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Diffstat (limited to 'src/mesa/drivers/common/t_dd_vbtmp.h')
-rw-r--r--src/mesa/drivers/common/t_dd_vbtmp.h418
1 files changed, 131 insertions, 287 deletions
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h
index 9c062c45d93..14b4a28651a 100644
--- a/src/mesa/drivers/common/t_dd_vbtmp.h
+++ b/src/mesa/drivers/common/t_dd_vbtmp.h
@@ -1,4 +1,3 @@
-/* $Id: t_dd_vbtmp.h,v 1.24 2003/01/13 15:47:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -124,10 +123,10 @@ static void TAG(emit)( GLcontext *ctx,
GLuint stride )
{
LOCALVARS
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
GLfloat (*tc2)[4], (*tc3)[4];
- GLubyte (*col)[4], (*spec)[4];
+ GLfloat (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
GLuint tc2_stride, tc3_stride;
GLuint tc0_size, tc1_size;
@@ -185,21 +184,16 @@ static void TAG(emit)( GLcontext *ctx,
}
if (DO_RGBA) {
- if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
- IMPORT_FLOAT_COLORS( ctx );
- col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
- col_stride = VB->ColorPtr[0]->StrideB;
+ col_stride = VB->ColorPtr[0]->stride;
+ col = VB->ColorPtr[0]->data;
}
if (DO_SPEC) {
if (VB->SecondaryColorPtr[0]) {
- if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE)
- IMPORT_FLOAT_SPEC_COLORS( ctx );
- spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr;
- spec_stride = VB->SecondaryColorPtr[0]->StrideB;
+ spec_stride = VB->SecondaryColorPtr[0]->stride;
+ spec = VB->SecondaryColorPtr[0]->data;
} else {
- GLubyte tmp[4];
- spec = &tmp;
+ spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
spec_stride = 0;
}
}
@@ -216,200 +210,124 @@ static void TAG(emit)( GLcontext *ctx,
}
}
- if (VB->importable_data || (DO_SPEC && !spec_stride) || (DO_FOG && !fog_stride)) {
- /* May have nonstandard strides:
- */
- if (start) {
- coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
- if (DO_TEX0)
- tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
- if (DO_TEX1)
- tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
- if (DO_TEX2)
- tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
- if (DO_TEX3)
- tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
- if (DO_RGBA)
- STRIDE_4UB(col, start * col_stride);
- if (DO_SPEC)
- STRIDE_4UB(spec, start * spec_stride);
- if (DO_FOG)
- /*STRIDE_F(fog, start * fog_stride);*/
- fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
- }
+ /* May have nonstandard strides:
+ */
+ if (start) {
+ STRIDE_4F(coord, start * coord_stride);
+ if (DO_TEX0)
+ STRIDE_4F(tc0, start * tc0_stride);
+ if (DO_TEX1)
+ STRIDE_4F(tc1, start * tc1_stride);
+ if (DO_TEX2)
+ STRIDE_4F(tc2, start * tc2_stride);
+ if (DO_TEX3)
+ STRIDE_4F(tc3, start * tc3_stride);
+ if (DO_RGBA)
+ STRIDE_4F(col, start * col_stride);
+ if (DO_SPEC)
+ STRIDE_4F(spec, start * spec_stride);
+ if (DO_FOG)
+ STRIDE_4F(fog, start * fog_stride);
+ }
- for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
- if (DO_XYZW) {
- if (HAVE_HW_VIEWPORT || mask[i] == 0) {
- VIEWPORT_X(v->v.x, coord[0][0]);
- VIEWPORT_Y(v->v.y, coord[0][1]);
- VIEWPORT_Z(v->v.z, coord[0][2]);
- v->v.w = coord[0][3];
- }
-/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %.2f\n", */
-/* i, v->v.x, v->v.y, v->v.z, v->v.w); */
- coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
- }
- if (DO_RGBA) {
- if (HAVE_RGBA_COLOR) {
- *(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[0]);
- STRIDE_4UB(col, col_stride);
- } else {
- v->v.color.blue = col[0][2];
- v->v.color.green = col[0][1];
- v->v.color.red = col[0][0];
- v->v.color.alpha = col[0][3];
- STRIDE_4UB(col, col_stride);
- }
- }
- if (DO_SPEC) {
- v->v.specular.red = spec[0][0];
- v->v.specular.green = spec[0][1];
- v->v.specular.blue = spec[0][2];
- STRIDE_4UB(spec, spec_stride);
- }
- if (DO_FOG) {
- v->v.specular.alpha = fog[0][0] * 255.0;
- /*STRIDE_F(fog, fog_stride);*/
- fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
- }
- if (DO_TEX0) {
