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+<?xml version="1.0"?>
+<metrics version="1491577975" merge_md5="">
+ <set name="Render Metrics Basic Gen8LP"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="render_basic"
+ hw_config_guid="9d8a3af5-c02c-4a4a-b947-f1672469e0fb"
+ chipset="CHV"
+ symbol_name="RenderBasic"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Misses"
+ description="The total number of L3 misses."
+ data_type="uint64"
+ equation="C 4 READ"
+ underscore_name="l3_misses"
+ units="messages"
+ symbol_name="L3Misses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/TAG"
+ />
+ <counter name="GTI L3 Throughput"
+ description="The total number of GPU memory bytes transferred between L3 caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="$L3Misses 64 UMUL"
+ underscore_name="gti_l3_throughput"
+ units="bytes"
+ symbol_name="GtiL3Throughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler 1 Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which Sampler 1 has been slowing down the pipe when processing EU requests."
+ data_type="float"
+ high_watermark="15"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="sampler1_bottleneck"
+ units="percent"
+ symbol_name="Sampler1Bottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="L3 Sampler Throughput"
+ description="The total number of GPU memory bytes transferred between samplers and L3 caches."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="A 29 READ 64 UMUL"
+ underscore_name="l3_sampler_throughput"
+ units="bytes"
+ symbol_name="L3SamplerThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Sampler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Sampler 0 Busy"
+ description="The percentage of time in which Sampler 0 has been processing EU requests."
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler0_busy"
+ units="percent"
+ symbol_name="Sampler0Busy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler 1 Busy"
+ description="The percentage of time in which Sampler 1 has been processing EU requests."
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler1_busy"
+ units="percent"
+ symbol_name="Sampler1Busy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Samplers Busy"
+ description="The percentage of time in which samplers have been processing EU requests."
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ B 1 READ UADD $GpuCoreClocks FDIV 2 FDIV 100 FMUL"
+ underscore_name="samplers_busy"
+ units="percent"
+ symbol_name="SamplersBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Fixed Pipe Throughput"
+ description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 6 READ B 7 READ UADD 64 UMUL"
+ underscore_name="gti_vf_throughput"
+ units="bytes"
+ symbol_name="GtiVfThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/3D Pipe"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler 0 Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests."
+ data_type="float"
+ high_watermark="15"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="sampler0_bottleneck"
+ units="percent"
+ symbol_name="Sampler0Bottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read Throughput"
+ description="The total number of GPU memory bytes read from GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="C 6 READ 64 UMUL"
+ underscore_name="gti_read_throughput"
+ units="bytes"
+ symbol_name="GtiReadThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Depth Throughput"
+ description="The total number of GPU memory bytes transferred between depth caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="C 0 READ C 1 READ UADD 64 UMUL"
+ underscore_name="gti_depth_throughput"
+ units="bytes"
+ symbol_name="GtiDepthThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/Depth Cache"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Samplers Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests."
+ data_type="float"
+ high_watermark="15"
+ equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX"
+ max_equation="100"
+ underscore_name="sampler_bottleneck"
+ units="percent"
+ symbol_name="SamplerBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="GTI HDC TLB Lookup Throughput"
+ description="The total number of GPU memory bytes transferred between GTI and HDC, when HDC is doing TLB lookups."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 5 READ 64 UMUL"
+ underscore_name="gti_hdc_lookups_throughput"
+ units="bytes"
+ symbol_name="GtiHdcLookupsThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI RCC Throughput"
+ description="The total number of GPU memory bytes transferred between render color caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="C 2 READ C 3 READ UADD 64 UMUL"
+ underscore_name="gti_rcc_throughput"
+ units="bytes"
+ symbol_name="GtiRccThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/Color Cache"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="GTI Write Throughput"
+ description="The total number of GPU memory bytes written to GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 32 UMUL"
+ equation="C 7 READ 64 UMUL"
+ underscore_name="gti_write_throughput"
+ units="bytes"
+ symbol_name="GtiWriteThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ <register type="NOA" address="0x00009888" value="0x59800001" />
+ <register type="NOA" address="0x00009888" value="0x285A0006" />
+ <register type="NOA" address="0x00009888" value="0x2C110014" />
+ <register type="NOA" address="0x00009888" value="0x2E110000" />
+ <register type="NOA" address="0x00009888" value="0x2C310014" />
+ <register type="NOA" address="0x00009888" value="0x2E310000" />
+ <register type="NOA" address="0x00009888" value="0x2B8303DF" />
+ <register type="NOA" address="0x00009888" value="0x3580024F" />
+ <register type="NOA" address="0x00009888" value="0x00580888" />
+ <register type="NOA" address="0x00009888" value="0x1E5A0015" />
+ <register type="NOA" address="0x00009888" value="0x205A0014" />
+ <register type="NOA" address="0x00009888" value="0x045A0000" />
+ <register type="NOA" address="0x00009888" value="0x025A0000" />
+ <register type="NOA" address="0x00009888" value="0x02180500" />
+ <register type="NOA" address="0x00009888" value="0x00190555" />
+ <register type="NOA" address="0x00009888" value="0x021D0500" />
+ <register type="NOA" address="0x00009888" value="0x021F0A00" />
+ <register type="NOA" address="0x00009888" value="0x00380444" />
+ <register type="NOA" address="0x00009888" value="0x02390500" />
+ <register type="NOA" address="0x00009888" value="0x003A0666" />
+ <register type="NOA" address="0x00009888" value="0x00100111" />
+ <register type="NOA" address="0x00009888" value="0x06110030" />
+ <register type="NOA" address="0x00009888" value="0x0A110031" />
+ <register type="NOA" address="0x00009888" value="0x0E110046" />
+ <register type="NOA" address="0x00009888" value="0x04110000" />
+ <register type="NOA" address="0x00009888" value="0x00110000" />
+ <register type="NOA" address="0x00009888" value="0x00130111" />
+ <register type="NOA" address="0x00009888" value="0x00300444" />
+ <register type="NOA" address="0x00009888" value="0x08310030" />
+ <register type="NOA" address="0x00009888" value="0x0C310031" />
+ <register type="NOA" address="0x00009888" value="0x10310046" />
+ <register type="NOA" address="0x00009888" value="0x04310000" />
+ <register type="NOA" address="0x00009888" value="0x00310000" />
+ <register type="NOA" address="0x00009888" value="0x00330444" />
+ <register type="NOA" address="0x00009888" value="0x038A0A00" />
+ <register type="NOA" address="0x00009888" value="0x018B0FFF" />
+ <register type="NOA" address="0x00009888" value="0x038B0A00" />
+ <register type="NOA" address="0x00009888" value="0x01855000" />
+ <register type="NOA" address="0x00009888" value="0x03850055" />
+ <register type="NOA" address="0x00009888" value="0x13830021" />
+ <register type="NOA" address="0x00009888" value="0x15830020" />
+ <register type="NOA" address="0x00009888" value="0x1783002F" />
+ <register type="NOA" address="0x00009888" value="0x1983002E" />
+ <register type="NOA" address="0x00009888" value="0x1B83002D" />
+ <register type="NOA" address="0x00009888" value="0x1D83002C" />
+ <register type="NOA" address="0x00009888" value="0x05830000" />
+ <register type="NOA" address="0x00009888" value="0x01840555" />
+ <register type="NOA" address="0x00009888" value="0x03840500" />
+ <register type="NOA" address="0x00009888" value="0x23800074" />
+ <register type="NOA" address="0x00009888" value="0x2580007D" />
+ <register type="NOA" address="0x00009888" value="0x05800000" />
+ <register type="NOA" address="0x00009888" value="0x01805000" />
+ <register type="NOA" address="0x00009888" value="0x03800055" />
+ <register type="NOA" address="0x00009888" value="0x01865000" />
+ <register type="NOA" address="0x00009888" value="0x03860055" />
+ <register type="NOA" address="0x00009888" value="0x01875000" />
+ <register type="NOA" address="0x00009888" value="0x03870055" />
+ <register type="NOA" address="0x00009888" value="0x418000AA" />
+ <register type="NOA" address="0x00009888" value="0x4380000A" />
+ <register type="NOA" address="0x00009888" value="0x45800000" />
+ <register type="NOA" address="0x00009888" value="0x4780000A" />
+ <register type="NOA" address="0x00009888" value="0x49800000" />
+ <register type="NOA" address="0x00009888" value="0x4B800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x51800000" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x55800000" />
+ <register type="NOA" address="0x00009888" value="0x57800000" />
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Compute Metrics Basic Gen8LP"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ underscore_name="compute_basic"
+ hw_config_guid="f522a89c-ecd1-4522-8331-3383c54af5f5"
+ chipset="CHV"
+ symbol_name="ComputeBasic"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Untyped Bytes Read"
+ description="The total number of typed memory bytes read via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 4 READ B 5 READ UADD 64 UMUL"
+ underscore_name="untyped_bytes_read"
+ units="bytes"
+ symbol_name="UntypedBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Typed Bytes Written"
+ description="The total number of untyped memory bytes written via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 2 READ B 3 READ UADD 64 UMUL"
+ underscore_name="typed_bytes_written"
+ units="bytes"
+ symbol_name="TypedBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="fpu0_active"
+ units="percent"
+ symbol_name="Fpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="fpu1_active"
+ units="percent"
+ symbol_name="Fpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU AVG IPC Rate"
+ description="The average rate of IPC calculated for 2 FPU pipelines."
+ data_type="float"
+ max_equation="2"
+ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD"
+ underscore_name="eu_avg_ipc_rate"
+ units="number"
+ symbol_name="EuAvgIpcRate"
+ semantic_type="ratio"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier4 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read Throughput"
+ description="The total number of GPU memory bytes read from GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="C 0 READ 64 UMUL"
+ underscore_name="gti_read_throughput"
+ units="bytes"
+ symbol_name="GtiReadThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Ring Throughput"
+ description="The total number of GPU memory bytes transferred between GTI and Uncore ring."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 128 UMUL"
+ equation="C 2 READ 128 UMUL"
+ underscore_name="gti_ring_throughput"
+ units="bytes"
+ symbol_name="GtiRingThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Untyped Writes"
+ description="The total number of untyped memory bytes written via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL"
+ underscore_name="untyped_bytes_written"
+ units="bytes"
+ symbol_name="UntypedBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Typed Bytes Read"
+ description="The total number of typed memory bytes read via Data Port."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="B 0 READ B 1 READ UADD 64 UMUL"
+ underscore_name="typed_bytes_read"
+ units="bytes"
+ symbol_name="TypedBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read-Only Stall"
+ description="The percentage of time in which GTI Read-Only port has been stalled."
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gti_ro_stall"
+ units="percent"
+ symbol_name="GtiRoStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="EU Thread Occupancy"
+ description="The percentage of time in which hardware threads occupied EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_thread_occupancy"
+ units="percent"
+ symbol_name="EuThreadOccupancy"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read-Write Stall"
+ description="The percentage of time in which GTI Read-Write port has been stalled."
