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diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.c b/src/mesa/drivers/dri/i965/gen6_blorp.c
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+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+
+#include "brw_blorp.h"
+
+static void
+gen6_blorp_emit_vertex_buffer_state(struct brw_context *brw,
+ unsigned num_elems,
+ unsigned vbo_size,
+ uint32_t vertex_offset)
+{
+ /* 3DSTATE_VERTEX_BUFFERS */
+ const int num_buffers = 1;
+ const int batch_length = 1 + 4 * num_buffers;
+
+ uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
+ (num_elems * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
+
+ if (brw->gen >= 7)
+ dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
+
+ switch (brw->gen) {
+ case 7:
+ dw0 |= GEN7_MOCS_L3 << 16;
+ break;
+ case 8:
+ dw0 |= BDW_MOCS_WB << 16;
+ break;
+ case 9:
+ dw0 |= SKL_MOCS_WB << 16;
+ break;
+ }
+
+ BEGIN_BATCH(batch_length);
+ OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
+ OUT_BATCH(dw0);
+ if (brw->gen >= 8) {
+ OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, vertex_offset);
+ OUT_BATCH(vbo_size);
+ } else {
+ /* start address */
+ OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
+ vertex_offset);
+ /* end address */
+ OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
+ vertex_offset + vbo_size - 1);
+ OUT_BATCH(0);
+ }
+ ADVANCE_BATCH();
+}
+
+void
+gen6_blorp_emit_vertices(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ uint32_t vertex_offset;
+
+ /* Setup VBO for the rectangle primitive..
+ *
+ * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
+ * vertices. The vertices reside in screen space with DirectX coordinates
+ * (that is, (0, 0) is the upper left corner).
+ *
+ * v2 ------ implied
+ * | |
+ * | |
+ * v0 ----- v1
+ *
+ * Since the VS is disabled, the clipper loads each VUE directly from
+ * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
+ * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
+ * dw0: Reserved, MBZ.
+ * dw1: Render Target Array Index. The HiZ op does not use indexed
+ * vertices, so set the dword to 0.
+ * dw2: Viewport Index. The HiZ op disables viewport mapping and
+ * scissoring, so set the dword to 0.
+ * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
+ * set the dword to 0.
+ * dw4: Vertex Position X.
+ * dw5: Vertex Position Y.
+ * dw6: Vertex Position Z.
+ * dw7: Vertex Position W.
+ *
+ * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
+ * "Vertex URB Entry (VUE) Formats".
+ *
+ * Only vertex position X and Y are going to be variable, Z is fixed to
+ * zero and W to one. Header words dw0-3 are all zero. There is no need to
+ * include the fixed values in the vertex buffer. Vertex fetcher can be
+ * instructed to fill vertex elements with constant values of one and zero
+ * instead of reading them from the buffer. See the vertex element setup
+ * below.
+ */
+ {
+ float *vertex_data;
+
+ const float vertices[] = {
+ /* v0 */ (float)params->x0, (float)params->y1,
+ /* v1 */ (float)params->x1, (float)params->y1,
+ /* v2 */ (float)params->x0, (float)params->y0,
+ };
+
+ vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
+ sizeof(vertices), 32,
+ &vertex_offset);
+ memcpy(vertex_data, vertices, sizeof(vertices));
+
+ const unsigned blorp_num_vue_elems = 2;
+ gen6_blorp_emit_vertex_buffer_state(brw, blorp_num_vue_elems,
+ sizeof(vertices), vertex_offset);
+ }
+
+ /* 3DSTATE_VERTEX_ELEMENTS
+ *
+ * Fetch dwords 0 - 7 from each VUE. See the comments above where
+ * the vertex_bo is filled with data.
+ */
+ {
+ const int num_elements = 2;
+ const int batch_length = 1 + 2 * num_elements;
+
+ BEGIN_BATCH(batch_length);
+ OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
+ /* Element 0 */
+ OUT_BATCH(GEN6_VE0_VALID |
+ BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
+ 0 << BRW_VE0_SRC_OFFSET_SHIFT);
+ OUT_BATCH(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT |
+ BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT |
+ BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
+ BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT);
+ /* Element 1 */
+ OUT_BATCH(GEN6_VE0_VALID |
+ BRW_SURFACEFORMAT_R32G32_FLOAT << BRW_VE0_FORMAT_SHIFT |
+ 0 << BRW_VE0_SRC_OFFSET_SHIFT);
+ OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
+ BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
+ BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
+ BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT);
+ ADVANCE_BATCH();
+ }
+}
+
+
+/* 3DSTATE_URB
+ *
+ * Assign the entire URB to the VS. Even though the VS disabled, URB space
+ * is still needed because the clipper loads the VUE's from the URB. From
+ * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
+ * Dword 1.15:0 "VS Number of URB Entries":
+ * This field is always used (even if VS Function Enable is DISABLED).
