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-rw-r--r--src/intel/dev/gen_device_info.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 2422c73b957..04747593291 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -617,6 +617,10 @@ static const struct gen_device_info gen_device_info_skl_gt1 = {
.num_eu_per_subslice = 6,
.l3_banks = 2,
.urb.size = 192,
+ /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
+ * leading to some vertices to go missing if we use too much URB.
+ */
+ .urb.max_entries[MESA_SHADER_VERTEX] = 928,
.simulator_id = 12,
};
@@ -688,6 +692,10 @@ static const struct gen_device_info gen_device_info_kbl_gt1 = {
.num_subslices = { 2, },
.num_eu_per_subslice = 6,
.l3_banks = 2,
+ /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
+ * leading to some vertices to go missing if we use too much URB.
+ */
+ .urb.max_entries[MESA_SHADER_VERTEX] = 928,
.simulator_id = 16,
};
@@ -775,6 +783,10 @@ static const struct gen_device_info gen_device_info_cfl_gt1 = {
.num_eu_per_subslice = 6,
.l3_banks = 2,
.urb.size = 192,
+ /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
+ * leading to some vertices to go missing if we use too much URB.
+ */
+ .urb.max_entries[MESA_SHADER_VERTEX] = 928,
.simulator_id = 24,
};
static const struct gen_device_info gen_device_info_cfl_gt2 = {