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gti_rw_stall"
+ units="percent"
+ symbol_name="GtiRwStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="GTI Write Throughput"
+ description="The total number of GPU memory bytes written to GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 32 UMUL"
+ equation="C 1 READ 64 UMUL"
+ underscore_name="gti_write_throughput"
+ units="bytes"
+ symbol_name="GtiWriteThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="EU Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_send_active"
+ units="percent"
+ symbol_name="EuSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ <register type="NOA" address="0x00009888" value="0x59800001" />
+ <register type="NOA" address="0x00009888" value="0x2E5800E0" />
+ <register type="NOA" address="0x00009888" value="0x2E3800E0" />
+ <register type="NOA" address="0x00009888" value="0x3580024F" />
+ <register type="NOA" address="0x00009888" value="0x3D800140" />
+ <register type="NOA" address="0x00009888" value="0x08580042" />
+ <register type="NOA" address="0x00009888" value="0x0C580040" />
+ <register type="NOA" address="0x00009888" value="0x1058004C" />
+ <register type="NOA" address="0x00009888" value="0x1458004B" />
+ <register type="NOA" address="0x00009888" value="0x04580000" />
+ <register type="NOA" address="0x00009888" value="0x00580000" />
+ <register type="NOA" address="0x00009888" value="0x00195555" />
+ <register type="NOA" address="0x00009888" value="0x06380042" />
+ <register type="NOA" address="0x00009888" value="0x0A380040" />
+ <register type="NOA" address="0x00009888" value="0x0E38004C" />
+ <register type="NOA" address="0x00009888" value="0x1238004B" />
+ <register type="NOA" address="0x00009888" value="0x04380000" />
+ <register type="NOA" address="0x00009888" value="0x00384444" />
+ <register type="NOA" address="0x00009888" value="0x003A5555" />
+ <register type="NOA" address="0x00009888" value="0x018BFFFF" />
+ <register type="NOA" address="0x00009888" value="0x01845555" />
+ <register type="NOA" address="0x00009888" value="0x17800074" />
+ <register type="NOA" address="0x00009888" value="0x1980007D" />
+ <register type="NOA" address="0x00009888" value="0x1B80007C" />
+ <register type="NOA" address="0x00009888" value="0x1D8000B6" />
+ <register type="NOA" address="0x00009888" value="0x1F8000B7" />
+ <register type="NOA" address="0x00009888" value="0x05800000" />
+ <register type="NOA" address="0x00009888" value="0x03800000" />
+ <register type="NOA" address="0x00009888" value="0x418000AA" />
+ <register type="NOA" address="0x00009888" value="0x438000AA" />
+ <register type="NOA" address="0x00009888" value="0x45800000" />
+ <register type="NOA" address="0x00009888" value="0x47800000" />
+ <register type="NOA" address="0x00009888" value="0x4980012A" />
+ <register type="NOA" address="0x00009888" value="0x4B80012A" />
+ <register type="NOA" address="0x00009888" value="0x4D80012A" />
+ <register type="NOA" address="0x00009888" value="0x4F80012A" />
+ <register type="NOA" address="0x00009888" value="0x518001CE" />
+ <register type="NOA" address="0x00009888" value="0x538001CE" />
+ <register type="NOA" address="0x00009888" value="0x5580000E" />
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x00800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00000003" />
+ <register type="FLEX" address="0x0000E658" value="0x00002001" />
+ <register type="FLEX" address="0x0000E758" value="0x00778008" />
+ <register type="FLEX" address="0x0000E45C" value="0x00088078" />
+ <register type="FLEX" address="0x0000E55C" value="0x00808708" />
+ <register type="FLEX" address="0x0000E65C" value="0x00A08908" />
+ </register_config>
+ </set>
+
+ <set name="Render Metrics for 3D Pipeline Profile"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="render_pipe_profile"
+ hw_config_guid="a9ccc03d-a943-4e6b-9cd6-13e063075927"
+ chipset="CHV"
+ symbol_name="RenderPipeProfile"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Bottleneck"
+ low_watermark="10"
+ description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="30"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_bottleneck"
+ units="percent"
+ symbol_name="VsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Hi-Depth Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="hi_depth_bottleneck"
+ units="percent"
+ symbol_name="HiDepthBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gs_bottleneck"
+ units="percent"
+ symbol_name="GsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Geometry Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="BC Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="bc_bottleneck"
+ units="percent"
+ symbol_name="BcBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Barycentric Calc"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="HS Stall"
+ description="The percentage of time in which hull stall pipeline stage was stalled."
+ data_type="float"
+ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="hs_stall"
+ units="percent"
+ symbol_name="HsStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Hull Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="VF Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vf_bottleneck"
+ units="percent"
+ symbol_name="VfBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Input Assembler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Strip-Fans Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="10"
+ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sf_bottleneck"
+ units="percent"
+ symbol_name="SfBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Strip-Fans"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Accesses"
+ description="The total number of messages send to samplers."
+ data_type="uint64"
+ equation="A 28 READ"
+ underscore_name="sampler_accesses"
+ units="messages"
+ symbol_name="SamplerAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler"
+ />
+ <counter name="SF Stall"
+ description="The percentage of time in which strip-fans pipeline stage was stalled."
+ data_type="float"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sf_stall"
+ units="percent"
+ symbol_name="SfStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Strip-Fans"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="HS Bottleneck"
+ low_watermark="3"
+ description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="9"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="hs_bottleneck"
+ units="percent"
+ symbol_name="HsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Hull Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CL Stall"
+ description="The percentage of time in which clipper pipeline stage was stalled."
+ data_type="float"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="cl_stall"
+ units="percent"
+ symbol_name="ClStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Clipper"
+ />
+ <counter name="SO Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="so_bottleneck"
+ units="percent"
+ symbol_name="SoBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Stream Output"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="DS Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="15"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ds_bottleneck"
+ units="percent"
+ symbol_name="DsBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Domain Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Clipper Bottleneck"
+ low_watermark="10"
+ description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="30"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="cl_bottleneck"
+ units="percent"
+ symbol_name="ClBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Clipper"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Stall"
+ description="The percentage of time in which domain shader pipeline stage was stalled."
+ data_type="float"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ds_stall"
+ units="percent"
+ symbol_name="DsStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Domain Shader"
+ />
+ <counter name="Early Depth Bottleneck"
+ low_watermark="10"
+ description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline."
+ data_type="float"
+ high_watermark="30"
+ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="early_depth_bottleneck"
+ units="percent"
+ symbol_name="EarlyDepthBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="SO Stall"
+ description="The percentage of time in which stream-output pipeline stage was stalled."
+ data_type="float"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="so_stall"
+ units="percent"
+ symbol_name="SoStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Correlate Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Stream Output"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ <register type="NOA" address="0x00009888" value="0x59800001" />
+ <register type="NOA" address="0x00009888" value="0x261E0000" />
+ <register type="NOA" address="0x00009888" value="0x281F000F" />
+ <register type="NOA" address="0x00009888" value="0x2817001A" />
+ <register type="NOA" address="0x00009888" value="0x2791001F" />
+ <register type="NOA" address="0x00009888" value="0x27880019" />
+ <register type="NOA" address="0x00009888" value="0x2D890000" />
+ <register type="NOA" address="0x00009888" value="0x278A0007" />
+ <register type="NOA" address="0x00009888" value="0x298D001F" />
+ <register type="NOA" address="0x00009888" value="0x278E0020" />
+ <register type="NOA" address="0x00009888" value="0x2B8F0012" />
+ <register type="NOA" address="0x00009888" value="0x29900000" />
+ <register type="NOA" address="0x00009888" value="0x00184000" />
+ <register type="NOA" address="0x00009888" value="0x02181000" />
+ <register type="NOA" address="0x00009888" value="0x02194000" />
+ <register type="NOA" address="0x00009888" value="0x141E0002" />
+ <register type="NOA" address="0x00009888" value="0x041E0000" />
+ <register type="NOA" address="0x00009888" value="0x001E0000" />
+ <register type="NOA" address="0x00009888" value="0x221F0015" />
+ <register type="NOA" address="0x00009888" value="0x041F0000" />
+ <register type="NOA" address="0x00009888" value="0x001F4000" />
+ <register type="NOA" address="0x00009888" value="0x021F0000" />
+ <register type="NOA" address="0x00009888" value="0x023A8000" />
+ <register type="NOA" address="0x00009888" value="0x0213C000" />
+ <register type="NOA" address="0x00009888" value="0x02164000" />
+ <register type="NOA" address="0x00009888" value="0x24170012" />
+ <register type="NOA" address="0x00009888" value="0x04170000" />
+ <register type="NOA" address="0x00009888" value="0x07910005" />
+ <register type="NOA" address="0x00009888" value="0x05910000" />
+ <register type="NOA" address="0x00009888" value="0x01911500" />
+ <register type="NOA" address="0x00009888" value="0x03910501" />
+ <register type="NOA" address="0x00009888" value="0x0D880002" />
+ <register type="NOA" address="0x00009888" value="0x1D880003" />
+ <register type="NOA" address="0x00009888" value="0x05880000" />
+ <register type="NOA" address="0x00009888" value="0x0B890032" />
+ <register type="NOA" address="0x00009888" value="0x1B890031" />
+ <register type="NOA" address="0x00009888" value="0x05890000" />
+ <register type="NOA" address="0x00009888" value="0x01890040" />
+ <register type="NOA" address="0x00009888" value="0x03890040" />
+ <register type="NOA" address="0x00009888" value="0x098A0000" />
+ <register type="NOA" address="0x00009888" value="0x198A0004" />
+ <register type="NOA" address="0x00009888" value="0x058A0000" />
+ <register type="NOA" address="0x00009888" value="0x018A8050" />
+ <register type="NOA" address="0x00009888" value="0x038A2050" />
+ <register type="NOA" address="0x00009888" value="0x018B95A9" />
+ <register type="NOA" address="0x00009888" value="0x038BE5A9" />
+ <register type="NOA" address="0x00009888" value="0x018C1500" />
+ <register type="NOA" address="0x00009888" value="0x038C0501" />
+ <register type="NOA" address="0x00009888" value="0x178D0015" />
+ <register type="NOA" address="0x00009888" value="0x058D0000" />
+ <register type="NOA" address="0x00009888" value="0x138E0004" />
+ <register type="NOA" address="0x00009888" value="0x218E000C" />
+ <register type="NOA" address="0x00009888" value="0x058E0000" />
+ <register type="NOA" address="0x00009888" value="0x018E0500" />
+ <register type="NOA" address="0x00009888" value="0x038E0101" />
+ <register type="NOA" address="0x00009888" value="0x0F8F0027" />
+ <register type="NOA" address="0x00009888" value="0x058F0000" />
+ <register type="NOA" address="0x00009888" value="0x018F0000" />
+ <register type="NOA" address="0x00009888" value="0x038F0001" />
+ <register type="NOA" address="0x00009888" value="0x11900013" />
+ <register type="NOA" address="0x00009888" value="0x1F900017" />
+ <register type="NOA" address="0x00009888" value="0x05900000" />
+ <register type="NOA" address="0x00009888" value="0x01900100" />
+ <register type="NOA" address="0x00009888" value="0x03900001" />
+ <register type="NOA" address="0x00009888" value="0x01845555" />
+ <register type="NOA" address="0x00009888" value="0x03845555" />
+ <register type="NOA" address="0x00009888" value="0x418000AA" />
+ <register type="NOA" address="0x00009888" value="0x438000AA" />
+ <register type="NOA" address="0x00009888" value="0x458000AA" />
+ <register type="NOA" address="0x00009888" value="0x478000AA" />
+ <register type="NOA" address="0x00009888" value="0x4980018C" />
+ <register type="NOA" address="0x00009888" value="0x4B80014B" />
+ <register type="NOA" address="0x00009888" value="0x4D800128" />
+ <register type="NOA" address="0x00009888" value="0x4F80012A" />
+ <register type="NOA" address="0x00009888" value="0x51800187" />
+ <register type="NOA" address="0x00009888" value="0x5380014B" />
+ <register type="NOA" address="0x00009888" value="0x55800149" />
+ <register type="NOA" address="0x00009888" value="0x5780010A" />
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002770" value="0x0007FFEA" />
+ <register type="OA" address="0x00002774" value="0x00007FFC" />
+ <register type="OA" address="0x00002778" value="0x0007AFFA" />
+ <register type="OA" address="0x0000277C" value="0x0000F5FD" />
