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path: root/src/mesa/drivers/dri/i915/i830_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_state.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c925
1 files changed, 476 insertions, 449 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index f7980201f9a..3c149e69055 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -38,149 +38,151 @@
#include "intel_screen.h"
#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
#include "i830_context.h"
#include "i830_reg.h"
+#define FILE_DEBUG_FLAG DEBUG_STATE
+
static void
-i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
+i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
mask = mask & 0xff;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(func), ref, mask);
+ DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(func), ref, mask);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(mask));
+ STENCIL_TEST_MASK(mask));
i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
- ENABLE_STENCIL_TEST_FUNC_MASK);
+ ENABLE_STENCIL_TEST_FUNC_MASK);
i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_REF_VALUE(ref) |
- STENCIL_TEST_FUNC(test));
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_REF_VALUE(ref) |
+ STENCIL_TEST_FUNC(test));
}
static void
-i830StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
+ struct i830_context *i830 = i830_context(ctx);
+ DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
+
mask = mask & 0xff;
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(mask));
+ STENCIL_WRITE_MASK(mask));
}
static void
-i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
+i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int fop, dfop, dpop;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(fail),
- _mesa_lookup_enum_by_nr(zfail),
- _mesa_lookup_enum_by_nr(zpass));
+ DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(fail),
+ _mesa_lookup_enum_by_nr(zfail),
+ _mesa_lookup_enum_by_nr(zpass));
- fop = 0; dfop = 0; dpop = 0;
+ fop = 0;
+ dfop = 0;
+ dpop = 0;
- switch(fail) {
- case GL_KEEP:
- fop = STENCILOP_KEEP;
+ switch (fail) {
+ case GL_KEEP:
+ fop = STENCILOP_KEEP;
break;
- case GL_ZERO:
- fop = STENCILOP_ZERO;
+ case GL_ZERO:
+ fop = STENCILOP_ZERO;
break;
- case GL_REPLACE:
- fop = STENCILOP_REPLACE;
+ case GL_REPLACE:
+ fop = STENCILOP_REPLACE;
break;
- case GL_INCR:
+ case GL_INCR:
fop = STENCILOP_INCRSAT;
break;
- case GL_DECR:
+ case GL_DECR:
fop = STENCILOP_DECRSAT;
break;
case GL_INCR_WRAP:
- fop = STENCILOP_INCR;
+ fop = STENCILOP_INCR;
break;
case GL_DECR_WRAP:
- fop = STENCILOP_DECR;
+ fop = STENCILOP_DECR;
break;
- case GL_INVERT:
- fop = STENCILOP_INVERT;
+ case GL_INVERT:
+ fop = STENCILOP_INVERT;
break;
- default:
+ default:
break;
}
- switch(zfail) {
- case GL_KEEP:
- dfop = STENCILOP_KEEP;
+ switch (zfail) {
+ case GL_KEEP:
+ dfop = STENCILOP_KEEP;
break;
- case GL_ZERO:
- dfop = STENCILOP_ZERO;
+ case GL_ZERO:
+ dfop = STENCILOP_ZERO;
break;
- case GL_REPLACE:
- dfop = STENCILOP_REPLACE;
+ case GL_REPLACE:
+ dfop = STENCILOP_REPLACE;
break;
- case GL_INCR:
+ case GL_INCR:
dfop = STENCILOP_INCRSAT;
break;
- case GL_DECR:
+ case GL_DECR:
dfop = STENCILOP_DECRSAT;
break;
case GL_INCR_WRAP:
- dfop = STENCILOP_INCR;
+ dfop = STENCILOP_INCR;
break;
case GL_DECR_WRAP:
