diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_state.c | 925 |
1 files changed, 476 insertions, 449 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index f7980201f9a..3c149e69055 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -38,149 +38,151 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" +#include "intel_fbo.h" #include "i830_context.h" #include "i830_reg.h" +#define FILE_DEBUG_FLAG DEBUG_STATE + static void -i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref, +i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); mask = mask & 0xff; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); + DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(func), ref, mask); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); + STENCIL_TEST_MASK(mask)); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); + ENABLE_STENCIL_TEST_FUNC_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE(ref) | - STENCIL_TEST_FUNC(test)); + ENABLE_STENCIL_TEST_FUNC | + STENCIL_REF_VALUE(ref) | + STENCIL_TEST_FUNC(test)); } static void -i830StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask); + struct i830_context *i830 = i830_context(ctx); + DBG("%s : mask 0x%x\n", __FUNCTION__, mask); + mask = mask & 0xff; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); + STENCIL_WRITE_MASK(mask)); } static void -i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, +i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int fop, dfop, dpop; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), - _mesa_lookup_enum_by_nr(zpass)); + DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(fail), + _mesa_lookup_enum_by_nr(zfail), + _mesa_lookup_enum_by_nr(zpass)); - fop = 0; dfop = 0; dpop = 0; + fop = 0; + dfop = 0; + dpop = 0; - switch(fail) { - case GL_KEEP: - fop = STENCILOP_KEEP; + switch (fail) { + case GL_KEEP: + fop = STENCILOP_KEEP; break; - case GL_ZERO: - fop = STENCILOP_ZERO; + case GL_ZERO: + fop = STENCILOP_ZERO; break; - case GL_REPLACE: - fop = STENCILOP_REPLACE; + case GL_REPLACE: + fop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: fop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: fop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - fop = STENCILOP_INCR; + fop = STENCILOP_INCR; break; case GL_DECR_WRAP: - fop = STENCILOP_DECR; + fop = STENCILOP_DECR; break; - case GL_INVERT: - fop = STENCILOP_INVERT; + case GL_INVERT: + fop = STENCILOP_INVERT; break; - default: + default: break; } - switch(zfail) { - case GL_KEEP: - dfop = STENCILOP_KEEP; + switch (zfail) { + case GL_KEEP: + dfop = STENCILOP_KEEP; break; - case GL_ZERO: - dfop = STENCILOP_ZERO; + case GL_ZERO: + dfop = STENCILOP_ZERO; break; - case GL_REPLACE: - dfop = STENCILOP_REPLACE; + case GL_REPLACE: + dfop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: dfop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: dfop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - dfop = STENCILOP_INCR; + dfop = STENCILOP_INCR; break; case GL_DECR_WRAP: - dfop = STENCILOP_DECR; + dfop = STENCILOP_DECR; break; - case GL_INVERT: - dfop = STENCILOP_INVERT; + case GL_INVERT: + dfop = STENCILOP_INVERT; break; - default: + default: break; } - switch(zpass) { - case GL_KEEP: - dpop = STENCILOP_KEEP; + switch (zpass) { + case GL_KEEP: + dpop = STENCILOP_KEEP; break; - case GL_ZERO: - dpop = STENCILOP_ZERO; + case GL_ZERO: + dpop = STENCILOP_ZERO; break; - case GL_REPLACE: - dpop = STENCILOP_REPLACE; + case GL_REPLACE: + dpop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: dpop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: dpop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - dpop = STENCILOP_INCR; + dpop = STENCILOP_INCR; break; case GL_DECR_WRAP: - dpop = STENCILOP_DECR; + dpop = STENCILOP_DECR; break; - case GL_INVERT: - dpop = STENCILOP_INVERT; + case GL_INVERT: + dpop = STENCILOP_INVERT; break; - default: + default: break; } @@ -188,27 +190,30 @@ i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(fop) | - STENCIL_PASS_DEPTH_FAIL_OP(dfop) | - STENCIL_PASS_DEPTH_PASS_OP(dpop)); + STENCIL_FAIL_OP(fop) | + STENCIL_PASS_DEPTH_FAIL_OP + (dfop) | + STENCIL_PASS_DEPTH_PASS_OP + (dpop)); } -static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +static void +i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); GLubyte refByte; GLuint refInt; UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); - refInt = (GLuint)refByte; + refInt = (GLuint) refByte; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK; i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC | - ENABLE_ALPHA_REF_VALUE | - ALPHA_TEST_FUNC(test) | - ALPHA_REF_VALUE(refInt)); + ENABLE_ALPHA_REF_VALUE | + ALPHA_TEST_FUNC(test) | + ALPHA_REF_VALUE(refInt)); } /** @@ -221,45 +226,49 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) * This function is substantially