint32_t *) + brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset); + memset(surf, 0, 8 * 4); + + surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | + surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT | + gen7_surface_tiling_mode(tiling); + + if (surface->mt->valign == 4) + surf[0] |= GEN7_SURFACE_VALIGN_4; + if (surface->mt->halign == 8) + surf[0] |= GEN7_SURFACE_HALIGN_8; + + if (surface->array_layout == ALL_SLICES_AT_EACH_LOD) + surf[0] |= GEN7_SURFACE_ARYSPC_LOD0; + else + surf[0] |= GEN7_SURFACE_ARYSPC_FULL; + + /* reloc */ + surf[1] = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) + + mt->bo->offset64; + + /* Note that the low bits of these fields are missing, so + * there's the possibility of getting in trouble. + */ + assert(tile_x % 4 == 0); + assert(tile_y % 2 == 0); + surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) | + SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) | + SET_FIELD(mocs, GEN7_SURFACE_MOCS); + + surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | + SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT); + + uint32_t pitch_bytes = mt->pitch; + if (surface->map_stencil_as_y_tiled) + pitch_bytes *= 2; + surf[3] = pitch_bytes - 1; + + surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout); + if (surface->mt->mcs_mt) { + gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt, + is_render_target); + } + + surf[7] = surface->mt->fast_clear_color_value; + + if (brw->is_haswell) { + surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) | + SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) | + SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) | + SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A)); + } + + /* Emit relocation to surface contents */ + drm_intel_bo_emit_reloc(brw->batch.bo, + wm_surf_offset + 4, + mt->bo, + surf[1] - mt->bo->offset64, + read_domains, write_domain); + + gen7_check_surface_setup(surf, is_render_target); + + return wm_surf_offset; +} + + +/* 3DSTATE_VS + * + * Disable vertex shader. + */ +static void +gen7_blorp_emit_vs_disable(struct brw_context *brw) +{ + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(6); + OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_HS + * + * Disable the hull shader. + */ +static void +gen7_blorp_emit_hs_disable(struct brw_context *brw) +{ + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_TE + * + * Disable the tesselation engine. + */ +void +gen7_blorp_emit_te_disable(struct brw_context *brw) +{ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_DS + * + * Disable the domain shader. + */ +static void +gen7_blorp_emit_ds_disable(struct brw_context *brw) +{ + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(6); + OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_GS + * + * Disable the geometry shader. + */ +static void +gen7_blorp_emit_gs_disable(struct brw_context *brw) +{ + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + /** + * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages > + * Geometry > Geometry Shader > State: + * + * "Note: Because of corruption in IVB:GT2, software needs to flush the + * whole fixed function pipeline when the GS enable changes value in + * the 3DSTATE_GS." + * + * The hardware architects have clarified that in this context "flush the + * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS + * Stall" bit set. + */ + if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled) + gen7_emit_cs_stall_flush(brw); + + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + brw->gs.enabled = false; +} + +/* 3DSTATE_STREAMOUT + * + * Disable streamout. + */ +static void +gen7_blorp_emit_streamout_disable(struct brw_context *brw) +{ + BEGIN_BATCH(3); + OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +static void +gen7_blorp_emit_sf_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + /* 3DSTATE_SF + * + * Disable ViewportTransformEnable (dw1.1) + * + * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D + * Primitives Overview": + * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the + * use of screen- space coordinates). + * + * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5) + * and BackFaceFillMode (dw1.4:3) to SOLID(0). + * + * From the Sandy Bridge PRM, Volume 2, Part 1, Section + * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: + * SOLID: Any triangle or rectangle object found to be front-facing + * is rendered as a solid object. This setting is required when + * (rendering rectangle (RECTLIST) objects. + */ + { + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2)); + OUT_BATCH(params->depth_format << + GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT); + OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } + + /* 3DSTATE_SBE */ + { + BEGIN_BATCH(14); + OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2)); + OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE | + params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | + 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | + BRW_SF_URB_ENTRY_READ_OFFSET << + GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT); + for (int i = 0; i < 12; ++i) + OUT_BATCH(0); + ADVANCE_BATCH(); + } +} + + +/** + * Disable thread dispatch (dw5.19) and enable the HiZ op. + */ +static void +gen7_blorp_emit_wm_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; + uint32_t