+ <register type="OA" address="0x00002780" value="0x00079FFA" />
+ <register type="OA" address="0x00002784" value="0x0000F3FB" />
+ <register type="OA" address="0x00002788" value="0x0007BF7A" />
+ <register type="OA" address="0x0000278C" value="0x0000F7E7" />
+ <register type="OA" address="0x00002790" value="0x0007FEFA" />
+ <register type="OA" address="0x00002794" value="0x0000F7CF" />
+ <register type="OA" address="0x00002798" value="0x00077FFA" />
+ <register type="OA" address="0x0000279C" value="0x0000EFDF" />
+ <register type="OA" address="0x000027A0" value="0x0006FFFA" />
+ <register type="OA" address="0x000027A4" value="0x0000CFBF" />
+ <register type="OA" address="0x000027A8" value="0x0003FFFA" />
+ <register type="OA" address="0x000027AC" value="0x00005F7F" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00015014" />
+ <register type="FLEX" address="0x0000E658" value="0x00025024" />
+ <register type="FLEX" address="0x0000E758" value="0x00035034" />
+ <register type="FLEX" address="0x0000E45C" value="0x00045044" />
+ <register type="FLEX" address="0x0000E55C" value="0x00055054" />
+ <register type="FLEX" address="0x0000E65C" value="0x00065064" />
+ </register_config>
+ </set>
+
+ <set name="Metric set HDCAndSF"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="hdc_and_sf"
+ hw_config_guid="2cf0c064-68df-4fac-9b3f-57f51ca8a069"
+ chipset="CHV"
+ symbol_name="HDCAndSF"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Polygon Data Ready"
+ description="The percentage of time in which geometry pipeline output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="poly_data_ready"
+ units="percent"
+ symbol_name="PolyDataReady"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe/Strip-Fans"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="HDC stalled by L3 (s0.ss2)"
+ description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss2)"
+ data_type="float"
+ max_equation="100"
+ equation="C 1 READ C 0 READ USUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader12_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader12AccessStalledOnL3"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="HDC stalled by L3 (s0.ss1)"
+ description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss1)"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ C 4 READ USUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader01_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader01AccessStalledOnL3"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="HDC stalled by L3 (s0.ss2)"
+ description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss2)"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ C 6 READ USUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader02_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader02AccessStalledOnL3"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="HDC stalled by L3 (s0.ss0)"
+ description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss0)"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ B 4 READ USUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader10_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader10AccessStalledOnL3"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="HDC stalled by L3 (s0.ss1)"
+ description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss1)"
+ data_type="float"
+ max_equation="100"
+ equation="B 7 READ B 6 READ USUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader11_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader11AccessStalledOnL3"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="HDC stalled by L3 (s0.ss0)"
+ description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss0)"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ C 2 READ USUB 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_sampler_shader00_access_stalled_on_l3"
+ units="percent"
+ symbol_name="NonSamplerShader00AccessStalledOnL3"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/Data Port"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x105C0232" />
+ <register type="NOA" address="0x00009888" value="0x10580232" />
+ <register type="NOA" address="0x00009888" value="0x10380232" />
+ <register type="NOA" address="0x00009888" value="0x10DC0232" />
+ <register type="NOA" address="0x00009888" value="0x10D80232" />
+ <register type="NOA" address="0x00009888" value="0x10B80232" />
+ <register type="NOA" address="0x00009888" value="0x118E4400" />
+ <register type="NOA" address="0x00009888" value="0x025C6080" />
+ <register type="NOA" address="0x00009888" value="0x045C004B" />
+ <register type="NOA" address="0x00009888" value="0x005C8000" />
+ <register type="NOA" address="0x00009888" value="0x00582080" />
+ <register type="NOA" address="0x00009888" value="0x0258004B" />
+ <register type="NOA" address="0x00009888" value="0x025B4000" />
+ <register type="NOA" address="0x00009888" value="0x045B4000" />
+ <register type="NOA" address="0x00009888" value="0x0C1FA000" />
+ <register type="NOA" address="0x00009888" value="0x0E1F00AA" />
+ <register type="NOA" address="0x00009888" value="0x04386080" />
+ <register type="NOA" address="0x00009888" value="0x0638404B" />
+ <register type="NOA" address="0x00009888" value="0x02384000" />
+ <register type="NOA" address="0x00009888" value="0x08384000" />
+ <register type="NOA" address="0x00009888" value="0x0A380000" />
+ <register type="NOA" address="0x00009888" value="0x0C380000" />
+ <register type="NOA" address="0x00009888" value="0x00398000" />
+ <register type="NOA" address="0x00009888" value="0x0239A000" />
+ <register type="NOA" address="0x00009888" value="0x0439A000" />
+ <register type="NOA" address="0x00009888" value="0x06392000" />
+ <register type="NOA" address="0x00009888" value="0x0CDC25C1" />
+ <register type="NOA" address="0x00009888" value="0x0ADCC000" />
+ <register type="NOA" address="0x00009888" value="0x0AD825C1" />
+ <register type="NOA" address="0x00009888" value="0x18DB4000" />
+ <register type="NOA" address="0x00009888" value="0x1ADB0001" />
+ <register type="NOA" address="0x00009888" value="0x0E9F8000" />
+ <register type="NOA" address="0x00009888" value="0x109F02AA" />
+ <register type="NOA" address="0x00009888" value="0x0EB825C1" />
+ <register type="NOA" address="0x00009888" value="0x18B80154" />
+ <register type="NOA" address="0x00009888" value="0x0AB9A000" />
+ <register type="NOA" address="0x00009888" value="0x0CB9A000" />
+ <register type="NOA" address="0x00009888" value="0x0EB9A000" />
+ <register type="NOA" address="0x00009888" value="0x0D88C000" />
+ <register type="NOA" address="0x00009888" value="0x0F88000F" />
+ <register type="NOA" address="0x00009888" value="0x038A8000" />
+ <register type="NOA" address="0x00009888" value="0x058A8000" />
+ <register type="NOA" address="0x00009888" value="0x078A8000" />
+ <register type="NOA" address="0x00009888" value="0x098A8000" />
+ <register type="NOA" address="0x00009888" value="0x0B8A8000" />
+ <register type="NOA" address="0x00009888" value="0x0D8A8000" />
+ <register type="NOA" address="0x00009888" value="0x258BAA05" />
+ <register type="NOA" address="0x00009888" value="0x278B002A" />
+ <register type="NOA" address="0x00009888" value="0x238B2A80" />
+ <register type="NOA" address="0x00009888" value="0x198C5400" />
+ <register type="NOA" address="0x00009888" value="0x1B8C0015" />
+ <register type="NOA" address="0x00009888" value="0x098DC000" />
+ <register type="NOA" address="0x00009888" value="0x0B8DA000" />
+ <register type="NOA" address="0x00009888" value="0x0D8DA000" />
+ <register type="NOA" address="0x00009888" value="0x0F8DA000" />
+ <register type="NOA" address="0x00009888" value="0x098E05C0" />
+ <register type="NOA" address="0x00009888" value="0x058E0000" />
+ <register type="NOA" address="0x00009888" value="0x198F0020" />
+ <register type="NOA" address="0x00009888" value="0x2185AA0A" />
+ <register type="NOA" address="0x00009888" value="0x2385002A" />
+ <register type="NOA" address="0x00009888" value="0x1F85AA00" />
+ <register type="NOA" address="0x00009888" value="0x19835000" />
+ <register type="NOA" address="0x00009888" value="0x1B830155" />
+ <register type="NOA" address="0x00009888" value="0x03834000" />
+ <register type="NOA" address="0x00009888" value="0x05834000" />
+ <register type="NOA" address="0x00009888" value="0x07834000" />
+ <register type="NOA" address="0x00009888" value="0x09834000" />
+ <register type="NOA" address="0x00009888" value="0x0B834000" />
+ <register type="NOA" address="0x00009888" value="0x0D834000" />
+ <register type="NOA" address="0x00009888" value="0x09848000" />
+ <register type="NOA" address="0x00009888" value="0x0B84C000" />
+ <register type="NOA" address="0x00009888" value="0x0D84C000" />
+ <register type="NOA" address="0x00009888" value="0x0F84C000" />
+ <register type="NOA" address="0x00009888" value="0x01848000" />
+ <register type="NOA" address="0x00009888" value="0x0384C000" />
+ <register type="NOA" address="0x00009888" value="0x0584C000" />
+ <register type="NOA" address="0x00009888" value="0x07844000" />
+ <register type="NOA" address="0x00009888" value="0x19808000" />
+ <register type="NOA" address="0x00009888" value="0x1B80C000" />
+ <register type="NOA" address="0x00009888" value="0x1D80C000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x11808000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x17804000" />
+ <register type="NOA" address="0x00009888" value="0x51800040" />
+ <register type="NOA" address="0x00009888" value="0x43800400" />
+ <register type="NOA" address="0x00009888" value="0x45800800" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x47800C62" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x3F801042" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x418014A4" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x10800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x00000002" />
+ <register type="OA" address="0x00002774" value="0x0000FFF7" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set L3_1"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="l3_1"
+ hw_config_guid="78a87ff9-543a-49ce-95ea-26d86071ea93"
+ chipset="CHV"
+ symbol_name="L3_1"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 L3 Bank1 Stalled"
+ description="The percentage of time in which slice1 L3 bank1 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank1_stalled"
+ units="percent"
+ symbol_name="L31Bank1Stalled"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Slice1 L3 Bank0 Stalled"
+ description="The percentage of time in which slice1 L3 bank0 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank0_stalled"
+ units="percent"
+ symbol_name="L31Bank0Stalled"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Slice1 L3 Bank1 Active"
+ description="The percentage of time in which slice1 L3 bank1 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank1_active"
+ units="percent"
+ symbol_name="L31Bank1Active"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 L3 Bank0 Active"
+ description="The percentage of time in which slice1 L3 bank0 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank0_active"
+ units="percent"
+ symbol_name="L31Bank0Active"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
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+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x41800060" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
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+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x00100070" />
+ <register type="OA" address="0x00002774" value="0x0000FFF1" />
+ <register type="OA" address="0x00002778" value="0x00014002" />
+ <register type="OA" address="0x0000277C" value="0x0000C3FF" />
+ <register type="OA" address="0x00002780" value="0x00010002" />
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+ <register type="OA" address="0x000027A0" value="0x00001002" />
+ <register type="OA" address="0x000027A4" value="0x0000FC7F" />
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+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set L3_2"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="l3_2"
+ hw_config_guid="9f2cece5-7bfe-4320-ad66-8c7cc526bec5"
+ chipset="CHV"
+ symbol_name="L3_2"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank1 Active"
+ description="The percentage of time in which slice0 L3 bank1 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank1_active"
+ units="percent"
+ symbol_name="L30Bank1Active"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Slice0 L3 Bank1 Stalled"
+ description="The percentage of time in which slice0 L3 bank1 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank1_stalled"
+ units="percent"
+ symbol_name="L30Bank1Stalled"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank0 Active"
+ description="The percentage of time in which slice0 L3 bank0 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank0_active"
+ units="percent"
+ symbol_name="L30Bank0Active"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank0 Stalled"
+ description="The percentage of time in which slice0 L3 bank0 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank0_stalled"
+ units="percent"
+ symbol_name="L30Bank0Stalled"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x103F03DA" />
+ <register type="NOA" address="0x00009888" value="0x143F0001" />
+ <register type="NOA" address="0x00009888" value="0x12180340" />
+ <register type="NOA" address="0x00009888" value="0x12190340" />
+ <register type="NOA" address="0x00009888" value="0x0C3F1187" />
+ <register type="NOA" address="0x00009888" value="0x0E3F1205" />
+ <register type="NOA" address="0x00009888" value="0x003F0500" />
+ <register type="NOA" address="0x00009888" value="0x023F042B" />
+ <register type="NOA" address="0x00009888" value="0x043F002C" />
+ <register type="NOA" address="0x00009888" value="0x0C5AC000" />
+ <register type="NOA" address="0x00009888" value="0x0E5AC000" />
+ <register type="NOA" address="0x00009888" value="0x005A8000" />
+ <register type="NOA" address="0x00009888" value="0x025AC000" />
+ <register type="NOA" address="0x00009888" value="0x045A4000" />