- v->v.u0 = tc0[0][0];
- v->v.v0 = tc0[0][1];
- if (DO_PTEX) {
- if (HAVE_PTEX_VERTICES) {
- if (tc0_size == 4)
- v->pv.q0 = tc0[0][3];
- else
- v->pv.q0 = 1.0;
- }
- else if (tc0_size == 4) {
- float rhw = 1.0 / tc0[0][3];
- v->v.w *= tc0[0][3];
- v->v.u0 *= rhw;
- v->v.v0 *= rhw;
- }
- }
- tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
- }
- if (DO_TEX1) {
- if (DO_PTEX) {
- v->pv.u1 = tc1[0][0];
- v->pv.v1 = tc1[0][1];
- if (tc1_size == 4)
- v->pv.q1 = tc1[0][3];
- else
- v->pv.q1 = 1.0;
- }
- else {
- v->v.u1 = tc1[0][0];
- v->v.v1 = tc1[0][1];
- }
- tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
- }
- else if (DO_PTEX) {
- *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
+ for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
+ if (DO_XYZW) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
+ VIEWPORT_X(v->v.x, coord[0][0]);
+ VIEWPORT_Y(v->v.y, coord[0][1]);
+ VIEWPORT_Z(v->v.z, coord[0][2]);
+ v->v.w = coord[0][3];
}
- if (DO_TEX2) {
- if (DO_PTEX) {
- v->pv.u2 = tc2[0][0];
- v->pv.v2 = tc2[0][1];
- if (tc2_size == 4)
- v->pv.q2 = tc2[0][3];
+ STRIDE_4F(coord, coord_stride);
+ }
+ if (DO_RGBA) {
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]);
+ STRIDE_4F(col, col_stride);
+ }
+ if (DO_SPEC) {
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]);
+ STRIDE_4F(spec, spec_stride);
+ }
+ if (DO_FOG) {
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]);
+ STRIDE_4F(fog, fog_stride);
+ }
+ if (DO_TEX0) {
+ v->v.u0 = tc0[0][0];
+ v->v.v0 = tc0[0][1];
+ if (DO_PTEX) {
+ if (HAVE_PTEX_VERTICES) {
+ if (tc0_size == 4)
+ v->pv.q0 = tc0[0][3];
else
- v->pv.q2 = 1.0;
+ v->pv.q0 = 1.0;
}
- else {
- v->v.u2 = tc2[0][0];
- v->v.v2 = tc2[0][1];
- }
- tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
- }
- if (DO_TEX3) {
- if (DO_PTEX) {
- v->pv.u3 = tc3[0][0];
- v->pv.v3 = tc3[0][1];
- if (tc3_size == 4)
- v->pv.q3 = tc3[0][3];
- else
- v->pv.q3 = 1.0;
+ else if (tc0_size == 4) {
+ float rhw = 1.0 / tc0[0][3];
+ v->v.w *= tc0[0][3];
+ v->v.u0 *= rhw;
+ v->v.v0 *= rhw;
}
- else {
- v->v.u3 = tc3[0][0];
- v->v.v3 = tc3[0][1];
- }
- tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
}
+ STRIDE_4F(tc0, tc0_stride);
}
- }
- else {
- for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
- if (DO_XYZW) {
- if (HAVE_HW_VIEWPORT || mask[i] == 0) {
- VIEWPORT_X(v->v.x, coord[i][0]);
- VIEWPORT_Y(v->v.y, coord[i][1]);
- VIEWPORT_Z(v->v.z, coord[i][2]);
- v->v.w = coord[i][3];
- }
- }
- if (DO_RGBA) {
- if (HAVE_RGBA_COLOR) {
- *(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[i]);
- }
- else {
- v->v.color.blue = col[i][2];
- v->v.color.green = col[i][1];
- v->v.color.red = col[i][0];
- v->v.color.alpha = col[i][3];
- }
- }
- if (DO_SPEC) {
- v->v.specular.red = spec[i][0];
- v->v.specular.green = spec[i][1];
- v->v.specular.blue = spec[i][2];
- }
- if (DO_FOG) {
- v->v.specular.alpha = fog[i][0] * 255.0;
+ if (DO_TEX1) {
+ if (DO_PTEX) {
+ v->pv.u1 = tc1[0][0];
+ v->pv.v1 = tc1[0][1];
+ if (tc1_size == 4)
+ v->pv.q1 = tc1[0][3];
+ else
+ v->pv.q1 = 1.0;
+ }
+ else {
+ v->v.u1 = tc1[0][0];
+ v->v.v1 = tc1[0][1];
}
- if (DO_TEX0) {
- v->v.u0 = tc0[i][0];
- v->v.v0 = tc0[i][1];
- if (DO_PTEX) {
- if (HAVE_PTEX_VERTICES) {
- if (tc0_size == 4)
- v->pv.q0 = tc0[i][3];
- else
- v->pv.q0 = 1.0;
-
- v->pv.q1 = 0; /* radeon */
- }
- else if (tc0_size == 4) {
- float rhw = 1.0 / tc0[i][3];
- v->v.w *= tc0[i][3];
- v->v.u0 *= rhw;
- v->v.v0 *= rhw;
- }
- }
+ STRIDE_4F(tc1, tc1_stride);
+ }
+ else if (DO_PTEX) {
+ *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
+ }
+ if (DO_TEX2) {
+ if (DO_PTEX) {
+ v->pv.u2 = tc2[0][0];
+ v->pv.v2 = tc2[0][1];
+ if (tc2_size == 4)
+ v->pv.q2 = tc2[0][3];
+ else
+ v->pv.q2 = 1.0;
+ }
+ else {
+ v->v.u2 = tc2[0][0];
+ v->v.v2 = tc2[0][1];
}
- if (DO_TEX1) {
- if (DO_PTEX) {
- v->pv.u1 = tc1[i][0];
- v->pv.v1 = tc1[i][1];
- if (tc1_size == 4)
- v->pv.q1 = tc1[i][3];
- else
- v->pv.q1 = 1.0;
- }
