diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_blorp.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_blorp.c | 1049 |
1 files changed, 1049 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.c b/src/mesa/drivers/dri/i965/gen6_blorp.c new file mode 100644 index 00000000000..1955811b002 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_blorp.c @@ -0,0 +1,1049 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> + +#include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" + +#include "brw_context.h" +#include "brw_state.h" + +#include "brw_blorp.h" + +static void +gen6_blorp_emit_vertex_buffer_state(struct brw_context *brw, + unsigned num_elems, + unsigned vbo_size, + uint32_t vertex_offset) +{ + /* 3DSTATE_VERTEX_BUFFERS */ + const int num_buffers = 1; + const int batch_length = 1 + 4 * num_buffers; + + uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA | + (num_elems * sizeof(float)) << BRW_VB0_PITCH_SHIFT; + + if (brw->gen >= 7) + dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE; + + switch (brw->gen) { + case 7: + dw0 |= GEN7_MOCS_L3 << 16; + break; + case 8: + dw0 |= BDW_MOCS_WB << 16; + break; + case 9: + dw0 |= SKL_MOCS_WB << 16; + break; + } + + BEGIN_BATCH(batch_length); + OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2)); + OUT_BATCH(dw0); + if (brw->gen >= 8) { + OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, vertex_offset); + OUT_BATCH(vbo_size); + } else { + /* start address */ + OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, + vertex_offset); + /* end address */ + OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, + vertex_offset + vbo_size - 1); + OUT_BATCH(0); + } + ADVANCE_BATCH(); +} + +void +gen6_blorp_emit_vertices(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + uint32_t vertex_offset; + + /* Setup VBO for the rectangle primitive.. + * + * A rectangle primitive (3DPRIM_RECTLIST) consists of only three + * vertices. The vertices reside in screen space with DirectX coordinates + * (that is, (0, 0) is the upper left corner). + * + * v2 ------ implied + * | | + * | | + * v0 ----- v1 + * + * Since the VS is disabled, the clipper loads each VUE directly from + * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and + * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows: + * dw0: Reserved, MBZ. + * dw1: Render Target Array Index. The HiZ op does not use indexed + * vertices, so set the dword to 0. + * dw2: Viewport Index. The HiZ op disables viewport mapping and + * scissoring, so set the dword to 0. + * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so + * set the dword to 0. + * dw4: Vertex Position X. + * dw5: Vertex Position Y. + * dw6: Vertex Position Z. + * dw7: Vertex Position W. + * + * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1 + * "Vertex URB Entry (VUE) Formats". + * + * Only vertex position X and Y are going to be variable, Z is fixed to + * zero and W to one. Header words dw0-3 are all zero. There is no need to + * include the fixed values in the vertex buffer. Vertex fetcher can be + * instructed to fill vertex elements with constant values of one and zero + * instead of reading them from the buffer. See the vertex element setup + * below. + */ + { + float *vertex_data; + + const float vertices[] = { + /* v0 */ (float)params->x0, (float)params->y1, + /* v1 */ (float)params->x1, (float)params->y1, + /* v2 */ (float)params->x0, (float)params->y0, + }; + + vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER, + sizeof(vertices), 32, + &vertex_offset); + memcpy(vertex_data, vertices, sizeof(vertices)); + + const unsigned blorp_num_vue_elems = 2; + gen6_blorp_emit_vertex_buffer_state(brw, blorp_num_vue_elems, + sizeof(vertices), vertex_offset); + } + + /* 3DSTATE_VERTEX_ELEMENTS + * + * Fetch dwords 0 - 7 from each VUE. See the comments above where + * the vertex_bo is filled with data. + */ + { + const int num_elements = 2; + const int batch_length = 1 + 2 * num_elements; + + BEGIN_BATCH(batch_length); + OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2)); + /* Element 0 */ + OUT_BATCH(GEN6_VE0_VALID | + BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | + 0 << BRW_VE0_SRC_OFFSET_SHIFT); + OUT_BATCH(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT | + BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT | + BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT | + BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT); + /* Element 1 */ + OUT_BATCH(GEN6_VE0_VALID | + BRW_SURFACEFORMAT_R32G32_FLOAT << BRW_VE0_FORMAT_SHIFT | + 0 << BRW_VE0_SRC_OFFSET_SHIFT); + OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | + BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | + BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT | + BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT); + ADVANCE_BATCH(); + } +} + + +/* 3DSTATE_URB + * + * Assign the entire URB to the VS. Even though the VS disabled, URB space + * is still needed because the clipper loads the VUE's from the URB. From + * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, + * Dword 1.15:0 "VS Number of URB Entries": + * This field is always used (even if VS Function Enable is DISABLED). + * + * The warning below appears in the PRM (Section 3DSTATE_URB), but we can + * safely ignore it because this batch contains only one draw call. + * Because of URB corruption caused by allocating a previous GS unit + * URB entry to the VS unit, software is required to send a “GS NULL + * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0) + * plus a dummy DRAW call before any case where VS will be taking over + * GS URB space. + */ +static void +gen6_blorp_emit_urb_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(3); + OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); + OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* BLEND_STATE */ +uint32_t +gen6_blorp_emit_blend_state(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + uint32_t cc_blend_state_offset; + + assume(params->num_draw_buffers); + + const unsigned size = params->num_draw_buffers * + sizeof(struct gen6_blend_state); + struct gen6_blend_state *blend = (struct gen6_blend_state *) + brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64, + &cc_blend_state_offset); + + memset(blend, 0, size); + + for (unsigned i = 0; i < params->num_draw_buffers; ++i) { + blend[i].blend1.pre_blend_clamp_enable = 1; + blend[i].blend1.post_blend_clamp_enable = 1; + blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; + + blend[i].blend1.write_disable_r = params->color_write_disable[0]; + blend[i].blend1.write_disable_g = params->color_write_disable[1]; + blend[i].blend1.write_disable_b = params->color_write_disable[2]; + blend[i].blend1.write_disable_a = params->color_write_disable[3]; + } + + return cc_blend_state_offset; +} + + +/* CC_STATE */ +uint32_t +gen6_blorp_emit_cc_state(struct brw_context *brw) +{ + uint32_t cc_state_offset; + + struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *) + brw_state_batch(brw, AUB_TRACE_CC_STATE, + sizeof(gen6_color_calc_state), 64, + &cc_state_offset); + memset(cc, 0, sizeof(*cc)); + + return cc_state_offset; +} + + +/** + * \param out_offset is relative to + * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. + */ +uint32_t +gen6_blorp_emit_depth_stencil_state(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + uint32_t depthstencil_offset; + + struct gen6_depth_stencil_state *state; + state = (struct gen6_depth_stencil_state *) + brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE, + sizeof(*state), 64, + &depthstencil_offset); + memset(state, 0, sizeof(*state)); + + /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2: + * - 7.5.3.1 Depth Buffer Clear + * - 7.5.3.2 Depth Buffer Resolve + * - 7.5.3.3 Hierarchical Depth Buffer Resolve + */ + state->ds2.depth_write_enable = 1; + if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) { + state->ds2.depth_test_enable = 1; + state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER; + } + + return depthstencil_offset; +} + + +/* 3DSTATE_CC_STATE_POINTERS + * + * The pointer offsets are relative to + * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. + * + * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. + */ +static void +gen6_blorp_emit_cc_state_pointers(struct brw_context *brw, + const struct brw_blorp_params *params, + uint32_t cc_blend_state_offset, + uint32_t depthstencil_offset, + uint32_t cc_state_offset) +{ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); + OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */ + OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */ + OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */ + ADVANCE_BATCH(); +} + + +/* WM push constants */ +uint32_t +gen6_blorp_emit_wm_constants(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + uint32_t wm_push_const_offset; + + void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS, + sizeof(params->wm_push_consts), + 32, &wm_push_const_offset); + memcpy(constants, ¶ms->wm_push_consts, + sizeof(params->wm_push_consts)); + + return wm_push_const_offset; +} + + +/* SURFACE_STATE for renderbuffer or texture surface (see + * brw_update_renderbuffer_surface and brw_update_texture_surface) + */ +static uint32_t +gen6_blorp_emit_surface_state(struct brw_context *brw, + const struct brw_blorp_params *params, + const struct brw_blorp_surface_info *surface, + uint32_t read_domains, uint32_t write_domain) +{ + uint32_t wm_surf_offset; + uint32_t width = surface->width; + uint32_t height = surface->height; + if (surface->num_samples > 1) { + /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured + * in samples. But SURFACE_STATE wants them in pixels, so we need to + * divide them each by 2. + */ + width /= 2; + height /= 2; + } + struct intel_mipmap_tree *mt = surface->mt; + uint32_t tile_x, tile_y; + + uint32_t *surf = (uint32_t *) + brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32, + &wm_surf_offset); + + surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | + BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT | + BRW_SURFACE_CUBEFACE_ENABLES | + surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT); + + /* reloc */ + surf[1] = (brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) + + mt->bo->offset64); + + surf[2] = (0 << BRW_SURFACE_LOD_SHIFT | + (width - 1) << BRW_SURFACE_WIDTH_SHIFT | + (height - 1) << BRW_SURFACE_HEIGHT_SHIFT); + + uint32_t tiling = surface->map_stencil_as_y_tiled + ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y + : brw_get_surface_tiling_bits(mt->tiling); + uint32_t pitch_bytes = mt->pitch; + if (surface->map_stencil_as_y_tiled) + pitch_bytes *= 2; + surf[3] = (tiling | + 0 << BRW_SURFACE_DEPTH_SHIFT | + (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT); + + surf[4] = brw_get_surface_num_multisamples(surface->num_samples); + + /* Note that the low bits of these fields are missing, so + * there's the possibility of getting in trouble. + */ + assert(tile_x % 4 == 0); + assert(tile_y % 2 == 0); + surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT | + (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT | + (surface->mt->valign == 4 ? + BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0)); + + /* Emit relocation to surface contents */ + drm_intel_bo_emit_reloc(brw->batch.bo, + wm_surf_offset + 4, + mt->bo, + surf[1] - mt->bo->offset64, + read_domains, write_domain); + + return wm_surf_offset; +} + + +/* BINDING_TABLE. See brw_wm_binding_table(). */ +uint32_t +gen6_blorp_emit_binding_table(struct brw_context *brw, + uint32_t wm_surf_offset_renderbuffer, + uint32_t wm_surf_offset_texture) +{ + uint32_t wm_bind_bo_offset; + uint32_t *bind = (uint32_t *) + brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, + sizeof(uint32_t) * + BRW_BLORP_NUM_BINDING_TABLE_ENTRIES, + 32, /* alignment */ + &wm_bind_bo_offset); + bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] = + wm_surf_offset_renderbuffer; + bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture; + + return wm_bind_bo_offset; +} + + +/** + * SAMPLER_STATE. See brw_update_sampler_state(). + */ +uint32_t +gen6_blorp_emit_sampler_state(struct brw_context *brw, + unsigned tex_filter, unsigned max_lod, + bool non_normalized_coords) +{ + uint32_t sampler_offset; + uint32_t *sampler_state = (uint32_t *) + brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset); + + unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | + BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | + BRW_ADDRESS_ROUNDING_ENABLE_R_MIN | + BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | + BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | + BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; + + /* XXX: I don't think that using firstLevel, lastLevel works, + * because we always setup the surface state as if firstLevel == + * level zero. Probably have to subtract firstLevel from each of + * these: + */ + brw_emit_sampler_state(brw, + sampler_state, + sampler_offset, + tex_filter, /* min filter */ + tex_filter, /* mag filter */ + BRW_MIPFILTER_NONE, + BRW_ANISORATIO_2, + address_rounding, + BRW_TEXCOORDMODE_CLAMP, + BRW_TEXCOORDMODE_CLAMP, + BRW_TEXCOORDMODE_CLAMP, + 0, /* min LOD */ + max_lod, + 0, /* LOD bias */ + 0, /* shadow function */ + non_normalized_coords, + 0); /* border color offset - unused */ + + return sampler_offset; +} + + +/** + * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers(). + */ +static void +gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw, + uint32_t sampler_offset) +{ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 | + VS_SAMPLER_STATE_CHANGE | + GS_SAMPLER_STATE_CHANGE | + PS_SAMPLER_STATE_CHANGE | + (4 - 2)); + OUT_BATCH(0); /* VS */ + OUT_BATCH(0); /* GS */ + OUT_BATCH(sampler_offset); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_VS + * + * Disable vertex shader. + */ +void +gen6_blorp_emit_vs_disable(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, + * 3DSTATE_VS, Dword 5.0 "VS Function