diff options
Diffstat (limited to 'src/mesa/drivers/common/t_dd_vbtmp.h')
-rw-r--r-- | src/mesa/drivers/common/t_dd_vbtmp.h | 418 |
1 files changed, 131 insertions, 287 deletions
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h index 9c062c45d93..14b4a28651a 100644 --- a/src/mesa/drivers/common/t_dd_vbtmp.h +++ b/src/mesa/drivers/common/t_dd_vbtmp.h @@ -1,4 +1,3 @@ -/* $Id: t_dd_vbtmp.h,v 1.24 2003/01/13 15:47:52 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -124,10 +123,10 @@ static void TAG(emit)( GLcontext *ctx, GLuint stride ) { LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; GLfloat (*tc2)[4], (*tc3)[4]; - GLubyte (*col)[4], (*spec)[4]; + GLfloat (*col)[4], (*spec)[4]; GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; GLuint tc2_stride, tc3_stride; GLuint tc0_size, tc1_size; @@ -185,21 +184,16 @@ static void TAG(emit)( GLcontext *ctx, } if (DO_RGBA) { - if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_COLORS( ctx ); - col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr; - col_stride = VB->ColorPtr[0]->StrideB; + col_stride = VB->ColorPtr[0]->stride; + col = VB->ColorPtr[0]->data; } if (DO_SPEC) { if (VB->SecondaryColorPtr[0]) { - if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_SPEC_COLORS( ctx ); - spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr; - spec_stride = VB->SecondaryColorPtr[0]->StrideB; + spec_stride = VB->SecondaryColorPtr[0]->stride; + spec = VB->SecondaryColorPtr[0]->data; } else { - GLubyte tmp[4]; - spec = &tmp; + spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; spec_stride = 0; } } @@ -216,200 +210,124 @@ static void TAG(emit)( GLcontext *ctx, } } - if (VB->importable_data || (DO_SPEC && !spec_stride) || (DO_FOG && !fog_stride)) { - /* May have nonstandard strides: - */ - if (start) { - coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); - if (DO_TEX0) - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); - if (DO_TEX1) - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); - if (DO_TEX2) - tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride); - if (DO_TEX3) - tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride); - if (DO_RGBA) - STRIDE_4UB(col, start * col_stride); - if (DO_SPEC) - STRIDE_4UB(spec, start * spec_stride); - if (DO_FOG) - /*STRIDE_F(fog, start * fog_stride);*/ - fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride); - } + /* May have nonstandard strides: + */ + if (start) { + STRIDE_4F(coord, start * coord_stride); + if (DO_TEX0) + STRIDE_4F(tc0, start * tc0_stride); + if (DO_TEX1) + STRIDE_4F(tc1, start * tc1_stride); + if (DO_TEX2) + STRIDE_4F(tc2, start * tc2_stride); + if (DO_TEX3) + STRIDE_4F(tc3, start * tc3_stride); + if (DO_RGBA) + STRIDE_4F(col, start * col_stride); + if (DO_SPEC) + STRIDE_4F(spec, start * spec_stride); + if (DO_FOG) + STRIDE_4F(fog, start * fog_stride); + } - for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v->v.x, coord[0][0]); - VIEWPORT_Y(v->v.y, coord[0][1]); - VIEWPORT_Z(v->v.z, coord[0][2]); - v->v.w = coord[0][3]; - } -/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %.2f\n", */ -/* i, v->v.x, v->v.y, v->v.z, v->v.w); */ - coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); - } - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[0]); - STRIDE_4UB(col, col_stride); - } else { - v->v.color.blue = col[0][2]; - v->v.color.green = col[0][1]; - v->v.color.red = col[0][0]; - v->v.color.alpha = col[0][3]; - STRIDE_4UB(col, col_stride); - } - } - if (DO_SPEC) { - v->v.specular.red = spec[0][0]; - v->v.specular.green = spec[0][1]; - v->v.specular.blue = spec[0][2]; - STRIDE_4UB(spec, spec_stride); - } - if (DO_FOG) { - v->v.specular.alpha = fog[0][0] * 255.0; - /*STRIDE_F(fog, fog_stride);*/ - fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride); - } - if (DO_TEX0) { - v->v.u0 = tc0[0][0]; - v->v.v0 = tc0[0][1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[0][3]; - else - v->pv.q0 = 1.0; - } - else if (tc0_size == 4) { - float rhw = 1.0 / tc0[0][3]; - v->v.w *= tc0[0][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); - } - if (DO_TEX1) { - if (DO_PTEX) { - v->pv.u1 = tc1[0][0]; - v->pv.v1 = tc1[0][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[0][3]; - else - v->pv.q1 = 1.0; - } - else { - v->v.u1 = tc1[0][0]; - v->v.v1 = tc1[0][1]; - } - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); - } - else if (DO_PTEX) { - *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ + for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { + if (DO_XYZW) { + if (HAVE_HW_VIEWPORT || mask[i] == 0) { + VIEWPORT_X(v->v.x, coord[0][0]); + VIEWPORT_Y(v->v.y, coord[0][1]); + VIEWPORT_Z(v->v.z, coord[0][2]); + v->v.w = coord[0][3]; } - if (DO_TEX2) { - if (DO_PTEX) { - v->pv.u2 = tc2[0][0]; - v->pv.v2 = tc2[0][1]; - if (tc2_size == 4) - v->pv.q2 = tc2[0][3]; + STRIDE_4F(coord, coord_stride); + } + if (DO_RGBA) { + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]); + STRIDE_4F(col, col_stride); + } + if (DO_SPEC) { + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]); + STRIDE_4F(spec, spec_stride); + } + if (DO_FOG) { + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]); + STRIDE_4F(fog, fog_stride); + } + if (DO_TEX0) { + v->v.u0 = tc0[0][0]; + v->v.v0 = tc0[0][1]; + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + if (tc0_size == 4) + v->pv.q0 = tc0[0][3]; else - v->pv.q2 = 1.0; + v->pv.q0 = 1.0; } - else { - v->v.u2 = tc2[0][0]; - v->v.v2 = tc2[0][1]; - } - tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride); - } - if (DO_TEX3) { - if (DO_PTEX) { - v->pv.u3 = tc3[0][0]; - v->pv.v3 = tc3[0][1]; - if (tc3_size == 4) - v->pv.q3 = tc3[0][3]; - else - v->pv.q3 = 1.0; + else if (tc0_size == 4) { + float rhw = 1.0 / tc0[0][3]; + v->v.w *= tc0[0][3]; + v->v.u0 *= rhw; + v->v.v0 *= rhw; } - else { - v->v.u3 = tc3[0][0]; - v->v.v3 = tc3[0][1]; - } - tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride); } + STRIDE_4F(tc0, tc0_stride); } - } - else { - for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v->v.x, coord[i][0]); - VIEWPORT_Y(v->v.y, coord[i][1]); - VIEWPORT_Z(v->v.z, coord[i][2]); - v->v.w = coord[i][3]; - } - } - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[i]); - } - else { - v->v.color.blue = col[i][2]; - v->v.color.green = col[i][1]; - v->v.color.red = col[i][0]; - v->v.color.alpha = col[i][3]; - } - } - if (DO_SPEC) { - v->v.specular.red = spec[i][0]; - v->v.specular.green = spec[i][1]; - v->v.specular.blue = spec[i][2]; - } - if (DO_FOG) { - v->v.specular.alpha = fog[i][0] * 255.0; + if (DO_TEX1) { + if (DO_PTEX) { + v->pv.u1 = tc1[0][0]; + v->pv.v1 = tc1[0][1]; + if (tc1_size == 4) + v->pv.q1 = tc1[0][3]; + else + v->pv.q1 = 1.0; + } + else { + v->v.u1 = tc1[0][0]; + v->v.v1 = tc1[0][1]; } - if (DO_TEX0) { - v->v.u0 = tc0[i][0]; - v->v.v0 = tc0[i][1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[i][3]; - else - v->pv.q0 = 1.0; - - v->pv.q1 = 0; /* radeon */ - } - else if (tc0_size == 4) { - float rhw = 1.0 / tc0[i][3]; - v->v.w *= tc0[i][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } + STRIDE_4F(tc1, tc1_stride); + } + else if (DO_PTEX) { + *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ + } + if (DO_TEX2) { + if (DO_PTEX) { + v->pv.u2 = tc2[0][0]; + v->pv.v2 = tc2[0][1]; + if (tc2_size == 4) + v->pv.q2 = tc2[0][3]; + else + v->pv.q2 = 1.0; + } + else { + v->v.u2 = tc2[0][0]; + v->v.v2 = tc2[0][1]; } - if (DO_TEX1) { - if (DO_PTEX) { - v->pv.u1 = tc1[i][0]; - v->pv.v1 = tc1[i][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[i][3]; - else - v->pv.q1 = 1.0; - } - else { - v->v.u1 = tc1[i][0]; - v->v.v1 = tc1[i][1]; - } + STRIDE_4F(tc2, tc2_stride); + } + if (DO_TEX3) { + if (DO_PTEX) { + v->pv.u3 = tc3[0][0]; + v->pv.v3 = tc3[0][1]; + if (tc3_size == 4) + v->pv.q3 = tc3[0][3]; + else + v->pv.q3 = 1.0; + } + else { + v->v.u3 = tc3[0][0]; + v->v.v3 = tc3[0][1]; } - } + STRIDE_4F(tc3, tc3_stride); + } } + } #else -#if DO_XYZW #if HAVE_HW_DIVIDE #error "cannot use tiny vertices with hw perspective divide" @@ -419,8 +337,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte (*col)[4]; + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*col)[4]; GLuint col_stride; GLfloat (*coord)[4] = VB->NdcPtr->data; GLuint coord_stride = VB->NdcPtr->stride; @@ -433,12 +351,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, ASSERT(stride == 4); - if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_COLORS( ctx ); - - col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr; - col_stride = VB->ColorPtr[0]->StrideB; - ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE); + col = VB->ColorPtr[0]->data; + col_stride = VB->ColorPtr[0]->stride; /* fprintf(stderr, "%s(small) importable %x\n", */ /* __FUNCTION__, VB->importable_data); */ @@ -446,103 +360,33 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, /* Pack what's left into a 4-dword vertex. Color is in a different * place, and there is no 'w' coordinate. */ - if (VB->importable_data) { - if (start) { - coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); - STRIDE_4UB(col, start * col_stride); - } + if (start) { + STRIDE_4F(coord, start * coord_stride); + STRIDE_4F(col, start * col_stride); + } - for (i=start; i < end; i++, v+=4) { + for (i=start; i < end; i++, v+=4) { + if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v[0], coord[0][0]); VIEWPORT_Y(v[1], coord[0][1]); VIEWPORT_Z(v[2], coord[0][2]); } - coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)col); - } - else { - VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; - c->blue = col[0][2]; - c->green = col[0][1]; - c->red = col[0][0]; - c->alpha = col[0][3]; - } - STRIDE_4UB( col, col_stride ); - } -/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */ -/* i, v[0], v[1], v[2], *(int *)&v[3]); */ + STRIDE_4F( coord, coord_stride ); + } + if (DO_RGBA) { + VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; + UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); + STRIDE_4F( col, col_stride ); } - } - else { - for (i=start; i < end; i++, v+=4) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v[0], coord[i][0]); - VIEWPORT_Y(v[1], coord[i][1]); - VIEWPORT_Z(v[2], coord[i][2]); - } - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)&col[i]); - } - else { - VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; - c->blue = col[i][2]; - c->green = col[i][1]; - c->red = col[i][0]; - c->alpha = col[i][3]; - } - } /* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */ /* i, v[0], v[1], v[2], *(int *)&v[3]); */ - - } } } -#else -static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, - void *dest, GLuint stride ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte (*col)[4]; - GLuint col_stride; - GLfloat *v = (GLfloat *)dest; - int i; - if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_COLORS( ctx ); - - col = VB->ColorPtr[0]->Ptr; - col_stride = VB->ColorPtr[0]->StrideB; - - if (start) - STRIDE_4UB(col, col_stride * start); - - /* Need to figure out where color is: - */ - if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT) - v += 3; - else - v += 4; - - for (i=start; i < end; i++, STRIDE_F(v, stride)) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)v = LE32_TO_CPU(*(GLuint *)col[0]); - } - else { - VERTEX_COLOR *c = (VERTEX_COLOR *)v; - c->blue = col[0][2]; - c->green = col[0][1]; - c->red = col[0][0]; - c->alpha = col[0][3]; - } - STRIDE_4UB( col, col_stride ); - } -} -#endif /* emit */ #endif /* emit */ #if (DO_XYZW) && (DO_RGBA) |