diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_batchbuffer.c')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_batchbuffer.c | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c new file mode 100644 index 00000000000..b4e0b74f161 --- /dev/null +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c @@ -0,0 +1,342 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_batchbuffer.h" +#include "intel_ioctl.h" + +/* Relocations in kernel space: + * - pass dma buffer seperately + * - memory manager knows how to patch + * - pass list of dependent buffers + * - pass relocation list + * + * Either: + * - get back an offset for buffer to fire + * - memory manager knows how to fire buffer + * + * Really want the buffer to be AGP and pinned. + * + */ + +/* Cliprect fence: The highest fence protecting a dma buffer + * containing explicit cliprect information. Like the old drawable + * lock but irq-driven. X server must wait for this fence to expire + * before changing cliprects [and then doing sw rendering?]. For + * other dma buffers, the scheduler will grab current cliprect info + * and mix into buffer. X server must hold the lock while changing + * cliprects??? Make per-drawable. Need cliprects in shared memory + * -- beats storing them with every cmd buffer in the queue. + * + * ==> X server must wait for this fence to expire before touching the + * framebuffer with new cliprects. + * + * ==> Cliprect-dependent buffers associated with a + * cliprect-timestamp. All of the buffers associated with a timestamp + * must go to hardware before any buffer with a newer timestamp. + * + * ==> Dma should be queued per-drawable for correct X/GL + * synchronization. Or can fences be used for this? + * + * Applies to: Blit operations, metaops, X server operations -- X + * server automatically waits on its own dma to complete before + * modifying cliprects ??? + */ + +static void +intel_dump_batchbuffer(GLuint offset, GLuint * ptr, GLuint count) +{ + int i; + fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count / 4); + for (i = 0; i < count / 4; i += 4) + fprintf(stderr, "0x%x:\t0x%08x 0x%08x 0x%08x 0x%08x\n", + offset + i * 4, ptr[i], ptr[i + 1], ptr[i + 2], ptr[i + 3]); + fprintf(stderr, "END BATCH\n\n\n"); +} + +void +intel_batchbuffer_reset(struct intel_batchbuffer *batch) +{ + + int i; + + /* + * Get a new, free batchbuffer. + */ + + batch->size = batch->intel->intelScreen->maxBatchSize; + driBOData(batch->buffer, batch->size, NULL, 0); + + driBOResetList(&batch->list); + + /* + * Unreference buffers previously on the relocation list. + */ + + for (i = 0; i < batch->nr_relocs; i++) { + struct buffer_reloc *r = &batch->reloc[i]; + driBOUnReference(r->buf); + } + + batch->list_count = 0; + batch->nr_relocs = 0; + batch->flags = 0; + + /* + * We don't refcount the batchbuffer itself since we can't destroy it + * while it's on the list. + */ + + + driBOAddListItem(&batch->list, batch->buffer, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, + DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE); + + + batch->map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0); + batch->ptr = batch->map; +} + +/*====================================================================== + * Public functions + */ +struct intel_batchbuffer * +intel_batchbuffer_alloc(struct intel_context *intel) +{ + struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); + + batch->intel = intel; + + driGenBuffers(intel->intelScreen->batchPool, "batchbuffer", 1, + &batch->buffer, 4096, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, 0); + batch->last_fence = NULL; + driBOCreateList(20, &batch->list); + intel_batchbuffer_reset(batch); + return batch; +} + +void +intel_batchbuffer_free(struct intel_batchbuffer *batch) +{ + if (batch->last_fence) { + driFenceFinish(batch->last_fence, + DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE); + driFenceUnReference(batch->last_fence); + batch->last_fence = NULL; + } + if (batch->map) { + driBOUnmap(batch->buffer); + batch->map = NULL; + } + driBOUnReference(batch->buffer); + batch->buffer = NULL; + free(batch); +} + +/* TODO: Push this whole function into bufmgr. + */ +static void +do_flush_locked(struct intel_batchbuffer *batch, + GLuint used, + GLboolean ignore_cliprects, GLboolean allow_unlock) +{ + GLuint *ptr; + GLuint i; + struct intel_context *intel = batch->intel; + unsigned fenceFlags; + struct _DriFenceObject *fo; + + driBOValidateList(batch->intel->driFd, &batch->list); + + /* Apply the relocations. This nasty map indicates to me that the + * whole task should be done internally by the memory manager, and + * that dma buffers probably need to be pinned within agp space. + */ + ptr = (GLuint *) driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, + DRM_BO_HINT_ALLOW_UNFENCED_MAP); + + + for (i = 0; i < batch->nr_relocs; i++) { + struct buffer_reloc *r = &batch->reloc[i]; + + ptr[r->offset / 4] = driBOOffset(r->buf) + r->delta; + } + + if (INTEL_DEBUG & DEBUG_BATCH) + intel_dump_batchbuffer(0, ptr, used); + + driBOUnmap(batch->buffer); + batch->map = NULL; + + /* Throw away non-effective packets. Won't work once we have + * hardware contexts which would preserve statechanges beyond a + * single buffer. + */ + + if (!(intel->numClipRects == 0 && !ignore_cliprects)) { + intel_batch_ioctl(batch->intel, + driBOOffset(batch->buffer), + used, ignore_cliprects, allow_unlock); + } + + + /* + * Kernel fencing. The flags tells the kernel that we've + * programmed an MI_FLUSH. + */ + + fenceFlags = DRM_I915_FENCE_FLAG_FLUSHED; + fo = driFenceBuffers(batch->intel->driFd, + "Batch fence", fenceFlags); + + /* + * User space fencing. + */ + + driBOFence(batch->buffer, fo); + + if (driFenceType(fo) == DRM_FENCE_TYPE_EXE) { + + /* + * Oops. We only validated a batch buffer. This means we + * didn't do any proper rendering. Discard this fence object. + */ + + driFenceUnReference(fo); + } else { + driFenceUnReference(batch->last_fence); + batch->last_fence = fo; + for (i = 0; i < batch->nr_relocs; i++) { + struct buffer_reloc *r = &batch->reloc[i]; + driBOFence(r->buf, fo); + } + } + + if (intel->numClipRects == 0 && !ignore_cliprects) { + if (allow_unlock) { + UNLOCK_HARDWARE(intel); + sched_yield(); + LOCK_HARDWARE(intel); + } + intel->vtbl.lost_hardware(intel); + } +} + + +struct _DriFenceObject * +intel_batchbuffer_flush(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + GLuint used = batch->ptr - batch->map; + + if (used == 0) + return batch->last_fence; + + /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a + * performance drain that we would like to avoid. + */ + if (used & 4) { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = 0; + ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END; + used += 12; + } + else { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END; + used += 8; + } + + driBOUnmap(batch->buffer); + batch->ptr = NULL; + batch->map = NULL; + + /* TODO: Just pass the relocation list and dma buffer up to the + * kernel. + */ + if (!intel->locked) { + assert(!(batch->flags & INTEL_BATCH_NO_CLIPRECTS)); + + LOCK_HARDWARE(intel); + do_flush_locked(batch, used, GL_FALSE, GL_TRUE); + UNLOCK_HARDWARE(intel); + } + else { + GLboolean ignore_cliprects = !(batch->flags & INTEL_BATCH_CLIPRECTS); + do_flush_locked(batch, used, ignore_cliprects, GL_FALSE); + } + + /* Reset the buffer: + */ + intel_batchbuffer_reset(batch); + return batch->last_fence; +} + +void +intel_batchbuffer_finish(struct intel_batchbuffer *batch) +{ + struct _DriFenceObject *fence = intel_batchbuffer_flush(batch); + driFenceReference(fence); + driFenceFinish(fence, 3, GL_FALSE); + driFenceUnReference(fence); +} + + +/* This is the only way buffers get added to the validate list. + */ +GLboolean +intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + struct _DriBufferObject *buffer, + GLuint flags, GLuint mask, GLuint delta) +{ + assert(batch->nr_relocs <= MAX_RELOCS); + + driBOAddListItem(&batch->list, buffer, flags, mask); + + { + struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++]; + driBOReference(buffer); + r->buf = buffer; + r->offset = batch->ptr - batch->map; + r->delta = delta; + } + + batch->ptr += 4; + return GL_TRUE; +} + + + +void +intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, GLuint flags) +{ + assert((bytes & 3) == 0); + intel_batchbuffer_require_space(batch, bytes, flags); + __memcpy(batch->ptr, data, bytes); + batch->ptr += bytes; +} |