different from the old i830-specific driver. * I'm not sure which is correct. */ -static void i830EvalLogicOpBlendState(GLcontext *ctx) +static void +i830EvalLogicOpBlendState(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); if (RGBA_LOGICOP_ENABLED(ctx)) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - ENABLE_LOGIC_OP); - } else if (ctx->Color.BlendEnabled) { + ENABLE_LOGIC_OP); + } + else if (ctx->Color.BlendEnabled) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); - } else { + DISABLE_LOGIC_OP); + } + else { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); + DISABLE_LOGIC_OP); } } -static void i830BlendColor(GLcontext *ctx, const GLfloat color[4]) +static void +i830BlendColor(GLcontext * ctx, const GLfloat color[4]) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); GLubyte r, g, b, a; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b; + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = + (a << 24) | (r << 16) | (g << 8) | b; } /** @@ -268,9 +277,10 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4]) * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) * change the interpretation of the blend function. */ -static void i830_set_blend_state( GLcontext * ctx ) +static void +i830_set_blend_state(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int funcA; int funcRGB; int eqnA; @@ -279,71 +289,72 @@ static void i830_set_blend_state( GLcontext * ctx ) int s1; - funcRGB = SRC_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcRGB ) ) - | DST_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstRGB ) ); + funcRGB = + SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB)) + | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB)); - switch(ctx->Color.BlendEquationRGB) { + switch (ctx->Color.BlendEquationRGB) { case GL_FUNC_ADD: - eqnRGB = BLENDFUNC_ADD; + eqnRGB = BLENDFUNC_ADD; break; case GL_MIN: eqnRGB = BLENDFUNC_MIN; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_MAX: + case GL_MAX: eqnRGB = BLENDFUNC_MAX; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_FUNC_SUBTRACT: - eqnRGB = BLENDFUNC_SUB; + case GL_FUNC_SUBTRACT: + eqnRGB = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: - eqnRGB = BLENDFUNC_RVRSE_SUB; + eqnRGB = BLENDFUNC_RVRSE_SUB; break; default: - fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB ); + fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); return; } - funcA = SRC_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcA ) ) - | DST_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstA ) ); + funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA)) + | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA)); - switch(ctx->Color.BlendEquationA) { + switch (ctx->Color.BlendEquationA) { case GL_FUNC_ADD: - eqnA = BLENDFUNC_ADD; + eqnA = BLENDFUNC_ADD; break; - case GL_MIN: + case GL_MIN: eqnA = BLENDFUNC_MIN; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_MAX: + case GL_MAX: eqnA = BLENDFUNC_MAX; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_FUNC_SUBTRACT: - eqnA = BLENDFUNC_SUB; + case GL_FUNC_SUBTRACT: + eqnA = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: - eqnA = BLENDFUNC_RVRSE_SUB; + eqnA = BLENDFUNC_RVRSE_SUB; break; default: - fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationA ); + fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); return; } iab = eqnA | funcA - | _3DSTATE_INDPT_ALPHA_BLEND_CMD - | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR - | ENABLE_ALPHA_BLENDFUNC; + | _3DSTATE_INDPT_ALPHA_BLEND_CMD + | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR + | ENABLE_ALPHA_BLENDFUNC; s1 = eqnRGB | funcRGB - | _3DSTATE_MODES_1_CMD - | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR - | ENABLE_COLR_BLND_FUNC; + | _3DSTATE_MODES_1_CMD + | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR + | ENABLE_COLR_BLND_FUNC; - if ( (eqnA | funcA) != (eqnRGB | funcRGB) ) + if ((eqnA | funcA) != (eqnRGB | funcRGB)) iab |= ENABLE_INDPT_ALPHA_BLEND; else iab |= DISABLE_INDPT_ALPHA_BLEND; @@ -363,70 +374,68 @@ static void i830_set_blend_state( GLcontext * ctx ) i830EvalLogicOpBlendState(ctx); if (0) { - fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", - __FUNCTION__, __LINE__, - i830->state.Ctx[I830_CTXREG_STATE1], - i830->state.Ctx[I830_CTXREG_IALPHAB], - (ctx->Color.BlendEnabled) ? "en" : "dis"); + fprintf(stderr, + "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", + __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1], + i830->state.Ctx[I830_CTXREG_IALPHAB], + (ctx->Color.BlendEnabled) ? "en" : "dis"); } } -static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, - GLenum modeA) +static void +i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); + DBG("%s -> %s, %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(modeRGB), + _mesa_lookup_enum_by_nr(modeA)); (void) modeRGB; (void) modeA; - i830_set_blend_state( ctx ); + i830_set_blend_state(ctx); } -static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA ) +static void +i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, + GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); + DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(sfactorRGB), + _mesa_lookup_enum_by_nr(dfactorRGB), + _mesa_lookup_enum_by_nr(sfactorA), + _mesa_lookup_enum_by_nr(dfactorA)); (void) sfactorRGB; (void) dfactorRGB; (void) sfactorA; (void) dfactorA; - i830_set_blend_state( ctx ); + i830_set_blend_state(ctx); } -static void i830DepthFunc(GLcontext *ctx, GLenum func) +static void +i830DepthFunc(GLcontext * ctx, GLenum func) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(test)); + DEPTH_TEST_FUNC(test)); } -static void i830DepthMask(GLcontext *ctx, GLboolean flag) +static void +i830DepthMask(GLcontext * ctx, GLboolean flag) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag); + struct i830_context *i830 = i830_context(ctx); + DBG("%s flag (%d)\n", __FUNCTION__, flag); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; @@ -443,14 +452,15 @@ static void i830DepthMask(GLcontext *ctx, GLboolean flag) * The i830 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ -static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void +i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); const GLubyte *m = mask; GLubyte p[4]; - int i,j,k; + int i, j, k; int active = (ctx->Polygon.StippleFlag && - i830->intel.reduced_primitive == GL_TRIANGLES); + i830->intel.reduced_primitive == GL_TRIANGLES); GLuint newMask; if (active) { @@ -458,23 +468,26 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; } - p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; p[3] |= p[3] << 4; - - for (k = 0 ; k < 8 ; k++) - for (j = 3 ; j >= 0; j--) - for (i = 0 ; i < 4 ; i++, m++) - if (*m != p[j]) { - i830->intel.hw_stipple = 0; - return; - } + p[0] = mask[12] & 0xf; + p[0] |= p[0] << 4; + p[1] = mask[8] & 0xf; + p[1] |= p[1] << 4; + p[2] = mask[4] & 0xf; + p[2] |= p[2] << 4; + p[3] = mask[0] & 0xf; + p[3] |= p[3] << 4; + + for (k = 0; k < 8; k++) + for (j = 3; j >= 0; j--) + for (i = 0; i < 4; i++, m++) + if (*m != p[j]) { + i830->intel.hw_stipple = 0; + return; + } newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | - ((p[3] & 0xf) << 12)); + ((p[1] & 0xf) << 4) | + ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); if (newMask == 0xffff || newMask == 0x0) { @@ -495,49 +508,54 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* ============================================================= * Hardware clipping */ -static void i830Scissor(GLcontext *ctx, GLint x, GLint y, - GLsizei w, GLsizei h) +static void +i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - intelScreenPrivate *screen = i830->intel.intelScreen; + struct i830_context *i830 = i830_context(ctx); int x1, y1, x2, y2; - if (!i830->intel.driDrawable) + if (!ctx->DrawBuffer) return; - x1 = x; - y1 = i830->intel.driDrawable->h - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; + DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__, - x, y, w, h); - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; + if (ctx->DrawBuffer->Name == 0) { + x1 = x; + y1 = ctx->DrawBuffer->Height - (y + h); + x2 = x + w - 1; + y2 = y1 + h - 1; + DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + else { + /* FBO - not inverted + */ + x1 = x; + y1 = y; + x2 = x + w - 1; + y2 = y + h - 1; + DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); + y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); + x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); + y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); + + DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); } -static void i830LogicOp(GLcontext *ctx, GLenum opcode) +static void +i830LogicOp(GLcontext * ctx, GLenum opcode) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - int tmp = intel_translate_logic_op( opcode ); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); + int tmp = intel_translate_logic_op(opcode); + DBG("%s\n", __FUNCTION__); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); @@ -545,14 +563,14 @@ static void i830LogicOp(GLcontext *ctx, GLenum opcode) -static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void +i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); GLuint mode; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (!ctx->Polygon.CullFlag) { mode = CULLMODE_NONE; } @@ -560,9 +578,9 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) mode = CULLMODE_CW; if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); } else { mode = CULLMODE_BOTH; @@ -573,18 +591,18 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode; } -static void i830LineWidth( GLcontext *ctx, GLfloat widthf ) +static