Enable": + * + * [DevSNB] A pipeline flush must be programmed prior to a + * 3DSTATE_VS command that causes the VS Function Enable to + * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL + * command with CS stall bit set and a post sync operation. + * + * We've already done one at the start of the BLORP operation. + */ + + /* Disable the push constant buffers. */ + BEGIN_BATCH(5); + OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(6); + OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_GS + * + * Disable the geometry shader. + */ +void +gen6_blorp_emit_gs_disable(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + /* Disable all the constant buffers. */ + BEGIN_BATCH(5); + OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + brw->gs.enabled = false; +} + + +/* 3DSTATE_CLIP + * + * Disable the clipper. + * + * The BLORP op emits a rectangle primitive, which requires clipping to + * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1 + * Section 1.3 "3D Primitives Overview": + * RECTLIST: + * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip + * Mode should be set to a value other than CLIPMODE_NORMAL. + * + * Also disable perspective divide. This doesn't change the clipper's + * output, but does spare a few electrons. + */ +void +gen6_blorp_emit_clip_disable(struct brw_context *brw) +{ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_SF + * + * Disable ViewportTransformEnable (dw2.1) + * + * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D + * Primitives Overview": + * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the + * use of screen- space coordinates). + * + * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) + * and BackFaceFillMode (dw2.5:6) to SOLID(0). + * + * From the Sandy Bridge PRM, Volume 2, Part 1, Section + * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: + * SOLID: Any triangle or rectangle object found to be front-facing + * is rendered as a solid object. This setting is required when + * (rendering rectangle (RECTLIST) objects. + */ +static void +gen6_blorp_emit_sf_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(20); + OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2)); + OUT_BATCH(params->num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT | + 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT | + BRW_SF_URB_ENTRY_READ_OFFSET << + GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT); + OUT_BATCH(0); /* dw2 */ + OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); + for (int i = 0; i < 16; ++i) + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/** + * Enable or disable thread dispatch and set the HiZ op appropriately. + */ +static void +gen6_blorp_emit_wm_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; + uint32_t dw2, dw4, dw5, dw6; + + /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be + * nonzero to prevent the GPU from hanging. While the documentation doesn't + * mention this explicitly, it notes that the valid range for the field is + * [1,39] = [2,40] threads, which excludes zero. + * + * To be safe (and to minimize extraneous code) we go ahead and fully + * configure the WM state whether or not there is a WM program. + */ + + dw2 = dw4 = dw5 = dw6 = 0; + switch (params->hiz_op) { + case GEN6_HIZ_OP_DEPTH_CLEAR: + dw4 |= GEN6_WM_DEPTH_CLEAR; + break; + case GEN6_HIZ_OP_DEPTH_RESOLVE: + dw4 |= GEN6_WM_DEPTH_RESOLVE; + break; + case GEN6_HIZ_OP_HIZ_RESOLVE: + dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE; + break; + case GEN6_HIZ_OP_NONE: + break; + default: + unreachable("not reached"); + } + dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0; + dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5; + dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT; + dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ + dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */ + if (params->wm_prog_data) { + dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0; + dw5 |= GEN6_WM_16_DISPATCH_ENABLE; + dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */ + } + + if (params->src.mt) { + dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */ + dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ + } + + if (params->dst.num_samples > 1) { + dw6 |= GEN6_WM_MSRAST_ON_PATTERN; + if (prog_data && prog_data->persample_msaa_dispatch) + dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; + else + dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL; + } else { + dw6 |= GEN6_WM_MSRAST_OFF_PIXEL; + dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; + } + + BEGIN_BATCH(9); + OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2)); + OUT_BATCH(params->wm_prog_kernel); + OUT_BATCH(dw2); + OUT_BATCH(0); /* No