+ <register type="NOA" address="0x00009888" value="0x04183400" />
+ <register type="NOA" address="0x00009888" value="0x10180000" />
+ <register type="NOA" address="0x00009888" value="0x06190034" />
+ <register type="NOA" address="0x00009888" value="0x10190000" />
+ <register type="NOA" address="0x00009888" value="0x0C1DC000" />
+ <register type="NOA" address="0x00009888" value="0x0E1DC000" />
+ <register type="NOA" address="0x00009888" value="0x001D8000" />
+ <register type="NOA" address="0x00009888" value="0x021DC000" />
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+ <register type="NOA" address="0x00009888" value="0x0E1F00BA" />
+ <register type="NOA" address="0x00009888" value="0x0C388000" />
+ <register type="NOA" address="0x00009888" value="0x0C395000" />
+ <register type="NOA" address="0x00009888" value="0x0E395000" />
+ <register type="NOA" address="0x00009888" value="0x00394000" />
+ <register type="NOA" address="0x00009888" value="0x02395000" />
+ <register type="NOA" address="0x00009888" value="0x04391000" />
+ <register type="NOA" address="0x00009888" value="0x06392000" />
+ <register type="NOA" address="0x00009888" value="0x0C3A4000" />
+ <register type="NOA" address="0x00009888" value="0x1B8AA800" />
+ <register type="NOA" address="0x00009888" value="0x1D8A0002" />
+ <register type="NOA" address="0x00009888" value="0x038A8000" />
+ <register type="NOA" address="0x00009888" value="0x058A8000" />
+ <register type="NOA" address="0x00009888" value="0x078A8000" />
+ <register type="NOA" address="0x00009888" value="0x098A8000" />
+ <register type="NOA" address="0x00009888" value="0x0B8A8000" />
+ <register type="NOA" address="0x00009888" value="0x0D8A8000" />
+ <register type="NOA" address="0x00009888" value="0x258B4005" />
+ <register type="NOA" address="0x00009888" value="0x278B0015" />
+ <register type="NOA" address="0x00009888" value="0x238B2A80" />
+ <register type="NOA" address="0x00009888" value="0x2185800A" />
+ <register type="NOA" address="0x00009888" value="0x2385002A" />
+ <register type="NOA" address="0x00009888" value="0x1F85AA00" />
+ <register type="NOA" address="0x00009888" value="0x1B830154" />
+ <register type="NOA" address="0x00009888" value="0x03834000" />
+ <register type="NOA" address="0x00009888" value="0x05834000" />
+ <register type="NOA" address="0x00009888" value="0x07834000" />
+ <register type="NOA" address="0x00009888" value="0x09834000" />
+ <register type="NOA" address="0x00009888" value="0x0B834000" />
+ <register type="NOA" address="0x00009888" value="0x0D834000" />
+ <register type="NOA" address="0x00009888" value="0x0D84C000" />
+ <register type="NOA" address="0x00009888" value="0x0F84C000" />
+ <register type="NOA" address="0x00009888" value="0x01848000" />
+ <register type="NOA" address="0x00009888" value="0x0384C000" />
+ <register type="NOA" address="0x00009888" value="0x0584C000" />
+ <register type="NOA" address="0x00009888" value="0x07844000" />
+ <register type="NOA" address="0x00009888" value="0x1D80C000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x11808000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x17804000" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x45800000" />
+ <register type="NOA" address="0x00009888" value="0x47800000" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x3F800000" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x41800060" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x00100070" />
+ <register type="OA" address="0x00002774" value="0x0000FFF1" />
+ <register type="OA" address="0x00002778" value="0x00014002" />
+ <register type="OA" address="0x0000277C" value="0x0000C3FF" />
+ <register type="OA" address="0x00002780" value="0x00010002" />
+ <register type="OA" address="0x00002784" value="0x0000C7FF" />
+ <register type="OA" address="0x00002788" value="0x00004002" />
+ <register type="OA" address="0x0000278C" value="0x0000D3FF" />
+ <register type="OA" address="0x00002790" value="0x00100700" />
+ <register type="OA" address="0x00002794" value="0x0000FF1F" />
+ <register type="OA" address="0x00002798" value="0x00001402" />
+ <register type="OA" address="0x0000279C" value="0x0000FC3F" />
+ <register type="OA" address="0x000027A0" value="0x00001002" />
+ <register type="OA" address="0x000027A4" value="0x0000FC7F" />
+ <register type="OA" address="0x000027A8" value="0x00000402" />
+ <register type="OA" address="0x000027AC" value="0x0000FD3F" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set L3_3"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="l3_3"
+ hw_config_guid="d890ef38-d309-47e4-b8b5-aa779bb19ab0"
+ chipset="CHV"
+ symbol_name="L3_3"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Slice0 L3 Bank3 Stalled"
+ description="The percentage of time in which slice0 L3 bank3 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank3_stalled"
+ units="percent"
+ symbol_name="L30Bank3Stalled"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank3 Active"
+ description="The percentage of time in which slice0 L3 bank3 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank3_active"
+ units="percent"
+ symbol_name="L30Bank3Active"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 L3 Bank3 Active"
+ description="The percentage of time in which slice1 L3 bank3 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank3_active"
+ units="percent"
+ symbol_name="L31Bank3Active"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice1 L3 Bank3 Stalled"
+ description="The percentage of time in which slice1 L3 bank3 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank3_stalled"
+ units="percent"
+ symbol_name="L31Bank3Stalled"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x121B0340" />
+ <register type="NOA" address="0x00009888" value="0x103F0274" />
+ <register type="NOA" address="0x00009888" value="0x123F0000" />
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+ <register type="NOA" address="0x00009888" value="0x069B0034" />
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+ <register type="NOA" address="0x00009888" value="0x0EDAC000" />
+ <register type="NOA" address="0x00009888" value="0x0CDB4000" />
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+ <register type="NOA" address="0x00009888" value="0x0B8A8000" />
+ <register type="NOA" address="0x00009888" value="0x258B8009" />
+ <register type="NOA" address="0x00009888" value="0x278B002A" />
+ <register type="NOA" address="0x00009888" value="0x238B2A80" />
+ <register type="NOA" address="0x00009888" value="0x198C4000" />
+ <register type="NOA" address="0x00009888" value="0x1B8C0015" />
+ <register type="NOA" address="0x00009888" value="0x0D8C4000" />
+ <register type="NOA" address="0x00009888" value="0x0D8DA000" />
+ <register type="NOA" address="0x00009888" value="0x0F8DA000" />
+ <register type="NOA" address="0x00009888" value="0x078D2000" />
+ <register type="NOA" address="0x00009888" value="0x2185800A" />
+ <register type="NOA" address="0x00009888" value="0x2385002A" />
+ <register type="NOA" address="0x00009888" value="0x1F85AA00" />
+ <register type="NOA" address="0x00009888" value="0x1B830154" />
+ <register type="NOA" address="0x00009888" value="0x03834000" />
+ <register type="NOA" address="0x00009888" value="0x05834000" />
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+ <register type="NOA" address="0x00009888" value="0x0F84C000" />
+ <register type="NOA" address="0x00009888" value="0x01848000" />
+ <register type="NOA" address="0x00009888" value="0x0384C000" />
+ <register type="NOA" address="0x00009888" value="0x0584C000" />
+ <register type="NOA" address="0x00009888" value="0x07844000" />
+ <register type="NOA" address="0x00009888" value="0x1D80C000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x11808000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x17804000" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x45800C00" />
+ <register type="NOA" address="0x00009888" value="0x47800C63" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x3F8014A5" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x41800045" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x00100070" />
+ <register type="OA" address="0x00002774" value="0x0000FFF1" />
+ <register type="OA" address="0x00002778" value="0x00014002" />
+ <register type="OA" address="0x0000277C" value="0x0000C3FF" />
+ <register type="OA" address="0x00002780" value="0x00010002" />
+ <register type="OA" address="0x00002784" value="0x0000C7FF" />
+ <register type="OA" address="0x00002788" value="0x00004002" />
+ <register type="OA" address="0x0000278C" value="0x0000D3FF" />
+ <register type="OA" address="0x00002790" value="0x00100700" />
+ <register type="OA" address="0x00002794" value="0x0000FF1F" />
+ <register type="OA" address="0x00002798" value="0x00001402" />
+ <register type="OA" address="0x0000279C" value="0x0000FC3F" />
+ <register type="OA" address="0x000027A0" value="0x00001002" />
+ <register type="OA" address="0x000027A4" value="0x0000FC7F" />
+ <register type="OA" address="0x000027A8" value="0x00000402" />
+ <register type="OA" address="0x000027AC" value="0x0000FD3F" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set L3_4"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="l3_4"
+ hw_config_guid="5fdff4a6-9dc8-45e1-bfda-ef54869fbdd4"
+ chipset="CHV"
+ symbol_name="L3_4"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 L3 Bank2 Stalled"
+ description="The percentage of time in which slice0 L3 bank2 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank2_stalled"
+ units="percent"
+ symbol_name="L30Bank2Stalled"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 L3 Bank2 Active"
+ description="The percentage of time in which slice1 L3 bank2 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank2_active"
+ units="percent"
+ symbol_name="L31Bank2Active"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice0 L3 Bank2 Active"
+ description="The percentage of time in which slice0 L3 bank2 is active"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l30_bank2_active"
+ units="percent"
+ symbol_name="L30Bank2Active"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="Slice1 L3 Bank2 Stalled"
+ description="The percentage of time in which slice1 L3 bank2 is stalled"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="l31_bank2_stalled"
+ units="percent"
+ symbol_name="L31Bank2Stalled"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x121A0340" />
+ <register type="NOA" address="0x00009888" value="0x103F0017" />
+ <register type="NOA" address="0x00009888" value="0x123F0020" />
+ <register type="NOA" address="0x00009888" value="0x129A0340" />
+ <register type="NOA" address="0x00009888" value="0x10BF0017" />
+ <register type="NOA" address="0x00009888" value="0x12BF0020" />
+ <register type="NOA" address="0x00009888" value="0x041A3400" />
+ <register type="NOA" address="0x00009888" value="0x101A0000" />
+ <register type="NOA" address="0x00009888" value="0x043B8000" />
+ <register type="NOA" address="0x00009888" value="0x0A3E0010" />
+ <register type="NOA" address="0x00009888" value="0x003F0200" />
+ <register type="NOA" address="0x00009888" value="0x023F0113" />
+ <register type="NOA" address="0x00009888" value="0x043F0014" />
+ <register type="NOA" address="0x00009888" value="0x02592000" />
+ <register type="NOA" address="0x00009888" value="0x005A8000" />
+ <register type="NOA" address="0x00009888" value="0x025AC000" />
+ <register type="NOA" address="0x00009888" value="0x045A4000" />
+ <register type="NOA" address="0x00009888" value="0x0A1C8000" />
+ <register type="NOA" address="0x00009888" value="0x001D8000" />
+ <register type="NOA" address="0x00009888" value="0x021DC000" />
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+ <register type="NOA" address="0x00009888" value="0x069A0034" />
+ <register type="NOA" address="0x00009888" value="0x109A0000" />
+ <register type="NOA" address="0x00009888" value="0x06BB4000" />
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+ <register type="NOA" address="0x00009888" value="0x07844000" />
+ <register type="NOA" address="0x00009888" value="0x1D80C000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x11808000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x17804000" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x45800800" />
+ <register type="NOA" address="0x00009888" value="0x47800842" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x3F801084" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x41800044" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002770" value="0x00100070" />
+ <register type="OA" address="0x00002774" value="0x0000FFF1" />
+ <register type="OA" address="0x00002778" value="0x00014002" />
+ <register type="OA" address="0x0000277C" value="0x0000C3FF" />
+ <register type="OA" address="0x00002780" value="0x00010002" />
+ <register type="OA" address="0x00002784" value="0x0000C7FF" />
+ <register type="OA" address="0x00002788" value="0x00004002" />
+ <register type="OA" address="0x0000278C" value="0x0000D3FF" />
+ <register type="OA" address="0x00002790" value="0x00100700" />
+ <register type="OA" address="0x00002794" value="0x0000FF1F" />
+ <register type="OA" address="0x00002798" value="0x00001402" />
+ <register type="OA" address="0x0000279C" value="0x0000FC3F" />
+ <register type="OA" address="0x000027A0" value="0x00001002" />
+ <register type="OA" address="0x000027A4" value="0x0000FC7F" />
+ <register type="OA" address="0x000027A8" value="0x00000402" />
+ <register type="OA" address="0x000027AC" value="0x0000FD3F" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set RasterizerAndPixelBackend"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="rasterizer_and_pixel_backend"
+ hw_config_guid="2c0e45e1-7e2c-4a14-ae00-0b7ec868b8aa"
+ chipset="CHV"
+ symbol_name="RasterizerAndPixelBackend"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 Rasterizer Input Available"
+ description="The percentage of time in which slice1 rasterizer input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="rasterizer1_input_available"
+ units="percent"
+ symbol_name="Rasterizer1InputAvailable"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Slice0 Pixel Values Ready"
