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Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i915_metaops.c')
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_metaops.c509
1 files changed, 509 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i915_metaops.c b/src/mesa/drivers/dri/i915tex/i915_metaops.c
new file mode 100644
index 00000000000..3ab62bc806b
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/i915_metaops.c
@@ -0,0 +1,509 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "enums.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "utils.h"
+
+#include "intel_screen.h"
+#include "intel_batchbuffer.h"
+#include "intel_ioctl.h"
+#include "intel_regions.h"
+#include "intel_rotate.h"
+
+#include "i915_context.h"
+#include "i915_reg.h"
+
+/* We touch almost everything:
+ */
+#define ACTIVE (I915_UPLOAD_INVARIENT | \
+ I915_UPLOAD_CTX | \
+ I915_UPLOAD_BUFFERS | \
+ I915_UPLOAD_STIPPLE | \
+ I915_UPLOAD_PROGRAM | \
+ I915_UPLOAD_FOG | \
+ I915_UPLOAD_TEX(0))
+
+#define SET_STATE( i915, STATE ) \
+do { \
+ i915->current->emitted &= ~ACTIVE; \
+ i915->current = &i915->STATE; \
+ i915->current->emitted &= ~ACTIVE; \
+} while (0)
+
+
+static void
+meta_no_stencil_write(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+static void
+meta_no_depth_write(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
+ S6_DEPTH_WRITE_ENABLE);
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+static void
+meta_depth_replace(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
+ * ctx->Driver.DepthMask( ctx, GL_TRUE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |
+ S6_DEPTH_WRITE_ENABLE);
+
+ /* ctx->Driver.DepthFunc( ctx, GL_REPLACE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
+ i915->meta.Ctx[I915_CTXREG_LIS6] |=
+ COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT;
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
+/* Set stencil unit to replace always with the reference value.
+ */
+static void
+meta_stencil_replace(struct intel_context *intel,
+ GLuint s_mask, GLuint s_clear)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ GLuint op = STENCILOP_REPLACE;
+ GLuint func = COMPAREFUNC_ALWAYS;
+
+ /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+
+ /* ctx->Driver.StencilMask( ctx, s_mask )
+ */
+ i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
+
+ i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(s_mask));
+
+ /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
+ S5_STENCIL_PASS_Z_FAIL_MASK |
+ S5_STENCIL_PASS_Z_PASS_MASK);
+
+ i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) |
+ (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (op << S5_STENCIL_PASS_Z_PASS_SHIFT));
+
+
+ /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )
+ */
+ i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
+ i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff));
+
+ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
+ S5_STENCIL_TEST_FUNC_MASK);
+
+ i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |
+ (func << S5_STENCIL_TEST_FUNC_SHIFT));
+
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
+static void
+meta_color_mask(struct intel_context *intel, GLboolean state)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ const GLuint mask = (S5_WRITEDISABLE_RED |
+ S5_WRITEDISABLE_GREEN |
+ S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA);
+
+ /* Copy colormask state from "regular" hw context.
+ */
+ if (state) {
+ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask;
+ i915->meta.Ctx[I915_CTXREG_LIS5] |=
+ (i915->state.Ctx[I915_CTXREG_LIS5] & mask);
+ }
+ else
+ i915->meta.Ctx[I915_CTXREG_LIS5] |= mask;
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
+
+static void
+meta_import_pixel_state(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4);
+
+ i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5];
+ i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6];
+ i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4];
+ i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] =
+ i915->state.Ctx[I915_CTXREG_BLENDCOLOR1];
+ i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB];
+
+ i915->meta.Buffer[I915_DESTREG_SENABLE] =
+ i915->state.Buffer[I915_DESTREG_SENABLE];
+ i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1];
+ i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2];
+
+ i915->meta.emitted &= ~I915_UPLOAD_FOG;
+ i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
+
+
+#define REG( type, nr ) (((type)<<5)|(nr))
+
+#define REG_R(x) REG(REG_TYPE_R, x)
+#define REG_T(x) REG(REG_TYPE_T, x)
+#define REG_CONST(x) REG(REG_TYPE_CONST, x)
+#define REG_S(x) REG(REG_TYPE_S, x)
+#define REG_OC REG(REG_TYPE_OC, 0)
+#define REG_OD REG(REG_TYPE_OD, 0)
+#define REG_U(x) REG(REG_TYPE_U, x)
+
+#define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE)
+#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)
+#define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W)
+#define REG_T_TEX(x) REG(REG_TYPE_T, x)
+
+
+#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )
+#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )
+#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )
+#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )
+#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )
+#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )
+#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )
+
+#define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT)
+
+#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \
+ ((nr)<<T1_ADDRESS_REG_NR_SHIFT))
+
+
+#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A1_SRC0_CHANNEL_W_SHIFT))
+
+#define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))
+
+#define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC1_CHANNEL_W_SHIFT))
+
+#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+
+
+
+
+static void
+meta_no_texture(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ static const GLuint prog[] = {
+ _3DSTATE_PIXEL_SHADER_PROGRAM,
+
+ /* Declare incoming diffuse color:
+ */
+ (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL),
+ D1_MBZ,
+ D2_MBZ,
+
+ /* output-color = mov(t_diffuse)
+ */
+ (A0_MOV |
+ A0_DEST_REG(REG_OC) |
+ A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)),
+ (A1_SRC0_XYZW),
+ 0,
+ };
+
+
+ memcpy(i915->meta.Program, prog, sizeof(prog));
+ i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
+ i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
+ i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
+}
+
+static void
+meta_texture_blend_replace(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ static const GLuint prog[] = {
+ _3DSTATE_PIXEL_SHADER_PROGRAM,
+
+ /* Declare the sampler:
+ */
+ (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE),
+ D1_MBZ,
+ D2_MBZ,
+
+ /* Declare the interpolated texture coordinate:
+ */
+ (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL),
+ D1_MBZ,
+ D2_MBZ,
+
+ /* output-color = texld(sample0, texcoord0)
+ */
+ (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)),
+ T1_ADDRESS_REG(REG_TYPE_T, 0),
+ T2_MBZ
+ };
+
+ memcpy(i915->meta.Program, prog, sizeof(prog));
+ i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
+ i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
+ i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
+}
+
+
+
+
+
+/* Set up an arbitary piece of memory as a rectangular texture
+ * (including the front or back buffer).