scratch needed */ + OUT_BATCH(dw4); + OUT_BATCH(dw5); + OUT_BATCH(dw6); + OUT_BATCH(0); /* No other programs */ + OUT_BATCH(0); /* No other programs */ + ADVANCE_BATCH(); +} + + +static void +gen6_blorp_emit_constant_ps(struct brw_context *brw, + const struct brw_blorp_params *params, + uint32_t wm_push_const_offset) +{ + /* Make sure the push constants fill an exact integer number of + * registers. + */ + assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0); + + /* There must be at least one register worth of push constant data. */ + assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0); + + /* Enable push constant buffer 0. */ + BEGIN_BATCH(5); + OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | + GEN6_CONSTANT_BUFFER_0_ENABLE | + (5 - 2)); + OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen6_blorp_emit_constant_ps_disable(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + /* Disable the push constant buffers. */ + BEGIN_BATCH(5); + OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/** + * 3DSTATE_BINDING_TABLE_POINTERS + */ +static void +gen6_blorp_emit_binding_table_pointers(struct brw_context *brw, + uint32_t wm_bind_bo_offset) +{ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | + GEN6_BINDING_TABLE_MODIFY_PS | + (4 - 2)); + OUT_BATCH(0); /* vs -- ignored */ + OUT_BATCH(0); /* gs -- ignored */ + OUT_BATCH(wm_bind_bo_offset); /* wm/ps */ + ADVANCE_BATCH(); +} + + +static void +gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + uint32_t surfwidth, surfheight; + uint32_t surftype; + unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1); + GLenum gl_target = params->depth.mt->target; + unsigned int lod; + + switch (gl_target) { + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_CUBE_MAP: + /* The PRM claims that we should use BRW_SURFACE_CUBE for this + * situation, but experiments show that gl_Layer doesn't work when we do + * this. So we use BRW_SURFACE_2D, since for rendering purposes this is + * equivalent. + */ + surftype = BRW_SURFACE_2D; + depth *= 6; + break; + default: + surftype = translate_tex_target(gl_target); + break; + } + + const unsigned min_array_element = params->depth.layer; + + lod = params->depth.level - params->depth.mt->first_level; + + if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) { + /* HIZ ops for lod 0 may set the width & height a little + * larger to allow the fast depth clear to fit the hardware + * alignment requirements. (8x4) + */ + surfwidth = params->depth.width; + surfheight = params->depth.height; + } else { + surfwidth = params->depth.mt->logical_width0; + surfheight = params->depth.mt->logical_height0; + } + + /* 3DSTATE_DEPTH_BUFFER */ + { + brw_emit_depth_stall_flushes(brw); + + BEGIN_BATCH(7); + /* 3DSTATE_DEPTH_BUFFER dw0 */ + OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); + + /* 3DSTATE_DEPTH_BUFFER dw1 */ + OUT_BATCH((params->depth.mt->pitch - 1) | + params->depth_format << 18 | + 1 << 21 | /* separate stencil enable */ + 1 << 22 | /* hiz enable */ + BRW_TILEWALK_YMAJOR << 26 | + 1 << 27 | /* y-tiled */ + surftype << 29); + + /* 3DSTATE_DEPTH_BUFFER dw2 */ + OUT_RELOC(params->depth.mt->bo, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + + /* 3DSTATE_DEPTH_BUFFER dw3 */ + OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 | + (surfwidth - 1) << 6 | + (surfheight - 1) << 19 | + lod << 2); + + /* 3DSTATE_DEPTH_BUFFER dw4 */ + OUT_BATCH((depth - 1) << 21 | + min_array_element << 10 | + (depth - 1) << 1); + + /* 3DSTATE_DEPTH_BUFFER dw5 */ + OUT_BATCH(0); + + /* 3DSTATE_DEPTH_BUFFER dw6 */ + OUT_BATCH(0); + ADVANCE_BATCH(); + } + + /* 3DSTATE_HIER_DEPTH_BUFFER */ + { + struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_buf->mt; + uint32_t offset = 0; + + if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) { + offset = intel_miptree_get_aligned_offset(hiz_mt, + hiz_mt->level[lod].level_x, + hiz_mt->level[lod].level_y, + false); + } + + BEGIN_BATCH(3); + OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); + OUT_BATCH(hiz_mt->pitch - 1); + OUT_RELOC(hiz_mt->bo, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + offset); + ADVANCE_BATCH(); + } + + /* 3DSTATE_STENCIL_BUFFER */ + { + BEGIN_BATCH(3); + OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } +} + + +static void +gen6_blorp_emit_depth_disable(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + brw_emit_depth_stall_flushes(brw); + + BEGIN_BATCH(7); + OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); + OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | + (BRW_SURFACE_NULL << 