+ description="The percentage of time in which slice0 pixel values are ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_values0_ready"
+ units="percent"
+ symbol_name="PixelValues0Ready"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Slice0 Rasterizer Input Available"
+ description="The percentage of time in which slice0 rasterizer input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="rasterizer0_input_available"
+ units="percent"
+ symbol_name="Rasterizer0InputAvailable"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice0 Post-EarlyZ Pixel Data Ready"
+ description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied))"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_data0_ready"
+ units="percent"
+ symbol_name="PixelData0Ready"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer/Early Depth Test"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 Pixel Values Ready"
+ description="The percentage of time in which slice1 pixel values are ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_values1_ready"
+ units="percent"
+ symbol_name="PixelValues1Ready"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice1 PS Output Available"
+ description="The percentage of time in which slice1 PS output is available"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_output1_available"
+ units="percent"
+ symbol_name="PSOutput1Available"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Rasterizer Output Ready"
+ description="The percentage of time in which slice0 rasterizer output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="rasterizer0_output_ready"
+ units="percent"
+ symbol_name="Rasterizer0OutputReady"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice1 Rasterizer Output Ready"
+ description="The percentage of time in which slice1 rasterizer output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="rasterizer1_output_ready"
+ units="percent"
+ symbol_name="Rasterizer1OutputReady"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Slice1 Post-EarlyZ Pixel Data Ready"
+ description="The percentage of time in which slice1 post-EarlyZ pixel data is ready (after early Z tests have been applied)"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="pixel_data1_ready"
+ units="percent"
+ symbol_name="PixelData1Ready"
+ availability="$SliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Rasterizer/Early Depth Test"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Slice0 PS Output Available"
+ description="The percentage of time in which slice0 PS output is available"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_output0_available"
+ units="percent"
+ symbol_name="PSOutput0Available"
+ availability="$SliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/3D Pipe"
+ mdapi_hw_unit_type="slice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x143B000E" />
+ <register type="NOA" address="0x00009888" value="0x043C55C0" />
+ <register type="NOA" address="0x00009888" value="0x0A1E0280" />
+ <register type="NOA" address="0x00009888" value="0x0C1E0408" />
+ <register type="NOA" address="0x00009888" value="0x10390000" />
+ <register type="NOA" address="0x00009888" value="0x12397A1F" />
+ <register type="NOA" address="0x00009888" value="0x14BB000E" />
+ <register type="NOA" address="0x00009888" value="0x04BC5000" />
+ <register type="NOA" address="0x00009888" value="0x0A9E0296" />
+ <register type="NOA" address="0x00009888" value="0x0C9E0008" />
+ <register type="NOA" address="0x00009888" value="0x10B90000" />
+ <register type="NOA" address="0x00009888" value="0x12B97A1F" />
+ <register type="NOA" address="0x00009888" value="0x063B0042" />
+ <register type="NOA" address="0x00009888" value="0x103B0000" />
+ <register type="NOA" address="0x00009888" value="0x083C0000" />
+ <register type="NOA" address="0x00009888" value="0x0A3E0040" />
+ <register type="NOA" address="0x00009888" value="0x043F8000" />
+ <register type="NOA" address="0x00009888" value="0x02594000" />
+ <register type="NOA" address="0x00009888" value="0x045A8000" />
+ <register type="NOA" address="0x00009888" value="0x0C1C0400" />
+ <register type="NOA" address="0x00009888" value="0x041D8000" />
+ <register type="NOA" address="0x00009888" value="0x081E02C0" />
+ <register type="NOA" address="0x00009888" value="0x0E1E0000" />
+ <register type="NOA" address="0x00009888" value="0x0C1FA800" />
+ <register type="NOA" address="0x00009888" value="0x0E1F0260" />
+ <register type="NOA" address="0x00009888" value="0x101F0014" />
+ <register type="NOA" address="0x00009888" value="0x003905E0" />
+ <register type="NOA" address="0x00009888" value="0x06390BC0" />
+ <register type="NOA" address="0x00009888" value="0x02390018" />
+ <register type="NOA" address="0x00009888" value="0x04394000" />
+ <register type="NOA" address="0x00009888" value="0x04BB0042" />
+ <register type="NOA" address="0x00009888" value="0x10BB0000" />
+ <register type="NOA" address="0x00009888" value="0x02BC05C0" />
+ <register type="NOA" address="0x00009888" value="0x08BC0000" />
+ <register type="NOA" address="0x00009888" value="0x0ABE0004" />
+ <register type="NOA" address="0x00009888" value="0x02BF8000" />
+ <register type="NOA" address="0x00009888" value="0x02D91000" />
+ <register type="NOA" address="0x00009888" value="0x02DA8000" />
+ <register type="NOA" address="0x00009888" value="0x089C8000" />
+ <register type="NOA" address="0x00009888" value="0x029D8000" />
+ <register type="NOA" address="0x00009888" value="0x089E8000" />
+ <register type="NOA" address="0x00009888" value="0x0E9E0000" />
+ <register type="NOA" address="0x00009888" value="0x0E9FA806" />
+ <register type="NOA" address="0x00009888" value="0x109F0142" />
+ <register type="NOA" address="0x00009888" value="0x08B90617" />
+ <register type="NOA" address="0x00009888" value="0x0AB90BE0" />
+ <register type="NOA" address="0x00009888" value="0x02B94000" />
+ <register type="NOA" address="0x00009888" value="0x0D88F000" />
+ <register type="NOA" address="0x00009888" value="0x0F88000C" />
+ <register type="NOA" address="0x00009888" value="0x07888000" />
+ <register type="NOA" address="0x00009888" value="0x09888000" />
+ <register type="NOA" address="0x00009888" value="0x018A8000" />
+ <register type="NOA" address="0x00009888" value="0x0F8A8000" />
+ <register type="NOA" address="0x00009888" value="0x1B8A2800" />
+ <register type="NOA" address="0x00009888" value="0x038A8000" />
+ <register type="NOA" address="0x00009888" value="0x058A8000" />
+ <register type="NOA" address="0x00009888" value="0x0B8A8000" />
+ <register type="NOA" address="0x00009888" value="0x0D8A8000" />
+ <register type="NOA" address="0x00009888" value="0x238B52A0" />
+ <register type="NOA" address="0x00009888" value="0x258B6A95" />
+ <register type="NOA" address="0x00009888" value="0x278B0029" />
+ <register type="NOA" address="0x00009888" value="0x178C2000" />
+ <register type="NOA" address="0x00009888" value="0x198C1500" />
+ <register type="NOA" address="0x00009888" value="0x1B8C0014" />
+ <register type="NOA" address="0x00009888" value="0x078C4000" />
+ <register type="NOA" address="0x00009888" value="0x098C4000" />
+ <register type="NOA" address="0x00009888" value="0x098DA000" />
+ <register type="NOA" address="0x00009888" value="0x0B8DA000" />
+ <register type="NOA" address="0x00009888" value="0x0F8DA000" />
+ <register type="NOA" address="0x00009888" value="0x038D8000" />
+ <register type="NOA" address="0x00009888" value="0x058D2000" />
+ <register type="NOA" address="0x00009888" value="0x1F85AA80" />
+ <register type="NOA" address="0x00009888" value="0x2185AAAA" />
+ <register type="NOA" address="0x00009888" value="0x2385002A" />
+ <register type="NOA" address="0x00009888" value="0x01834000" />
+ <register type="NOA" address="0x00009888" value="0x0F834000" />
+ <register type="NOA" address="0x00009888" value="0x19835400" />
+ <register type="NOA" address="0x00009888" value="0x1B830155" />
+ <register type="NOA" address="0x00009888" value="0x03834000" />
+ <register type="NOA" address="0x00009888" value="0x05834000" />
+ <register type="NOA" address="0x00009888" value="0x07834000" />
+ <register type="NOA" address="0x00009888" value="0x09834000" />
+ <register type="NOA" address="0x00009888" value="0x0B834000" />
+ <register type="NOA" address="0x00009888" value="0x0D834000" />
+ <register type="NOA" address="0x00009888" value="0x0184C000" />
+ <register type="NOA" address="0x00009888" value="0x0784C000" />
+ <register type="NOA" address="0x00009888" value="0x0984C000" />
+ <register type="NOA" address="0x00009888" value="0x0B84C000" />
+ <register type="NOA" address="0x00009888" value="0x0D84C000" />
+ <register type="NOA" address="0x00009888" value="0x0F84C000" />
+ <register type="NOA" address="0x00009888" value="0x0384C000" />
+ <register type="NOA" address="0x00009888" value="0x0584C000" />
+ <register type="NOA" address="0x00009888" value="0x1180C000" />
+ <register type="NOA" address="0x00009888" value="0x1780C000" />
+ <register type="NOA" address="0x00009888" value="0x1980C000" />
+ <register type="NOA" address="0x00009888" value="0x1B80C000" />
+ <register type="NOA" address="0x00009888" value="0x1D80C000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x4D800444" />
+ <register type="NOA" address="0x00009888" value="0x3D800000" />
+ <register type="NOA" address="0x00009888" value="0x4F804000" />
+ <register type="NOA" address="0x00009888" value="0x43801080" />
+ <register type="NOA" address="0x00009888" value="0x51800000" />
+ <register type="NOA" address="0x00009888" value="0x45800084" />
+ <register type="NOA" address="0x00009888" value="0x53800044" />
+ <register type="NOA" address="0x00009888" value="0x47801080" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x3F800000" />
+ <register type="NOA" address="0x00009888" value="0x41800840" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x30800000" />
+ <register type="OA" address="0x00002770" value="0x00006000" />
+ <register type="OA" address="0x00002774" value="0x0000F3FF" />
+ <register type="OA" address="0x00002778" value="0x00001800" />
+ <register type="OA" address="0x0000277C" value="0x0000FCFF" />
+ <register type="OA" address="0x00002780" value="0x00000600" />
+ <register type="OA" address="0x00002784" value="0x0000FF3F" />
+ <register type="OA" address="0x00002788" value="0x00000180" />
+ <register type="OA" address="0x0000278C" value="0x0000FFCF" />
+ <register type="OA" address="0x00002790" value="0x00000060" />
+ <register type="OA" address="0x00002794" value="0x0000FFF3" />
+ <register type="OA" address="0x00002798" value="0x00000018" />
+ <register type="OA" address="0x0000279C" value="0x0000FFFC" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set Sampler_1"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="sampler_1"
+ hw_config_guid="71148d78-baf5-474f-878a-e23158d0265d"
+ chipset="CHV"
+ symbol_name="Sampler_1"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Slice1 Subslice0 Input Available"
+ description="The percentage of time in which slice1 subslice0 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler10_input_available"
+ units="percent"
+ symbol_name="Sampler10InputAvailable"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Slice1 Subslice2 Sampler Output Ready"
+ description="The percentage of time in which slice1 subslice2 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler12_output_ready"
+ units="percent"
+ symbol_name="Sampler12OutputReady"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice1 Subslice1 Input Available"
+ description="The percentage of time in which slice1 subslice1 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler11_input_available"
+ units="percent"
+ symbol_name="Sampler11InputAvailable"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice1 Subslice2 Input Available"
+ description="The percentage of time in which slice1 subslice2 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler12_input_available"
+ units="percent"
+ symbol_name="Sampler12InputAvailable"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Slice1 Subslice0 Sampler Output Ready"
+ description="The percentage of time in which slice1 subslice0 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler10_output_ready"
+ units="percent"
+ symbol_name="Sampler10OutputReady"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="Slice1 Subslice1 Sampler Output Ready"
+ description="The percentage of time in which slice1 subslice1 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler11_output_ready"
+ units="percent"
+ symbol_name="Sampler11OutputReady"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
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+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set Sampler_2"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="sampler_2"
+ hw_config_guid="b996a2b7-c59c-492d-877a-8cd54fd6df84"
+ chipset="CHV"
+ symbol_name="Sampler_2"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice2 Input Available"
+ description="The percentage of time in which slice0 subslice2 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler02_input_available"
+ units="percent"
+ symbol_name="Sampler02InputAvailable"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Slice0 Subslice0 Input Available"
+ description="The percentage of time in which slice0 subslice0 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler00_input_available"
+ units="percent"
+ symbol_name="Sampler00InputAvailable"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Slice0 Subslice2 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice2 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler02_output_ready"
+ units="percent"
+ symbol_name="Sampler02OutputReady"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Slice0 Subslice1 Input Available"
+ description="The percentage of time in which slice0 subslice1 sampler input is available"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler01_input_available"
+ units="percent"
+ symbol_name="Sampler01InputAvailable"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="Slice0 Subslice0 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice0 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler00_output_ready"
