aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/gen7_blorp.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.c885
1 files changed, 885 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.c b/src/mesa/drivers/dri/i965/gen7_blorp.c
new file mode 100644
index 00000000000..e2e6072410c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.c
@@ -0,0 +1,885 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+
+#include "brw_blorp.h"
+
+static bool
+gen7_blorp_skip_urb_config(const struct brw_context *brw)
+{
+ if (brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE))
+ return false;
+
+ /* Vertex buffer takes 24 bytes. As the size is expressed in 64 bytes,
+ * one will suffice, otherwise the setup can be any valid configuration.
+ */
+ return brw->urb.vsize > 0;
+}
+
+/* 3DSTATE_URB_VS
+ * 3DSTATE_URB_HS
+ * 3DSTATE_URB_DS
+ * 3DSTATE_URB_GS
+ *
+ * If the 3DSTATE_URB_VS is emitted, than the others must be also.
+ * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
+ *
+ * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
+ * programmed in order for the programming of this state to be
+ * valid.
+ */
+void
+gen7_blorp_emit_urb_config(struct brw_context *brw)
+{
+ /* URB allocations must be done in 8k chunks. */
+ const unsigned chunk_size_bytes = 8192;
+ const unsigned urb_size =
+ (brw->gen >= 8 || (brw->is_haswell && brw->gt == 3)) ? 32 : 16;
+ const unsigned push_constant_bytes = 1024 * urb_size;
+ const unsigned push_constant_chunks =
+ push_constant_bytes / chunk_size_bytes;
+ const unsigned vs_size = 1;
+ const unsigned vs_start = push_constant_chunks;
+ const unsigned vs_chunks =
+ DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes);
+
+ if (gen7_blorp_skip_urb_config(brw))
+ return;
+
+ brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
+
+ gen7_emit_push_constant_state(brw,
+ urb_size / 2 /* vs_size */,
+ 0 /* hs_size */,
+ 0 /* ds_size */,
+ 0 /* gs_size */,
+ urb_size / 2 /* fs_size */);
+
+ gen7_emit_urb_state(brw,
+ brw->urb.min_vs_entries /* num_vs_entries */,
+ vs_size,
+ vs_start,
+ 0 /* num_hs_entries */,
+ 1 /* hs_size */,
+ vs_start + vs_chunks /* hs_start */,
+ 0 /* num_ds_entries */,
+ 1 /* ds_size */,
+ vs_start + vs_chunks /* ds_start */,
+ 0 /* num_gs_entries */,
+ 1 /* gs_size */,
+ vs_start + vs_chunks /* gs_start */);
+}
+
+
+/* 3DSTATE_BLEND_STATE_POINTERS */
+void
+gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
+ uint32_t cc_blend_state_offset)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
+ OUT_BATCH(cc_blend_state_offset | 1);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_CC_STATE_POINTERS */
+void
+gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
+ uint32_t cc_state_offset)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
+ OUT_BATCH(cc_state_offset | 1);
+ ADVANCE_BATCH();
+}
+
+void
+gen7_blorp_emit_cc_viewport(struct brw_context *brw)
+{
+ struct brw_cc_viewport *ccv;
+ uint32_t cc_vp_offset;
+
+ ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
+ sizeof(*ccv), 32,
+ &cc_vp_offset);
+ ccv->min_depth = 0.0;
+ ccv->max_depth = 1.0;
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
+ OUT_BATCH(cc_vp_offset);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
+ *
+ * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
+ */
+static void
+gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
+ uint32_t depthstencil_offset)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
+ OUT_BATCH(depthstencil_offset | 1);
+ ADVANCE_BATCH();
+}
+
+
+/* SURFACE_STATE for renderbuffer or texture surface (see
+ * brw_update_renderbuffer_surface and brw_update_texture_surface)
+ */
+static uint32_t
+gen7_blorp_emit_surface_state(struct brw_context *brw,
+ const struct brw_blorp_surface_info *surface,
+ uint32_t read_domains, uint32_t write_domain,
+ bool is_render_target)
+{
+ uint32_t wm_surf_offset;
+ uint32_t width = surface->width;
+ uint32_t height = surface->height;
+ /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
+ * color surfaces, width and height are measured in pixels; we don't need
+ * to divide them by 2 as we do for Gen6 (see
+ * gen6_blorp_emit_surface_state).