void +i830LineWidth(GLcontext * ctx, GLfloat widthf) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); int width; int state5; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - width = (int)(widthf * 2); - CLAMP_SELF(width, 1, 15); + DBG("%s\n", __FUNCTION__); + width = (int) (widthf * 2); + CLAMP_SELF(width, 1, 15); + state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); @@ -594,19 +612,19 @@ static void i830LineWidth( GLcontext *ctx, GLfloat widthf ) } } -static void i830PointSize(GLcontext *ctx, GLfloat size) +static void +i830PointSize(GLcontext * ctx, GLfloat size) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLint point_size = (int)size; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); + GLint point_size = (int) size; + DBG("%s\n", __FUNCTION__); + CLAMP_SELF(point_size, 1, 256); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(point_size)); + FIXED_POINT_WIDTH(point_size)); } @@ -614,23 +632,21 @@ static void i830PointSize(GLcontext *ctx, GLfloat size) * Color masks */ -static void i830ColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) +static void +i830ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); GLuint tmp = 0; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); + DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) | - ENABLE_COLOR_MASK | - ENABLE_COLOR_WRITE | - ((!r) << WRITEMASK_RED_SHIFT) | - ((!g) << WRITEMASK_GREEN_SHIFT) | - ((!b) << WRITEMASK_BLUE_SHIFT) | - ((!a) << WRITEMASK_ALPHA_SHIFT)); + ENABLE_COLOR_MASK | + ENABLE_COLOR_WRITE | + ((!r) << WRITEMASK_RED_SHIFT) | + ((!g) << WRITEMASK_GREEN_SHIFT) | + ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT)); if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -638,9 +654,10 @@ static void i830ColorMask(GLcontext *ctx, } } -static void update_specular( GLcontext *ctx ) +static void +update_specular(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; @@ -651,22 +668,22 @@ static void update_specular( GLcontext *ctx ) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; } -static void i830LightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) +static void +i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular( ctx ); + update_specular(ctx); } } /* In Mesa 3.5 we can reliably do native flatshading. */ -static void i830ShadeModel(GLcontext *ctx, GLenum mode) +static void +i830ShadeModel(GLcontext * ctx, GLenum mode) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -675,58 +692,62 @@ static void i830ShadeModel(GLcontext *ctx, GLenum mode) i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK; if (mode == GL_FLAT) { - i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | - FOG_SHADE_MODE(SHADE_MODE_FLAT) | - SPEC_SHADE_MODE(SHADE_MODE_FLAT) | - COLOR_SHADE_MODE(SHADE_MODE_FLAT)); - } else { - i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT) + | SPEC_SHADE_MODE(SHADE_MODE_FLAT) | + COLOR_SHADE_MODE(SHADE_MODE_FLAT)); + } + else { + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); } } /* ============================================================= * Fog */ -static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +static void +i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (pname == GL_FOG_COLOR) { - GLuint color = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) | - ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) | - ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0)); + DBG("%s\n", __FUNCTION__); + + if (pname == GL_FOG_COLOR) { + GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | + ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | + ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | color); + i830->state.Ctx[I830_CTXREG_FOGCOLOR] = + (_3DSTATE_FOG_COLOR_CMD | color); } } /* ============================================================= */ -static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) +static void +i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); - switch(cap) { + switch (cap) { case GL_LIGHTING: case GL_COLOR_SUM: - update_specular( ctx ); + update_specular(ctx); break; case GL_ALPHA_TEST: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; break; @@ -740,17 +761,17 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) /* Logicop doesn't seem to work at 16bpp: */ if (i830->intel.intelScreen->cpp == 2) - FALLBACK( &i830->intel, I830_FALLBACK_LOGICOP, state ); + FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); break; - + case GL_DITHER: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; else - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; break; case GL_DEPTH_TEST: @@ -758,46 +779,44 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; /* Also turn off depth writes when GL_DEPTH_TEST is disabled: */ - i830DepthMask( ctx, ctx->Depth.Mask ); + i830DepthMask(ctx, ctx->Depth.Mask); break; case