+ *
+ * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
+ * safely ignore it because this batch contains only one draw call.
+ * Because of URB corruption caused by allocating a previous GS unit
+ * URB entry to the VS unit, software is required to send a “GS NULL
+ * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
+ * plus a dummy DRAW call before any case where VS will be taking over
+ * GS URB space.
+ */
+static void
+gen6_blorp_emit_urb_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
+ OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* BLEND_STATE */
+uint32_t
+gen6_blorp_emit_blend_state(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ uint32_t cc_blend_state_offset;
+
+ assume(params->num_draw_buffers);
+
+ const unsigned size = params->num_draw_buffers *
+ sizeof(struct gen6_blend_state);
+ struct gen6_blend_state *blend = (struct gen6_blend_state *)
+ brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64,
+ &cc_blend_state_offset);
+
+ memset(blend, 0, size);
+
+ for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
+ blend[i].blend1.pre_blend_clamp_enable = 1;
+ blend[i].blend1.post_blend_clamp_enable = 1;
+ blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
+
+ blend[i].blend1.write_disable_r = params->color_write_disable[0];
+ blend[i].blend1.write_disable_g = params->color_write_disable[1];
+ blend[i].blend1.write_disable_b = params->color_write_disable[2];
+ blend[i].blend1.write_disable_a = params->color_write_disable[3];
+ }
+
+ return cc_blend_state_offset;
+}
+
+
+/* CC_STATE */
+uint32_t
+gen6_blorp_emit_cc_state(struct brw_context *brw)
+{
+ uint32_t cc_state_offset;
+
+ struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
+ brw_state_batch(brw, AUB_TRACE_CC_STATE,
+ sizeof(gen6_color_calc_state), 64,
+ &cc_state_offset);
+ memset(cc, 0, sizeof(*cc));
+
+ return cc_state_offset;
+}
+
+
+/**
+ * \param out_offset is relative to
+ * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
+ */
+uint32_t
+gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ uint32_t depthstencil_offset;
+
+ struct gen6_depth_stencil_state *state;
+ state = (struct gen6_depth_stencil_state *)
+ brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
+ sizeof(*state), 64,
+ &depthstencil_offset);
+ memset(state, 0, sizeof(*state));
+
+ /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
+ * - 7.5.3.1 Depth Buffer Clear
+ * - 7.5.3.2 Depth Buffer Resolve
+ * - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ */
+ state->ds2.depth_write_enable = 1;
+ if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
+ state->ds2.depth_test_enable = 1;
+ state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER;
+ }
+
+ return depthstencil_offset;
+}
+
+
+/* 3DSTATE_CC_STATE_POINTERS
+ *
+ * The pointer offsets are relative to
+ * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
+ *
+ * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
+ */
+static void
+gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
+ const struct brw_blorp_params *params,
+ uint32_t cc_blend_state_offset,
+ uint32_t depthstencil_offset,
+ uint32_t cc_state_offset)
+{
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
+ OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
+ OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
+ OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
+ ADVANCE_BATCH();
+}
+
+
+/* WM push constants */
+uint32_t
+gen6_blorp_emit_wm_constants(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ uint32_t wm_push_const_offset;
+
+ void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
+ sizeof(params->wm_push_consts),
+ 32, &wm_push_const_offset);
+ memcpy(constants, &params->wm_push_consts,
+ sizeof(params->wm_push_consts));
+
+ return wm_push_const_offset;
+}
+
+
+/* SURFACE_STATE for renderbuffer or texture surface (see
+ * brw_update_renderbuffer_surface and brw_update_texture_surface)
+ */
+static uint32_t
+gen6_blorp_emit_surface_state(struct brw_context *brw,
+ const struct brw_blorp_params *params,
+ const struct brw_blorp_surface_info *surface,
+ uint32_t read_domains, uint32_t write_domain)
+{
+ uint32_t wm_surf_offset;
+ uint32_t width = surface->width;
+ uint32_t height = surface->height;
+ if (surface->num_samples > 1) {
+ /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
+ * in samples. But SURFACE_STATE wants them in pixels, so we need to
+ * divide them each by 2.