- dfop = STENCILOP_DECR;
+ dfop = STENCILOP_DECR;
break;
- case GL_INVERT:
- dfop = STENCILOP_INVERT;
+ case GL_INVERT:
+ dfop = STENCILOP_INVERT;
break;
- default:
+ default:
break;
}
- switch(zpass) {
- case GL_KEEP:
- dpop = STENCILOP_KEEP;
+ switch (zpass) {
+ case GL_KEEP:
+ dpop = STENCILOP_KEEP;
break;
- case GL_ZERO:
- dpop = STENCILOP_ZERO;
+ case GL_ZERO:
+ dpop = STENCILOP_ZERO;
break;
- case GL_REPLACE:
- dpop = STENCILOP_REPLACE;
+ case GL_REPLACE:
+ dpop = STENCILOP_REPLACE;
break;
- case GL_INCR:
+ case GL_INCR:
dpop = STENCILOP_INCRSAT;
break;
- case GL_DECR:
+ case GL_DECR:
dpop = STENCILOP_DECRSAT;
break;
case GL_INCR_WRAP:
- dpop = STENCILOP_INCR;
+ dpop = STENCILOP_INCR;
break;
case GL_DECR_WRAP:
- dpop = STENCILOP_DECR;
+ dpop = STENCILOP_DECR;
break;
- case GL_INVERT:
- dpop = STENCILOP_INVERT;
+ case GL_INVERT:
+ dpop = STENCILOP_INVERT;
break;
- default:
+ default:
break;
}
@@ -188,27 +190,30 @@ i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(fop) |
- STENCIL_PASS_DEPTH_FAIL_OP(dfop) |
- STENCIL_PASS_DEPTH_PASS_OP(dpop));
+ STENCIL_FAIL_OP(fop) |
+ STENCIL_PASS_DEPTH_FAIL_OP
+ (dfop) |
+ STENCIL_PASS_DEPTH_PASS_OP
+ (dpop));
}
-static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void
+i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
GLubyte refByte;
GLuint refInt;
UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
- refInt = (GLuint)refByte;
+ refInt = (GLuint) refByte;
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
- ENABLE_ALPHA_REF_VALUE |
- ALPHA_TEST_FUNC(test) |
- ALPHA_REF_VALUE(refInt));
+ ENABLE_ALPHA_REF_VALUE |
+ ALPHA_TEST_FUNC(test) |
+ ALPHA_REF_VALUE(refInt));
}
/**
@@ -221,45 +226,49 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
* This function is substantially different from the old i830-specific driver.
* I'm not sure which is correct.
*/
-static void i830EvalLogicOpBlendState(GLcontext *ctx)
+static void
+i830EvalLogicOpBlendState(GLcontext * ctx)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
if (RGBA_LOGICOP_ENABLED(ctx)) {
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP_MASK);
+ ENABLE_LOGIC_OP_MASK);
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP);
- } else if (ctx->Color.BlendEnabled) {
+ ENABLE_LOGIC_OP);
+ }
+ else if (ctx->Color.BlendEnabled) {
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP_MASK);
+ ENABLE_LOGIC_OP_MASK);
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
- DISABLE_LOGIC_OP);
- } else {
+ DISABLE_LOGIC_OP);
+ }
+ else {
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP_MASK);
+ ENABLE_LOGIC_OP_MASK);
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
- DISABLE_LOGIC_OP);
+ DISABLE_LOGIC_OP);
}
}
-static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
+static void
+i830BlendColor(GLcontext * ctx, const GLfloat color[4])
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
GLubyte r, g, b, a;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
- i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b;
+ i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
+ (a << 24) | (r << 16) | (g << 8) | b;
}
/**
@@ -268,9 +277,10 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
* function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
* change the interpretation of the blend function.