dw1 = 0, dw2 = 0; + + switch (params->hiz_op) { + case GEN6_HIZ_OP_DEPTH_CLEAR: + dw1 |= GEN7_WM_DEPTH_CLEAR; + break; + case GEN6_HIZ_OP_DEPTH_RESOLVE: + dw1 |= GEN7_WM_DEPTH_RESOLVE; + break; + case GEN6_HIZ_OP_HIZ_RESOLVE: + dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE; + break; + case GEN6_HIZ_OP_NONE: + break; + default: + unreachable("not reached"); + } + dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0; + dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5; + dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ + + if (params->wm_prog_data) + dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */ + + if (params->src.mt) + dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */ + + if (params->dst.num_samples > 1) { + dw1 |= GEN7_WM_MSRAST_ON_PATTERN; + if (prog_data && prog_data->persample_msaa_dispatch) + dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE; + else + dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL; + } else { + dw1 |= GEN7_WM_MSRAST_OFF_PIXEL; + dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE; + } + + BEGIN_BATCH(3); + OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2)); + OUT_BATCH(dw1); + OUT_BATCH(dw2); + ADVANCE_BATCH(); +} + + +/** + * 3DSTATE_PS + * + * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite + * that, thread dispatch info must still be specified. + * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the + * valid range for this field is [0x3, 0x2f]. + * - A dispatch mode must be given; that is, at least one of the + * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was + * discovered through simulator error messages. + */ +static void +gen7_blorp_emit_ps_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; + uint32_t dw2, dw4, dw5; + const int max_threads_shift = brw->is_haswell ? + HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT; + + dw2 = dw4 = dw5 = 0; + dw4 |= (brw->max_wm_threads - 1) << max_threads_shift; + + /* If there's a WM program, we need to do 16-pixel dispatch since that's + * what the program is compiled for. If there isn't, then it shouldn't + * matter because no program is actually being run. However, the hardware + * gets angry if we don't enable at least one dispatch mode, so just enable + * 16-pixel dispatch unconditionally. + */ + dw4 |= GEN7_PS_16_DISPATCH_ENABLE; + + if (brw->is_haswell) + dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */ + if (params->wm_prog_data) { + dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE; + dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0; + } + + if (params->src.mt) + dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ + + dw4 |= params->fast_clear_op; + + BEGIN_BATCH(8); + OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2)); + OUT_BATCH(params->wm_prog_kernel); + OUT_BATCH(dw2); + OUT_BATCH(0); + OUT_BATCH(dw4); + OUT_BATCH(dw5); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +void +gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw, + uint32_t wm_bind_bo_offset) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2)); + OUT_BATCH(wm_bind_bo_offset); + ADVANCE_BATCH(); +} + + +void +gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw, + uint32_t sampler_offset) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2)); + OUT_BATCH(sampler_offset); + ADVANCE_BATCH(); +} + + +void +gen7_blorp_emit_constant_ps(struct brw_context *brw, + uint32_t wm_push_const_offset) +{ + const uint8_t mocs = GEN7_MOCS_L3; + + /* Make sure the push constants fill an exact integer number of + * registers. + */ + assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0); + + /* There must be at least one register worth of push constant data. */ + assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0); + + /* Enable push constant buffer 0. */ + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | + (7 - 2)); + OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS); + OUT_BATCH(0); + OUT_BATCH(wm_push_const_offset | mocs); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +void +gen7_blorp_emit_constant_ps_disable(struct brw_context *brw) +{ + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + const uint8_t mocs = GEN7_MOCS_L3; + uint32_t surfwidth, surfheight; + uint32_t surftype; + unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1); + unsigned int min_array_element; + GLenum gl_target = params->depth.mt->target; + unsigned int lod; + + switch (gl_target) { + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_CUBE_MAP: + /* The PRM claims that we should use BRW_SURFACE_CUBE for this + * situation, but experiments show that gl_Layer doesn't work when we do + * this. So we use BRW_SURFACE_2D, since for rendering purposes this is + * equivalent. + */ + surftype = BRW_SURFACE_2D; + depth *= 6; + break; + default: + surftype = translate_tex_target(gl_target); + break; + } + + min_array_element = params->depth.layer; + if (params->depth.mt->num_samples > 1) { + /* Convert physical layer to logical layer. */ + min_array_element /= params->depth.mt->num_samples; + } + + lod = params->depth.level - params->depth.mt->first_level; + + if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) { + /* HIZ ops for lod 0 may set the width & height a little + * larger to allow the fast depth clear to fit the hardware + * alignment requirements. (8x4) + */ + surfwidth = params->depth.width; + surfheight = params->depth.height; + } else { + surfwidth = params->depth.mt->logical_width0; + surfheight = params->depth.mt->logical_height0; + } + + /* 3DSTATE_DEPTH_BUFFER */ + { + brw_emit_depth_stall_flushes(brw); + + BEGIN_BATCH(7); + OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); + OUT_BATCH((params->depth.mt->pitch - 1) | + params->depth_format << 18 | + 1 << 22 | /* hiz enable */ + 1 << 28 | /* depth write */ + surftype << 29); + OUT_RELOC(params->depth.mt->bo, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + OUT_BATCH((surfwidth - 1) << 4 | + (surfheight - 1) << 18 | + lod); + OUT_BATCH(((depth - 1) << 21) | + (min_array_element << 10) | + mocs); + OUT_BATCH(0); + OUT_BATCH((depth - 1) << 21); + ADVANCE_BATCH(); + } + + /* 3DSTATE_HIER_DEPTH_BUFFER */ + { + struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf; + + BEGIN_BATCH(3); + OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); + OUT_BATCH((mocs << 25) | + (hiz_buf->pitch - 1)); + OUT_RELOC(hiz_buf->bo, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + ADVANCE_BATCH(); + } + + /* 3DSTATE_STENCIL_BUFFER */ + { + BEGIN_BATCH(3); + OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } +} + + +static void +gen7_blorp_emit_depth_disable(struct brw_context *brw) +{ + brw_emit_depth_stall_flushes(brw); + + BEGIN_BATCH(7); + OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); + OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_CLEAR_PARAMS + * + * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4 + * 3DSTATE_CLEAR_PARAMS: + * 3DSTATE_CLEAR_PARAMS must always be programmed in the along + * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, + * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER). + */ +void +gen7_blorp_emit_clear_params(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); + OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0); + OUT_BATCH(GEN7_DEPTH_CLEAR_VALID); + ADVANCE_BATCH(); +} + + +/* 3DPRIMITIVE */ +void +gen7_blorp_emit_primitive(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(7); + OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2)); + OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL | + _3DPRIM_RECTLIST); + OUT_BATCH(3); /* vertex count per instance */ + OUT_BATCH(0); + OUT_BATCH(params->num_layers); /* instance count */ + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/** + * \copydoc gen6_blorp_exec() + */ +void +gen7_blorp_exec(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + if (brw->gen >= 8) + return; + + uint32_t cc_blend_state_offset = 0; + uint32_t cc_state_offset = 0; + uint32_t depthstencil_offset; + uint32_t wm_push_const_offset = 0; + uint32_t wm_bind_bo_offset = 0; + + if (brw_state_base_address.dirty.brw & brw->ctx.NewDriverState) + brw_state_base_address.emit(brw); + + gen6_emit_3dstate_multisample(brw, params->dst.num_samples); + gen6_emit_3dstate_sample_mask(brw, + params->dst.num_samples > 1 ? + (1 << params->dst.num_samples) - 1 : 1); + gen6_blorp_emit_vertices(brw, params); + gen7_blorp_emit_urb_config(brw); + if (params->wm_prog_data) { + cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); + cc_state_offset = gen6_blorp_emit_cc_state(brw); + gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset); + gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset); + } + depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); + gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset); + if (brw->use_resource_streamer) + gen7_disable_hw_binding_tables(brw); + if (params->wm_prog_data) { + uint32_t wm_surf_offset_renderbuffer; + uint32_t wm_surf_offset_texture = 0; + wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); + intel_miptree_used_for_rendering(params->dst.mt); + wm_surf_offset_renderbuffer = + gen7_blorp_emit_surface_state(brw, ¶ms->dst, + I915_GEM_DOMAIN_RENDER, + I915_GEM_DOMAIN_RENDER, + true /* is_render_target */); + if (params->src.mt) { + wm_surf_offset_texture = + gen7_blorp_emit_surface_state(brw, ¶ms->src, + I915_GEM_DOMAIN_SAMPLER, 0, + false /* is_render_target */); + } + wm_bind_bo_offset = + gen6_blorp_emit_binding_table(brw, + wm_surf_offset_renderbuffer, + wm_surf_offset_texture); + } + gen7_blorp_emit_vs_disable(brw); + gen7_blorp_emit_hs_disable(brw); + gen7_blorp_emit_te_disable(brw); + gen7_blorp_emit_ds_disable(brw); + gen7_blorp_emit_gs_disable(brw); + gen7_blorp_emit_streamout_disable(brw); + gen6_blorp_emit_clip_disable(brw); + gen7_blorp_emit_sf_config(brw, params); + gen7_blorp_emit_wm_config(brw, params); + if (params->wm_prog_data) { + gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset); + gen7_blorp_emit_constant_ps(brw, wm_push_const_offset); + } else { + gen7_blorp_emit_constant_ps_disable(brw); + } + + if (params->src.mt) { + const uint32_t sampler_offset = + gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true); + gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset); + } + + gen7_blorp_emit_ps_config(brw, params); + gen7_blorp_emit_cc_viewport(brw); + + if (params->depth.mt) + gen7_blorp_emit_depth_stencil_config(brw, params); + else + gen7_blorp_emit_depth_disable(brw); + gen7_blorp_emit_clear_params(brw, params); + gen6_blorp_emit_drawing_rectangle(brw, params); + gen7_blorp_emit_primitive(brw, params); +} |