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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index f9a541fa636..dadee9d3651 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -66,10 +66,10 @@ dri_bo_release(drm_intel_bo **bo)
/**
* called from intelDestroyContext()
*/
-static void brw_destroy_context( struct intel_context *intel )
+static void
+brw_destroy_context(struct brw_context *brw)
{
- struct brw_context *brw = brw_context(&intel->ctx);
-
+ struct intel_context *intel = &brw->intel;
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
/* Force a report. */
brw->shader_time.report_time = 0;
@@ -99,9 +99,9 @@ static void brw_destroy_context( struct intel_context *intel )
* at the end of a batchbuffer. If you add more GPU state, increase
* the BATCH_RESERVED macro.
*/
-static void brw_finish_batch(struct intel_context *intel)
+static void
+brw_finish_batch(struct brw_context *brw)
{
- struct brw_context *brw = brw_context(&intel->ctx);
brw_emit_query_end(brw);
if (brw->curbe.curbe_bo) {
@@ -115,9 +115,10 @@ static void brw_finish_batch(struct intel_context *intel)
/**
* called from intelFlushBatchLocked
*/
-static void brw_new_batch( struct intel_context *intel )
+static void
+brw_new_batch(struct brw_context *brw)
{
- struct brw_context *brw = brw_context(&intel->ctx);
+ struct intel_context *intel = &brw->intel;
/* If the kernel supports hardware contexts, then most hardware state is
* preserved between batches; we only need to re-emit state that is required