+ */
+static GLboolean
+meta_tex_rect_source(struct intel_context *intel,
+ struct _DriBufferObject *buffer,
+ GLuint offset,
+ GLuint pitch, GLuint height, GLenum format, GLenum type)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ GLuint unit = 0;
+ GLint numLevels = 1;
+ GLuint *state = i915->meta.Tex[0];
+ GLuint textureFormat;
+ GLuint cpp;
+
+ /* A full implementation of this would do the upload through
+ * glTexImage2d, and get all the conversion operations at that
+ * point. We are restricted, but still at least have access to the
+ * fragment program swizzle.
+ */
+ switch (format) {
+ case GL_BGRA:
+ switch (type) {
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_BYTE:
+ textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
+ cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGBA:
+ switch (type) {
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_BYTE:
+ textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
+ cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_BGR:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
+ cpp = 2;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGB:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5:
+ textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
+ cpp = 2;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+
+
+ if ((pitch * cpp) & 3) {
+ _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+/* intel_region_release(&i915->meta.tex_region[0]); */
+/* intel_region_reference(&i915->meta.tex_region[0], region); */
+ i915->meta.tex_buffer[0] = buffer;
+ i915->meta.tex_offset[0] = offset;
+
+ state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |
+ ((pitch - 1) << MS3_WIDTH_SHIFT) |
+ textureFormat | MS3_USE_FENCE_REGS);
+
+ state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) |
+ MS4_CUBE_FACE_ENA_MASK |
+ ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT));
+
+ state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |
+ (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
+ (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
+
+ state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
+ (unit << SS3_TEXTUREMAP_INDEX_SHIFT));
+
+ state[I915_TEXREG_SS4] = 0;
+
+ i915->meta.emitted &= ~I915_UPLOAD_TEX(0);
+ return GL_TRUE;
+}
+
+
+/**
+ * Set the color and depth drawing region for meta ops.
+ */
+static void
+meta_draw_region(struct intel_context *intel,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ i915_state_draw_region(intel, &i915->meta, color_region, depth_region);
+}
+
+
+static void
+set_vertex_format(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ i915->meta.Ctx[I915_CTXREG_LIS2] =
+ (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
+ S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
+
+ i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK;
+
+ i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ);
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
+
+/* Operations where the 3D engine is decoupled temporarily from the
+ * current GL state and used for other purposes than simply rendering
+ * incoming triangles.
+ */
+static void
+install_meta_state(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ memcpy(&i915->meta, &i915->initial, sizeof(i915->meta));
+ i915->meta.active = ACTIVE;
+ i915->meta.emitted = 0;
+
+ SET_STATE(i915, meta);
+ set_vertex_format(intel);
+ meta_no_texture(intel);
+}
+
+static void
+leave_meta_state(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ intel_region_release(&i915->meta.draw_region);
+ intel_region_release(&i915->meta.depth_region);
+/* intel_region_release(&i915->meta.tex_region[0]); */
+ SET_STATE(i915, state);
+}
+
+
+
+void
+i915InitMetaFuncs(struct i915_context *i915)
+{
+ i915->intel.vtbl.install_meta_state = install_meta_state;
+ i915->intel.vtbl.leave_meta_state = leave_meta_state;
+ i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
+ i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
+ i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
+ i915->intel.vtbl.meta_depth_replace = meta_depth_replace;
+ i915->intel.vtbl.meta_color_mask = meta_color_mask;
+ i915->intel.vtbl.meta_no_texture = meta_no_texture;
+ i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
+ i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source;
+ i915->intel.vtbl.meta_draw_region = meta_draw_region;
+ i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
+}