*/
-static void i830_set_blend_state( GLcontext * ctx )
+static void
+i830_set_blend_state(GLcontext * ctx)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int funcA;
int funcRGB;
int eqnA;
@@ -279,71 +289,72 @@ static void i830_set_blend_state( GLcontext * ctx )
int s1;
- funcRGB = SRC_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcRGB ) )
- | DST_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstRGB ) );
+ funcRGB =
+ SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB))
+ | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB));
- switch(ctx->Color.BlendEquationRGB) {
+ switch (ctx->Color.BlendEquationRGB) {
case GL_FUNC_ADD:
- eqnRGB = BLENDFUNC_ADD;
+ eqnRGB = BLENDFUNC_ADD;
break;
case GL_MIN:
eqnRGB = BLENDFUNC_MIN;
funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_MAX:
+ case GL_MAX:
eqnRGB = BLENDFUNC_MAX;
funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_FUNC_SUBTRACT:
- eqnRGB = BLENDFUNC_SUB;
+ case GL_FUNC_SUBTRACT:
+ eqnRGB = BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
- eqnRGB = BLENDFUNC_RVRSE_SUB;
+ eqnRGB = BLENDFUNC_RVRSE_SUB;
break;
default:
- fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB );
+ fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
return;
}
- funcA = SRC_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcA ) )
- | DST_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstA ) );
+ funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA))
+ | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA));
- switch(ctx->Color.BlendEquationA) {
+ switch (ctx->Color.BlendEquationA) {
case GL_FUNC_ADD:
- eqnA = BLENDFUNC_ADD;
+ eqnA = BLENDFUNC_ADD;
break;
- case GL_MIN:
+ case GL_MIN:
eqnA = BLENDFUNC_MIN;
funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_MAX:
+ case GL_MAX:
eqnA = BLENDFUNC_MAX;
funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_FUNC_SUBTRACT:
- eqnA = BLENDFUNC_SUB;
+ case GL_FUNC_SUBTRACT:
+ eqnA = BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
- eqnA = BLENDFUNC_RVRSE_SUB;
+ eqnA = BLENDFUNC_RVRSE_SUB;
break;
default:
- fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
- __FUNCTION__, __LINE__, ctx->Color.BlendEquationA );
+ fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
return;
}
iab = eqnA | funcA
- | _3DSTATE_INDPT_ALPHA_BLEND_CMD
- | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
- | ENABLE_ALPHA_BLENDFUNC;
+ | _3DSTATE_INDPT_ALPHA_BLEND_CMD
+ | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
+ | ENABLE_ALPHA_BLENDFUNC;
s1 = eqnRGB | funcRGB
- | _3DSTATE_MODES_1_CMD
- | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
- | ENABLE_COLR_BLND_FUNC;
+ | _3DSTATE_MODES_1_CMD
+ | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
+ | ENABLE_COLR_BLND_FUNC;
- if ( (eqnA | funcA) != (eqnRGB | funcRGB) )
+ if ((eqnA | funcA) != (eqnRGB | funcRGB))
iab |= ENABLE_INDPT_ALPHA_BLEND;
else
iab |= DISABLE_INDPT_ALPHA_BLEND;
@@ -363,70 +374,68 @@ static void i830_set_blend_state( GLcontext * ctx )
i830EvalLogicOpBlendState(ctx);
if (0) {
- fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
- __FUNCTION__, __LINE__,
- i830->state.Ctx[I830_CTXREG_STATE1],
- i830->state.Ctx[I830_CTXREG_IALPHAB],
- (ctx->Color.BlendEnabled) ? "en" : "dis");
+ fprintf(stderr,
+ "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
+ __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
+ i830->state.Ctx[I830_CTXREG_IALPHAB],
+ (ctx->Color.BlendEnabled) ? "en" : "dis");
}
}
-static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB,
- GLenum modeA)
+static void
+i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
+ DBG("%s -> %s, %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
(void) modeRGB;
(void) modeA;
- i830_set_blend_state( ctx );
+ i830_set_blend_state(ctx);
}
-static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
- GLenum dfactorRGB, GLenum sfactorA,
- GLenum dfactorA )
+static void
+i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
+ GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
+ DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
(void) sfactorRGB;
(void) dfactorRGB;
(void) sfactorA;
(void) dfactorA;
- i830_set_blend_state( ctx );
+ i830_set_blend_state(ctx);
}
-static void i830DepthFunc(GLcontext *ctx, GLenum func)
+static void