+ units="percent"
+ symbol_name="Sampler00OutputReady"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Slice0 Subslice1 Sampler Output Ready"
+ description="The percentage of time in which slice0 subslice1 sampler output is ready"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler01_output_ready"
+ units="percent"
+ symbol_name="Sampler01OutputReady"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x18121400" />
+ <register type="NOA" address="0x00009888" value="0x141500AB" />
+ <register type="NOA" address="0x00009888" value="0x18321400" />
+ <register type="NOA" address="0x00009888" value="0x143500AB" />
+ <register type="NOA" address="0x00009888" value="0x18521400" />
+ <register type="NOA" address="0x00009888" value="0x145500AB" />
+ <register type="NOA" address="0x00009888" value="0x0C5C8000" />
+ <register type="NOA" address="0x00009888" value="0x0E5C4000" />
+ <register type="NOA" address="0x00009888" value="0x025CC000" />
+ <register type="NOA" address="0x00009888" value="0x045CC000" />
+ <register type="NOA" address="0x00009888" value="0x1A3D00A0" />
+ <register type="NOA" address="0x00009888" value="0x0A3D8000" />
+ <register type="NOA" address="0x00009888" value="0x0C588000" />
+ <register type="NOA" address="0x00009888" value="0x0E584000" />
+ <register type="NOA" address="0x00009888" value="0x04588000" />
+ <register type="NOA" address="0x00009888" value="0x1A5B0050" />
+ <register type="NOA" address="0x00009888" value="0x045B8000" />
+ <register type="NOA" address="0x00009888" value="0x065B8000" />
+ <register type="NOA" address="0x00009888" value="0x085B8000" />
+ <register type="NOA" address="0x00009888" value="0x0A5B4000" />
+ <register type="NOA" address="0x00009888" value="0x101F02A0" />
+ <register type="NOA" address="0x00009888" value="0x0C1FA000" />
+ <register type="NOA" address="0x00009888" value="0x0E1F00AA" />
+ <register type="NOA" address="0x00009888" value="0x18382500" />
+ <register type="NOA" address="0x00009888" value="0x02388000" />
+ <register type="NOA" address="0x00009888" value="0x04384000" />
+ <register type="NOA" address="0x00009888" value="0x06384000" />
+ <register type="NOA" address="0x00009888" value="0x08384000" />
+ <register type="NOA" address="0x00009888" value="0x0A384000" />
+ <register type="NOA" address="0x00009888" value="0x0C388000" />
+ <register type="NOA" address="0x00009888" value="0x0C398000" />
+ <register type="NOA" address="0x00009888" value="0x0E39A000" />
+ <register type="NOA" address="0x00009888" value="0x00398000" />
+ <register type="NOA" address="0x00009888" value="0x0239A000" />
+ <register type="NOA" address="0x00009888" value="0x0439A000" />
+ <register type="NOA" address="0x00009888" value="0x06392000" />
+ <register type="NOA" address="0x00009888" value="0x1A3A0200" />
+ <register type="NOA" address="0x00009888" value="0x023A8000" />
+ <register type="NOA" address="0x00009888" value="0x0C3A8000" />
+ <register type="NOA" address="0x00009888" value="0x04108000" />
+ <register type="NOA" address="0x00009888" value="0x04118000" />
+ <register type="NOA" address="0x00009888" value="0x04127300" />
+ <register type="NOA" address="0x00009888" value="0x10120000" />
+ <register type="NOA" address="0x00009888" value="0x1813000A" />
+ <register type="NOA" address="0x00009888" value="0x0A134000" />
+ <register type="NOA" address="0x00009888" value="0x0A146000" />
+ <register type="NOA" address="0x00009888" value="0x0C159000" />
+ <register type="NOA" address="0x00009888" value="0x0E150098" />
+ <register type="NOA" address="0x00009888" value="0x10150000" />
+ <register type="NOA" address="0x00009888" value="0x04304000" />
+ <register type="NOA" address="0x00009888" value="0x04314000" />
+ <register type="NOA" address="0x00009888" value="0x04320073" />
+ <register type="NOA" address="0x00009888" value="0x10320000" />
+ <register type="NOA" address="0x00009888" value="0x04338000" />
+ <register type="NOA" address="0x00009888" value="0x06338000" />
+ <register type="NOA" address="0x00009888" value="0x08334000" />
+ <register type="NOA" address="0x00009888" value="0x0434C000" />
+ <register type="NOA" address="0x00009888" value="0x02359890" />
+ <register type="NOA" address="0x00009888" value="0x10350000" />
+ <register type="NOA" address="0x00009888" value="0x06504000" />
+ <register type="NOA" address="0x00009888" value="0x06514000" />
+ <register type="NOA" address="0x00009888" value="0x06520073" />
+ <register type="NOA" address="0x00009888" value="0x10520000" />
+ <register type="NOA" address="0x00009888" value="0x18530020" />
+ <register type="NOA" address="0x00009888" value="0x02538000" />
+ <register type="NOA" address="0x00009888" value="0x0C534000" />
+ <register type="NOA" address="0x00009888" value="0x0A548000" />
+ <register type="NOA" address="0x00009888" value="0x04542000" />
+ <register type="NOA" address="0x00009888" value="0x0E559000" />
+ <register type="NOA" address="0x00009888" value="0x00559800" />
+ <register type="NOA" address="0x00009888" value="0x10550000" />
+ <register type="NOA" address="0x00009888" value="0x1B8AA000" />
+ <register type="NOA" address="0x00009888" value="0x1D8A0002" />
+ <register type="NOA" address="0x00009888" value="0x038A8000" />
+ <register type="NOA" address="0x00009888" value="0x058A8000" />
+ <register type="NOA" address="0x00009888" value="0x078A8000" />
+ <register type="NOA" address="0x00009888" value="0x098A8000" />
+ <register type="NOA" address="0x00009888" value="0x0B8A8000" />
+ <register type="NOA" address="0x00009888" value="0x0D8A8000" />
+ <register type="NOA" address="0x00009888" value="0x278B0015" />
+ <register type="NOA" address="0x00009888" value="0x238B2A80" />
+ <register type="NOA" address="0x00009888" value="0x258B0005" />
+ <register type="NOA" address="0x00009888" value="0x2385002A" />
+ <register type="NOA" address="0x00009888" value="0x1F85AA00" />
+ <register type="NOA" address="0x00009888" value="0x2185000A" />
+ <register type="NOA" address="0x00009888" value="0x1B830150" />
+ <register type="NOA" address="0x00009888" value="0x03834000" />
+ <register type="NOA" address="0x00009888" value="0x05834000" />
+ <register type="NOA" address="0x00009888" value="0x07834000" />
+ <register type="NOA" address="0x00009888" value="0x09834000" />
+ <register type="NOA" address="0x00009888" value="0x0B834000" />
+ <register type="NOA" address="0x00009888" value="0x0D834000" />
+ <register type="NOA" address="0x00009888" value="0x0D848000" />
+ <register type="NOA" address="0x00009888" value="0x0F84C000" />
+ <register type="NOA" address="0x00009888" value="0x01848000" />
+ <register type="NOA" address="0x00009888" value="0x0384C000" />
+ <register type="NOA" address="0x00009888" value="0x0584C000" />
+ <register type="NOA" address="0x00009888" value="0x07844000" />
+ <register type="NOA" address="0x00009888" value="0x1D808000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x11808000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x17804000" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x47801021" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x3F800C64" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x41800C02" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0x70800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x00800000" />
+ <register type="OA" address="0x00002770" value="0x0000C000" />
+ <register type="OA" address="0x00002774" value="0x0000E7FF" />
+ <register type="OA" address="0x00002778" value="0x00003000" />
+ <register type="OA" address="0x0000277C" value="0x0000F9FF" />
+ <register type="OA" address="0x00002780" value="0x00000C00" />
+ <register type="OA" address="0x00002784" value="0x0000FE7F" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set TDL_1"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="tdl_1"
+ hw_config_guid="eb2fecba-b431-42e7-8261-fe9429a6e67a"
+ chipset="CHV"
+ symbol_name="TDL_1"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread11_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread11ReadyForDispatch"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread12_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread12ReadyForDispatch"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread10_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread10ReadyForDispatch"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header01_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader01ReadyPort0"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header01_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader01ReadyPort1"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header02_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader02ReadyPort1"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header02_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader02ReadyPort0"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread12_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread12ReadyForDispatch"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread10_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread10ReadyForDispatch"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread11_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread11ReadyForDispatch"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header00_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader00ReadyPort0"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header00_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader00ReadyPort1"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
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+ <register type="OA" address="0x00002794" value="0x0000FFF7" />
+ <register type="OA" address="0x00002798" value="0x00000000" />
+ <register type="OA" address="0x0000279C" value="0x0000FFF9" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="Metric set TDL_2"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="tdl_2"
+ hw_config_guid="60749470-a648-4a4b-9f10-dbfe1e36e44d"
+ chipset="CHV"
+ symbol_name="TDL_2"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Both FPU Pipes Active"
+ description="The percentage of time in which both EU FPU pipelines were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_fpu_both_active"
+ units="percent"
+ symbol_name="EuFpuBothActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pipes"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header11_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader11ReadyPort1"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="VS Send Pipe Active"
+ description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_send_active"
+ units="percent"
+ symbol_name="VsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu1_active"
+ units="percent"
+ symbol_name="VsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 22 READ 4 UMUL"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="FS Both FPU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_both_fpu_active"
+ units="percent"
+ symbol_name="PsEuBothFpuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="3D Pipe/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 1 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 6 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread02_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread02ReadyForDispatch"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Barrier Messages"
+ description="The total number of shader barrier messages."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="shader_barriers"
+ units="messages"
+ symbol_name="ShaderBarriers"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Barrier"
+ />
+ <counter name="Sampler Texels"
+ description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
+ data_type="uint64"
+ equation="A 28 READ 4 UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Input"
+ />
+ <counter name="Pixels Failing Tests"
+ description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
+ data_type="uint64"
+ equation="A 25 READ 4 UMUL"
+ underscore_name="pixels_failing_post_ps_tests"
+ units="pixels"
+ symbol_name="PixelsFailingPostPsTests"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler Texels Misses"
+ description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
+ data_type="uint64"
+ equation="A 29 READ 4 UMUL"
+ underscore_name="sampler_texel_misses"
+ units="texels"
+ symbol_name="SamplerTexelMisses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler/Sampler Cache"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread00_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread00ReadyForDispatch"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 4 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="SLM Bytes Read"
+ description="The total number of GPU memory bytes read from shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 30 READ 64 UMUL"
+ underscore_name="slm_bytes_read"
+ units="bytes"
+ symbol_name="SlmBytesRead"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header11_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader11ReadyPort0"
+ availability="$SubsliceMask 0x10 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS FPU1 Pipe Active"
+ description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu1_active"
+ units="percent"
+ symbol_name="PsFpu1Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="PS Send Pipeline Active"
+ description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_send_active"
+ units="percent"
+ symbol_name="PsSendActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_fpu0_active"
+ units="percent"
+ symbol_name="VsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has been processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header12_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader12ReadyPort0"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread00_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread00ReadyForDispatch"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Rasterized Pixels"
+ description="The total number of rasterized pixels."
