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-rw-r--r--src/mapi/glapi/gen/gl_API.dtd5
-rw-r--r--src/mapi/glapi/gen/gl_marshal.py8
-rw-r--r--src/mapi/glapi/gen/marshal_XML.py1
3 files changed, 0 insertions, 14 deletions
diff --git a/src/mapi/glapi/gen/gl_API.dtd b/src/mapi/glapi/gen/gl_API.dtd
index 96d70982c83..aceb69c07f6 100644
--- a/src/mapi/glapi/gen/gl_API.dtd
+++ b/src/mapi/glapi/gen/gl_API.dtd
@@ -40,7 +40,6 @@
exec NMTOKEN #IMPLIED
desktop (true | false) "true"
marshal NMTOKEN #IMPLIED
- marshal_fail CDATA #IMPLIED>
marshal_sync CDATA #IMPLIED>
marshal_count CDATA #IMPLIED>
marshal_call_after CDATA #IMPLIED>
@@ -133,10 +132,6 @@ param:
generated but a custom implementation will be present in marshal.c.
If "draw", it will follow the "async" rules except that "indices" are
ignored (since they may come from a VBO).
- marshal_fail - an expression that, if it evaluates true, causes glthread
- to switch back to the Mesa implementation and call it directly. Used
- to disable glthread for GL compatibility interactions that we don't
- want to track state for.
marshal_sync - an expression that, if it evaluates true, causes glthread
to sync and execute the call directly.
marshal_count - same as count, but variable_param is ignored. Used by
diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py
index da71a1de787..bfa3f5bc34b 100644
--- a/src/mapi/glapi/gen/gl_marshal.py
+++ b/src/mapi/glapi/gen/gl_marshal.py
@@ -261,14 +261,6 @@ class PrintCode(gl_XML.gl_print_base):
self.validate_count_or_fallback(func)
- if func.marshal_fail:
- out('if ({0}) {{'.format(func.marshal_fail))
- with indent():
- out('_mesa_glthread_disable(ctx, "{0}");'.format(func.name))
- self.print_sync_dispatch(func)
- out('return;')
- out('}')
-
if func.marshal_sync:
out('if ({0}) {{'.format(func.marshal_sync))
with indent():
diff --git a/src/mapi/glapi/gen/marshal_XML.py b/src/mapi/glapi/gen/marshal_XML.py
index f0be4f8780a..42c82c15e68 100644
--- a/src/mapi/glapi/gen/marshal_XML.py
+++ b/src/mapi/glapi/gen/marshal_XML.py
@@ -57,7 +57,6 @@ class marshal_function(gl_XML.gl_function):
# Store the "marshal" attribute, if present.
self.marshal = element.get('marshal')
- self.marshal_fail = element.get('marshal_fail')
self.marshal_sync = element.get('marshal_sync')
self.marshal_call_after = element.get('marshal_call_after')