29)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(3); + OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(3); + OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_CLEAR_PARAMS + * + * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS: + * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE + * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes. + */ +static void +gen6_blorp_emit_clear_params(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | + GEN5_DEPTH_CLEAR_VALID | + (2 - 2)); + OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0); + ADVANCE_BATCH(); +} + + +/* 3DSTATE_DRAWING_RECTANGLE */ +void +gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) | + ((MAX2(params->y1, params->y0) - 1) << 16)); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_VIEWPORT_STATE_POINTERS */ +static void +gen6_blorp_emit_viewport_state(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + struct brw_cc_viewport *ccv; + uint32_t cc_vp_offset; + + ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, + sizeof(*ccv), 32, + &cc_vp_offset); + + ccv->min_depth = 0.0; + ccv->max_depth = 1.0; + + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | + GEN6_CC_VIEWPORT_MODIFY); + OUT_BATCH(0); /* clip VP */ + OUT_BATCH(0); /* SF VP */ + OUT_BATCH(cc_vp_offset); + ADVANCE_BATCH(); +} + + +/* 3DPRIMITIVE */ +static void +gen6_blorp_emit_primitive(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + BEGIN_BATCH(6); + OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | + _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | + GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL); + OUT_BATCH(3); /* vertex count per instance */ + OUT_BATCH(0); + OUT_BATCH(params->num_layers); /* instance count */ + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/** + * \brief Execute a blit or render pass operation. + * + * To execute the operation, this function manually constructs and emits a + * batch to draw a rectangle primitive. The batchbuffer is flushed before + * constructing and after emitting the batch. + * + * This function alters no GL state. + */ +void +gen6_blorp_exec(struct brw_context *brw, + const struct brw_blorp_params *params) +{ + uint32_t cc_blend_state_offset = 0; + uint32_t cc_state_offset = 0; + uint32_t depthstencil_offset; + uint32_t wm_push_const_offset = 0; + uint32_t wm_bind_bo_offset = 0; + + /* Emit workaround flushes when we switch from drawing to blorping. */ + brw_emit_post_sync_nonzero_flush(brw); + + if (brw_state_base_address.dirty.brw & brw->ctx.NewDriverState) + brw_state_base_address.emit(brw); + + gen6_emit_3dstate_multisample(brw, params->dst.num_samples); + gen6_emit_3dstate_sample_mask(brw, + params->dst.num_samples > 1 ? + (1 << params->dst.num_samples) - 1 : 1); + gen6_blorp_emit_vertices(brw, params); + gen6_blorp_emit_urb_config(brw, params); + if (params->wm_prog_data) { + cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); + cc_state_offset = gen6_blorp_emit_cc_state(brw); + } + depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); + gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset, + depthstencil_offset, cc_state_offset); + if (params->wm_prog_data) { + uint32_t wm_surf_offset_renderbuffer; + uint32_t wm_surf_offset_texture = 0; + wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); + intel_miptree_used_for_rendering(params->dst.mt); + wm_surf_offset_renderbuffer = + gen6_blorp_emit_surface_state(brw, params, ¶ms->dst, + I915_GEM_DOMAIN_RENDER, + I915_GEM_DOMAIN_RENDER); + if (params->src.mt) { + wm_surf_offset_texture = + gen6_blorp_emit_surface_state(brw, params, ¶ms->src, + I915_GEM_DOMAIN_SAMPLER, 0); + } + wm_bind_bo_offset = + gen6_blorp_emit_binding_table(brw, + wm_surf_offset_renderbuffer, + wm_surf_offset_texture); + } + + if (params->src.mt) { + const uint32_t sampler_offset = + gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true); + gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset); + } + gen6_blorp_emit_vs_disable(brw, params); + gen6_blorp_emit_gs_disable(brw, params); + gen6_blorp_emit_clip_disable(brw); + gen6_blorp_emit_sf_config(brw, params); + if (params->wm_prog_data) + gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset); + else + gen6_blorp_emit_constant_ps_disable(brw, params); + gen6_blorp_emit_wm_config(brw, params); + if (params->wm_prog_data) + gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset); + gen6_blorp_emit_viewport_state(brw, params); + + if (params->depth.mt) + gen6_blorp_emit_depth_stencil_config(brw, params); + else + gen6_blorp_emit_depth_disable(brw, params); + gen6_blorp_emit_clear_params(brw, params); + gen6_blorp_emit_drawing_rectangle(brw, params); + gen6_blorp_emit_primitive(brw, params); +} |