+ data_type="uint64"
+ equation="A 21 READ 4 UMUL"
+ underscore_name="rasterized_pixels"
+ units="pixels"
+ symbol_name="RasterizedPixels"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer"
+ />
+ <counter name="PS FPU0 Pipe Active"
+ description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
+ data_type="float"
+ max_equation="100"
+ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_fpu0_active"
+ units="percent"
+ symbol_name="PsFpu0Active"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
+ mdapi_group="EU Array/Pixel Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="DS Threads Dispatched"
+ description="The total number of domain shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 3 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Domain Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 26 READ 4 UMUL"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header10_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader10ReadyPort1"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 27 READ 4 UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 23 READ 4 UMUL"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread01_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread01ReadyForDispatch"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 1"
+ description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1"
+ data_type="float"
+ max_equation="100"
+ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header12_ready_port1"
+ units="percent"
+ symbol_name="ThreadHeader12ReadyPort1"
+ availability="$SubsliceMask 0x20 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Memory Accesses"
+ description="The total number of shader memory accesses to L3."
+ data_type="uint64"
+ equation="A 32 READ"
+ underscore_name="shader_memory_accesses"
+ units="messages"
+ symbol_name="ShaderMemoryAccesses"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port"
+ />
+ <counter name="HS Threads Dispatched"
+ description="The total number of hull shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 2 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Hull Shader"
+ />
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_thread02_ready_for_dispatch"
+ units="percent"
+ symbol_name="PSThread02ReadyForDispatch"
+ availability="$SubsliceMask 0x4 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="SLM Bytes Written"
+ description="The total number of GPU memory bytes written into shared local memory."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
+ equation="A 31 READ 64 UMUL"
+ underscore_name="slm_bytes_written"
+ units="bytes"
+ symbol_name="SlmBytesWritten"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="L3/Data Port/SLM"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Shader Throughput"
+ description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL"
+ equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD"
+ underscore_name="l3_shader_throughput"
+ units="bytes"
+ symbol_name="L3ShaderThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Data Port"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 24 READ 4 UMUL"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 0"
+ description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0"
+ data_type="float"
+ max_equation="100"
+ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="thread_header10_ready_port0"
+ units="percent"
+ symbol_name="ThreadHeader10ReadyPort0"
+ availability="$SubsliceMask 0x8 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Shader Atomic Memory Accesses"
+ description="The total number of shader atomic memory accesses."
+ data_type="uint64"
+ equation="A 34 READ"
+ underscore_name="shader_atomics"
+ units="messages"
+ symbol_name="ShaderAtomics"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="L3/Data Port/Atomics"
+ />
+ <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
+ data_type="float"
+ max_equation="100"
+ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="non_ps_thread01_ready_for_dispatch"
+ units="percent"
+ symbol_name="NonPSThread01ReadyForDispatch"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="GPU/Thread Dispatcher"
+ mdapi_hw_unit_type="subslice"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x16150000" />
+ <register type="NOA" address="0x00009888" value="0x16350000" />
+ <register type="NOA" address="0x00009888" value="0x16550000" />
+ <register type="NOA" address="0x00009888" value="0x16952E60" />
+ <register type="NOA" address="0x00009888" value="0x16B54D60" />
+ <register type="NOA" address="0x00009888" value="0x16D52E60" />
+ <register type="NOA" address="0x00009888" value="0x065C8000" />
+ <register type="NOA" address="0x00009888" value="0x085CC000" />
+ <register type="NOA" address="0x00009888" value="0x0A5CC000" />
+ <register type="NOA" address="0x00009888" value="0x0C5C4000" />
+ <register type="NOA" address="0x00009888" value="0x0E3D8000" />
+ <register type="NOA" address="0x00009888" value="0x183DA000" />
+ <register type="NOA" address="0x00009888" value="0x06588000" />
+ <register type="NOA" address="0x00009888" value="0x08588000" />
+ <register type="NOA" address="0x00009888" value="0x0A584000" />
+ <register type="NOA" address="0x00009888" value="0x0E5B4000" />
+ <register type="NOA" address="0x00009888" value="0x185B5800" />
+ <register type="NOA" address="0x00009888" value="0x1A5B000A" />
+ <register type="NOA" address="0x00009888" value="0x0E1FAA00" />
+ <register type="NOA" address="0x00009888" value="0x101F02AA" />
+ <register type="NOA" address="0x00009888" value="0x0E384000" />
+ <register type="NOA" address="0x00009888" value="0x16384000" />
+ <register type="NOA" address="0x00009888" value="0x18382A55" />
+ <register type="NOA" address="0x00009888" value="0x06398000" />
+ <register type="NOA" address="0x00009888" value="0x0839A000" />
+ <register type="NOA" address="0x00009888" value="0x0A39A000" />
+ <register type="NOA" address="0x00009888" value="0x0C39A000" />
+ <register type="NOA" address="0x00009888" value="0x0E39A000" />
+ <register type="NOA" address="0x00009888" value="0x1A3A02A0" />
+ <register type="NOA" address="0x00009888" value="0x0E138000" />
+ <register type="NOA" address="0x00009888" value="0x16130500" />
+ <register type="NOA" address="0x00009888" value="0x06148000" />
+ <register type="NOA" address="0x00009888" value="0x08146000" />
+ <register type="NOA" address="0x00009888" value="0x0615C100" />
+ <register type="NOA" address="0x00009888" value="0x0815C500" />
+ <register type="NOA" address="0x00009888" value="0x0A1500C3" />
+ <register type="NOA" address="0x00009888" value="0x10150000" />
+ <register type="NOA" address="0x00009888" value="0x16335040" />
+ <register type="NOA" address="0x00009888" value="0x08349000" />
+ <register type="NOA" address="0x00009888" value="0x0A341000" />
+ <register type="NOA" address="0x00009888" value="0x083500C1" />
+ <register type="NOA" address="0x00009888" value="0x0A35C500" />
+ <register type="NOA" address="0x00009888" value="0x0C3500C3" />
+ <register type="NOA" address="0x00009888" value="0x10350000" />
+ <register type="NOA" address="0x00009888" value="0x1853002A" />
+ <register type="NOA" address="0x00009888" value="0x0A54E000" />
+ <register type="NOA" address="0x00009888" value="0x0C55C500" />
+ <register type="NOA" address="0x00009888" value="0x0E55C1C3" />
+ <register type="NOA" address="0x00009888" value="0x10550000" />
+ <register type="NOA" address="0x00009888" value="0x00DC8000" />
+ <register type="NOA" address="0x00009888" value="0x02DCC000" />
+ <register type="NOA" address="0x00009888" value="0x04DC4000" />
+ <register type="NOA" address="0x00009888" value="0x04BD8000" />
+ <register type="NOA" address="0x00009888" value="0x06BD8000" />
+ <register type="NOA" address="0x00009888" value="0x02D8C000" />
+ <register type="NOA" address="0x00009888" value="0x02DB8000" />
+ <register type="NOA" address="0x00009888" value="0x04DB4000" />
+ <register type="NOA" address="0x00009888" value="0x06DB4000" />
+ <register type="NOA" address="0x00009888" value="0x08DB8000" />
+ <register type="NOA" address="0x00009888" value="0x0C9FA000" />
+ <register type="NOA" address="0x00009888" value="0x0E9F00AA" />
+ <register type="NOA" address="0x00009888" value="0x02B84000" />
+ <register type="NOA" address="0x00009888" value="0x04B84000" />
+ <register type="NOA" address="0x00009888" value="0x06B84000" />
+ <register type="NOA" address="0x00009888" value="0x08B84000" />
+ <register type="NOA" address="0x00009888" value="0x0AB88000" />
+ <register type="NOA" address="0x00009888" value="0x0CB88000" />
+ <register type="NOA" address="0x00009888" value="0x00B98000" />
+ <register type="NOA" address="0x00009888" value="0x02B9A000" />
+ <register type="NOA" address="0x00009888" value="0x04B9A000" />
+ <register type="NOA" address="0x00009888" value="0x06B92000" />
+ <register type="NOA" address="0x00009888" value="0x0ABA8000" />
+ <register type="NOA" address="0x00009888" value="0x0CBA8000" />
+ <register type="NOA" address="0x00009888" value="0x04938000" />
+ <register type="NOA" address="0x00009888" value="0x06938000" />
+ <register type="NOA" address="0x00009888" value="0x0494C000" />
+ <register type="NOA" address="0x00009888" value="0x0295CFC7" />
+ <register type="NOA" address="0x00009888" value="0x10950000" />
+ <register type="NOA" address="0x00009888" value="0x02B38000" />
+ <register type="NOA" address="0x00009888" value="0x08B38000" />
+ <register type="NOA" address="0x00009888" value="0x04B42000" />
+ <register type="NOA" address="0x00009888" value="0x06B41000" />
+ <register type="NOA" address="0x00009888" value="0x00B5C700" />
+ <register type="NOA" address="0x00009888" value="0x04B500CF" />
+ <register type="NOA" address="0x00009888" value="0x10B50000" />
+ <register type="NOA" address="0x00009888" value="0x0AD38000" />
+ <register type="NOA" address="0x00009888" value="0x0CD38000" />
+ <register type="NOA" address="0x00009888" value="0x06D46000" />
+ <register type="NOA" address="0x00009888" value="0x04D5C700" />
+ <register type="NOA" address="0x00009888" value="0x06D500CF" />