+i830DepthFunc(GLcontext * ctx, GLenum func)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC(test));
+ DEPTH_TEST_FUNC(test));
}
-static void i830DepthMask(GLcontext *ctx, GLboolean flag)
+static void
+i830DepthMask(GLcontext * ctx, GLboolean flag)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
+ struct i830_context *i830 = i830_context(ctx);
+ DBG("%s flag (%d)\n", __FUNCTION__, flag);
+
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
@@ -443,14 +452,15 @@ static void i830DepthMask(GLcontext *ctx, GLboolean flag)
* The i830 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void
+i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
const GLubyte *m = mask;
GLubyte p[4];
- int i,j,k;
+ int i, j, k;
int active = (ctx->Polygon.StippleFlag &&
- i830->intel.reduced_primitive == GL_TRIANGLES);
+ i830->intel.reduced_primitive == GL_TRIANGLES);
GLuint newMask;
if (active) {
@@ -458,23 +468,26 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
}
- p[0] = mask[12] & 0xf; p[0] |= p[0] << 4;
- p[1] = mask[8] & 0xf; p[1] |= p[1] << 4;
- p[2] = mask[4] & 0xf; p[2] |= p[2] << 4;
- p[3] = mask[0] & 0xf; p[3] |= p[3] << 4;
-
- for (k = 0 ; k < 8 ; k++)
- for (j = 3 ; j >= 0; j--)
- for (i = 0 ; i < 4 ; i++, m++)
- if (*m != p[j]) {
- i830->intel.hw_stipple = 0;
- return;
- }
+ p[0] = mask[12] & 0xf;
+ p[0] |= p[0] << 4;
+ p[1] = mask[8] & 0xf;
+ p[1] |= p[1] << 4;
+ p[2] = mask[4] & 0xf;
+ p[2] |= p[2] << 4;
+ p[3] = mask[0] & 0xf;
+ p[3] |= p[3] << 4;
+
+ for (k = 0; k < 8; k++)
+ for (j = 3; j >= 0; j--)
+ for (i = 0; i < 4; i++, m++)
+ if (*m != p[j]) {
+ i830->intel.hw_stipple = 0;
+ return;
+ }
newMask = (((p[0] & 0xf) << 0) |
- ((p[1] & 0xf) << 4) |
- ((p[2] & 0xf) << 8) |
- ((p[3] & 0xf) << 12));
+ ((p[1] & 0xf) << 4) |
+ ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
if (newMask == 0xffff || newMask == 0x0) {
@@ -495,49 +508,54 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* =============================================================
* Hardware clipping
*/
-static void i830Scissor(GLcontext *ctx, GLint x, GLint y,
- GLsizei w, GLsizei h)
+static void
+i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- intelScreenPrivate *screen = i830->intel.intelScreen;
+ struct i830_context *i830 = i830_context(ctx);
int x1, y1, x2, y2;
- if (!i830->intel.driDrawable)
+ if (!ctx->DrawBuffer)
return;
- x1 = x;
- y1 = i830->intel.driDrawable->h - (y + h);
- x2 = x + w - 1;
- y2 = y1 + h - 1;
+ DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
- x, y, w, h);
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 < 0) x2 = 0;
- if (y2 < 0) y2 = 0;
-
- if (x2 >= screen->width) x2 = screen->width-1;
- if (y2 >= screen->height) y2 = screen->height-1;
- if (x1 >= screen->width) x1 = screen->width-1;
- if (y1 >= screen->height) y1 = screen->height-1;
+ if (ctx->DrawBuffer->Name == 0) {
+ x1 = x;
+ y1 = ctx->DrawBuffer->Height - (y + h);
+ x2 = x + w - 1;
+ y2 = y1 + h - 1;
+ DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+ else {
+ /* FBO - not inverted
+ */
+ x1 = x;
+ y1 = y;
+ x2 = x + w - 1;
+ y2 = y + h - 1;
+ DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+ x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
+ y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
+ x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
+ y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
+
+ DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
}
-static void i830LogicOp(GLcontext *ctx, GLenum opcode)
+static void
+i830LogicOp(GLcontext * ctx, GLenum opcode)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- int tmp = intel_translate_logic_op( opcode );
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ struct i830_context *i830 = i830_context(ctx);
+ int tmp = intel_translate_logic_op(opcode);
+ DBG("%s\n", __FUNCTION__);
+
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
@@ -545,14 +563,14 @@ static void i830LogicOp(GLcontext *ctx, GLenum opcode)
-static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void
+i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
GLuint mode;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
if (!ctx->Polygon.CullFlag) {
mode = CULLMODE_NONE;
}
@@ -560,9 +578,9 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
mode = CULLMODE_CW;
if (ctx->Polygon.CullFaceMode == GL_FRONT)
- mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
+ mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
if (ctx->Polygon.FrontFace != GL_CCW)
- mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
+ mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
}
else {
mode = CULLMODE_BOTH;
@@ -573,18 +591,18 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
}
-static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
+static void
+i830LineWidth(GLcontext * ctx, GLfloat widthf)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
+ struct i830_context *i830 = i830_context(ctx);
int width;
int state5;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- width = (int)(widthf * 2);
- CLAMP_SELF(width, 1, 15);
+ DBG("%s\n", __FUNCTION__);
+ width = (int) (widthf * 2);
+ CLAMP_SELF(width, 1, 15);
+
state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
@@ -594,19 +612,19 @@ static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i830PointSize(GLcontext *ctx, GLfloat size)
+static void
+i830PointSize(GLcontext * ctx, GLfloat size)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- GLint point_size = (int)size;
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ struct i830_context *i830 = i830_context(ctx);
+ GLint point_size = (int) size;
+ DBG("%s\n", __FUNCTION__);
+
CLAMP_SELF(point_size, 1, 256);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
- FIXED_POINT_WIDTH(point_size));
+ FIXED_POINT_WIDTH(point_size));
}
@@ -614,23 +632,21 @@ static void i830PointSize(GLcontext *ctx, GLfloat size)
* Color masks
*/
-static void i830ColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a)
+static void
+i830ColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
+ struct i830_context *i830 = i830_context(ctx);
GLuint tmp = 0;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
+ DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
- ENABLE_COLOR_MASK |
- ENABLE_COLOR_WRITE |
- ((!r) << WRITEMASK_RED_SHIFT) |
- ((!g) << WRITEMASK_GREEN_SHIFT) |
- ((!b) << WRITEMASK_BLUE_SHIFT) |
- ((!a) << WRITEMASK_ALPHA_SHIFT));
+ ENABLE_COLOR_MASK |
+ ENABLE_COLOR_WRITE |
+ ((!r) << WRITEMASK_RED_SHIFT) |
+ ((!g) << WRITEMASK_GREEN_SHIFT) |
+ ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -638,9 +654,10 @@ static void i830ColorMask(GLcontext *ctx,
}
}
-static void update_specular( GLcontext *ctx )
+static void
+update_specular(GLcontext * ctx)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
+ struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
@@ -651,22 +668,22 @@ static void update_specular( GLcontext *ctx )
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
}
-static void i830LightModelfv(GLcontext *ctx, GLenum pname,
- const GLfloat *param)
+static void
+i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
- update_specular( ctx );
+ update_specular(ctx);
}
}
/* In Mesa 3.5 we can reliably do native flatshading.
*/
-static void i830ShadeModel(GLcontext *ctx, GLenum mode)
+static void
+i830ShadeModel(GLcontext * ctx, GLenum mode)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -675,58 +692,62 @@ static void i830ShadeModel(GLcontext *ctx, GLenum mode)
i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
if (mode == GL_FLAT) {
- i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) |
- FOG_SHADE_MODE(SHADE_MODE_FLAT) |
- SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
- COLOR_SHADE_MODE(SHADE_MODE_FLAT));
- } else {
- i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
- FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
- SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
- COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
+ i830->state.Ctx[I830_CTXREG_STATE3] |=
+ (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
+ | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
+ COLOR_SHADE_MODE(SHADE_MODE_FLAT));
+ }
+ else {
+ i830->state.Ctx[I830_CTXREG_STATE3] |=
+ (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
}
}
/* =============================================================
* Fog
*/
-static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void
+i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (pname == GL_FOG_COLOR) {
- GLuint color = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) |
- ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) |
- ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0));
+ DBG("%s\n", __FUNCTION__);
+
+ if (pname == GL_FOG_COLOR) {
+ GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
+ ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
+ ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
- i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | color);
+ i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
+ (_3DSTATE_FOG_COLOR_CMD | color);
}
}
/* =============================================================
*/
-static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void
+i830Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
- switch(cap) {
+ switch (cap) {
case GL_LIGHTING:
case GL_COLOR_SUM:
- update_specular( ctx );
+ update_specular(ctx);
break;
case GL_ALPHA_TEST:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
break;
@@ -740,17 +761,17 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* Logicop doesn't seem to work at 16bpp:
*/
if (i830->intel.intelScreen->cpp == 2)
- FALLBACK( &i830->intel, I830_FALLBACK_LOGICOP, state );
+ FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
break;
-
+
case GL_DITHER:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
break;
case GL_DEPTH_TEST:
@@ -758,46 +779,44 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
/* Also turn off depth writes when GL_DEPTH_TEST is disabled:
*/
- i830DepthMask( ctx, ctx->Depth.Mask );
+ i830DepthMask(ctx, ctx->Depth.Mask);
break;
case GL_SCISSOR_TEST:
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
-
+
if (state)
- i830->state.Buffer[I830_DESTREG_SENABLE] =
- (_3DSTATE_SCISSOR_ENABLE_CMD |
- ENABLE_SCISSOR_RECT);
+ i830->state.Buffer[I830_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
else
- i830->state.Buffer[I830_DESTREG_SENABLE] =
- (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ i830->state.Buffer[I830_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
break;
case GL_LINE_SMOOTH:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
-
+
i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
if (state)
- i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
+ i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
else
- i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
+ i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
break;
case GL_FOG:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
break;
case GL_CULL_FACE:
@@ -808,20 +827,32 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
case GL_STENCIL_TEST:
- if (i830->intel.hw_stencil) {
- I830_STATECHANGE(i830, I830_UPLOAD_CTX);
-
- if (state) {
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
- } else {
- i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
- i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
- }
- } else {
- FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state );
+ {
+ GLboolean hw_stencil = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ struct intel_renderbuffer *irbStencil
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (irbStencil && irbStencil->region);
+ }
+ if (hw_stencil) {
+ I830_STATECHANGE(i830, I830_UPLOAD_CTX);
+
+ if (state) {
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
+ }
+ else {
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
+ ~ENABLE_STENCIL_WRITE;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
+ DISABLE_STENCIL_WRITE;
+ }
+ }
+ else {
+ FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
+ }
}
break;
@@ -830,13 +861,12 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
* I'll do more testing later to find out exactly which hardware
* supports it. Disabled for now.
*/
- if (i830->intel.hw_stipple &&
- i830->intel.reduced_primitive == GL_TRIANGLES)
- {
- I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
- i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
- if (state)
- i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
+ if (i830->intel.hw_stipple &&
+ i830->intel.reduced_primitive == GL_TRIANGLES) {
+ I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
+ i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
+ if (state)
+ i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
}
break;
@@ -846,7 +876,8 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
-static void i830_init_packets( i830ContextPtr i830 )
+static void
