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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs_generator.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_generator.cpp31
1 files changed, 13 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 6c528c6ba1e..1d88fda109c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -126,13 +126,12 @@ fs_generator::fs_generator(struct brw_context *brw,
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
- bool runtime_check_aads_emit,
- bool debug_flag)
+ bool runtime_check_aads_emit)
: brw(brw), key(key),
prog_data(prog_data), shader_prog(shader_prog),
prog(prog), runtime_check_aads_emit(runtime_check_aads_emit),
- debug_flag(debug_flag), mem_ctx(mem_ctx)
+ debug_flag(false), mem_ctx(mem_ctx)
{
ctx = &brw->ctx;
@@ -1512,6 +1511,13 @@ fs_generator::generate_untyped_surface_read(fs_inst *inst, struct brw_reg dst,
brw_mark_surface_used(prog_data, surf_index.dw1.ud);
}
+void
+fs_generator::enable_debug(const char *shader_name)
+{
+ debug_flag = true;
+ this->shader_name = shader_name;
+}
+
int
fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
{
@@ -2015,21 +2021,10 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
int after_size = p->next_insn_offset - start_offset;
if (unlikely(debug_flag)) {
- if (shader_prog) {
- fprintf(stderr,
- "Native code for %s fragment shader %d (SIMD%d dispatch):\n",
- shader_prog->Label ? shader_prog->Label : "unnamed",
- shader_prog->Name, dispatch_width);
- } else if (prog) {
- fprintf(stderr,
- "Native code for fragment program %d (SIMD%d dispatch):\n",
- prog->Id, dispatch_width);
- } else {
- fprintf(stderr, "Native code for blorp program (SIMD%d dispatch):\n",
- dispatch_width);
- }
- fprintf(stderr, "SIMD%d shader: %d instructions. %d loops. Compacted %d to %d"
- " bytes (%.0f%%)\n",
+ fprintf(stderr, "Native code for %s\n"
+ "SIMD%d shader: %d instructions. %d loops. Compacted %d to %d"
+ " bytes (%.0f%%)\n",
+ shader_name,
dispatch_width, before_size / 16, loop_count, before_size, after_size,
100.0f * (before_size - after_size) / before_size);