+ <register type="NOA" address="0x00009888" value="0x10D50000" />
+ <register type="NOA" address="0x00009888" value="0x03888000" />
+ <register type="NOA" address="0x00009888" value="0x05888000" />
+ <register type="NOA" address="0x00009888" value="0x07888000" />
+ <register type="NOA" address="0x00009888" value="0x09888000" />
+ <register type="NOA" address="0x00009888" value="0x0B888000" />
+ <register type="NOA" address="0x00009888" value="0x0D880400" />
+ <register type="NOA" address="0x00009888" value="0x0F8A8000" />
+ <register type="NOA" address="0x00009888" value="0x198A8000" />
+ <register type="NOA" address="0x00009888" value="0x1B8AAAA0" />
+ <register type="NOA" address="0x00009888" value="0x1D8A0002" />
+ <register type="NOA" address="0x00009888" value="0x258B555A" />
+ <register type="NOA" address="0x00009888" value="0x278B0015" />
+ <register type="NOA" address="0x00009888" value="0x238B5500" />
+ <register type="NOA" address="0x00009888" value="0x038C4000" />
+ <register type="NOA" address="0x00009888" value="0x058C4000" />
+ <register type="NOA" address="0x00009888" value="0x078C4000" />
+ <register type="NOA" address="0x00009888" value="0x098C4000" />
+ <register type="NOA" address="0x00009888" value="0x0B8C4000" />
+ <register type="NOA" address="0x00009888" value="0x0D8C4000" />
+ <register type="NOA" address="0x00009888" value="0x018D8000" />
+ <register type="NOA" address="0x00009888" value="0x038DA000" />
+ <register type="NOA" address="0x00009888" value="0x058DA000" />
+ <register type="NOA" address="0x00009888" value="0x078D2000" />
+ <register type="NOA" address="0x00009888" value="0x2185AAAA" />
+ <register type="NOA" address="0x00009888" value="0x2385002A" />
+ <register type="NOA" address="0x00009888" value="0x1F85AA00" />
+ <register type="NOA" address="0x00009888" value="0x0F834000" />
+ <register type="NOA" address="0x00009888" value="0x19835400" />
+ <register type="NOA" address="0x00009888" value="0x1B830155" />
+ <register type="NOA" address="0x00009888" value="0x03834000" />
+ <register type="NOA" address="0x00009888" value="0x05834000" />
+ <register type="NOA" address="0x00009888" value="0x07834000" />
+ <register type="NOA" address="0x00009888" value="0x09834000" />
+ <register type="NOA" address="0x00009888" value="0x0B834000" />
+ <register type="NOA" address="0x00009888" value="0x0D834000" />
+ <register type="NOA" address="0x00009888" value="0x0784C000" />
+ <register type="NOA" address="0x00009888" value="0x0984C000" />
+ <register type="NOA" address="0x00009888" value="0x0B84C000" />
+ <register type="NOA" address="0x00009888" value="0x0D84C000" />
+ <register type="NOA" address="0x00009888" value="0x0F84C000" />
+ <register type="NOA" address="0x00009888" value="0x01848000" />
+ <register type="NOA" address="0x00009888" value="0x0384C000" />
+ <register type="NOA" address="0x00009888" value="0x0584C000" />
+ <register type="NOA" address="0x00009888" value="0x1780C000" />
+ <register type="NOA" address="0x00009888" value="0x1980C000" />
+ <register type="NOA" address="0x00009888" value="0x1B80C000" />
+ <register type="NOA" address="0x00009888" value="0x1D80C000" />
+ <register type="NOA" address="0x00009888" value="0x1F80C000" />
+ <register type="NOA" address="0x00009888" value="0x11808000" />
+ <register type="NOA" address="0x00009888" value="0x1380C000" />
+ <register type="NOA" address="0x00009888" value="0x1580C000" />
+ <register type="NOA" address="0x00009888" value="0x4F800000" />
+ <register type="NOA" address="0x00009888" value="0x43800882" />
+ <register type="NOA" address="0x00009888" value="0x51800000" />
+ <register type="NOA" address="0x00009888" value="0x45801082" />
+ <register type="NOA" address="0x00009888" value="0x53800000" />
+ <register type="NOA" address="0x00009888" value="0x478014A5" />
+ <register type="NOA" address="0x00009888" value="0x21800000" />
+ <register type="NOA" address="0x00009888" value="0x31800000" />
+ <register type="NOA" address="0x00009888" value="0x4D800000" />
+ <register type="NOA" address="0x00009888" value="0x3F800002" />
+ <register type="NOA" address="0x00009888" value="0x41800C62" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0x30800000" />
+ <register type="OA" address="0x00002770" value="0x00000002" />
+ <register type="OA" address="0x00002774" value="0x0000FDFF" />
+ <register type="OA" address="0x00002778" value="0x00000000" />
+ <register type="OA" address="0x0000277C" value="0x0000FE7F" />
+ <register type="OA" address="0x00002780" value="0x00000000" />
+ <register type="OA" address="0x00002784" value="0x0000FF9F" />
+ <register type="OA" address="0x00002788" value="0x00000000" />
+ <register type="OA" address="0x0000278C" value="0x0000FFE7" />
+ <register type="OA" address="0x00002790" value="0x00000002" />
+ <register type="OA" address="0x00002794" value="0x0000FFFB" />
+ <register type="OA" address="0x00002798" value="0x00000002" />
+ <register type="OA" address="0x0000279C" value="0x0000FFFD" />
+ </register_config>
+ <register_config type="FLEX">
+ <register type="FLEX" address="0x0000E458" value="0x00005004" />
+ <register type="FLEX" address="0x0000E558" value="0x00010003" />
+ <register type="FLEX" address="0x0000E658" value="0x00012011" />
+ <register type="FLEX" address="0x0000E758" value="0x00015014" />
+ <register type="FLEX" address="0x0000E45C" value="0x00051050" />
+ <register type="FLEX" address="0x0000E55C" value="0x00053052" />
+ <register type="FLEX" address="0x0000E65C" value="0x00055054" />
+ </register_config>
+ </set>
+
+ <set name="MDAPI testing set Gen8LP"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="test_oa"
+ hw_config_guid="4a534b07-cba3-414d-8d60-874830e883aa"
+ chipset="CHV"
+ symbol_name="TestOa"
+ >
+ <counter name="TestCounter7"
+ description="HW test counter 7. Factor: 0.666"
+ data_type="uint64"
+ equation="B 7 READ"
+ underscore_name="counter7"
+ units="events"
+ symbol_name="Counter7"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="GPU_CLOCK 0 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TestCounter8"
+ description="HW test counter 8. Should be equal to 1."
+ data_type="uint64"
+ equation="C 7 READ"
+ underscore_name="counter8"
+ units="events"
+ symbol_name="Counter8"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter4"
+ description="HW test counter 4. Factor: 0.333"
+ data_type="uint64"
+ equation="B 4 READ"
+ underscore_name="counter4"
+ units="events"
+ symbol_name="Counter4"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter5"
+ description="HW test counter 5. Factor: 0.333"
+ data_type="uint64"
+ equation="B 5 READ"
+ underscore_name="counter5"
+ units="events"
+ symbol_name="Counter5"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter6"
+ description="HW test counter 6. Factor: 0.166"
+ data_type="uint64"
+ equation="B 6 READ"
+ underscore_name="counter6"
+ units="events"
+ symbol_name="Counter6"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter3"
+ description="HW test counter 3. Factor: 0.5"
+ data_type="uint64"
+ equation="B 3 READ"
+ underscore_name="counter3"
+ units="events"
+ symbol_name="Counter3"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter0"
+ description="HW test counter 0. Factor: 0.0"
+ data_type="uint64"
+ equation="B 0 READ"
+ underscore_name="counter0"
+ units="events"
+ symbol_name="Counter0"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter1"
+ description="HW test counter 1. Factor: 1.0"
+ data_type="uint64"
+ equation="B 1 READ"
+ underscore_name="counter1"
+ units="events"
+ symbol_name="Counter1"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="TestCounter2"
+ description="HW test counter 2. Factor: 1.0"
+ data_type="uint64"
+ equation="B 2 READ"
+ underscore_name="counter2"
+ units="events"
+ symbol_name="Counter2"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <register_config type="NOA">
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ <register type="NOA" address="0x00009888" value="0x59800001" />
+ <register type="NOA" address="0x00009888" value="0x338B0000" />
+ <register type="NOA" address="0x00009888" value="0x258B0066" />
+ <register type="NOA" address="0x00009888" value="0x058B0000" />
+ <register type="NOA" address="0x00009888" value="0x038B0000" />
+ <register type="NOA" address="0x00009888" value="0x03844000" />
+ <register type="NOA" address="0x00009888" value="0x47800080" />
+ <register type="NOA" address="0x00009888" value="0x57800000" />
+ <register type="NOA" address="0x001823A4" value="0x00000000" />
+ <register type="NOA" address="0x00009888" value="0x59800000" />
+ </register_config>
+ <register_config type="OA">
+ <register type="OA" address="0x00002740" value="0x00000000" />
+ <register type="OA" address="0x00002744" value="0x00800000" />
+ <register type="OA" address="0x00002714" value="0xF0800000" />
+ <register type="OA" address="0x00002710" value="0x00000000" />
+ <register type="OA" address="0x00002724" value="0xF0800000" />
+ <register type="OA" address="0x00002720" value="0x00000000" />
+ <register type="OA" address="0x00002770" value="0x00000004" />
+ <register type="OA" address="0x00002774" value="0x00000000" />
+ <register type="OA" address="0x00002778" value="0x00000003" />
+ <register type="OA" address="0x0000277C" value="0x00000000" />
+ <register type="OA" address="0x00002780" value="0x00000007" />
+ <register type="OA" address="0x00002784" value="0x00000000" />
+ <register type="OA" address="0x00002788" value="0x00100002" />
+ <register type="OA" address="0x0000278C" value="0x0000FFF7" />
+ <register type="OA" address="0x00002790" value="0x00100002" />
+ <register type="OA" address="0x00002794" value="0x0000FFCF" />
+ <register type="OA" address="0x00002798" value="0x00100082" />
+ <register type="OA" address="0x0000279C" value="0x0000FFEF" />
+ <register type="OA" address="0x000027A0" value="0x001000C2" />
+ <register type="OA" address="0x000027A4" value="0x0000FFE7" />
+ <register type="OA" address="0x000027A8" value="0x00100001" />
+ <register type="OA" address="0x000027AC" value="0x0000FFE7" />
+ </register_config>
+ </set>
+
+</metrics>