+ */
+ width /= 2;
+ height /= 2;
+ }
+ struct intel_mipmap_tree *mt = surface->mt;
+ uint32_t tile_x, tile_y;
+
+ uint32_t *surf = (uint32_t *)
+ brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
+ &wm_surf_offset);
+
+ surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
+ BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
+ BRW_SURFACE_CUBEFACE_ENABLES |
+ surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
+
+ /* reloc */
+ surf[1] = (brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) +
+ mt->bo->offset64);
+
+ surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
+ (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
+ (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
+
+ uint32_t tiling = surface->map_stencil_as_y_tiled
+ ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
+ : brw_get_surface_tiling_bits(mt->tiling);
+ uint32_t pitch_bytes = mt->pitch;
+ if (surface->map_stencil_as_y_tiled)
+ pitch_bytes *= 2;
+ surf[3] = (tiling |
+ 0 << BRW_SURFACE_DEPTH_SHIFT |
+ (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
+
+ surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
+
+ /* Note that the low bits of these fields are missing, so
+ * there's the possibility of getting in trouble.
+ */
+ assert(tile_x % 4 == 0);
+ assert(tile_y % 2 == 0);
+ surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
+ (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
+ (surface->mt->valign == 4 ?
+ BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
+
+ /* Emit relocation to surface contents */
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ wm_surf_offset + 4,
+ mt->bo,
+ surf[1] - mt->bo->offset64,
+ read_domains, write_domain);
+
+ return wm_surf_offset;
+}
+
+
+/* BINDING_TABLE. See brw_wm_binding_table(). */
+uint32_t
+gen6_blorp_emit_binding_table(struct brw_context *brw,
+ uint32_t wm_surf_offset_renderbuffer,
+ uint32_t wm_surf_offset_texture)
+{
+ uint32_t wm_bind_bo_offset;
+ uint32_t *bind = (uint32_t *)
+ brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+ sizeof(uint32_t) *
+ BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
+ 32, /* alignment */
+ &wm_bind_bo_offset);
+ bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
+ wm_surf_offset_renderbuffer;
+ bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
+
+ return wm_bind_bo_offset;
+}
+
+
+/**
+ * SAMPLER_STATE. See brw_update_sampler_state().
+ */
+uint32_t
+gen6_blorp_emit_sampler_state(struct brw_context *brw,
+ unsigned tex_filter, unsigned max_lod,
+ bool non_normalized_coords)
+{
+ uint32_t sampler_offset;
+ uint32_t *sampler_state = (uint32_t *)
+ brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset);
+
+ unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
+ BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
+ BRW_ADDRESS_ROUNDING_ENABLE_R_MIN |
+ BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
+ BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
+ BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
+
+ /* XXX: I don't think that using firstLevel, lastLevel works,
+ * because we always setup the surface state as if firstLevel ==
+ * level zero. Probably have to subtract firstLevel from each of
+ * these:
+ */
+ brw_emit_sampler_state(brw,
+ sampler_state,
+ sampler_offset,
+ tex_filter, /* min filter */
+ tex_filter, /* mag filter */
+ BRW_MIPFILTER_NONE,
+ BRW_ANISORATIO_2,
+ address_rounding,
+ BRW_TEXCOORDMODE_CLAMP,
+ BRW_TEXCOORDMODE_CLAMP,
+ BRW_TEXCOORDMODE_CLAMP,
+ 0, /* min LOD */
+ max_lod,
+ 0, /* LOD bias */
+ 0, /* shadow function */
+ non_normalized_coords,
+ 0); /* border color offset - unused */
+
+ return sampler_offset;
+}
+
+
+/**
+ * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers().
+ */
+static void
+gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
+ uint32_t sampler_offset)
+{
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
+ VS_SAMPLER_STATE_CHANGE |
+ GS_SAMPLER_STATE_CHANGE |
+ PS_SAMPLER_STATE_CHANGE |
+ (4 - 2));
+ OUT_BATCH(0); /* VS */
+ OUT_BATCH(0); /* GS */
+ OUT_BATCH(sampler_offset);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_VS
+ *
+ * Disable vertex shader.