+i830_init_packets(struct i830_context *i830)
{
intelScreenPrivate *screen = i830->intel.intelScreen;
@@ -855,197 +886,192 @@ static void i830_init_packets( i830ContextPtr i830 )
/* Set default blend state */
i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
- TEXPIPE_COLOR |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- DISABLE_TEX_CNTRL_STAGE |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXOP_LAST_STAGE |
- TEXBLENDOP_ARG1);
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
- TEXPIPE_ALPHA |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXBLENDOP_ARG1);
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
- TEXPIPE_COLOR |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_DIFFUSE);
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_DIFFUSE);
i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
- TEXPIPE_ALPHA |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_DIFFUSE);
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_DIFFUSE);
i830->state.TexBlendWordsUsed[0] = 4;
- i830->state.Ctx[I830_CTXREG_VF] = 0;
+ i830->state.Ctx[I830_CTXREG_VF] = 0;
i830->state.Ctx[I830_CTXREG_VF2] = 0;
i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE |
- AA_LINE_REGION_WIDTH_1_0 |
- AA_LINE_DISABLE);
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE |
+ AA_LINE_REGION_WIDTH_1_0 |
+ AA_LINE_DISABLE);
i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
- DISABLE_LOGIC_OP |
- DISABLE_STENCIL_TEST |
- DISABLE_DEPTH_BIAS |
- DISABLE_SPEC_ADD |
- DISABLE_FOG |
- DISABLE_ALPHA_TEST |
- DISABLE_COLOR_BLEND |
- DISABLE_DEPTH_TEST);
-
+ DISABLE_LOGIC_OP |
+ DISABLE_STENCIL_TEST |
+ DISABLE_DEPTH_BIAS |
+ DISABLE_SPEC_ADD |
+ DISABLE_FOG |
+ DISABLE_ALPHA_TEST |
+ DISABLE_COLOR_BLEND |
+ DISABLE_DEPTH_TEST);
+
+#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */
if (i830->intel.hw_stencil) {
i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
- ENABLE_STENCIL_WRITE |
- ENABLE_TEX_CACHE |
- ENABLE_DITHER |
- ENABLE_COLOR_MASK |
- /* set no color comps disabled */
- ENABLE_COLOR_WRITE |
- ENABLE_DEPTH_WRITE);
- } else {
+ ENABLE_STENCIL_WRITE |
+ ENABLE_TEX_CACHE |
+ ENABLE_DITHER |
+ ENABLE_COLOR_MASK |
+ /* set no color comps disabled */
+ ENABLE_COLOR_WRITE |
+ ENABLE_DEPTH_WRITE);
+ }
+ else
+#endif
+ {
i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
- DISABLE_STENCIL_WRITE |
- ENABLE_TEX_CACHE |
- ENABLE_DITHER |
- ENABLE_COLOR_MASK |
- /* set no color comps disabled */
- ENABLE_COLOR_WRITE |
- ENABLE_DEPTH_WRITE);
+ DISABLE_STENCIL_WRITE |
+ ENABLE_TEX_CACHE |
+ ENABLE_DITHER |
+ ENABLE_COLOR_MASK |
+ /* set no color comps disabled */
+ ENABLE_COLOR_WRITE |
+ ENABLE_DEPTH_WRITE);
}
i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
- ENABLE_COLR_BLND_FUNC |
- BLENDFUNC_ADD |
- ENABLE_SRC_BLND_FACTOR |
- SRC_BLND_FACT(BLENDFACT_ONE) |
- ENABLE_DST_BLND_FACTOR |
- DST_BLND_FACT(BLENDFACT_ZERO) );
+ ENABLE_COLR_BLND_FUNC |
+ BLENDFUNC_ADD |
+ ENABLE_SRC_BLND_FACTOR |
+ SRC_BLND_FACT(BLENDFACT_ONE) |
+ ENABLE_DST_BLND_FACTOR |
+ DST_BLND_FACT(BLENDFACT_ZERO));
i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
- ENABLE_GLOBAL_DEPTH_BIAS |
- GLOBAL_DEPTH_BIAS(0) |
- ENABLE_ALPHA_TEST_FUNC |
- ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) |
- ALPHA_REF_VALUE(0) );
+ ENABLE_GLOBAL_DEPTH_BIAS |
+ GLOBAL_DEPTH_BIAS(0) |
+ ENABLE_ALPHA_TEST_FUNC |
+ ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
+ | ALPHA_REF_VALUE(0));
i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
- ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
- ENABLE_ALPHA_SHADE_MODE |
- ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_FOG_SHADE_MODE |
- FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_SPEC_SHADE_MODE |
- SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_COLOR_SHADE_MODE |
- COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_CULL_MODE |
- CULLMODE_NONE);
+ ENABLE_DEPTH_TEST_FUNC |
+ DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
+ ENABLE_ALPHA_SHADE_MODE |
+ ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
+ | ENABLE_FOG_SHADE_MODE |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_SPEC_SHADE_MODE |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_COLOR_SHADE_MODE |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
+ | ENABLE_CULL_MODE | CULLMODE_NONE);