+ */
+ struct intel_mipmap_tree *mt = surface->mt;
+ uint32_t tile_x, tile_y;
+ const uint8_t mocs = GEN7_MOCS_L3;
+
+ uint32_t tiling = surface->map_stencil_as_y_tiled
+ ? I915_TILING_Y : mt->tiling;
+
+ uint32_t *surf = (uint32_t *)
+ brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
+ memset(surf, 0, 8 * 4);
+
+ surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
+ surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
+ gen7_surface_tiling_mode(tiling);
+
+ if (surface->mt->valign == 4)
+ surf[0] |= GEN7_SURFACE_VALIGN_4;
+ if (surface->mt->halign == 8)
+ surf[0] |= GEN7_SURFACE_HALIGN_8;
+
+ if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
+ surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
+ else
+ surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
+
+ /* reloc */
+ surf[1] = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) +
+ mt->bo->offset64;
+
+ /* Note that the low bits of these fields are missing, so
+ * there's the possibility of getting in trouble.
+ */
+ assert(tile_x % 4 == 0);
+ assert(tile_y % 2 == 0);
+ surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
+ SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
+ SET_FIELD(mocs, GEN7_SURFACE_MOCS);
+
+ surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
+ SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
+
+ uint32_t pitch_bytes = mt->pitch;
+ if (surface->map_stencil_as_y_tiled)
+ pitch_bytes *= 2;
+ surf[3] = pitch_bytes - 1;
+
+ surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
+ if (surface->mt->mcs_mt) {
+ gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
+ is_render_target);
+ }
+
+ surf[7] = surface->mt->fast_clear_color_value;
+
+ if (brw->is_haswell) {
+ surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
+ SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
+ SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
+ SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
+ }
+
+ /* Emit relocation to surface contents */
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ wm_surf_offset + 4,
+ mt->bo,
+ surf[1] - mt->bo->offset64,
+ read_domains, write_domain);
+
+ gen7_check_surface_setup(surf, is_render_target);
+
+ return wm_surf_offset;
+}
+
+
+/* 3DSTATE_VS
+ *
+ * Disable vertex shader.
+ */
+static void
+gen7_blorp_emit_vs_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_HS
+ *
+ * Disable the hull shader.
+ */
+static void
+gen7_blorp_emit_hs_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_TE
+ *
+ * Disable the tesselation engine.
+ */
+void
+gen7_blorp_emit_te_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_DS
+ *
+ * Disable the domain shader.
+ */
+static void
+gen7_blorp_emit_ds_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_GS
+ *
+ * Disable the geometry shader.
+ */
+static void
+gen7_blorp_emit_gs_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ /**
+ * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
+ * Geometry > Geometry Shader > State:
+ *
+ * "Note: Because of corruption in IVB:GT2, software needs to flush the
+ * whole fixed function pipeline when the GS enable changes value in
+ * the 3DSTATE_GS."
+ *
+ * The hardware architects have clarified that in this context "flush the
+ * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
+ * Stall" bit set.
+ */
+ if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
+ gen7_emit_cs_stall_flush(brw);
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ brw->gs.enabled = false;
+}
+
+/* 3DSTATE_STREAMOUT
+ *
+ * Disable streamout.
+ */
+static void
+gen7_blorp_emit_streamout_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+static void
+gen7_blorp_emit_sf_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ /* 3DSTATE_SF
+ *
+ * Disable ViewportTransformEnable (dw1.1)
+ *
+ * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
+ * Primitives Overview":
+ * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
+ * use of screen- space coordinates).
+ *
+ * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
+ * and BackFaceFillMode (dw1.4:3) to SOLID(0).
+ *
+ * From the Sandy Bridge PRM, Volume 2, Part 1, Section
+ * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
+ * SOLID: Any triangle or rectangle object found to be front-facing
+ * is rendered as a solid object. This setting is required when
+ * (rendering rectangle (RECTLIST) objects.
+ */
+ {
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
+ OUT_BATCH(params->depth_format <<
+ GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
+ OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+
+ /* 3DSTATE_SBE */
+ {
+ BEGIN_BATCH(14);
+ OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
+ OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
+ params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+ 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+ BRW_SF_URB_ENTRY_READ_OFFSET <<
+ GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
+ for (int i = 0; i < 12; ++i)
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+}
+
+
+/**
+ * Disable thread dispatch (dw5.19) and enable the HiZ op.
+ */
+static void
+gen7_blorp_emit_wm_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+ uint32_t dw1 = 0, dw2 = 0;
+
+ switch (params->hiz_op) {
+ case GEN6_HIZ_OP_DEPTH_CLEAR:
+ dw1 |= GEN7_WM_DEPTH_CLEAR;
+ break;
+ case GEN6_HIZ_OP_DEPTH_RESOLVE:
+ dw1 |= GEN7_WM_DEPTH_RESOLVE;
+ break;
+ case GEN6_HIZ_OP_HIZ_RESOLVE:
+ dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
+ break;
+ case GEN6_HIZ_OP_NONE:
+ break;
+ default:
+ unreachable("not reached");
+ }
+ dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
+ dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
+ dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
+
+ if (params->wm_prog_data)
+ dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
+
+ if (params->src.mt)
+ dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
+
+ if (params->dst.num_samples > 1) {
+ dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
+ if (prog_data && prog_data->persample_msaa_dispatch)
+ dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
+ else
+ dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
+ } else {
+ dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
+ dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
+ }
+
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
+ OUT_BATCH(dw1);
+ OUT_BATCH(dw2);
+ ADVANCE_BATCH();
+}
+
+
+/**
+ * 3DSTATE_PS
+ *
+ * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
+ * that, thread dispatch info must still be specified.
+ * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ * valid range for this field is [0x3, 0x2f].
+ * - A dispatch mode must be given; that is, at least one of the
+ * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
+ * discovered through simulator error messages.
+ */
+static void
+gen7_blorp_emit_ps_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+ uint32_t dw2, dw4, dw5;
+ const int max_threads_shift = brw->is_haswell ?
+ HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
+
+ dw2 = dw4 = dw5 = 0;
+ dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
+
+ /* If there's a WM program, we need to do 16-pixel dispatch since that's
+ * what the program is compiled for. If there isn't, then it shouldn't
+ * matter because no program is actually being run. However, the hardware
+ * gets angry if we don't enable at least one dispatch mode, so just enable
+ * 16-pixel dispatch unconditionally.
+ */
+ dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
+
+ if (brw->is_haswell)
+ dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
+ if (params->wm_prog_data) {
+ dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
+ dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
+ }
+
+ if (params->src.mt)
+ dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
+
+ dw4 |= params->fast_clear_op;
+
+ BEGIN_BATCH(8);
+ OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
+ OUT_BATCH(params->wm_prog_kernel);
+ OUT_BATCH(dw2);
+ OUT_BATCH(0);
+ OUT_BATCH(dw4);
+ OUT_BATCH(dw5);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+void
+gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
+ uint32_t wm_bind_bo_offset)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
+ OUT_BATCH(wm_bind_bo_offset);
+ ADVANCE_BATCH();
+}
+
+
+void
+gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
+ uint32_t sampler_offset)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
+ OUT_BATCH(sampler_offset);
+ ADVANCE_BATCH();
+}
+
+
+void
+gen7_blorp_emit_constant_ps(struct brw_context *brw,
+ uint32_t wm_push_const_offset)
+{
+ const uint8_t mocs = GEN7_MOCS_L3;
+
+ /* Make sure the push constants fill an exact integer number of
+ * registers.
+ */
+ assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0);
+
+ /* There must be at least one register worth of push constant data. */
+ assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
+
+ /* Enable push constant buffer 0. */
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
+ (7 - 2));
+ OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
+ OUT_BATCH(0);
+ OUT_BATCH(wm_push_const_offset | mocs);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+void
+gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ const uint8_t mocs = GEN7_MOCS_L3;
+ uint32_t surfwidth, surfheight;
+ uint32_t surftype;
+ unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
+ unsigned int min_array_element;
+ GLenum gl_target = params->depth.mt->target;
+ unsigned int lod;
+
+ switch (gl_target) {
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+ * situation, but experiments show that gl_Layer doesn't work when we do
+ * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
+ * equivalent.
+ */
+ surftype = BRW_SURFACE_2D;
+ depth *= 6;
+ break;
+ default:
+ surftype = translate_tex_target(gl_target);
+ break;
+ }
+
+ min_array_element = params->depth.layer;
+ if (params->depth.mt->num_samples > 1) {
+ /* Convert physical layer to logical layer. */
+ min_array_element /= params->depth.mt->num_samples;
+ }
+
+ lod = params->depth.level - params->depth.mt->first_level;
+
+ if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
+ /* HIZ ops for lod 0 may set the width & height a little
+ * larger to allow the fast depth clear to fit the hardware
+ * alignment requirements. (8x4)
+ */
+ surfwidth = params->depth.width;
+ surfheight = params->depth.height;
+ } else {
+ surfwidth = params->depth.mt->logical_width0;
+ surfheight = params->depth.mt->logical_height0;
+ }
+
+ /* 3DSTATE_DEPTH_BUFFER */
+ {
+ brw_emit_depth_stall_flushes(brw);
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+ OUT_BATCH((params->depth.mt->pitch - 1) |
+ params->depth_format << 18 |
+ 1 << 22 | /* hiz enable */
+ 1 << 28 | /* depth write */
+ surftype << 29);
+ OUT_RELOC(params->depth.mt->bo,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ OUT_BATCH((surfwidth - 1) << 4 |
+ (surfheight - 1) << 18 |
+ lod);
+ OUT_BATCH(((depth - 1) << 21) |
+ (min_array_element << 10) |
+ mocs);
+ OUT_BATCH(0);
+ OUT_BATCH((depth - 1) << 21);
+ ADVANCE_BATCH();