+ */
+void
+gen6_blorp_emit_vs_disable(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
+ * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
+ *
+ * [DevSNB] A pipeline flush must be programmed prior to a
+ * 3DSTATE_VS command that causes the VS Function Enable to
+ * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
+ * command with CS stall bit set and a post sync operation.
+ *
+ * We've already done one at the start of the BLORP operation.
+ */
+
+ /* Disable the push constant buffers. */
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_GS
+ *
+ * Disable the geometry shader.
+ */
+void
+gen6_blorp_emit_gs_disable(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ /* Disable all the constant buffers. */
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ brw->gs.enabled = false;
+}
+
+
+/* 3DSTATE_CLIP
+ *
+ * Disable the clipper.
+ *
+ * The BLORP op emits a rectangle primitive, which requires clipping to
+ * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
+ * Section 1.3 "3D Primitives Overview":
+ * RECTLIST:
+ * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
+ * Mode should be set to a value other than CLIPMODE_NORMAL.
+ *
+ * Also disable perspective divide. This doesn't change the clipper's
+ * output, but does spare a few electrons.
+ */
+void
+gen6_blorp_emit_clip_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_SF
+ *
+ * Disable ViewportTransformEnable (dw2.1)
+ *
+ * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
+ * Primitives Overview":
+ * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
+ * use of screen- space coordinates).
+ *
+ * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
+ * and BackFaceFillMode (dw2.5:6) to SOLID(0).
+ *
+ * From the Sandy Bridge PRM, Volume 2, Part 1, Section
+ * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
+ * SOLID: Any triangle or rectangle object found to be front-facing
+ * is rendered as a solid object. This setting is required when
+ * (rendering rectangle (RECTLIST) objects.
+ */
+static void
+gen6_blorp_emit_sf_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(20);
+ OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
+ OUT_BATCH(params->num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT |
+ 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
+ BRW_SF_URB_ENTRY_READ_OFFSET <<
+ GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
+ OUT_BATCH(0); /* dw2 */
+ OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
+ for (int i = 0; i < 16; ++i)
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/**
+ * Enable or disable thread dispatch and set the HiZ op appropriately.
+ */
+static void
+gen6_blorp_emit_wm_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
+ uint32_t dw2, dw4, dw5, dw6;
+
+ /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
+ * nonzero to prevent the GPU from hanging. While the documentation doesn't
+ * mention this explicitly, it notes that the valid range for the field is
+ * [1,39] = [2,40] threads, which excludes zero.
+ *
+ * To be safe (and to minimize extraneous code) we go ahead and fully
+ * configure the WM state whether or not there is a WM program.
+ */
+
+ dw2 = dw4 = dw5 = dw6 = 0;
+ switch (params->hiz_op) {
+ case GEN6_HIZ_OP_DEPTH_CLEAR:
+ dw4 |= GEN6_WM_DEPTH_CLEAR;
+ break;
+ case GEN6_HIZ_OP_DEPTH_RESOLVE:
+ dw4 |= GEN6_WM_DEPTH_RESOLVE;
+ break;
+ case GEN6_HIZ_OP_HIZ_RESOLVE:
+ dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
+ break;
+ case GEN6_HIZ_OP_NONE:
+ break;
+ default:
+ unreachable("not reached");
+ }
+ dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
+ dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
+ dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
+ dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
+ dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
+ if (params->wm_prog_data) {
+ dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
+ dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
+ dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
+ }
+
+ if (params->src.mt) {
+ dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
+ dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
+ }
+
+ if (params->dst.num_samples > 1) {
+ dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
+ if (prog_data && prog_data->persample_msaa_dispatch)
+ dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
+ else
+ dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
+ } else {
+ dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
+ dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
+ }
+
+ BEGIN_BATCH(9);
+ OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
+ OUT_BATCH(params->wm_prog_kernel);
+ OUT_BATCH(dw2);
+ OUT_BATCH(0); /* No scratch needed */
+ OUT_BATCH(dw4);
+ OUT_BATCH(dw5);
+ OUT_BATCH(dw6);
+ OUT_BATCH(0); /* No other programs */
+ OUT_BATCH(0); /* No other programs */
+ ADVANCE_BATCH();
+}
+
+
+static void
+gen6_blorp_emit_constant_ps(struct brw_context *brw,
+ const struct brw_blorp_params *params,
+ uint32_t wm_push_const_offset)
+{
+ /* Make sure the push constants fill an exact integer number of
+ * registers.