i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
- ENABLE_LOGIC_OP_FUNC |
- LOGIC_OP_FUNC(LOGICOP_COPY) |
- ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff) |
- ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(0xff));
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff) |
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(0xff));
i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
- ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(STENCILOP_KEEP) |
- STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_KEEP) |
- STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_KEEP) |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS) |
- ENABLE_STENCIL_REF_VALUE |
- STENCIL_REF_VALUE(0) );
-
- i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD |
- FLUSH_TEXTURE_CACHE |
- ENABLE_SPRITE_POINT_TEX |
- SPRITE_POINT_TEX_OFF |
- ENABLE_FIXED_LINE_WIDTH |
- FIXED_LINE_WIDTH(0x2) | /* 1.0 */
- ENABLE_FIXED_POINT_WIDTH |
- FIXED_POINT_WIDTH(1) );
+ ENABLE_STENCIL_PARMS |
+ STENCIL_FAIL_OP(STENCILOP_KEEP)
+ |
+ STENCIL_PASS_DEPTH_FAIL_OP
+ (STENCILOP_KEEP) |
+ STENCIL_PASS_DEPTH_PASS_OP
+ (STENCILOP_KEEP) |
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_TEST_FUNC
+ (COMPAREFUNC_ALWAYS) |
+ ENABLE_STENCIL_REF_VALUE |
+ STENCIL_REF_VALUE(0));
+
+ i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
+ ENABLE_FIXED_POINT_WIDTH |
+ FIXED_POINT_WIDTH(1));
i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
- DISABLE_INDPT_ALPHA_BLEND |
- ENABLE_ALPHA_BLENDFUNC |
- ABLENDFUNC_ADD);
+ DISABLE_INDPT_ALPHA_BLEND |
+ ENABLE_ALPHA_BLENDFUNC |
+ ABLENDFUNC_ADD);
i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
- FOG_COLOR_RED(0) |
- FOG_COLOR_GREEN(0) |
- FOG_COLOR_BLUE(0));
+ FOG_COLOR_RED(0) |
+ FOG_COLOR_GREEN(0) |
+ FOG_COLOR_BLUE(0));
i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
- TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
- TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
- TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
-
+ TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
+ TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
+ TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
+
i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
+ i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
+ BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset;
-
+ i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
+ BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
+#if 0
switch (screen->fbFormat) {
- case DV_PF_555:
case DV_PF_565:
- i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- screen->fbFormat |
- DEPTH_IS_Z |
- DEPTH_FRMT_16_FIXED);
+ i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ screen->fbFormat |
+ DEPTH_IS_Z |
+ DEPTH_FRMT_16_FIXED);
break;
case DV_PF_8888:
- i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- screen->fbFormat |
- DEPTH_IS_Z |
- DEPTH_FRMT_24_FIXED_8_OTHER);
+ i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ screen->fbFormat |
+ DEPTH_IS_Z |
+ DEPTH_FRMT_24_FIXED_8_OTHER);
break;
}
-
+#endif
i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ DISABLE_SCISSOR_RECT);
i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
i830->state.Buffer[I830_DESTREG_SR1] = 0;
i830->state.Buffer[I830_DESTREG_SR2] = 0;
}
-void i830InitStateFuncs( struct dd_function_table *functions )
+void
+i830InitStateFuncs(struct dd_function_table *functions)
{
functions->AlphaFunc = i830AlphaFunc;
functions->BlendColor = i830BlendColor;
@@ -1070,20 +1096,21 @@ void i830InitStateFuncs( struct dd_function_table *functions )
functions->StencilOpSeparate = i830StencilOpSeparate;
}
-void i830InitState( i830ContextPtr i830 )
+void
+i830InitState(struct i830_context *i830)
{
GLcontext *ctx = &i830->intel.ctx;
- i830_init_packets( i830 );
+ i830_init_packets(i830);
_mesa_init_driver_state(ctx);
- memcpy( &i830->initial, &i830->state, sizeof(i830->state) );
+ memcpy(&i830->initial, &i830->state, sizeof(i830->state));
i830->current = &i830->state;
i830->state.emitted = 0;
- i830->state.active = (I830_UPLOAD_TEXBLEND(0) |
- I830_UPLOAD_STIPPLE |
- I830_UPLOAD_CTX |
- I830_UPLOAD_BUFFERS);
+ i830->state.active = (I830_UPLOAD_INVARIENT |
+ I830_UPLOAD_TEXBLEND(0) |
+ I830_UPLOAD_STIPPLE |
+ I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
}