- else {
- v->v.u1 = tc1[i][0];
- v->v.v1 = tc1[i][1];
- }
+ STRIDE_4F(tc2, tc2_stride);
+ }
+ if (DO_TEX3) {
+ if (DO_PTEX) {
+ v->pv.u3 = tc3[0][0];
+ v->pv.v3 = tc3[0][1];
+ if (tc3_size == 4)
+ v->pv.q3 = tc3[0][3];
+ else
+ v->pv.q3 = 1.0;
+ }
+ else {
+ v->v.u3 = tc3[0][0];
+ v->v.v3 = tc3[0][1];
}
- }
+ STRIDE_4F(tc3, tc3_stride);
+ }
}
+
}
#else
-#if DO_XYZW
#if HAVE_HW_DIVIDE
#error "cannot use tiny vertices with hw perspective divide"
@@ -419,8 +337,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte (*col)[4];
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*col)[4];
GLuint col_stride;
GLfloat (*coord)[4] = VB->NdcPtr->data;
GLuint coord_stride = VB->NdcPtr->stride;
@@ -433,12 +351,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
ASSERT(stride == 4);
- if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
- IMPORT_FLOAT_COLORS( ctx );
-
- col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
- col_stride = VB->ColorPtr[0]->StrideB;
- ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
+ col = VB->ColorPtr[0]->data;
+ col_stride = VB->ColorPtr[0]->stride;
/* fprintf(stderr, "%s(small) importable %x\n", */
/* __FUNCTION__, VB->importable_data); */
@@ -446,103 +360,33 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
/* Pack what's left into a 4-dword vertex. Color is in a different
* place, and there is no 'w' coordinate.
*/
- if (VB->importable_data) {
- if (start) {
- coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
- STRIDE_4UB(col, start * col_stride);
- }
+ if (start) {
+ STRIDE_4F(coord, start * coord_stride);
+ STRIDE_4F(col, start * col_stride);
+ }
- for (i=start; i < end; i++, v+=4) {
+ for (i=start; i < end; i++, v+=4) {
+ if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
- coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
- if (DO_RGBA) {
- if (HAVE_RGBA_COLOR) {
- *(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)col);
- }
- else {
- VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
- c->blue = col[0][2];
- c->green = col[0][1];
- c->red = col[0][0];
- c->alpha = col[0][3];
- }
- STRIDE_4UB( col, col_stride );
- }
-/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
-/* i, v[0], v[1], v[2], *(int *)&v[3]); */
+ STRIDE_4F( coord, coord_stride );
+ }
+ if (DO_RGBA) {
+ VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
+ UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]);
+ STRIDE_4F( col, col_stride );
}
- }
- else {
- for (i=start; i < end; i++, v+=4) {
- if (HAVE_HW_VIEWPORT || mask[i] == 0) {
- VIEWPORT_X(v[0], coord[i][0]);
- VIEWPORT_Y(v[1], coord[i][1]);
- VIEWPORT_Z(v[2], coord[i][2]);
- }
- if (DO_RGBA) {
- if (HAVE_RGBA_COLOR) {
- *(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)&col[i]);
- }
- else {
- VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
- c->blue = col[i][2];
- c->green = col[i][1];
- c->red = col[i][0];
- c->alpha = col[i][3];
- }
- }
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
-
- }
}
}
-#else
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
- void *dest, GLuint stride )
-{
- LOCALVARS
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte (*col)[4];
- GLuint col_stride;
- GLfloat *v = (GLfloat *)dest;
- int i;
- if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
- IMPORT_FLOAT_COLORS( ctx );
-
- col = VB->ColorPtr[0]->Ptr;
- col_stride = VB->ColorPtr[0]->StrideB;
-
- if (start)
- STRIDE_4UB(col, col_stride * start);
-
- /* Need to figure out where color is:
- */
- if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT)
- v += 3;
- else
- v += 4;
-
- for (i=start; i < end; i++, STRIDE_F(v, stride)) {
- if (HAVE_RGBA_COLOR) {
- *(GLuint *)v = LE32_TO_CPU(*(GLuint *)col[0]);
- }
- else {
- VERTEX_COLOR *c = (VERTEX_COLOR *)v;
- c->blue = col[0][2];
- c->green = col[0][1];
- c->red = col[0][0];
- c->alpha = col[0][3];
- }
- STRIDE_4UB( col, col_stride );
- }
-}
-#endif /* emit */
#endif /* emit */
#if (DO_XYZW) && (DO_RGBA)