+ */
+ assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0);
+
+ /* There must be at least one register worth of push constant data. */
+ assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
+
+ /* Enable push constant buffer 0. */
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
+ GEN6_CONSTANT_BUFFER_0_ENABLE |
+ (5 - 2));
+ OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen6_blorp_emit_constant_ps_disable(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ /* Disable the push constant buffers. */
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/**
+ * 3DSTATE_BINDING_TABLE_POINTERS
+ */
+static void
+gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
+ uint32_t wm_bind_bo_offset)
+{
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
+ GEN6_BINDING_TABLE_MODIFY_PS |
+ (4 - 2));
+ OUT_BATCH(0); /* vs -- ignored */
+ OUT_BATCH(0); /* gs -- ignored */
+ OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
+ ADVANCE_BATCH();
+}
+
+
+static void
+gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ uint32_t surfwidth, surfheight;
+ uint32_t surftype;
+ unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
+ GLenum gl_target = params->depth.mt->target;
+ unsigned int lod;
+
+ switch (gl_target) {
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+ * situation, but experiments show that gl_Layer doesn't work when we do
+ * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
+ * equivalent.
+ */
+ surftype = BRW_SURFACE_2D;
+ depth *= 6;
+ break;
+ default:
+ surftype = translate_tex_target(gl_target);
+ break;
+ }
+
+ const unsigned min_array_element = params->depth.layer;
+
+ lod = params->depth.level - params->depth.mt->first_level;
+
+ if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
+ /* HIZ ops for lod 0 may set the width & height a little
+ * larger to allow the fast depth clear to fit the hardware
+ * alignment requirements. (8x4)
+ */
+ surfwidth = params->depth.width;
+ surfheight = params->depth.height;
+ } else {
+ surfwidth = params->depth.mt->logical_width0;
+ surfheight = params->depth.mt->logical_height0;
+ }
+
+ /* 3DSTATE_DEPTH_BUFFER */
+ {
+ brw_emit_depth_stall_flushes(brw);
+
+ BEGIN_BATCH(7);
+ /* 3DSTATE_DEPTH_BUFFER dw0 */
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+
+ /* 3DSTATE_DEPTH_BUFFER dw1 */
+ OUT_BATCH((params->depth.mt->pitch - 1) |
+ params->depth_format << 18 |
+ 1 << 21 | /* separate stencil enable */
+ 1 << 22 | /* hiz enable */
+ BRW_TILEWALK_YMAJOR << 26 |
+ 1 << 27 | /* y-tiled */
+ surftype << 29);
+
+ /* 3DSTATE_DEPTH_BUFFER dw2 */
+ OUT_RELOC(params->depth.mt->bo,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+
+ /* 3DSTATE_DEPTH_BUFFER dw3 */
+ OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
+ (surfwidth - 1) << 6 |
+ (surfheight - 1) << 19 |
+ lod << 2);
+
+ /* 3DSTATE_DEPTH_BUFFER dw4 */
+ OUT_BATCH((depth - 1) << 21 |
+ min_array_element << 10 |
+ (depth - 1) << 1);
+
+ /* 3DSTATE_DEPTH_BUFFER dw5 */
+ OUT_BATCH(0);
+
+ /* 3DSTATE_DEPTH_BUFFER dw6 */
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+
+ /* 3DSTATE_HIER_DEPTH_BUFFER */
+ {
+ struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_buf->mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ offset = intel_miptree_get_aligned_offset(hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
+
+ BEGIN_BATCH(3);
+ OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
+ OUT_BATCH(hiz_mt->pitch - 1);
+ OUT_RELOC(hiz_mt->bo,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ offset);
+ ADVANCE_BATCH();
+ }
+
+ /* 3DSTATE_STENCIL_BUFFER */
+ {
+ BEGIN_BATCH(3);
+ OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+}
+
+
+static void
+gen6_blorp_emit_depth_disable(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ brw_emit_depth_stall_flushes(brw);
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+ OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
+ (BRW_SURFACE_NULL << 29));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_CLEAR_PARAMS
+ *
+ * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
+ * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
+ * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
+ */
+static void
+gen6_blorp_emit_clear_params(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
+ GEN5_DEPTH_CLEAR_VALID |
+ (2 - 2));
+ OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_DRAWING_RECTANGLE */
+void
+gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) |
+ ((MAX2(params->y1, params->y0) - 1) << 16));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_VIEWPORT_STATE_POINTERS */
+static void
+gen6_blorp_emit_viewport_state(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ struct brw_cc_viewport *ccv;
+ uint32_t cc_vp_offset;
+
+ ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
+ sizeof(*ccv), 32,
+ &cc_vp_offset);
+
+ ccv->min_depth = 0.0;
+ ccv->max_depth = 1.0;
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
+ GEN6_CC_VIEWPORT_MODIFY);
+ OUT_BATCH(0); /* clip VP */
+ OUT_BATCH(0); /* SF VP */
+ OUT_BATCH(cc_vp_offset);
+ ADVANCE_BATCH();
+}
+
+
+/* 3DPRIMITIVE */
+static void
+gen6_blorp_emit_primitive(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ BEGIN_BATCH(6);
+ OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
+ _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
+ GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
+ OUT_BATCH(3); /* vertex count per instance */
+ OUT_BATCH(0);
+ OUT_BATCH(params->num_layers); /* instance count */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/**
+ * \brief Execute a blit or render pass operation.