+ }
+
+ /* 3DSTATE_HIER_DEPTH_BUFFER */
+ {
+ struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
+
+ BEGIN_BATCH(3);
+ OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
+ OUT_BATCH((mocs << 25) |
+ (hiz_buf->pitch - 1));
+ OUT_RELOC(hiz_buf->bo,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
+
+ /* 3DSTATE_STENCIL_BUFFER */
+ {
+ BEGIN_BATCH(3);
+ OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+}
+
+
+static void
+gen7_blorp_emit_depth_disable(struct brw_context *brw)
+{
+ brw_emit_depth_stall_flushes(brw);
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+ OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(3);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(3);
+ OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_CLEAR_PARAMS
+ *
+ * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
+ * 3DSTATE_CLEAR_PARAMS:
+ * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
+ * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
+ * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
+ */
+void
+gen7_blorp_emit_clear_params(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(3);
+ OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
+ OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
+ OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DPRIMITIVE */
+void
+gen7_blorp_emit_primitive(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
+ OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
+ _3DPRIM_RECTLIST);
+ OUT_BATCH(3); /* vertex count per instance */
+ OUT_BATCH(0);
+ OUT_BATCH(params->num_layers); /* instance count */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/**
+ * \copydoc gen6_blorp_exec()
+ */
+void
+gen7_blorp_exec(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ if (brw->gen >= 8)
+ return;
+
+ uint32_t cc_blend_state_offset = 0;
+ uint32_t cc_state_offset = 0;
+ uint32_t depthstencil_offset;
+ uint32_t wm_push_const_offset = 0;
+ uint32_t wm_bind_bo_offset = 0;
+
+ if (brw_state_base_address.dirty.brw & brw->ctx.NewDriverState)
+ brw_state_base_address.emit(brw);
+
+ gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
+ gen6_emit_3dstate_sample_mask(brw,
+ params->dst.num_samples > 1 ?
+ (1 << params->dst.num_samples) - 1 : 1);
+ gen6_blorp_emit_vertices(brw, params);
+ gen7_blorp_emit_urb_config(brw);
+ if (params->wm_prog_data) {
+ cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
+ cc_state_offset = gen6_blorp_emit_cc_state(brw);
+ gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
+ gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
+ }
+ depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
+ gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
+ if (brw->use_resource_streamer)
+ gen7_disable_hw_binding_tables(brw);
+ if (params->wm_prog_data) {
+ uint32_t wm_surf_offset_renderbuffer;
+ uint32_t wm_surf_offset_texture = 0;
+ wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
+ intel_miptree_used_for_rendering(params->dst.mt);
+ wm_surf_offset_renderbuffer =
+ gen7_blorp_emit_surface_state(brw, &params->dst,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER,
+ true /* is_render_target */);
+ if (params->src.mt) {
+ wm_surf_offset_texture =
+ gen7_blorp_emit_surface_state(brw, &params->src,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ false /* is_render_target */);
+ }
+ wm_bind_bo_offset =
+ gen6_blorp_emit_binding_table(brw,
+ wm_surf_offset_renderbuffer,
+ wm_surf_offset_texture);
+ }
+ gen7_blorp_emit_vs_disable(brw);
+ gen7_blorp_emit_hs_disable(brw);
+ gen7_blorp_emit_te_disable(brw);
+ gen7_blorp_emit_ds_disable(brw);
+ gen7_blorp_emit_gs_disable(brw);
+ gen7_blorp_emit_streamout_disable(brw);
+ gen6_blorp_emit_clip_disable(brw);
+ gen7_blorp_emit_sf_config(brw, params);
+ gen7_blorp_emit_wm_config(brw, params);
+ if (params->wm_prog_data) {
+ gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
+ gen7_blorp_emit_constant_ps(brw, wm_push_const_offset);
+ } else {
+ gen7_blorp_emit_constant_ps_disable(brw);
+ }
+
+ if (params->src.mt) {
+ const uint32_t sampler_offset =
+ gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
+ gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
+ }
+
+ gen7_blorp_emit_ps_config(brw, params);
+ gen7_blorp_emit_cc_viewport(brw);
+
+ if (params->depth.mt)
+ gen7_blorp_emit_depth_stencil_config(brw, params);
+ else
+ gen7_blorp_emit_depth_disable(brw);
+ gen7_blorp_emit_clear_params(brw, params);
+ gen6_blorp_emit_drawing_rectangle(brw, params);
+ gen7_blorp_emit_primitive(brw, params);
+}