diff options
Diffstat (limited to 'src/intel/blorp')
-rw-r--r-- | src/intel/blorp/blorp.c | 6 | ||||
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 2 | ||||
-rw-r--r-- | src/intel/blorp/blorp_clear.c | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c index 0b2395d9f7a..98342755294 100644 --- a/src/intel/blorp/blorp.c +++ b/src/intel/blorp/blorp.c @@ -204,12 +204,12 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, nir = brw_preprocess_nir(compiler, nir); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); - vs_prog_data->inputs_read = nir->info->inputs_read; + vs_prog_data->inputs_read = nir->info.inputs_read; brw_compute_vue_map(compiler->devinfo, &vs_prog_data->base.vue_map, - nir->info->outputs_written, - nir->info->separate_shader); + nir->info.outputs_written, + nir->info.separate_shader); struct brw_vs_prog_key vs_key = { 0, }; diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 691564c8788..04ea98aaf5b 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -1301,7 +1301,7 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp, struct brw_wm_prog_data prog_data; nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key); - nir->info->name = ralloc_strdup(nir, "BLORP-blit"); + nir->info.name = ralloc_strdup(nir, "BLORP-blit"); struct brw_wm_prog_key wm_key; brw_blorp_init_wm_prog_key(&wm_key); diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c index 4e834ba123e..a9eb6b95e45 100644 --- a/src/intel/blorp/blorp_clear.c +++ b/src/intel/blorp/blorp_clear.c @@ -58,7 +58,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp, nir_builder b; nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear"); + b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear"); nir_variable *v_color = BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); @@ -120,7 +120,7 @@ blorp_params_get_layer_offset_vs(struct blorp_context *blorp, nir_builder b; nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs"); + b.shader->info.name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs"); const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4); |