+ *
+ * To execute the operation, this function manually constructs and emits a
+ * batch to draw a rectangle primitive. The batchbuffer is flushed before
+ * constructing and after emitting the batch.
+ *
+ * This function alters no GL state.
+ */
+void
+gen6_blorp_exec(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+ uint32_t cc_blend_state_offset = 0;
+ uint32_t cc_state_offset = 0;
+ uint32_t depthstencil_offset;
+ uint32_t wm_push_const_offset = 0;
+ uint32_t wm_bind_bo_offset = 0;
+
+ /* Emit workaround flushes when we switch from drawing to blorping. */
+ brw_emit_post_sync_nonzero_flush(brw);
+
+ if (brw_state_base_address.dirty.brw & brw->ctx.NewDriverState)
+ brw_state_base_address.emit(brw);
+
+ gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
+ gen6_emit_3dstate_sample_mask(brw,
+ params->dst.num_samples > 1 ?
+ (1 << params->dst.num_samples) - 1 : 1);
+ gen6_blorp_emit_vertices(brw, params);
+ gen6_blorp_emit_urb_config(brw, params);
+ if (params->wm_prog_data) {
+ cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
+ cc_state_offset = gen6_blorp_emit_cc_state(brw);
+ }
+ depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
+ gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
+ depthstencil_offset, cc_state_offset);
+ if (params->wm_prog_data) {
+ uint32_t wm_surf_offset_renderbuffer;
+ uint32_t wm_surf_offset_texture = 0;
+ wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
+ intel_miptree_used_for_rendering(params->dst.mt);
+ wm_surf_offset_renderbuffer =
+ gen6_blorp_emit_surface_state(brw, params, &params->dst,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER);
+ if (params->src.mt) {
+ wm_surf_offset_texture =
+ gen6_blorp_emit_surface_state(brw, params, &params->src,
+ I915_GEM_DOMAIN_SAMPLER, 0);
+ }
+ wm_bind_bo_offset =
+ gen6_blorp_emit_binding_table(brw,
+ wm_surf_offset_renderbuffer,
+ wm_surf_offset_texture);
+ }
+
+ if (params->src.mt) {
+ const uint32_t sampler_offset =
+ gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
+ gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset);
+ }
+ gen6_blorp_emit_vs_disable(brw, params);
+ gen6_blorp_emit_gs_disable(brw, params);
+ gen6_blorp_emit_clip_disable(brw);
+ gen6_blorp_emit_sf_config(brw, params);
+ if (params->wm_prog_data)
+ gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
+ else
+ gen6_blorp_emit_constant_ps_disable(brw, params);
+ gen6_blorp_emit_wm_config(brw, params);
+ if (params->wm_prog_data)
+ gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset);
+ gen6_blorp_emit_viewport_state(brw, params);
+
+ if (params->depth.mt)
+ gen6_blorp_emit_depth_stencil_config(brw, params);
+ else
+ gen6_blorp_emit_depth_disable(brw, params);
+ gen6_blorp_emit_clear_params(brw, params);
+ gen6_blorp_emit_drawing_rectangle(brw, params);
+ gen6_blorp_emit_primitive(brw, params);
+}