GL_SCISSOR_TEST: I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); - + if (state) - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | - ENABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); else - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); break; case GL_LINE_SMOOTH: I830_STATECHANGE(i830, I830_UPLOAD_CTX); - + i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE; if (state) - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; else - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; break; case GL_FOG: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; break; case GL_CULL_FACE: @@ -808,20 +827,32 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; case GL_STENCIL_TEST: - if (i830->intel.hw_stencil) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - if (state) { - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - } else { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE; - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; - } - } else { - FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state ); + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (irbStencil && irbStencil->region); + } + if (hw_stencil) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + if (state) { + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; + } + else { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] &= + ~ENABLE_STENCIL_WRITE; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= + DISABLE_STENCIL_WRITE; + } + } + else { + FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); + } } break; @@ -830,13 +861,12 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) * I'll do more testing later to find out exactly which hardware * supports it. Disabled for now. */ - if (i830->intel.hw_stipple && - i830->intel.reduced_primitive == GL_TRIANGLES) - { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; - if (state) - i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; + if (i830->intel.hw_stipple && + i830->intel.reduced_primitive == GL_TRIANGLES) { + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + if (state) + i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; } break; @@ -846,7 +876,8 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) } -static void i830_init_packets( i830ContextPtr i830 ) +static void +i830_init_packets(struct i830_context *i830) { intelScreenPrivate *screen = i830->intel.intelScreen; @@ -855,197 +886,192 @@ static void i830_init_packets( i830ContextPtr i830 ) /* Set default blend state */ i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXOP_LAST_STAGE | - TEXBLENDOP_ARG1); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | + TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); + TEXPIPE_COLOR | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); + TEXPIPE_ALPHA | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); i830->state.TexBlendWordsUsed[0] = 4; - i830->state.Ctx[I830_CTXREG_VF] = 0; + i830->state.Ctx[I830_CTXREG_VF] = 0; i830->state.Ctx[I830_CTXREG_VF2] = 0; i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | - AA_LINE_REGION_WIDTH_1_0 | - AA_LINE_DISABLE); + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | + AA_LINE_REGION_WIDTH_1_0 | + AA_LINE_DISABLE); i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD | - DISABLE_LOGIC_OP | - DISABLE_STENCIL_TEST | - DISABLE_DEPTH_BIAS | - DISABLE_SPEC_ADD | - DISABLE_FOG | - DISABLE_ALPHA_TEST | - DISABLE_COLOR_BLEND | - DISABLE_DEPTH_TEST); - + DISABLE_LOGIC_OP | + DISABLE_STENCIL_TEST | + DISABLE_DEPTH_BIAS | + DISABLE_SPEC_ADD | + DISABLE_FOG | + DISABLE_ALPHA_TEST | + DISABLE_COLOR_BLEND | + DISABLE_DEPTH_TEST); + +#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */ if (i830->intel.hw_stencil) { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - ENABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); - } else { + ENABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); + } + else +#endif + { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - DISABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); + DISABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); } i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD | - ENABLE_COLR_BLND_FUNC | - BLENDFUNC_ADD | - ENABLE_SRC_BLND_FACTOR | - SRC_BLND_FACT(BLENDFACT_ONE) | - ENABLE_DST_BLND_FACTOR | - DST_BLND_FACT(BLENDFACT_ZERO) ); + ENABLE_COLR_BLND_FUNC | + BLENDFUNC_ADD | + ENABLE_SRC_BLND_FACTOR | + SRC_BLND_FACT(BLENDFACT_ONE) | + ENABLE_DST_BLND_FACTOR | + DST_BLND_FACT(BLENDFACT_ZERO)); i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD | - ENABLE_GLOBAL_DEPTH_BIAS | - GLOBAL_DEPTH_BIAS(0) | - ENABLE_ALPHA_TEST_FUNC | - ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) | - ALPHA_REF_VALUE(0) ); + ENABLE_GLOBAL_DEPTH_BIAS | + GLOBAL_DEPTH_BIAS(0) | + ENABLE_ALPHA_TEST_FUNC | + ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) + | ALPHA_REF_VALUE(0)); i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD | - ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | - ENABLE_ALPHA_SHADE_MODE | - ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_FOG_SHADE_MODE | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_SPEC_SHADE_MODE | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_COLOR_SHADE_MODE | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_CULL_MODE | - CULLMODE_NONE); + ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | + ENABLE_ALPHA_SHADE_MODE | + ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_FOG_SHADE_MODE | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_SPEC_SHADE_MODE | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_COLOR_SHADE_MODE | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_CULL_MODE | CULLMODE_NONE); i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); + ENABLE_LOGIC_OP_FUNC | + LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(0xff) | + ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(0xff)); i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD | - ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_KEEP) | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS) | - ENABLE_STENCIL_REF_VALUE | - STENCIL_REF_VALUE(0) ); - - i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | - FLUSH_TEXTURE_CACHE | - ENABLE_SPRITE_POINT_TEX | - SPRITE_POINT_TEX_OFF | - ENABLE_FIXED_LINE_WIDTH | - FIXED_LINE_WIDTH(0x2) | /* 1.0 */ - ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(1) ); + ENABLE_STENCIL_PARMS | + STENCIL_FAIL_OP(STENCILOP_KEEP) + | + STENCIL_PASS_DEPTH_FAIL_OP + (STENCILOP_KEEP) | + STENCIL_PASS_DEPTH_PASS_OP + (STENCILOP_KEEP) | + ENABLE_STENCIL_TEST_FUNC | + STENCIL_TEST_FUNC + (COMPAREFUNC_ALWAYS) | + ENABLE_STENCIL_REF_VALUE | + STENCIL_REF_VALUE(0)); + + i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ + ENABLE_FIXED_POINT_WIDTH | + FIXED_POINT_WIDTH(1)); i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD | - DISABLE_INDPT_ALPHA_BLEND | - ENABLE_ALPHA_BLENDFUNC | - ABLENDFUNC_ADD); + DISABLE_INDPT_ALPHA_BLEND | + ENABLE_ALPHA_BLENDFUNC | + ABLENDFUNC_ADD); i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | - FOG_COLOR_RED(0) | - FOG_COLOR_GREEN(0) | - FOG_COLOR_BLUE(0)); + FOG_COLOR_RED(0) | + FOG_COLOR_GREEN(0) | + FOG_COLOR_BLUE(0)); i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0; i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD; i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | - TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | - TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | - TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); - + TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | + TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | + TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); + i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); + i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset; - + i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; +#if 0 switch (screen->fbFormat) { - case DV_PF_555: case DV_PF_565: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_16_FIXED); + i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + screen->fbFormat | + DEPTH_IS_Z | + DEPTH_FRMT_16_FIXED); break; case DV_PF_8888: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_24_FIXED_8_OTHER); + i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + screen->fbFormat | + DEPTH_IS_Z | + DEPTH_FRMT_24_FIXED_8_OTHER); break; } - +#endif i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + DISABLE_SCISSOR_RECT); i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; i830->state.Buffer[I830_DESTREG_SR1] = 0; i830->state.Buffer[I830_DESTREG_SR2] = 0; } -void i830InitStateFuncs( struct dd_function_table *functions ) +void +i830InitStateFuncs(struct dd_function_table *functions) { functions->AlphaFunc = i830AlphaFunc; functions->BlendColor = i830BlendColor; @@ -1070,20 +1096,21 @@ void i830InitStateFuncs( struct dd_function_table *functions ) functions->StencilOpSeparate = i830StencilOpSeparate; } -void i830InitState( i830ContextPtr i830 ) +void +i830InitState(struct i830_context *i830) { GLcontext *ctx = &i830->intel.ctx; - i830_init_packets( i830 ); + i830_init_packets(i830); _mesa_init_driver_state(ctx); - memcpy( &i830->initial, &i830->state, sizeof(i830->state) ); + memcpy(&i830->initial, &i830->state, sizeof(i830->state)); i830->current = &i830->state; i830->state.emitted = 0; - i830->state.active = (I830_UPLOAD_TEXBLEND(0) | - I830_UPLOAD_STIPPLE | - I830_UPLOAD_CTX | - I830_UPLOAD_BUFFERS); + i830->state.active = (I830_UPLOAD_INVARIENT | + I830_UPLOAD_TEXBLEND(0) | + I830_UPLOAD_STIPPLE | + I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); } |