diff options
Diffstat (limited to 'src/glx/apple/specs/enumext.spec')
-rw-r--r-- | src/glx/apple/specs/enumext.spec | 6542 |
1 files changed, 6542 insertions, 0 deletions
diff --git a/src/glx/apple/specs/enumext.spec b/src/glx/apple/specs/enumext.spec new file mode 100644 index 00000000000..6302ed446f1 --- /dev/null +++ b/src/glx/apple/specs/enumext.spec @@ -0,0 +1,6542 @@ +# enumext.spec - list of GL enumerants for glext.h header +# +# $Revision: 10971 $ on $Date: 2010-04-09 02:45:33 -0700 (Fri, 09 Apr 2010) $ + +# This is derived from the master GL enumerant registry (enum.spec). +# +# Unlike enum.spec, enumext.spec is +# (1) Grouped by GL core version or extension number +# (2) While it includes all extension and core enumerants, the +# generator scripts for glext.h leave out VERSION_1_1 +# tokens since it's assumed all <gl.h> today support at least +# OpenGL 1.1 +# (3) Has no 'Extensions' section, since enums are always +# conditionally protected against multiple definition +# by glextenum.pl. +# (4) Is processed by glextenum.pl, which has evolved +# from enum.pl - should merge back into one script. + +# The release number encoded into glext.h is now defined in +# glextrelease.txt. + +############################################################################### +# +# OpenGL 1.0/1.1 enums (there is no VERSION_1_0 token) +# +############################################################################### + +VERSION_1_1 enum: +passthru: /* AttribMask */ + DEPTH_BUFFER_BIT = 0x00000100 # AttribMask + STENCIL_BUFFER_BIT = 0x00000400 # AttribMask + COLOR_BUFFER_BIT = 0x00004000 # AttribMask +passthru: /* Boolean */ + FALSE = 0 # Boolean + TRUE = 1 # Boolean +passthru: /* BeginMode */ + POINTS = 0x0000 # BeginMode + LINES = 0x0001 # BeginMode + LINE_LOOP = 0x0002 # BeginMode + LINE_STRIP = 0x0003 # BeginMode + TRIANGLES = 0x0004 # BeginMode + TRIANGLE_STRIP = 0x0005 # BeginMode + TRIANGLE_FAN = 0x0006 # BeginMode +passthru: /* AlphaFunction */ + NEVER = 0x0200 # AlphaFunction + LESS = 0x0201 # AlphaFunction + EQUAL = 0x0202 # AlphaFunction + LEQUAL = 0x0203 # AlphaFunction + GREATER = 0x0204 # AlphaFunction + NOTEQUAL = 0x0205 # AlphaFunction + GEQUAL = 0x0206 # AlphaFunction + ALWAYS = 0x0207 # AlphaFunction +passthru: /* BlendingFactorDest */ + ZERO = 0 # BlendingFactorDest + ONE = 1 # BlendingFactorDest + SRC_COLOR = 0x0300 # BlendingFactorDest + ONE_MINUS_SRC_COLOR = 0x0301 # BlendingFactorDest + SRC_ALPHA = 0x0302 # BlendingFactorDest + ONE_MINUS_SRC_ALPHA = 0x0303 # BlendingFactorDest + DST_ALPHA = 0x0304 # BlendingFactorDest + ONE_MINUS_DST_ALPHA = 0x0305 # BlendingFactorDest +passthru: /* BlendingFactorSrc */ + DST_COLOR = 0x0306 # BlendingFactorSrc + ONE_MINUS_DST_COLOR = 0x0307 # BlendingFactorSrc + SRC_ALPHA_SATURATE = 0x0308 # BlendingFactorSrc +passthru: /* DrawBufferMode */ + NONE = 0 # DrawBufferMode + FRONT_LEFT = 0x0400 # DrawBufferMode + FRONT_RIGHT = 0x0401 # DrawBufferMode + BACK_LEFT = 0x0402 # DrawBufferMode + BACK_RIGHT = 0x0403 # DrawBufferMode + FRONT = 0x0404 # DrawBufferMode + BACK = 0x0405 # DrawBufferMode + LEFT = 0x0406 # DrawBufferMode + RIGHT = 0x0407 # DrawBufferMode + FRONT_AND_BACK = 0x0408 # DrawBufferMode +passthru: /* ErrorCode */ + NO_ERROR = 0 # ErrorCode + INVALID_ENUM = 0x0500 # ErrorCode + INVALID_VALUE = 0x0501 # ErrorCode + INVALID_OPERATION = 0x0502 # ErrorCode + OUT_OF_MEMORY = 0x0505 # ErrorCode +passthru: /* FrontFaceDirection */ + CW = 0x0900 # FrontFaceDirection + CCW = 0x0901 # FrontFaceDirection +passthru: /* GetPName */ + POINT_SIZE = 0x0B11 # 1 F # GetPName + POINT_SIZE_RANGE = 0x0B12 # 2 F # GetPName + POINT_SIZE_GRANULARITY = 0x0B13 # 1 F # GetPName + LINE_SMOOTH = 0x0B20 # 1 I # GetPName + LINE_WIDTH = 0x0B21 # 1 F # GetPName + LINE_WIDTH_RANGE = 0x0B22 # 2 F # GetPName + LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F # GetPName + POLYGON_SMOOTH = 0x0B41 # 1 I # GetPName + CULL_FACE = 0x0B44 # 1 I # GetPName + CULL_FACE_MODE = 0x0B45 # 1 I # GetPName + FRONT_FACE = 0x0B46 # 1 I # GetPName + DEPTH_RANGE = 0x0B70 # 2 F # GetPName + DEPTH_TEST = 0x0B71 # 1 I # GetPName + DEPTH_WRITEMASK = 0x0B72 # 1 I # GetPName + DEPTH_CLEAR_VALUE = 0x0B73 # 1 F # GetPName + DEPTH_FUNC = 0x0B74 # 1 I # GetPName + STENCIL_TEST = 0x0B90 # 1 I # GetPName + STENCIL_CLEAR_VALUE = 0x0B91 # 1 I # GetPName + STENCIL_FUNC = 0x0B92 # 1 I # GetPName + STENCIL_VALUE_MASK = 0x0B93 # 1 I # GetPName + STENCIL_FAIL = 0x0B94 # 1 I # GetPName + STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I # GetPName + STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I # GetPName + STENCIL_REF = 0x0B97 # 1 I # GetPName + STENCIL_WRITEMASK = 0x0B98 # 1 I # GetPName + VIEWPORT = 0x0BA2 # 4 I # GetPName + DITHER = 0x0BD0 # 1 I # GetPName + BLEND_DST = 0x0BE0 # 1 I # GetPName + BLEND_SRC = 0x0BE1 # 1 I # GetPName + BLEND = 0x0BE2 # 1 I # GetPName + LOGIC_OP_MODE = 0x0BF0 # 1 I # GetPName + COLOR_LOGIC_OP = 0x0BF2 # 1 I # GetPName + DRAW_BUFFER = 0x0C01 # 1 I # GetPName + READ_BUFFER = 0x0C02 # 1 I # GetPName + SCISSOR_BOX = 0x0C10 # 4 I # GetPName + SCISSOR_TEST = 0x0C11 # 1 I # GetPName + COLOR_CLEAR_VALUE = 0x0C22 # 4 F # GetPName + COLOR_WRITEMASK = 0x0C23 # 4 I # GetPName + DOUBLEBUFFER = 0x0C32 # 1 I # GetPName + STEREO = 0x0C33 # 1 I # GetPName + LINE_SMOOTH_HINT = 0x0C52 # 1 I # GetPName + POLYGON_SMOOTH_HINT = 0x0C53 # 1 I # GetPName + UNPACK_SWAP_BYTES = 0x0CF0 # 1 I # GetPName + UNPACK_LSB_FIRST = 0x0CF1 # 1 I # GetPName + UNPACK_ROW_LENGTH = 0x0CF2 # 1 I # GetPName + UNPACK_SKIP_ROWS = 0x0CF3 # 1 I # GetPName + UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I # GetPName + UNPACK_ALIGNMENT = 0x0CF5 # 1 I # GetPName + PACK_SWAP_BYTES = 0x0D00 # 1 I # GetPName + PACK_LSB_FIRST = 0x0D01 # 1 I # GetPName + PACK_ROW_LENGTH = 0x0D02 # 1 I # GetPName + PACK_SKIP_ROWS = 0x0D03 # 1 I # GetPName + PACK_SKIP_PIXELS = 0x0D04 # 1 I # GetPName + PACK_ALIGNMENT = 0x0D05 # 1 I # GetPName + MAX_TEXTURE_SIZE = 0x0D33 # 1 I # GetPName + MAX_VIEWPORT_DIMS = 0x0D3A # 2 F # GetPName + SUBPIXEL_BITS = 0x0D50 # 1 I # GetPName + TEXTURE_1D = 0x0DE0 # 1 I # GetPName + TEXTURE_2D = 0x0DE1 # 1 I # GetPName + POLYGON_OFFSET_UNITS = 0x2A00 # 1 F # GetPName + POLYGON_OFFSET_POINT = 0x2A01 # 1 I # GetPName + POLYGON_OFFSET_LINE = 0x2A02 # 1 I # GetPName + POLYGON_OFFSET_FILL = 0x8037 # 1 I # GetPName + POLYGON_OFFSET_FACTOR = 0x8038 # 1 F # GetPName + TEXTURE_BINDING_1D = 0x8068 # 1 I # GetPName + TEXTURE_BINDING_2D = 0x8069 # 1 I # GetPName +passthru: /* GetTextureParameter */ + TEXTURE_WIDTH = 0x1000 # GetTextureParameter + TEXTURE_HEIGHT = 0x1001 # GetTextureParameter + TEXTURE_INTERNAL_FORMAT = 0x1003 # GetTextureParameter + TEXTURE_BORDER_COLOR = 0x1004 # GetTextureParameter + TEXTURE_RED_SIZE = 0x805C # GetTextureParameter + TEXTURE_GREEN_SIZE = 0x805D # GetTextureParameter + TEXTURE_BLUE_SIZE = 0x805E # GetTextureParameter + TEXTURE_ALPHA_SIZE = 0x805F # GetTextureParameter +passthru: /* HintMode */ + DONT_CARE = 0x1100 # HintMode + FASTEST = 0x1101 # HintMode + NICEST = 0x1102 # HintMode +passthru: /* DataType */ + BYTE = 0x1400 # DataType + UNSIGNED_BYTE = 0x1401 # DataType + SHORT = 0x1402 # DataType + UNSIGNED_SHORT = 0x1403 # DataType + INT = 0x1404 # DataType + UNSIGNED_INT = 0x1405 # DataType + FLOAT = 0x1406 # DataType + DOUBLE = 0x140A # DataType +passthru: /* LogicOp */ + CLEAR = 0x1500 # LogicOp + AND = 0x1501 # LogicOp + AND_REVERSE = 0x1502 # LogicOp + COPY = 0x1503 # LogicOp + AND_INVERTED = 0x1504 # LogicOp + NOOP = 0x1505 # LogicOp + XOR = 0x1506 # LogicOp + OR = 0x1507 # LogicOp + NOR = 0x1508 # LogicOp + EQUIV = 0x1509 # LogicOp + INVERT = 0x150A # LogicOp + OR_REVERSE = 0x150B # LogicOp + COPY_INVERTED = 0x150C # LogicOp + OR_INVERTED = 0x150D # LogicOp + NAND = 0x150E # LogicOp + SET = 0x150F # LogicOp +passthru: /* MatrixMode (for gl3.h, FBO attachment type) */ + TEXTURE = 0x1702 # MatrixMode +passthru: /* PixelCopyType */ + COLOR = 0x1800 # PixelCopyType + DEPTH = 0x1801 # PixelCopyType + STENCIL = 0x1802 # PixelCopyType +passthru: /* PixelFormat */ + STENCIL_INDEX = 0x1901 # PixelFormat + DEPTH_COMPONENT = 0x1902 # PixelFormat + RED = 0x1903 # PixelFormat + GREEN = 0x1904 # PixelFormat + BLUE = 0x1905 # PixelFormat + ALPHA = 0x1906 # PixelFormat + RGB = 0x1907 # PixelFormat + RGBA = 0x1908 # PixelFormat +passthru: /* PolygonMode */ + POINT = 0x1B00 # PolygonMode + LINE = 0x1B01 # PolygonMode + FILL = 0x1B02 # PolygonMode +passthru: /* StencilOp */ + KEEP = 0x1E00 # StencilOp + REPLACE = 0x1E01 # StencilOp + INCR = 0x1E02 # StencilOp + DECR = 0x1E03 # StencilOp +passthru: /* StringName */ + VENDOR = 0x1F00 # StringName + RENDERER = 0x1F01 # StringName + VERSION = 0x1F02 # StringName + EXTENSIONS = 0x1F03 # StringName +passthru: /* TextureMagFilter */ + NEAREST = 0x2600 # TextureMagFilter + LINEAR = 0x2601 # TextureMagFilter +passthru: /* TextureMinFilter */ + NEAREST_MIPMAP_NEAREST = 0x2700 # TextureMinFilter + LINEAR_MIPMAP_NEAREST = 0x2701 # TextureMinFilter + NEAREST_MIPMAP_LINEAR = 0x2702 # TextureMinFilter + LINEAR_MIPMAP_LINEAR = 0x2703 # TextureMinFilter +passthru: /* TextureParameterName */ + TEXTURE_MAG_FILTER = 0x2800 # TextureParameterName + TEXTURE_MIN_FILTER = 0x2801 # TextureParameterName + TEXTURE_WRAP_S = 0x2802 # TextureParameterName + TEXTURE_WRAP_T = 0x2803 # TextureParameterName +passthru: /* TextureTarget */ + PROXY_TEXTURE_1D = 0x8063 # TextureTarget + PROXY_TEXTURE_2D = 0x8064 # TextureTarget +passthru: /* TextureWrapMode */ + REPEAT = 0x2901 # TextureWrapMode +passthru: /* PixelInternalFormat */ + R3_G3_B2 = 0x2A10 # PixelInternalFormat + RGB4 = 0x804F # PixelInternalFormat + RGB5 = 0x8050 # PixelInternalFormat + RGB8 = 0x8051 # PixelInternalFormat + RGB10 = 0x8052 # PixelInternalFormat + RGB12 = 0x8053 # PixelInternalFormat + RGB16 = 0x8054 # PixelInternalFormat + RGBA2 = 0x8055 # PixelInternalFormat + RGBA4 = 0x8056 # PixelInternalFormat + RGB5_A1 = 0x8057 # PixelInternalFormat + RGBA8 = 0x8058 # PixelInternalFormat + RGB10_A2 = 0x8059 # PixelInternalFormat + RGBA12 = 0x805A # PixelInternalFormat + RGBA16 = 0x805B # PixelInternalFormat + +VERSION_1_1_DEPRECATED enum: +passthru: /* AttribMask */ + CURRENT_BIT = 0x00000001 # AttribMask + POINT_BIT = 0x00000002 # AttribMask + LINE_BIT = 0x00000004 # AttribMask + POLYGON_BIT = 0x00000008 # AttribMask + POLYGON_STIPPLE_BIT = 0x00000010 # AttribMask + PIXEL_MODE_BIT = 0x00000020 # AttribMask + LIGHTING_BIT = 0x00000040 # AttribMask + FOG_BIT = 0x00000080 # AttribMask + ACCUM_BUFFER_BIT = 0x00000200 # AttribMask + VIEWPORT_BIT = 0x00000800 # AttribMask + TRANSFORM_BIT = 0x00001000 # AttribMask + ENABLE_BIT = 0x00002000 # AttribMask + HINT_BIT = 0x00008000 # AttribMask + EVAL_BIT = 0x00010000 # AttribMask + LIST_BIT = 0x00020000 # AttribMask + TEXTURE_BIT = 0x00040000 # AttribMask + SCISSOR_BIT = 0x00080000 # AttribMask + ALL_ATTRIB_BITS = 0xFFFFFFFF # AttribMask +passthru: /* ClientAttribMask */ + CLIENT_PIXEL_STORE_BIT = 0x00000001 # ClientAttribMask + CLIENT_VERTEX_ARRAY_BIT = 0x00000002 # ClientAttribMask + CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF # ClientAttribMask +passthru: /* BeginMode */ + QUADS = 0x0007 # BeginMode + QUAD_STRIP = 0x0008 # BeginMode + POLYGON = 0x0009 # BeginMode +passthru: /* AccumOp */ + ACCUM = 0x0100 # AccumOp + LOAD = 0x0101 # AccumOp + RETURN = 0x0102 # AccumOp + MULT = 0x0103 # AccumOp + ADD = 0x0104 # AccumOp +passthru: /* DrawBufferMode */ + AUX0 = 0x0409 # DrawBufferMode + AUX1 = 0x040A # DrawBufferMode + AUX2 = 0x040B # DrawBufferMode + AUX3 = 0x040C # DrawBufferMode +passthru: /* ErrorCode */ + STACK_OVERFLOW = 0x0503 # ErrorCode + STACK_UNDERFLOW = 0x0504 # ErrorCode +passthru: /* FeedbackType */ + 2D = 0x0600 # FeedbackType + 3D = 0x0601 # FeedbackType + 3D_COLOR = 0x0602 # FeedbackType + 3D_COLOR_TEXTURE = 0x0603 # FeedbackType + 4D_COLOR_TEXTURE = 0x0604 # FeedbackType +passthru: /* FeedBackToken */ + PASS_THROUGH_TOKEN = 0x0700 # FeedBackToken + POINT_TOKEN = 0x0701 # FeedBackToken + LINE_TOKEN = 0x0702 # FeedBackToken + POLYGON_TOKEN = 0x0703 # FeedBackToken + BITMAP_TOKEN = 0x0704 # FeedBackToken + DRAW_PIXEL_TOKEN = 0x0705 # FeedBackToken + COPY_PIXEL_TOKEN = 0x0706 # FeedBackToken + LINE_RESET_TOKEN = 0x0707 # FeedBackToken +passthru: /* FogMode */ + EXP = 0x0800 # FogMode + EXP2 = 0x0801 # FogMode +passthru: /* GetMapQuery */ + COEFF = 0x0A00 # GetMapQuery + ORDER = 0x0A01 # GetMapQuery + DOMAIN = 0x0A02 # GetMapQuery +passthru: /* GetPixelMap */ + PIXEL_MAP_I_TO_I = 0x0C70 # GetPixelMap + PIXEL_MAP_S_TO_S = 0x0C71 # GetPixelMap + PIXEL_MAP_I_TO_R = 0x0C72 # GetPixelMap + PIXEL_MAP_I_TO_G = 0x0C73 # GetPixelMap + PIXEL_MAP_I_TO_B = 0x0C74 # GetPixelMap + PIXEL_MAP_I_TO_A = 0x0C75 # GetPixelMap + PIXEL_MAP_R_TO_R = 0x0C76 # GetPixelMap + PIXEL_MAP_G_TO_G = 0x0C77 # GetPixelMap + PIXEL_MAP_B_TO_B = 0x0C78 # GetPixelMap + PIXEL_MAP_A_TO_A = 0x0C79 # GetPixelMap +passthru: /* GetPointervPName */ + VERTEX_ARRAY_POINTER = 0x808E # GetPointervPName + NORMAL_ARRAY_POINTER = 0x808F # GetPointervPName + COLOR_ARRAY_POINTER = 0x8090 # GetPointervPName + INDEX_ARRAY_POINTER = 0x8091 # GetPointervPName + TEXTURE_COORD_ARRAY_POINTER = 0x8092 # GetPointervPName + EDGE_FLAG_ARRAY_POINTER = 0x8093 # GetPointervPName + FEEDBACK_BUFFER_POINTER = 0x0DF0 # GetPointervPName + SELECTION_BUFFER_POINTER = 0x0DF3 # GetPointervPName +passthru: /* GetPName */ + CURRENT_COLOR = 0x0B00 # 4 F # GetPName + CURRENT_INDEX = 0x0B01 # 1 F # GetPName + CURRENT_NORMAL = 0x0B02 # 3 F # GetPName + CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F # GetPName + CURRENT_RASTER_COLOR = 0x0B04 # 4 F # GetPName + CURRENT_RASTER_INDEX = 0x0B05 # 1 F # GetPName + CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F # GetPName + CURRENT_RASTER_POSITION = 0x0B07 # 4 F # GetPName + CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I # GetPName + CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F # GetPName + POINT_SMOOTH = 0x0B10 # 1 I # GetPName + LINE_STIPPLE = 0x0B24 # 1 I # GetPName + LINE_STIPPLE_PATTERN = 0x0B25 # 1 I # GetPName + LINE_STIPPLE_REPEAT = 0x0B26 # 1 I # GetPName + LIST_MODE = 0x0B30 # 1 I # GetPName + MAX_LIST_NESTING = 0x0B31 # 1 I # GetPName + LIST_BASE = 0x0B32 # 1 I # GetPName + LIST_INDEX = 0x0B33 # 1 I # GetPName + POLYGON_MODE = 0x0B40 # 2 I # GetPName + POLYGON_STIPPLE = 0x0B42 # 1 I # GetPName + EDGE_FLAG = 0x0B43 # 1 I # GetPName + LIGHTING = 0x0B50 # 1 I # GetPName + LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I # GetPName + LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I # GetPName + LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F # GetPName + SHADE_MODEL = 0x0B54 # 1 I # GetPName + COLOR_MATERIAL_FACE = 0x0B55 # 1 I # GetPName + COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I # GetPName + COLOR_MATERIAL = 0x0B57 # 1 I # GetPName + FOG = 0x0B60 # 1 I # GetPName + FOG_INDEX = 0x0B61 # 1 I # GetPName + FOG_DENSITY = 0x0B62 # 1 F # GetPName + FOG_START = 0x0B63 # 1 F # GetPName + FOG_END = 0x0B64 # 1 F # GetPName + FOG_MODE = 0x0B65 # 1 I # GetPName + FOG_COLOR = 0x0B66 # 4 F # GetPName + ACCUM_CLEAR_VALUE = 0x0B80 # 4 F # GetPName + MATRIX_MODE = 0x0BA0 # 1 I # GetPName + NORMALIZE = 0x0BA1 # 1 I # GetPName + MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I # GetPName + PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I # GetPName + TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I # GetPName + MODELVIEW_MATRIX = 0x0BA6 # 16 F # GetPName + PROJECTION_MATRIX = 0x0BA7 # 16 F # GetPName + TEXTURE_MATRIX = 0x0BA8 # 16 F # GetPName + ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I # GetPName + CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I # GetPName + ALPHA_TEST = 0x0BC0 # 1 I # GetPName + ALPHA_TEST_FUNC = 0x0BC1 # 1 I # GetPName + ALPHA_TEST_REF = 0x0BC2 # 1 F # GetPName + INDEX_LOGIC_OP = 0x0BF1 # 1 I # GetPName + LOGIC_OP = 0x0BF1 # 1 I # GetPName + AUX_BUFFERS = 0x0C00 # 1 I # GetPName + INDEX_CLEAR_VALUE = 0x0C20 # 1 I # GetPName + INDEX_WRITEMASK = 0x0C21 # 1 I # GetPName + INDEX_MODE = 0x0C30 # 1 I # GetPName + RGBA_MODE = 0x0C31 # 1 I # GetPName + RENDER_MODE = 0x0C40 # 1 I # GetPName + PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I # GetPName + POINT_SMOOTH_HINT = 0x0C51 # 1 I # GetPName + FOG_HINT = 0x0C54 # 1 I # GetPName + TEXTURE_GEN_S = 0x0C60 # 1 I # GetPName + TEXTURE_GEN_T = 0x0C61 # 1 I # GetPName + TEXTURE_GEN_R = 0x0C62 # 1 I # GetPName + TEXTURE_GEN_Q = 0x0C63 # 1 I # GetPName + PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I # GetPName + PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I # GetPName + PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I # GetPName + PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I # GetPName + PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I # GetPName + PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I # GetPName + PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I # GetPName + PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I # GetPName + PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I # GetPName + PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I # GetPName + MAP_COLOR = 0x0D10 # 1 I # GetPName + MAP_STENCIL = 0x0D11 # 1 I # GetPName + INDEX_SHIFT = 0x0D12 # 1 I # GetPName + INDEX_OFFSET = 0x0D13 # 1 I # GetPName + RED_SCALE = 0x0D14 # 1 F # GetPName + RED_BIAS = 0x0D15 # 1 F # GetPName + ZOOM_X = 0x0D16 # 1 F # GetPName + ZOOM_Y = 0x0D17 # 1 F # GetPName + GREEN_SCALE = 0x0D18 # 1 F # GetPName + GREEN_BIAS = 0x0D19 # 1 F # GetPName + BLUE_SCALE = 0x0D1A # 1 F # GetPName + BLUE_BIAS = 0x0D1B # 1 F # GetPName + ALPHA_SCALE = 0x0D1C # 1 F # GetPName + ALPHA_BIAS = 0x0D1D # 1 F # GetPName + DEPTH_SCALE = 0x0D1E # 1 F # GetPName + DEPTH_BIAS = 0x0D1F # 1 F # GetPName + MAX_EVAL_ORDER = 0x0D30 # 1 I # GetPName + MAX_LIGHTS = 0x0D31 # 1 I # GetPName + MAX_CLIP_PLANES = 0x0D32 # 1 I # GetPName + MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I # GetPName + MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I # GetPName + MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I # GetPName + MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I # GetPName + MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I # GetPName + MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I # GetPName + MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I # GetPName + INDEX_BITS = 0x0D51 # 1 I # GetPName + RED_BITS = 0x0D52 # 1 I # GetPName + GREEN_BITS = 0x0D53 # 1 I # GetPName + BLUE_BITS = 0x0D54 # 1 I # GetPName + ALPHA_BITS = 0x0D55 # 1 I # GetPName + DEPTH_BITS = 0x0D56 # 1 I # GetPName + STENCIL_BITS = 0x0D57 # 1 I # GetPName + ACCUM_RED_BITS = 0x0D58 # 1 I # GetPName + ACCUM_GREEN_BITS = 0x0D59 # 1 I # GetPName + ACCUM_BLUE_BITS = 0x0D5A # 1 I # GetPName + ACCUM_ALPHA_BITS = 0x0D5B # 1 I # GetPName + NAME_STACK_DEPTH = 0x0D70 # 1 I # GetPName + AUTO_NORMAL = 0x0D80 # 1 I # GetPName + MAP1_COLOR_4 = 0x0D90 # 1 I # GetPName + MAP1_INDEX = 0x0D91 # 1 I # GetPName + MAP1_NORMAL = 0x0D92 # 1 I # GetPName + MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I # GetPName + MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I # GetPName + MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I # GetPName + MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I # GetPName + MAP1_VERTEX_3 = 0x0D97 # 1 I # GetPName + MAP1_VERTEX_4 = 0x0D98 # 1 I # GetPName + MAP2_COLOR_4 = 0x0DB0 # 1 I # GetPName + MAP2_INDEX = 0x0DB1 # 1 I # GetPName + MAP2_NORMAL = 0x0DB2 # 1 I # GetPName + MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I # GetPName + MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I # GetPName + MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I # GetPName + MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I # GetPName + MAP2_VERTEX_3 = 0x0DB7 # 1 I # GetPName + MAP2_VERTEX_4 = 0x0DB8 # 1 I # GetPName + MAP1_GRID_DOMAIN = 0x0DD0 # 2 F # GetPName + MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I # GetPName + MAP2_GRID_DOMAIN = 0x0DD2 # 4 F # GetPName + MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I # GetPName + FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I # GetPName + FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I # GetPName + SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I # GetPName + VERTEX_ARRAY = 0x8074 # 1 I # GetPName + NORMAL_ARRAY = 0x8075 # 1 I # GetPName + COLOR_ARRAY = 0x8076 # 1 I # GetPName + INDEX_ARRAY = 0x8077 # 1 I # GetPName + TEXTURE_COORD_ARRAY = 0x8078 # 1 I # GetPName + EDGE_FLAG_ARRAY = 0x8079 # 1 I # GetPName + VERTEX_ARRAY_SIZE = 0x807A # 1 I # GetPName + VERTEX_ARRAY_TYPE = 0x807B # 1 I # GetPName + VERTEX_ARRAY_STRIDE = 0x807C # 1 I # GetPName + NORMAL_ARRAY_TYPE = 0x807E # 1 I # GetPName + NORMAL_ARRAY_STRIDE = 0x807F # 1 I # GetPName + COLOR_ARRAY_SIZE = 0x8081 # 1 I # GetPName + COLOR_ARRAY_TYPE = 0x8082 # 1 I # GetPName + COLOR_ARRAY_STRIDE = 0x8083 # 1 I # GetPName + INDEX_ARRAY_TYPE = 0x8085 # 1 I # GetPName + INDEX_ARRAY_STRIDE = 0x8086 # 1 I # GetPName + TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I # GetPName + TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I # GetPName + TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I # GetPName + EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I # GetPName +passthru: /* GetTextureParameter */ + TEXTURE_COMPONENTS = 0x1003 # GetTextureParameter + TEXTURE_BORDER = 0x1005 # GetTextureParameter + TEXTURE_LUMINANCE_SIZE = 0x8060 # GetTextureParameter + TEXTURE_INTENSITY_SIZE = 0x8061 # GetTextureParameter + TEXTURE_PRIORITY = 0x8066 # GetTextureParameter + TEXTURE_RESIDENT = 0x8067 # GetTextureParameter +passthru: /* LightParameter */ + AMBIENT = 0x1200 # LightParameter + DIFFUSE = 0x1201 # LightParameter + SPECULAR = 0x1202 # LightParameter + POSITION = 0x1203 # LightParameter + SPOT_DIRECTION = 0x1204 # LightParameter + SPOT_EXPONENT = 0x1205 # LightParameter + SPOT_CUTOFF = 0x1206 # LightParameter + CONSTANT_ATTENUATION = 0x1207 # LightParameter + LINEAR_ATTENUATION = 0x1208 # LightParameter + QUADRATIC_ATTENUATION = 0x1209 # LightParameter +passthru: /* ListMode */ + COMPILE = 0x1300 # ListMode + COMPILE_AND_EXECUTE = 0x1301 # ListMode +passthru: /* DataType */ + 2_BYTES = 0x1407 # DataType + 3_BYTES = 0x1408 # DataType + 4_BYTES = 0x1409 # DataType +passthru: /* MaterialParameter */ + EMISSION = 0x1600 # MaterialParameter + SHININESS = 0x1601 # MaterialParameter + AMBIENT_AND_DIFFUSE = 0x1602 # MaterialParameter + COLOR_INDEXES = 0x1603 # MaterialParameter +passthru: /* MatrixMode */ + MODELVIEW = 0x1700 # MatrixMode + PROJECTION = 0x1701 # MatrixMode +passthru: /* PixelFormat */ + COLOR_INDEX = 0x1900 # PixelFormat + LUMINANCE = 0x1909 # PixelFormat + LUMINANCE_ALPHA = 0x190A # PixelFormat +passthru: /* PixelType */ + BITMAP = 0x1A00 # PixelType +passthru: /* RenderingMode */ + RENDER = 0x1C00 # RenderingMode + FEEDBACK = 0x1C01 # RenderingMode + SELECT = 0x1C02 # RenderingMode +passthru: /* ShadingModel */ + FLAT = 0x1D00 # ShadingModel + SMOOTH = 0x1D01 # ShadingModel +passthru: /* TextureCoordName */ + S = 0x2000 # TextureCoordName + T = 0x2001 # TextureCoordName + R = 0x2002 # TextureCoordName + Q = 0x2003 # TextureCoordName +passthru: /* TextureEnvMode */ + MODULATE = 0x2100 # TextureEnvMode + DECAL = 0x2101 # TextureEnvMode +passthru: /* TextureEnvParameter */ + TEXTURE_ENV_MODE = 0x2200 # TextureEnvParameter + TEXTURE_ENV_COLOR = 0x2201 # TextureEnvParameter +passthru: /* TextureEnvTarget */ + TEXTURE_ENV = 0x2300 # TextureEnvTarget +passthru: /* TextureGenMode */ + EYE_LINEAR = 0x2400 # TextureGenMode + OBJECT_LINEAR = 0x2401 # TextureGenMode + SPHERE_MAP = 0x2402 # TextureGenMode +passthru: /* TextureGenParameter */ + TEXTURE_GEN_MODE = 0x2500 # TextureGenParameter + OBJECT_PLANE = 0x2501 # TextureGenParameter + EYE_PLANE = 0x2502 # TextureGenParameter +passthru: /* TextureWrapMode */ + CLAMP = 0x2900 # TextureWrapMode +passthru: /* PixelInternalFormat */ + ALPHA4 = 0x803B # PixelInternalFormat + ALPHA8 = 0x803C # PixelInternalFormat + ALPHA12 = 0x803D # PixelInternalFormat + ALPHA16 = 0x803E # PixelInternalFormat + LUMINANCE4 = 0x803F # PixelInternalFormat + LUMINANCE8 = 0x8040 # PixelInternalFormat + LUMINANCE12 = 0x8041 # PixelInternalFormat + LUMINANCE16 = 0x8042 # PixelInternalFormat + LUMINANCE4_ALPHA4 = 0x8043 # PixelInternalFormat + LUMINANCE6_ALPHA2 = 0x8044 # PixelInternalFormat + LUMINANCE8_ALPHA8 = 0x8045 # PixelInternalFormat + LUMINANCE12_ALPHA4 = 0x8046 # PixelInternalFormat + LUMINANCE12_ALPHA12 = 0x8047 # PixelInternalFormat + LUMINANCE16_ALPHA16 = 0x8048 # PixelInternalFormat + INTENSITY = 0x8049 # PixelInternalFormat + INTENSITY4 = 0x804A # PixelInternalFormat + INTENSITY8 = 0x804B # PixelInternalFormat + INTENSITY12 = 0x804C # PixelInternalFormat + INTENSITY16 = 0x804D # PixelInternalFormat +passthru: /* InterleavedArrayFormat */ + V2F = 0x2A20 # InterleavedArrayFormat + V3F = 0x2A21 # InterleavedArrayFormat + C4UB_V2F = 0x2A22 # InterleavedArrayFormat + C4UB_V3F = 0x2A23 # InterleavedArrayFormat + C3F_V3F = 0x2A24 # InterleavedArrayFormat + N3F_V3F = 0x2A25 # InterleavedArrayFormat + C4F_N3F_V3F = 0x2A26 # InterleavedArrayFormat + T2F_V3F = 0x2A27 # InterleavedArrayFormat + T4F_V4F = 0x2A28 # InterleavedArrayFormat + T2F_C4UB_V3F = 0x2A29 # InterleavedArrayFormat + T2F_C3F_V3F = 0x2A2A # InterleavedArrayFormat + T2F_N3F_V3F = 0x2A2B # InterleavedArrayFormat + T2F_C4F_N3F_V3F = 0x2A2C # InterleavedArrayFormat + T4F_C4F_N3F_V4F = 0x2A2D # InterleavedArrayFormat +passthru: /* ClipPlaneName */ + CLIP_PLANE0 = 0x3000 # 1 I # ClipPlaneName + CLIP_PLANE1 = 0x3001 # 1 I # ClipPlaneName + CLIP_PLANE2 = 0x3002 # 1 I # ClipPlaneName + CLIP_PLANE3 = 0x3003 # 1 I # ClipPlaneName + CLIP_PLANE4 = 0x3004 # 1 I # ClipPlaneName + CLIP_PLANE5 = 0x3005 # 1 I # ClipPlaneName +passthru: /* LightName */ + LIGHT0 = 0x4000 # 1 I # LightName + LIGHT1 = 0x4001 # 1 I # LightName + LIGHT2 = 0x4002 # 1 I # LightName + LIGHT3 = 0x4003 # 1 I # LightName + LIGHT4 = 0x4004 # 1 I # LightName + LIGHT5 = 0x4005 # 1 I # LightName + LIGHT6 = 0x4006 # 1 I # LightName + LIGHT7 = 0x4007 # 1 I # LightName + + +############################################################################### +# +# OpenGL 1.2 enums +# +############################################################################### + +VERSION_1_2 enum: + UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels + UNSIGNED_SHORT_4_4_4_4 = 0x8033 + UNSIGNED_SHORT_5_5_5_1 = 0x8034 + UNSIGNED_INT_8_8_8_8 = 0x8035 + UNSIGNED_INT_10_10_10_2 = 0x8036 + TEXTURE_BINDING_3D = 0x806A # 1 I + PACK_SKIP_IMAGES = 0x806B # 1 I + PACK_IMAGE_HEIGHT = 0x806C # 1 F + UNPACK_SKIP_IMAGES = 0x806D # 1 I + UNPACK_IMAGE_HEIGHT = 0x806E # 1 F + TEXTURE_3D = 0x806F # 1 I + PROXY_TEXTURE_3D = 0x8070 + TEXTURE_DEPTH = 0x8071 + TEXTURE_WRAP_R = 0x8072 + MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I + UNSIGNED_BYTE_2_3_3_REV = 0x8362 # New for OpenGL 1.2 + UNSIGNED_SHORT_5_6_5 = 0x8363 + UNSIGNED_SHORT_5_6_5_REV = 0x8364 + UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 + UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 + UNSIGNED_INT_8_8_8_8_REV = 0x8367 + UNSIGNED_INT_2_10_10_10_REV = 0x8368 + BGR = 0x80E0 + BGRA = 0x80E1 + MAX_ELEMENTS_VERTICES = 0x80E8 + MAX_ELEMENTS_INDICES = 0x80E9 + CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp + TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod + TEXTURE_MAX_LOD = 0x813B + TEXTURE_BASE_LEVEL = 0x813C + TEXTURE_MAX_LEVEL = 0x813D + SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F + SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F + SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F + SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F + ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F + +VERSION_1_2_DEPRECATED enum: + RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal + LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I + SINGLE_COLOR = 0x81F9 + SEPARATE_SPECULAR_COLOR = 0x81FA + ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F + +ARB_imaging enum: + CONSTANT_COLOR = 0x8001 # Equivalent to EXT_blend_color + ONE_MINUS_CONSTANT_COLOR = 0x8002 + CONSTANT_ALPHA = 0x8003 + ONE_MINUS_CONSTANT_ALPHA = 0x8004 + BLEND_COLOR = 0x8005 # 4 F + FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax + MIN = 0x8007 + MAX = 0x8008 + BLEND_EQUATION = 0x8009 # 1 I + FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract + FUNC_REVERSE_SUBTRACT = 0x800B + +ARB_imaging_DEPRECATED enum: + CONVOLUTION_1D = 0x8010 # 1 I # Equivalent to EXT_convolution + CONVOLUTION_2D = 0x8011 # 1 I + SEPARABLE_2D = 0x8012 # 1 I + CONVOLUTION_BORDER_MODE = 0x8013 + CONVOLUTION_FILTER_SCALE = 0x8014 + CONVOLUTION_FILTER_BIAS = 0x8015 + REDUCE = 0x8016 + CONVOLUTION_FORMAT = 0x8017 + CONVOLUTION_WIDTH = 0x8018 + CONVOLUTION_HEIGHT = 0x8019 + MAX_CONVOLUTION_WIDTH = 0x801A + MAX_CONVOLUTION_HEIGHT = 0x801B + POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F + POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F + POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F + POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F + POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F + POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F + POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F + POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F + HISTOGRAM = 0x8024 # 1 I # Equivalent to EXT_histogram + PROXY_HISTOGRAM = 0x8025 + HISTOGRAM_WIDTH = 0x8026 + HISTOGRAM_FORMAT = 0x8027 + HISTOGRAM_RED_SIZE = 0x8028 + HISTOGRAM_GREEN_SIZE = 0x8029 + HISTOGRAM_BLUE_SIZE = 0x802A + HISTOGRAM_ALPHA_SIZE = 0x802B + HISTOGRAM_LUMINANCE_SIZE = 0x802C + HISTOGRAM_SINK = 0x802D + MINMAX = 0x802E # 1 I + MINMAX_FORMAT = 0x802F + MINMAX_SINK = 0x8030 + TABLE_TOO_LARGE = 0x8031 + COLOR_MATRIX = 0x80B1 # 16 F # Equivalent to SGI_color_matrix + COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I + MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I + POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F + POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F + POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F + POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F + POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F + POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F + POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F + POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F + COLOR_TABLE = 0x80D0 # 1 I # Equivalent to SGI_color_table + POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I + POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I + PROXY_COLOR_TABLE = 0x80D3 + PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 + PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 + COLOR_TABLE_SCALE = 0x80D6 + COLOR_TABLE_BIAS = 0x80D7 + COLOR_TABLE_FORMAT = 0x80D8 + COLOR_TABLE_WIDTH = 0x80D9 + COLOR_TABLE_RED_SIZE = 0x80DA + COLOR_TABLE_GREEN_SIZE = 0x80DB + COLOR_TABLE_BLUE_SIZE = 0x80DC + COLOR_TABLE_ALPHA_SIZE = 0x80DD + COLOR_TABLE_LUMINANCE_SIZE = 0x80DE + COLOR_TABLE_INTENSITY_SIZE = 0x80DF + CONSTANT_BORDER = 0x8151 + REPLICATE_BORDER = 0x8153 + CONVOLUTION_BORDER_COLOR = 0x8154 + + +############################################################################### +# +# OpenGL 1.3 enums +# +############################################################################### + +VERSION_1_3 enum: + TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture + TEXTURE1 = 0x84C1 + TEXTURE2 = 0x84C2 + TEXTURE3 = 0x84C3 + TEXTURE4 = 0x84C4 + TEXTURE5 = 0x84C5 + TEXTURE6 = 0x84C6 + TEXTURE7 = 0x84C7 + TEXTURE8 = 0x84C8 + TEXTURE9 = 0x84C9 + TEXTURE10 = 0x84CA + TEXTURE11 = 0x84CB + TEXTURE12 = 0x84CC + TEXTURE13 = 0x84CD + TEXTURE14 = 0x84CE + TEXTURE15 = 0x84CF + TEXTURE16 = 0x84D0 + TEXTURE17 = 0x84D1 + TEXTURE18 = 0x84D2 + TEXTURE19 = 0x84D3 + TEXTURE20 = 0x84D4 + TEXTURE21 = 0x84D5 + TEXTURE22 = 0x84D6 + TEXTURE23 = 0x84D7 + TEXTURE24 = 0x84D8 + TEXTURE25 = 0x84D9 + TEXTURE26 = 0x84DA + TEXTURE27 = 0x84DB + TEXTURE28 = 0x84DC + TEXTURE29 = 0x84DD + TEXTURE30 = 0x84DE + TEXTURE31 = 0x84DF + ACTIVE_TEXTURE = 0x84E0 # 1 I + MULTISAMPLE = 0x809D # Promoted from ARB_multisample + SAMPLE_ALPHA_TO_COVERAGE = 0x809E + SAMPLE_ALPHA_TO_ONE = 0x809F + SAMPLE_COVERAGE = 0x80A0 + SAMPLE_BUFFERS = 0x80A8 + SAMPLES = 0x80A9 + SAMPLE_COVERAGE_VALUE = 0x80AA + SAMPLE_COVERAGE_INVERT = 0x80AB + TEXTURE_CUBE_MAP = 0x8513 + TEXTURE_BINDING_CUBE_MAP = 0x8514 + TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 + TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 + TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 + TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 + TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 + TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A + PROXY_TEXTURE_CUBE_MAP = 0x851B + MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C + COMPRESSED_RGB = 0x84ED + COMPRESSED_RGBA = 0x84EE + TEXTURE_COMPRESSION_HINT = 0x84EF + TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 + TEXTURE_COMPRESSED = 0x86A1 + NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 + COMPRESSED_TEXTURE_FORMATS = 0x86A3 + CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp + +VERSION_1_3_DEPRECATED enum: + CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I + MAX_TEXTURE_UNITS = 0x84E2 # 1 I + TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix + TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F + TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F + TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F + MULTISAMPLE_BIT = 0x20000000 + NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map + REFLECTION_MAP = 0x8512 + COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression + COMPRESSED_LUMINANCE = 0x84EA + COMPRESSED_LUMINANCE_ALPHA = 0x84EB + COMPRESSED_INTENSITY = 0x84EC + COMBINE = 0x8570 # Promoted from ARB_texture_env_combine + COMBINE_RGB = 0x8571 + COMBINE_ALPHA = 0x8572 + SOURCE0_RGB = 0x8580 + SOURCE1_RGB = 0x8581 + SOURCE2_RGB = 0x8582 + SOURCE0_ALPHA = 0x8588 + SOURCE1_ALPHA = 0x8589 + SOURCE2_ALPHA = 0x858A + OPERAND0_RGB = 0x8590 + OPERAND1_RGB = 0x8591 + OPERAND2_RGB = 0x8592 + OPERAND0_ALPHA = 0x8598 + OPERAND1_ALPHA = 0x8599 + OPERAND2_ALPHA = 0x859A + RGB_SCALE = 0x8573 + ADD_SIGNED = 0x8574 + INTERPOLATE = 0x8575 + SUBTRACT = 0x84E7 + CONSTANT = 0x8576 + PRIMARY_COLOR = 0x8577 + PREVIOUS = 0x8578 + DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3 + DOT3_RGBA = 0x86AF + + +############################################################################### +# +# OpenGL 1.4 enums +# +############################################################################### + +VERSION_1_4 enum: + BLEND_DST_RGB = 0x80C8 + BLEND_SRC_RGB = 0x80C9 + BLEND_DST_ALPHA = 0x80CA + BLEND_SRC_ALPHA = 0x80CB + POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F + DEPTH_COMPONENT16 = 0x81A5 + DEPTH_COMPONENT24 = 0x81A6 + DEPTH_COMPONENT32 = 0x81A7 + MIRRORED_REPEAT = 0x8370 + MAX_TEXTURE_LOD_BIAS = 0x84FD + TEXTURE_LOD_BIAS = 0x8501 + INCR_WRAP = 0x8507 + DECR_WRAP = 0x8508 + TEXTURE_DEPTH_SIZE = 0x884A + TEXTURE_COMPARE_MODE = 0x884C + TEXTURE_COMPARE_FUNC = 0x884D + +VERSION_1_4_DEPRECATED enum: + POINT_SIZE_MIN = 0x8126 # 1 F + POINT_SIZE_MAX = 0x8127 # 1 F + POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F + GENERATE_MIPMAP = 0x8191 + GENERATE_MIPMAP_HINT = 0x8192 # 1 I + FOG_COORDINATE_SOURCE = 0x8450 # 1 I + FOG_COORDINATE = 0x8451 + FRAGMENT_DEPTH = 0x8452 + CURRENT_FOG_COORDINATE = 0x8453 # 1 F + FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I + FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I + FOG_COORDINATE_ARRAY_POINTER = 0x8456 + FOG_COORDINATE_ARRAY = 0x8457 # 1 I + COLOR_SUM = 0x8458 # 1 I + CURRENT_SECONDARY_COLOR = 0x8459 # 3 F + SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I + SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I + SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I + SECONDARY_COLOR_ARRAY_POINTER = 0x845D + SECONDARY_COLOR_ARRAY = 0x845E # 1 I + TEXTURE_FILTER_CONTROL = 0x8500 + DEPTH_TEXTURE_MODE = 0x884B + COMPARE_R_TO_TEXTURE = 0x884E + + +############################################################################### +# +# OpenGL 1.5 enums +# +############################################################################### + +VERSION_1_5 enum: + BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object + BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object + QUERY_COUNTER_BITS = 0x8864 # ARB_occlusion_query + CURRENT_QUERY = 0x8865 # ARB_occlusion_query + QUERY_RESULT = 0x8866 # ARB_occlusion_query + QUERY_RESULT_AVAILABLE = 0x8867 # ARB_occlusion_query + ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object + ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object + ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object + ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object + READ_ONLY = 0x88B8 # ARB_vertex_buffer_object + WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object + READ_WRITE = 0x88BA # ARB_vertex_buffer_object + BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object + BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object + BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object + STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object + STREAM_READ = 0x88E1 # ARB_vertex_buffer_object + STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object + STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object + STATIC_READ = 0x88E5 # ARB_vertex_buffer_object + STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object + DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object + DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object + DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object + SAMPLES_PASSED = 0x8914 # ARB_occlusion_query + +VERSION_1_5_DEPRECATED enum: + VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object + NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object + COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object + INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object + TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object + EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object + SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object + FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object + WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object + FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE + FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE + CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE + FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE + FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE + FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER + FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY + FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +# New naming scheme + SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB + SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB + SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB + SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA + SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA + SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA + +############################################################################### +# +# OpenGL 2.0 enums +# +############################################################################### + +VERSION_2_0 enum: + BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate # alias GL_BLEND_EQUATION + VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader + VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader + VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader + VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader + CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader + VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader + VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader + STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side + STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side + STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side + STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side + MAX_DRAW_BUFFERS = 0x8824 # ARB_draw_buffers + DRAW_BUFFER0 = 0x8825 # ARB_draw_buffers + DRAW_BUFFER1 = 0x8826 # ARB_draw_buffers + DRAW_BUFFER2 = 0x8827 # ARB_draw_buffers + DRAW_BUFFER3 = 0x8828 # ARB_draw_buffers + DRAW_BUFFER4 = 0x8829 # ARB_draw_buffers + DRAW_BUFFER5 = 0x882A # ARB_draw_buffers + DRAW_BUFFER6 = 0x882B # ARB_draw_buffers + DRAW_BUFFER7 = 0x882C # ARB_draw_buffers + DRAW_BUFFER8 = 0x882D # ARB_draw_buffers + DRAW_BUFFER9 = 0x882E # ARB_draw_buffers + DRAW_BUFFER10 = 0x882F # ARB_draw_buffers + DRAW_BUFFER11 = 0x8830 # ARB_draw_buffers + DRAW_BUFFER12 = 0x8831 # ARB_draw_buffers + DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers + DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers + DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers + BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate + MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader + VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader + MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader + FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader + VERTEX_SHADER = 0x8B31 # ARB_vertex_shader + MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader + MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader + MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader + MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader + MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader + SHADER_TYPE = 0x8B4F # ARB_shader_objects + FLOAT_VEC2 = 0x8B50 # ARB_shader_objects + FLOAT_VEC3 = 0x8B51 # ARB_shader_objects + FLOAT_VEC4 = 0x8B52 # ARB_shader_objects + INT_VEC2 = 0x8B53 # ARB_shader_objects + INT_VEC3 = 0x8B54 # ARB_shader_objects + INT_VEC4 = 0x8B55 # ARB_shader_objects + BOOL = 0x8B56 # ARB_shader_objects + BOOL_VEC2 = 0x8B57 # ARB_shader_objects + BOOL_VEC3 = 0x8B58 # ARB_shader_objects + BOOL_VEC4 = 0x8B59 # ARB_shader_objects + FLOAT_MAT2 = 0x8B5A # ARB_shader_objects + FLOAT_MAT3 = 0x8B5B # ARB_shader_objects + FLOAT_MAT4 = 0x8B5C # ARB_shader_objects + SAMPLER_1D = 0x8B5D # ARB_shader_objects + SAMPLER_2D = 0x8B5E # ARB_shader_objects + SAMPLER_3D = 0x8B5F # ARB_shader_objects + SAMPLER_CUBE = 0x8B60 # ARB_shader_objects + SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects + SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects + DELETE_STATUS = 0x8B80 # ARB_shader_objects + COMPILE_STATUS = 0x8B81 # ARB_shader_objects + LINK_STATUS = 0x8B82 # ARB_shader_objects + VALIDATE_STATUS = 0x8B83 # ARB_shader_objects + INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects + ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects + ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects + ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects + SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects + ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader + ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader + FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader + SHADING_LANGUAGE_VERSION = 0x8B8C # ARB_shading_language_100 + CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0) + POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0) + LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0) + UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0) + STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side + STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side + STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side + +VERSION_2_0_DEPRECATED enum: + VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader + POINT_SPRITE = 0x8861 # ARB_point_sprite + COORD_REPLACE = 0x8862 # ARB_point_sprite + MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader + + +############################################################################### +# +# OpenGL 2.1 enums +# +############################################################################### + +VERSION_2_1 enum: + PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object + PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object + PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object + PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object + FLOAT_MAT2x3 = 0x8B65 # New for 2.1 + FLOAT_MAT2x4 = 0x8B66 # New for 2.1 + FLOAT_MAT3x2 = 0x8B67 # New for 2.1 + FLOAT_MAT3x4 = 0x8B68 # New for 2.1 + FLOAT_MAT4x2 = 0x8B69 # New for 2.1 + FLOAT_MAT4x3 = 0x8B6A # New for 2.1 + SRGB = 0x8C40 # EXT_texture_sRGB + SRGB8 = 0x8C41 # EXT_texture_sRGB + SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB + SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB + COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB + COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB + +VERSION_2_1_DEPRECATED enum: + CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1 + SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB + SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB + SLUMINANCE = 0x8C46 # EXT_texture_sRGB + SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB + COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB + COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB + + +############################################################################### +# +# OpenGL 3.0 enums +# +############################################################################### + +VERSION_3_0 enum: + COMPARE_REF_TO_TEXTURE = 0x884E # alias GL_COMPARE_R_TO_TEXTURE_ARB + CLIP_DISTANCE0 = 0x3000 # alias GL_CLIP_PLANE0 + CLIP_DISTANCE1 = 0x3001 # alias GL_CLIP_PLANE1 + CLIP_DISTANCE2 = 0x3002 # alias GL_CLIP_PLANE2 + CLIP_DISTANCE3 = 0x3003 # alias GL_CLIP_PLANE3 + CLIP_DISTANCE4 = 0x3004 # alias GL_CLIP_PLANE4 + CLIP_DISTANCE5 = 0x3005 # alias GL_CLIP_PLANE5 + CLIP_DISTANCE6 = 0x3006 + CLIP_DISTANCE7 = 0x3007 + MAX_CLIP_DISTANCES = 0x0D32 # alias GL_MAX_CLIP_PLANES + MAJOR_VERSION = 0x821B + MINOR_VERSION = 0x821C + NUM_EXTENSIONS = 0x821D + CONTEXT_FLAGS = 0x821E + DEPTH_BUFFER = 0x8223 + STENCIL_BUFFER = 0x8224 + COMPRESSED_RED = 0x8225 + COMPRESSED_RG = 0x8226 + CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 + RGBA32F = 0x8814 + RGB32F = 0x8815 + RGBA16F = 0x881A + RGB16F = 0x881B + VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD + MAX_ARRAY_TEXTURE_LAYERS = 0x88FF + MIN_PROGRAM_TEXEL_OFFSET = 0x8904 + MAX_PROGRAM_TEXEL_OFFSET = 0x8905 + CLAMP_READ_COLOR = 0x891C + FIXED_ONLY = 0x891D + MAX_VARYING_COMPONENTS = 0x8B4B # alias GL_MAX_VARYING_FLOATS + TEXTURE_1D_ARRAY = 0x8C18 + PROXY_TEXTURE_1D_ARRAY = 0x8C19 + TEXTURE_2D_ARRAY = 0x8C1A + PROXY_TEXTURE_2D_ARRAY = 0x8C1B + TEXTURE_BINDING_1D_ARRAY = 0x8C1C + TEXTURE_BINDING_2D_ARRAY = 0x8C1D + R11F_G11F_B10F = 0x8C3A + UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B + RGB9_E5 = 0x8C3D + UNSIGNED_INT_5_9_9_9_REV = 0x8C3E + TEXTURE_SHARED_SIZE = 0x8C3F + TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 + TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F + MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 + TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 + TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 + TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 + PRIMITIVES_GENERATED = 0x8C87 + TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 + RASTERIZER_DISCARD = 0x8C89 + MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A + MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B + INTERLEAVED_ATTRIBS = 0x8C8C + SEPARATE_ATTRIBS = 0x8C8D + TRANSFORM_FEEDBACK_BUFFER = 0x8C8E + TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F + RGBA32UI = 0x8D70 + RGB32UI = 0x8D71 + RGBA16UI = 0x8D76 + RGB16UI = 0x8D77 + RGBA8UI = 0x8D7C + RGB8UI = 0x8D7D + RGBA32I = 0x8D82 + RGB32I = 0x8D83 + RGBA16I = 0x8D88 + RGB16I = 0x8D89 + RGBA8I = 0x8D8E + RGB8I = 0x8D8F + RED_INTEGER = 0x8D94 + GREEN_INTEGER = 0x8D95 + BLUE_INTEGER = 0x8D96 + RGB_INTEGER = 0x8D98 + RGBA_INTEGER = 0x8D99 + BGR_INTEGER = 0x8D9A + BGRA_INTEGER = 0x8D9B + SAMPLER_1D_ARRAY = 0x8DC0 + SAMPLER_2D_ARRAY = 0x8DC1 + SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 + SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 + SAMPLER_CUBE_SHADOW = 0x8DC5 + UNSIGNED_INT_VEC2 = 0x8DC6 + UNSIGNED_INT_VEC3 = 0x8DC7 + UNSIGNED_INT_VEC4 = 0x8DC8 + INT_SAMPLER_1D = 0x8DC9 + INT_SAMPLER_2D = 0x8DCA + INT_SAMPLER_3D = 0x8DCB + INT_SAMPLER_CUBE = 0x8DCC + INT_SAMPLER_1D_ARRAY = 0x8DCE + INT_SAMPLER_2D_ARRAY = 0x8DCF + UNSIGNED_INT_SAMPLER_1D = 0x8DD1 + UNSIGNED_INT_SAMPLER_2D = 0x8DD2 + UNSIGNED_INT_SAMPLER_3D = 0x8DD3 + UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 + UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 + UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 + QUERY_WAIT = 0x8E13 + QUERY_NO_WAIT = 0x8E14 + QUERY_BY_REGION_WAIT = 0x8E15 + QUERY_BY_REGION_NO_WAIT = 0x8E16 + BUFFER_ACCESS_FLAGS = 0x911F + BUFFER_MAP_LENGTH = 0x9120 + BUFFER_MAP_OFFSET = 0x9121 +passthru: /* Reuse tokens from ARB_depth_buffer_float */ + use ARB_depth_buffer_float DEPTH_COMPONENT32F + use ARB_depth_buffer_float DEPTH32F_STENCIL8 + use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV +passthru: /* Reuse tokens from ARB_framebuffer_object */ + use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE + use ARB_framebuffer_object FRAMEBUFFER_DEFAULT + use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED + use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT + use ARB_framebuffer_object INDEX + use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE + use ARB_framebuffer_object DEPTH_STENCIL + use ARB_framebuffer_object UNSIGNED_INT_24_8 + use ARB_framebuffer_object DEPTH24_STENCIL8 + use ARB_framebuffer_object TEXTURE_STENCIL_SIZE + use ARB_framebuffer_object TEXTURE_RED_TYPE + use ARB_framebuffer_object TEXTURE_GREEN_TYPE + use ARB_framebuffer_object TEXTURE_BLUE_TYPE + use ARB_framebuffer_object TEXTURE_ALPHA_TYPE + use ARB_framebuffer_object TEXTURE_DEPTH_TYPE + use ARB_framebuffer_object UNSIGNED_NORMALIZED + use ARB_framebuffer_object FRAMEBUFFER_BINDING + use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING + use ARB_framebuffer_object RENDERBUFFER_BINDING + use ARB_framebuffer_object READ_FRAMEBUFFER + use ARB_framebuffer_object DRAW_FRAMEBUFFER + use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING + use ARB_framebuffer_object RENDERBUFFER_SAMPLES + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + use ARB_framebuffer_object FRAMEBUFFER_COMPLETE + use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT + use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT + use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER + use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER + use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED + use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS + use ARB_framebuffer_object COLOR_ATTACHMENT0 + use ARB_framebuffer_object COLOR_ATTACHMENT1 + use ARB_framebuffer_object COLOR_ATTACHMENT2 + use ARB_framebuffer_object COLOR_ATTACHMENT3 + use ARB_framebuffer_object COLOR_ATTACHMENT4 + use ARB_framebuffer_object COLOR_ATTACHMENT5 + use ARB_framebuffer_object COLOR_ATTACHMENT6 + use ARB_framebuffer_object COLOR_ATTACHMENT7 + use ARB_framebuffer_object COLOR_ATTACHMENT8 + use ARB_framebuffer_object COLOR_ATTACHMENT9 + use ARB_framebuffer_object COLOR_ATTACHMENT10 + use ARB_framebuffer_object COLOR_ATTACHMENT11 + use ARB_framebuffer_object COLOR_ATTACHMENT12 + use ARB_framebuffer_object COLOR_ATTACHMENT13 + use ARB_framebuffer_object COLOR_ATTACHMENT14 + use ARB_framebuffer_object COLOR_ATTACHMENT15 + use ARB_framebuffer_object DEPTH_ATTACHMENT + use ARB_framebuffer_object STENCIL_ATTACHMENT + use ARB_framebuffer_object FRAMEBUFFER + use ARB_framebuffer_object RENDERBUFFER + use ARB_framebuffer_object RENDERBUFFER_WIDTH + use ARB_framebuffer_object RENDERBUFFER_HEIGHT + use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT + use ARB_framebuffer_object STENCIL_INDEX1 + use ARB_framebuffer_object STENCIL_INDEX4 + use ARB_framebuffer_object STENCIL_INDEX8 + use ARB_framebuffer_object STENCIL_INDEX16 + use ARB_framebuffer_object RENDERBUFFER_RED_SIZE + use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE + use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE + use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE + use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE + use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE + use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE + use ARB_framebuffer_object MAX_SAMPLES +passthru: /* Reuse tokens from ARB_framebuffer_sRGB */ + use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB +passthru: /* Reuse tokens from ARB_half_float_vertex */ + use ARB_half_float_vertex HALF_FLOAT +passthru: /* Reuse tokens from ARB_map_buffer_range */ + use ARB_map_buffer_range MAP_READ_BIT + use ARB_map_buffer_range MAP_WRITE_BIT + use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT + use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT + use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT + use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT +passthru: /* Reuse tokens from ARB_texture_compression_rgtc */ + use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1 + use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1 + use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2 + use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2 +passthru: /* Reuse tokens from ARB_texture_rg */ + use ARB_texture_rg RG + use ARB_texture_rg RG_INTEGER + use ARB_texture_rg R8 + use ARB_texture_rg R16 + use ARB_texture_rg RG8 + use ARB_texture_rg RG16 + use ARB_texture_rg R16F + use ARB_texture_rg R32F + use ARB_texture_rg RG16F + use ARB_texture_rg RG32F + use ARB_texture_rg R8I + use ARB_texture_rg R8UI + use ARB_texture_rg R16I + use ARB_texture_rg R16UI + use ARB_texture_rg R32I + use ARB_texture_rg R32UI + use ARB_texture_rg RG8I + use ARB_texture_rg RG8UI + use ARB_texture_rg RG16I + use ARB_texture_rg RG16UI + use ARB_texture_rg RG32I + use ARB_texture_rg RG32UI +passthru: /* Reuse tokens from ARB_vertex_array_object */ + use ARB_vertex_array_object VERTEX_ARRAY_BINDING + +VERSION_3_0_DEPRECATED enum: + CLAMP_VERTEX_COLOR = 0x891A + CLAMP_FRAGMENT_COLOR = 0x891B + ALPHA_INTEGER = 0x8D97 +passthru: /* Reuse tokens from ARB_framebuffer_object */ + use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE + use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE + + +############################################################################### +# +# OpenGL 3.1 enums +# +############################################################################### + +VERSION_3_1 enum: + SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle + SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle + SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object + INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle + INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object + UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle + UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object + TEXTURE_BUFFER = 0x8C2A # ARB_texture_buffer_object + MAX_TEXTURE_BUFFER_SIZE = 0x8C2B # ARB_texture_buffer_object + TEXTURE_BINDING_BUFFER = 0x8C2C # ARB_texture_buffer_object + TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D # ARB_texture_buffer_object + TEXTURE_BUFFER_FORMAT = 0x8C2E # ARB_texture_buffer_object + TEXTURE_RECTANGLE = 0x84F5 # ARB_texture_rectangle + TEXTURE_BINDING_RECTANGLE = 0x84F6 # ARB_texture_rectangle + PROXY_TEXTURE_RECTANGLE = 0x84F7 # ARB_texture_rectangle + MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 # ARB_texture_rectangle + RED_SNORM = 0x8F90 # 3.1 + RG_SNORM = 0x8F91 # 3.1 + RGB_SNORM = 0x8F92 # 3.1 + RGBA_SNORM = 0x8F93 # 3.1 + R8_SNORM = 0x8F94 # 3.1 + RG8_SNORM = 0x8F95 # 3.1 + RGB8_SNORM = 0x8F96 # 3.1 + RGBA8_SNORM = 0x8F97 # 3.1 + R16_SNORM = 0x8F98 # 3.1 + RG16_SNORM = 0x8F99 # 3.1 + RGB16_SNORM = 0x8F9A # 3.1 + RGBA16_SNORM = 0x8F9B # 3.1 + SIGNED_NORMALIZED = 0x8F9C # 3.1 + PRIMITIVE_RESTART = 0x8F9D # 3.1 (different from NV_primitive_restart) + PRIMITIVE_RESTART_INDEX = 0x8F9E # 3.1 (different from NV_primitive_restart) +passthru: /* Reuse tokens from ARB_copy_buffer */ + use ARB_copy_buffer COPY_READ_BUFFER + use ARB_copy_buffer COPY_WRITE_BUFFER +passthru: /* Would reuse tokens from ARB_draw_instanced, but it has none */ +passthru: /* Reuse tokens from ARB_uniform_buffer_object */ + use ARB_uniform_buffer_object UNIFORM_BUFFER + use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING + use ARB_uniform_buffer_object UNIFORM_BUFFER_START + use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE + use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS + use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS + use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS + use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS + use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE + use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS + use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS + use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT + use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH + use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS + use ARB_uniform_buffer_object UNIFORM_TYPE + use ARB_uniform_buffer_object UNIFORM_SIZE + use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH + use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX + use ARB_uniform_buffer_object UNIFORM_OFFSET + use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE + use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE + use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR + use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING + use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE + use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH + use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS + use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES + use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER + use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER + use ARB_uniform_buffer_object INVALID_INDEX + + +############################################################################### +# +# OpenGL 3.2 enums +# +############################################################################### + +VERSION_3_2 enum: + CONTEXT_CORE_PROFILE_BIT = 0x00000001 + CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 + LINES_ADJACENCY = 0x000A + LINE_STRIP_ADJACENCY = 0x000B + TRIANGLES_ADJACENCY = 0x000C + TRIANGLE_STRIP_ADJACENCY = 0x000D + PROGRAM_POINT_SIZE = 0x8642 + MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 + FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 + GEOMETRY_SHADER = 0x8DD9 + GEOMETRY_VERTICES_OUT = 0x8916 + GEOMETRY_INPUT_TYPE = 0x8917 + GEOMETRY_OUTPUT_TYPE = 0x8918 + MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF + MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 + MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 + MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 + MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 + MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 + MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 + CONTEXT_PROFILE_MASK = 0x9126 + use VERSION_3_0 MAX_VARYING_COMPONENTS + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER +passthru: /* Reuse tokens from ARB_depth_clamp */ + use ARB_depth_clamp DEPTH_CLAMP +passthru: /* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */ +passthru: /* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */ +passthru: /* Reuse tokens from ARB_provoking_vertex */ + use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION + use ARB_provoking_vertex FIRST_VERTEX_CONVENTION + use ARB_provoking_vertex LAST_VERTEX_CONVENTION + use ARB_provoking_vertex PROVOKING_VERTEX +passthru: /* Reuse tokens from ARB_seamless_cube_map */ + use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS +passthru: /* Reuse tokens from ARB_sync */ + use ARB_sync MAX_SERVER_WAIT_TIMEOUT + use ARB_sync OBJECT_TYPE + use ARB_sync SYNC_CONDITION + use ARB_sync SYNC_STATUS + use ARB_sync SYNC_FLAGS + use ARB_sync SYNC_FENCE + use ARB_sync SYNC_GPU_COMMANDS_COMPLETE + use ARB_sync UNSIGNALED + use ARB_sync SIGNALED + use ARB_sync ALREADY_SIGNALED + use ARB_sync TIMEOUT_EXPIRED + use ARB_sync CONDITION_SATISFIED + use ARB_sync WAIT_FAILED + use ARB_sync TIMEOUT_IGNORED + use ARB_sync SYNC_FLUSH_COMMANDS_BIT + use ARB_sync TIMEOUT_IGNORED +passthru: /* Reuse tokens from ARB_texture_multisample */ + use ARB_texture_multisample SAMPLE_POSITION + use ARB_texture_multisample SAMPLE_MASK + use ARB_texture_multisample SAMPLE_MASK_VALUE + use ARB_texture_multisample MAX_SAMPLE_MASK_WORDS + use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE + use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE + use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE_ARRAY + use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY + use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE + use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY + use ARB_texture_multisample TEXTURE_SAMPLES + use ARB_texture_multisample TEXTURE_FIXED_SAMPLE_LOCATIONS + use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE + use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE + use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE + use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE_ARRAY + use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE_ARRAY + use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY + use ARB_texture_multisample MAX_COLOR_TEXTURE_SAMPLES + use ARB_texture_multisample MAX_DEPTH_TEXTURE_SAMPLES + use ARB_texture_multisample MAX_INTEGER_SAMPLES +passthru: /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ + +############################################################################### +# +# OpenGL 3.3 enums +# +############################################################################### + +VERSION_3_3 enum: +passthru: /* Reuse tokens from ARB_blend_func_extended */ + use ARB_blend_func_extended SRC1_COLOR + use ARB_blend_func_extended ONE_MINUS_SRC1_COLOR + use ARB_blend_func_extended ONE_MINUS_SRC1_ALPHA + use ARB_blend_func_extended MAX_DUAL_SOURCE_DRAW_BUFFERS +passthru: /* Would reuse tokens from ARB_explicit_attrib_location, but it has none */ +passthru: /* Reuse tokens from ARB_occlusion_query2 */ + use ARB_occlusion_query2 ANY_SAMPLES_PASSED +passthru: /* Reuse tokens from ARB_sampler_objects */ + use ARB_sampler_objects SAMPLER_BINDING +passthru: /* Would reuse tokens from ARB_shader_bit_encoding, but it has none */ +passthru: /* Reuse tokens from ARB_texture_rgb10_a2ui */ + use ARB_texture_rgb10_a2ui RGB10_A2UI +passthru: /* Reuse tokens from ARB_texture_swizzle */ + use ARB_texture_swizzle TEXTURE_SWIZZLE_R + use ARB_texture_swizzle TEXTURE_SWIZZLE_G + use ARB_texture_swizzle TEXTURE_SWIZZLE_B + use ARB_texture_swizzle TEXTURE_SWIZZLE_A + use ARB_texture_swizzle TEXTURE_SWIZZLE_RGBA +passthru: /* Reuse tokens from ARB_timer_query */ + use ARB_timer_query TIME_ELAPSED + use ARB_timer_query TIMESTAMP +passthru: /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ + use ARB_vertex_type_2_10_10_10_rev INT_2_10_10_10_REV + +############################################################################### +# +# OpenGL 4.0 enums +# +############################################################################### + +VERSION_4_0 enum: +passthru: /* Reuse tokens from ARB_draw_indirect */ + use ARB_draw_indirect DRAW_INDIRECT_BUFFER + use ARB_draw_indirect DRAW_INDIRECT_BUFFER_BINDING +passthru: /* Reuse tokens from ARB_gpu_shader5 */ + use ARB_gpu_shader5 GEOMETRY_SHADER_INVOCATIONS + use ARB_gpu_shader5 MAX_GEOMETRY_SHADER_INVOCATIONS + use ARB_gpu_shader5 MIN_FRAGMENT_INTERPOLATION_OFFSET + use ARB_gpu_shader5 MAX_FRAGMENT_INTERPOLATION_OFFSET + use ARB_gpu_shader5 FRAGMENT_INTERPOLATION_OFFSET_BITS + use ARB_gpu_shader5 MAX_VERTEX_STREAMS +passthru: /* Reuse tokens from ARB_gpu_shader_fp64 */ + use ARB_gpu_shader_fp64 DOUBLE_VEC2 + use ARB_gpu_shader_fp64 DOUBLE_VEC3 + use ARB_gpu_shader_fp64 DOUBLE_VEC4 + use ARB_gpu_shader_fp64 DOUBLE_MAT2 + use ARB_gpu_shader_fp64 DOUBLE_MAT3 + use ARB_gpu_shader_fp64 DOUBLE_MAT4 + use ARB_gpu_shader_fp64 DOUBLE_MAT2x3 + use ARB_gpu_shader_fp64 DOUBLE_MAT2x4 + use ARB_gpu_shader_fp64 DOUBLE_MAT3x2 + use ARB_gpu_shader_fp64 DOUBLE_MAT3x4 + use ARB_gpu_shader_fp64 DOUBLE_MAT4x2 + use ARB_gpu_shader_fp64 DOUBLE_MAT4x3 +passthru: /* Reuse tokens from ARB_shader_subroutine */ + use ARB_shader_subroutine ACTIVE_SUBROUTINES + use ARB_shader_subroutine ACTIVE_SUBROUTINE_UNIFORMS + use ARB_shader_subroutine ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS + use ARB_shader_subroutine ACTIVE_SUBROUTINE_MAX_LENGTH + use ARB_shader_subroutine ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH + use ARB_shader_subroutine MAX_SUBROUTINES + use ARB_shader_subroutine MAX_SUBROUTINE_UNIFORM_LOCATIONS + use ARB_shader_subroutine NUM_COMPATIBLE_SUBROUTINES + use ARB_shader_subroutine COMPATIBLE_SUBROUTINES +passthru: /* Reuse tokens from ARB_tessellation_shader */ + use ARB_tessellation_shader PATCHES + use ARB_tessellation_shader PATCH_VERTICES + use ARB_tessellation_shader PATCH_DEFAULT_INNER_LEVEL + use ARB_tessellation_shader PATCH_DEFAULT_OUTER_LEVEL + use ARB_tessellation_shader TESS_CONTROL_OUTPUT_VERTICES + use ARB_tessellation_shader TESS_GEN_MODE + use ARB_tessellation_shader TESS_GEN_SPACING + use ARB_tessellation_shader TESS_GEN_VERTEX_ORDER + use ARB_tessellation_shader TESS_GEN_POINT_MODE + use ARB_tessellation_shader ISOLINES + use ARB_tessellation_shader FRACTIONAL_ODD + use ARB_tessellation_shader FRACTIONAL_EVEN + use ARB_tessellation_shader MAX_PATCH_VERTICES + use ARB_tessellation_shader MAX_TESS_GEN_LEVEL + use ARB_tessellation_shader MAX_TESS_CONTROL_UNIFORM_COMPONENTS + use ARB_tessellation_shader MAX_TESS_EVALUATION_UNIFORM_COMPONENTS + use ARB_tessellation_shader MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS + use ARB_tessellation_shader MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS + use ARB_tessellation_shader MAX_TESS_CONTROL_OUTPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_PATCH_COMPONENTS + use ARB_tessellation_shader MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_EVALUATION_OUTPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_CONTROL_UNIFORM_BLOCKS + use ARB_tessellation_shader MAX_TESS_EVALUATION_UNIFORM_BLOCKS + use ARB_tessellation_shader MAX_TESS_CONTROL_INPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_EVALUATION_INPUT_COMPONENTS + use ARB_tessellation_shader MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS + use ARB_tessellation_shader MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS + use ARB_tessellation_shader UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER + use ARB_tessellation_shader UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER + use ARB_tessellation_shader TESS_EVALUATION_SHADER + use ARB_tessellation_shader TESS_CONTROL_SHADER +passthru: /* Would reuse tokens from ARB_texture_buffer_object_rgb32, but it has none */ +passthru: /* Reuse tokens from ARB_transform_feedback2 */ + use ARB_tessellation_shader TRANSFORM_FEEDBACK + use ARB_tessellation_shader TRANSFORM_FEEDBACK_BUFFER_PAUSED + use ARB_tessellation_shader TRANSFORM_FEEDBACK_BUFFER_ACTIVE + use ARB_tessellation_shader TRANSFORM_FEEDBACK_BINDING +passthru: /* Reuse tokens from ARB_transform_feedback3 */ + use ARB_tessellation_shader MAX_TRANSFORM_FEEDBACK_BUFFERS + use ARB_tessellation_shader MAX_VERTEX_STREAMS + + +############################################################################### +# +# ARB extensions, in ARB extension order +# +############################################################################### + +############################################################################### + +# ARB Extension #1 +ARB_multitexture enum: + TEXTURE0_ARB = 0x84C0 + TEXTURE1_ARB = 0x84C1 + TEXTURE2_ARB = 0x84C2 + TEXTURE3_ARB = 0x84C3 + TEXTURE4_ARB = 0x84C4 + TEXTURE5_ARB = 0x84C5 + TEXTURE6_ARB = 0x84C6 + TEXTURE7_ARB = 0x84C7 + TEXTURE8_ARB = 0x84C8 + TEXTURE9_ARB = 0x84C9 + TEXTURE10_ARB = 0x84CA + TEXTURE11_ARB = 0x84CB + TEXTURE12_ARB = 0x84CC + TEXTURE13_ARB = 0x84CD + TEXTURE14_ARB = 0x84CE + TEXTURE15_ARB = 0x84CF + TEXTURE16_ARB = 0x84D0 + TEXTURE17_ARB = 0x84D1 + TEXTURE18_ARB = 0x84D2 + TEXTURE19_ARB = 0x84D3 + TEXTURE20_ARB = 0x84D4 + TEXTURE21_ARB = 0x84D5 + TEXTURE22_ARB = 0x84D6 + TEXTURE23_ARB = 0x84D7 + TEXTURE24_ARB = 0x84D8 + TEXTURE25_ARB = 0x84D9 + TEXTURE26_ARB = 0x84DA + TEXTURE27_ARB = 0x84DB + TEXTURE28_ARB = 0x84DC + TEXTURE29_ARB = 0x84DD + TEXTURE30_ARB = 0x84DE + TEXTURE31_ARB = 0x84DF + ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I + CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I + MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I + +############################################################################### + +# No new tokens +# ARB Extension #2 - GLX_ARB_get_proc_address + +############################################################################### + +# ARB Extension #3 +ARB_transpose_matrix enum: + TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F + TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F + TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F + TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F + +############################################################################### + +# No new tokens +# ARB Extension #4 - WGL_ARB_buffer_region + +############################################################################### + +# ARB Extension #5 +ARB_multisample enum: + MULTISAMPLE_ARB = 0x809D + SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E + SAMPLE_ALPHA_TO_ONE_ARB = 0x809F + SAMPLE_COVERAGE_ARB = 0x80A0 + SAMPLE_BUFFERS_ARB = 0x80A8 + SAMPLES_ARB = 0x80A9 + SAMPLE_COVERAGE_VALUE_ARB = 0x80AA + SAMPLE_COVERAGE_INVERT_ARB = 0x80AB + MULTISAMPLE_BIT_ARB = 0x20000000 + +############################################################################### + +# No new tokens +# ARB Extension #6 +ARB_texture_env_add enum: + +############################################################################### + +# ARB Extension #7 +ARB_texture_cube_map enum: + NORMAL_MAP_ARB = 0x8511 + REFLECTION_MAP_ARB = 0x8512 + TEXTURE_CUBE_MAP_ARB = 0x8513 + TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 + TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 + TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 + TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 + TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 + TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 + TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A + PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B + MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C + +############################################################################### + +# No new tokens +# ARB Extension #8 - WGL_ARB_extensions_string +# ARB Extension #9 - WGL_ARB_pixel_format +# ARB Extension #10 - WGL_ARB_make_current_read +# ARB Extension #11 - WGL_ARB_pbuffer + +############################################################################### + +# ARB Extension #12 +ARB_texture_compression enum: + COMPRESSED_ALPHA_ARB = 0x84E9 + COMPRESSED_LUMINANCE_ARB = 0x84EA + COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB + COMPRESSED_INTENSITY_ARB = 0x84EC + COMPRESSED_RGB_ARB = 0x84ED + COMPRESSED_RGBA_ARB = 0x84EE + TEXTURE_COMPRESSION_HINT_ARB = 0x84EF + TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 + TEXTURE_COMPRESSED_ARB = 0x86A1 + NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 + COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 + +############################################################################### + +# ARB Extension #13 +# Promoted from #36 SGIS_texture_border_clamp +ARB_texture_border_clamp enum: + CLAMP_TO_BORDER_ARB = 0x812D + +############################################################################### + +# ARB Extension #14 - promoted from #54 EXT_point_parameters +# Promoted from #54 {SGIS,EXT}_point_parameters +ARB_point_parameters enum: + POINT_SIZE_MIN_ARB = 0x8126 # 1 F + POINT_SIZE_MAX_ARB = 0x8127 # 1 F + POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F + POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F + +############################################################################### + +# ARB Extension #15 +ARB_vertex_blend enum: + MAX_VERTEX_UNITS_ARB = 0x86A4 + ACTIVE_VERTEX_UNITS_ARB = 0x86A5 + WEIGHT_SUM_UNITY_ARB = 0x86A6 + VERTEX_BLEND_ARB = 0x86A7 + CURRENT_WEIGHT_ARB = 0x86A8 + WEIGHT_ARRAY_TYPE_ARB = 0x86A9 + WEIGHT_ARRAY_STRIDE_ARB = 0x86AA + WEIGHT_ARRAY_SIZE_ARB = 0x86AB + WEIGHT_ARRAY_POINTER_ARB = 0x86AC + WEIGHT_ARRAY_ARB = 0x86AD + MODELVIEW0_ARB = 0x1700 + MODELVIEW1_ARB = 0x850A + MODELVIEW2_ARB = 0x8722 + MODELVIEW3_ARB = 0x8723 + MODELVIEW4_ARB = 0x8724 + MODELVIEW5_ARB = 0x8725 + MODELVIEW6_ARB = 0x8726 + MODELVIEW7_ARB = 0x8727 + MODELVIEW8_ARB = 0x8728 + MODELVIEW9_ARB = 0x8729 + MODELVIEW10_ARB = 0x872A + MODELVIEW11_ARB = 0x872B + MODELVIEW12_ARB = 0x872C + MODELVIEW13_ARB = 0x872D + MODELVIEW14_ARB = 0x872E + MODELVIEW15_ARB = 0x872F + MODELVIEW16_ARB = 0x8730 + MODELVIEW17_ARB = 0x8731 + MODELVIEW18_ARB = 0x8732 + MODELVIEW19_ARB = 0x8733 + MODELVIEW20_ARB = 0x8734 + MODELVIEW21_ARB = 0x8735 + MODELVIEW22_ARB = 0x8736 + MODELVIEW23_ARB = 0x8737 + MODELVIEW24_ARB = 0x8738 + MODELVIEW25_ARB = 0x8739 + MODELVIEW26_ARB = 0x873A + MODELVIEW27_ARB = 0x873B + MODELVIEW28_ARB = 0x873C + MODELVIEW29_ARB = 0x873D + MODELVIEW30_ARB = 0x873E + MODELVIEW31_ARB = 0x873F + +############################################################################### + +# ARB Extension #16 +ARB_matrix_palette enum: + MATRIX_PALETTE_ARB = 0x8840 + MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 + MAX_PALETTE_MATRICES_ARB = 0x8842 + CURRENT_PALETTE_MATRIX_ARB = 0x8843 + MATRIX_INDEX_ARRAY_ARB = 0x8844 + CURRENT_MATRIX_INDEX_ARB = 0x8845 + MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 + MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 + MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 + MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 + +############################################################################### + +# ARB Extension #17 +# Shares enum values with EXT_texture_env_combine +ARB_texture_env_combine enum: + COMBINE_ARB = 0x8570 + COMBINE_RGB_ARB = 0x8571 + COMBINE_ALPHA_ARB = 0x8572 + SOURCE0_RGB_ARB = 0x8580 + SOURCE1_RGB_ARB = 0x8581 + SOURCE2_RGB_ARB = 0x8582 + SOURCE0_ALPHA_ARB = 0x8588 + SOURCE1_ALPHA_ARB = 0x8589 + SOURCE2_ALPHA_ARB = 0x858A + OPERAND0_RGB_ARB = 0x8590 + OPERAND1_RGB_ARB = 0x8591 + OPERAND2_RGB_ARB = 0x8592 + OPERAND0_ALPHA_ARB = 0x8598 + OPERAND1_ALPHA_ARB = 0x8599 + OPERAND2_ALPHA_ARB = 0x859A + RGB_SCALE_ARB = 0x8573 + ADD_SIGNED_ARB = 0x8574 + INTERPOLATE_ARB = 0x8575 + SUBTRACT_ARB = 0x84E7 + CONSTANT_ARB = 0x8576 + PRIMARY_COLOR_ARB = 0x8577 + PREVIOUS_ARB = 0x8578 + +############################################################################### + +# No new tokens +# ARB Extension #18 +ARB_texture_env_crossbar enum: + +############################################################################### + +# ARB Extension #19 +# Promoted from #220 EXT_texture_env_dot3; enum values changed +ARB_texture_env_dot3 enum: + DOT3_RGB_ARB = 0x86AE + DOT3_RGBA_ARB = 0x86AF + +############################################################################### + +# No new tokens +# ARB Extension #20 - WGL_ARB_render_texture + +############################################################################### + +# ARB Extension #21 +ARB_texture_mirrored_repeat enum: + MIRRORED_REPEAT_ARB = 0x8370 + +############################################################################### + +# ARB Extension #22 +ARB_depth_texture enum: + DEPTH_COMPONENT16_ARB = 0x81A5 + DEPTH_COMPONENT24_ARB = 0x81A6 + DEPTH_COMPONENT32_ARB = 0x81A7 + TEXTURE_DEPTH_SIZE_ARB = 0x884A + DEPTH_TEXTURE_MODE_ARB = 0x884B + +############################################################################### + +# ARB Extension #23 +ARB_shadow enum: + TEXTURE_COMPARE_MODE_ARB = 0x884C + TEXTURE_COMPARE_FUNC_ARB = 0x884D + COMPARE_R_TO_TEXTURE_ARB = 0x884E + +############################################################################### + +# ARB Extension #24 +ARB_shadow_ambient enum: + TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF + +############################################################################### + +# No new tokens +# ARB Extension #25 +ARB_window_pos enum: + +############################################################################### + +# ARB Extension #26 +# ARB_vertex_program enums are shared by ARB_fragment_program are so marked. +# Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677 - +# this was a spec editing typo that's now uncorrectable. +ARB_vertex_program enum: + COLOR_SUM_ARB = 0x8458 + VERTEX_PROGRAM_ARB = 0x8620 + VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 + VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 + VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 + VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 + CURRENT_VERTEX_ATTRIB_ARB = 0x8626 + PROGRAM_LENGTH_ARB = 0x8627 # shared + PROGRAM_STRING_ARB = 0x8628 # shared + MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared + MAX_PROGRAM_MATRICES_ARB = 0x862F # shared + CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared + CURRENT_MATRIX_ARB = 0x8641 # shared + VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 + VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 + VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 + PROGRAM_ERROR_POSITION_ARB = 0x864B # shared + PROGRAM_BINDING_ARB = 0x8677 # shared + MAX_VERTEX_ATTRIBS_ARB = 0x8869 + VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A + PROGRAM_ERROR_STRING_ARB = 0x8874 # shared + PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared + PROGRAM_FORMAT_ARB = 0x8876 # shared + PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared + MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared + PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared + MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared + PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared + MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared + PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared + MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared + PROGRAM_PARAMETERS_ARB = 0x88A8 # shared + MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared + PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared + MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared + PROGRAM_ATTRIBS_ARB = 0x88AC # shared + MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared + PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared + MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared + PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared + MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared + PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared + MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared + MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared + MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared + PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared + TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared + MATRIX0_ARB = 0x88C0 # shared + MATRIX1_ARB = 0x88C1 # shared + MATRIX2_ARB = 0x88C2 # shared + MATRIX3_ARB = 0x88C3 # shared + MATRIX4_ARB = 0x88C4 # shared + MATRIX5_ARB = 0x88C5 # shared + MATRIX6_ARB = 0x88C6 # shared + MATRIX7_ARB = 0x88C7 # shared + MATRIX8_ARB = 0x88C8 # shared + MATRIX9_ARB = 0x88C9 # shared + MATRIX10_ARB = 0x88CA # shared + MATRIX11_ARB = 0x88CB # shared + MATRIX12_ARB = 0x88CC # shared + MATRIX13_ARB = 0x88CD # shared + MATRIX14_ARB = 0x88CE # shared + MATRIX15_ARB = 0x88CF # shared + MATRIX16_ARB = 0x88D0 # shared + MATRIX17_ARB = 0x88D1 # shared + MATRIX18_ARB = 0x88D2 # shared + MATRIX19_ARB = 0x88D3 # shared + MATRIX20_ARB = 0x88D4 # shared + MATRIX21_ARB = 0x88D5 # shared + MATRIX22_ARB = 0x88D6 # shared + MATRIX23_ARB = 0x88D7 # shared + MATRIX24_ARB = 0x88D8 # shared + MATRIX25_ARB = 0x88D9 # shared + MATRIX26_ARB = 0x88DA # shared + MATRIX27_ARB = 0x88DB # shared + MATRIX28_ARB = 0x88DC # shared + MATRIX29_ARB = 0x88DD # shared + MATRIX30_ARB = 0x88DE # shared + MATRIX31_ARB = 0x88DF # shared + +############################################################################### + +# ARB Extension #27 +# Some ARB_fragment_program enums are shared with ARB_vertex_program, +# and are only included in that #define block, for now. +ARB_fragment_program enum: +# PROGRAM_LENGTH_ARB = 0x8627 # shared +# PROGRAM_STRING_ARB = 0x8628 # shared +# MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared +# MAX_PROGRAM_MATRICES_ARB = 0x862F # shared +# CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared +# CURRENT_MATRIX_ARB = 0x8641 # shared +# PROGRAM_ERROR_POSITION_ARB = 0x864B # shared +# PROGRAM_BINDING_ARB = 0x8677 # shared + FRAGMENT_PROGRAM_ARB = 0x8804 + PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 + PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 + PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 + PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 + PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 + PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A + MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B + MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C + MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D + MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E + MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F + MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 + MAX_TEXTURE_COORDS_ARB = 0x8871 + MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 +# PROGRAM_ERROR_STRING_ARB = 0x8874 # shared +# PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared +# PROGRAM_FORMAT_ARB = 0x8876 # shared +# PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared +# MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared +# PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared +# MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared +# PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared +# MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared +# PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared +# MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared +# PROGRAM_PARAMETERS_ARB = 0x88A8 # shared +# MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared +# PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared +# MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared +# PROGRAM_ATTRIBS_ARB = 0x88AC # shared +# MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared +# PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared +# MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared +# PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared +# MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared +# PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared +# MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared +# MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared +# MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared +# PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared +# TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared +# MATRIX0_ARB = 0x88C0 # shared +# MATRIX1_ARB = 0x88C1 # shared +# MATRIX2_ARB = 0x88C2 # shared +# MATRIX3_ARB = 0x88C3 # shared +# MATRIX4_ARB = 0x88C4 # shared +# MATRIX5_ARB = 0x88C5 # shared +# MATRIX6_ARB = 0x88C6 # shared +# MATRIX7_ARB = 0x88C7 # shared +# MATRIX8_ARB = 0x88C8 # shared +# MATRIX9_ARB = 0x88C9 # shared +# MATRIX10_ARB = 0x88CA # shared +# MATRIX11_ARB = 0x88CB # shared +# MATRIX12_ARB = 0x88CC # shared +# MATRIX13_ARB = 0x88CD # shared +# MATRIX14_ARB = 0x88CE # shared +# MATRIX15_ARB = 0x88CF # shared +# MATRIX16_ARB = 0x88D0 # shared +# MATRIX17_ARB = 0x88D1 # shared +# MATRIX18_ARB = 0x88D2 # shared +# MATRIX19_ARB = 0x88D3 # shared +# MATRIX20_ARB = 0x88D4 # shared +# MATRIX21_ARB = 0x88D5 # shared +# MATRIX22_ARB = 0x88D6 # shared +# MATRIX23_ARB = 0x88D7 # shared +# MATRIX24_ARB = 0x88D8 # shared +# MATRIX25_ARB = 0x88D9 # shared +# MATRIX26_ARB = 0x88DA # shared +# MATRIX27_ARB = 0x88DB # shared +# MATRIX28_ARB = 0x88DC # shared +# MATRIX29_ARB = 0x88DD # shared +# MATRIX30_ARB = 0x88DE # shared +# MATRIX31_ARB = 0x88DF # shared + + +############################################################################### + +# ARB Extension #28 +ARB_vertex_buffer_object enum: + BUFFER_SIZE_ARB = 0x8764 + BUFFER_USAGE_ARB = 0x8765 + ARRAY_BUFFER_ARB = 0x8892 + ELEMENT_ARRAY_BUFFER_ARB = 0x8893 + ARRAY_BUFFER_BINDING_ARB = 0x8894 + ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 + VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 + NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 + COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 + INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 + TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A + EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B + SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C + FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D + WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F + READ_ONLY_ARB = 0x88B8 + WRITE_ONLY_ARB = 0x88B9 + READ_WRITE_ARB = 0x88BA + BUFFER_ACCESS_ARB = 0x88BB + BUFFER_MAPPED_ARB = 0x88BC + BUFFER_MAP_POINTER_ARB = 0x88BD + STREAM_DRAW_ARB = 0x88E0 + STREAM_READ_ARB = 0x88E1 + STREAM_COPY_ARB = 0x88E2 + STATIC_DRAW_ARB = 0x88E4 + STATIC_READ_ARB = 0x88E5 + STATIC_COPY_ARB = 0x88E6 + DYNAMIC_DRAW_ARB = 0x88E8 + DYNAMIC_READ_ARB = 0x88E9 + DYNAMIC_COPY_ARB = 0x88EA + +############################################################################### + +# ARB Extension #29 +ARB_occlusion_query enum: + QUERY_COUNTER_BITS_ARB = 0x8864 + CURRENT_QUERY_ARB = 0x8865 + QUERY_RESULT_ARB = 0x8866 + QUERY_RESULT_AVAILABLE_ARB = 0x8867 + SAMPLES_PASSED_ARB = 0x8914 + +############################################################################### + +# ARB Extension #30 +ARB_shader_objects enum: + PROGRAM_OBJECT_ARB = 0x8B40 + SHADER_OBJECT_ARB = 0x8B48 + OBJECT_TYPE_ARB = 0x8B4E + OBJECT_SUBTYPE_ARB = 0x8B4F + FLOAT_VEC2_ARB = 0x8B50 + FLOAT_VEC3_ARB = 0x8B51 + FLOAT_VEC4_ARB = 0x8B52 + INT_VEC2_ARB = 0x8B53 + INT_VEC3_ARB = 0x8B54 + INT_VEC4_ARB = 0x8B55 + BOOL_ARB = 0x8B56 + BOOL_VEC2_ARB = 0x8B57 + BOOL_VEC3_ARB = 0x8B58 + BOOL_VEC4_ARB = 0x8B59 + FLOAT_MAT2_ARB = 0x8B5A + FLOAT_MAT3_ARB = 0x8B5B + FLOAT_MAT4_ARB = 0x8B5C + SAMPLER_1D_ARB = 0x8B5D + SAMPLER_2D_ARB = 0x8B5E + SAMPLER_3D_ARB = 0x8B5F + SAMPLER_CUBE_ARB = 0x8B60 + SAMPLER_1D_SHADOW_ARB = 0x8B61 + SAMPLER_2D_SHADOW_ARB = 0x8B62 + SAMPLER_2D_RECT_ARB = 0x8B63 + SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 + OBJECT_DELETE_STATUS_ARB = 0x8B80 + OBJECT_COMPILE_STATUS_ARB = 0x8B81 + OBJECT_LINK_STATUS_ARB = 0x8B82 + OBJECT_VALIDATE_STATUS_ARB = 0x8B83 + OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 + OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 + OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 + OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 + OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 + +############################################################################### + +# ARB Extension #31 +# Additional enums are reused from ARB_vertex/fragment_program and ARB_shader_objects +ARB_vertex_shader enum: + VERTEX_SHADER_ARB = 0x8B31 + MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A + MAX_VARYING_FLOATS_ARB = 0x8B4B + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C + MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D + OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 + OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A + +############################################################################### + +# ARB Extension #32 +# Additional enums are reused from ARB_fragment_program and ARB_shader_objects +ARB_fragment_shader enum: + FRAGMENT_SHADER_ARB = 0x8B30 + MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 + FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B + +############################################################################### + +# ARB Extension #33 +ARB_shading_language_100 enum: + SHADING_LANGUAGE_VERSION_ARB = 0x8B8C + +############################################################################### + +# ARB Extension #34 +# No new tokens +ARB_texture_non_power_of_two enum: + +############################################################################### + +# ARB Extension #35 +ARB_point_sprite enum: + POINT_SPRITE_ARB = 0x8861 + COORD_REPLACE_ARB = 0x8862 + +############################################################################### + +# ARB Extension #36 +# No new tokens +ARB_fragment_program_shadow enum: + +############################################################################### + +# ARB Extension #37 +ARB_draw_buffers enum: + MAX_DRAW_BUFFERS_ARB = 0x8824 + DRAW_BUFFER0_ARB = 0x8825 + DRAW_BUFFER1_ARB = 0x8826 + DRAW_BUFFER2_ARB = 0x8827 + DRAW_BUFFER3_ARB = 0x8828 + DRAW_BUFFER4_ARB = 0x8829 + DRAW_BUFFER5_ARB = 0x882A + DRAW_BUFFER6_ARB = 0x882B + DRAW_BUFFER7_ARB = 0x882C + DRAW_BUFFER8_ARB = 0x882D + DRAW_BUFFER9_ARB = 0x882E + DRAW_BUFFER10_ARB = 0x882F + DRAW_BUFFER11_ARB = 0x8830 + DRAW_BUFFER12_ARB = 0x8831 + DRAW_BUFFER13_ARB = 0x8832 + DRAW_BUFFER14_ARB = 0x8833 + DRAW_BUFFER15_ARB = 0x8834 + +############################################################################### + +# ARB Extension #38 +ARB_texture_rectangle enum: + TEXTURE_RECTANGLE_ARB = 0x84F5 + TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 + PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 + MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 + +############################################################################### + +# ARB Extension #39 +ARB_color_buffer_float enum: + RGBA_FLOAT_MODE_ARB = 0x8820 + CLAMP_VERTEX_COLOR_ARB = 0x891A + CLAMP_FRAGMENT_COLOR_ARB = 0x891B + CLAMP_READ_COLOR_ARB = 0x891C + FIXED_ONLY_ARB = 0x891D + +############################################################################### + +# ARB Extension #40 +ARB_half_float_pixel enum: + HALF_FLOAT_ARB = 0x140B + +############################################################################### + +# ARB Extension #41 +ARB_texture_float enum: + TEXTURE_RED_TYPE_ARB = 0x8C10 + TEXTURE_GREEN_TYPE_ARB = 0x8C11 + TEXTURE_BLUE_TYPE_ARB = 0x8C12 + TEXTURE_ALPHA_TYPE_ARB = 0x8C13 + TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 + TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 + TEXTURE_DEPTH_TYPE_ARB = 0x8C16 + UNSIGNED_NORMALIZED_ARB = 0x8C17 + RGBA32F_ARB = 0x8814 + RGB32F_ARB = 0x8815 + ALPHA32F_ARB = 0x8816 + INTENSITY32F_ARB = 0x8817 + LUMINANCE32F_ARB = 0x8818 + LUMINANCE_ALPHA32F_ARB = 0x8819 + RGBA16F_ARB = 0x881A + RGB16F_ARB = 0x881B + ALPHA16F_ARB = 0x881C + INTENSITY16F_ARB = 0x881D + LUMINANCE16F_ARB = 0x881E + LUMINANCE_ALPHA16F_ARB = 0x881F + +############################################################################### + +# ARB Extension #42 +ARB_pixel_buffer_object enum: + PIXEL_PACK_BUFFER_ARB = 0x88EB + PIXEL_UNPACK_BUFFER_ARB = 0x88EC + PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED + PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF + +############################################################################### + +# ARB Extension #43 +ARB_depth_buffer_float enum: + DEPTH_COMPONENT32F = 0x8CAC + DEPTH32F_STENCIL8 = 0x8CAD + FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD + +############################################################################### + +# ARB Extension #44 +# No new tokens +ARB_draw_instanced enum: + +############################################################################### + +# ARB Extension #45 +ARB_framebuffer_object enum: + INVALID_FRAMEBUFFER_OPERATION = 0x0506 + FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 + FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 + FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 + FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 + FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 + FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 + FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 + FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 + FRAMEBUFFER_DEFAULT = 0x8218 + FRAMEBUFFER_UNDEFINED = 0x8219 + DEPTH_STENCIL_ATTACHMENT = 0x821A + MAX_RENDERBUFFER_SIZE = 0x84E8 + DEPTH_STENCIL = 0x84F9 + UNSIGNED_INT_24_8 = 0x84FA + DEPTH24_STENCIL8 = 0x88F0 + TEXTURE_STENCIL_SIZE = 0x88F1 + TEXTURE_RED_TYPE = 0x8C10 + TEXTURE_GREEN_TYPE = 0x8C11 + TEXTURE_BLUE_TYPE = 0x8C12 + TEXTURE_ALPHA_TYPE = 0x8C13 + TEXTURE_DEPTH_TYPE = 0x8C16 + UNSIGNED_NORMALIZED = 0x8C17 + FRAMEBUFFER_BINDING = 0x8CA6 + DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING + RENDERBUFFER_BINDING = 0x8CA7 + READ_FRAMEBUFFER = 0x8CA8 + DRAW_FRAMEBUFFER = 0x8CA9 + READ_FRAMEBUFFER_BINDING = 0x8CAA + RENDERBUFFER_SAMPLES = 0x8CAB + FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 + FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 + FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 + FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 + FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 + FRAMEBUFFER_COMPLETE = 0x8CD5 + FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 + FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 + FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB + FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC + FRAMEBUFFER_UNSUPPORTED = 0x8CDD + MAX_COLOR_ATTACHMENTS = 0x8CDF + COLOR_ATTACHMENT0 = 0x8CE0 + COLOR_ATTACHMENT1 = 0x8CE1 + COLOR_ATTACHMENT2 = 0x8CE2 + COLOR_ATTACHMENT3 = 0x8CE3 + COLOR_ATTACHMENT4 = 0x8CE4 + COLOR_ATTACHMENT5 = 0x8CE5 + COLOR_ATTACHMENT6 = 0x8CE6 + COLOR_ATTACHMENT7 = 0x8CE7 + COLOR_ATTACHMENT8 = 0x8CE8 + COLOR_ATTACHMENT9 = 0x8CE9 + COLOR_ATTACHMENT10 = 0x8CEA + COLOR_ATTACHMENT11 = 0x8CEB + COLOR_ATTACHMENT12 = 0x8CEC + COLOR_ATTACHMENT13 = 0x8CED + COLOR_ATTACHMENT14 = 0x8CEE + COLOR_ATTACHMENT15 = 0x8CEF + DEPTH_ATTACHMENT = 0x8D00 + STENCIL_ATTACHMENT = 0x8D20 + FRAMEBUFFER = 0x8D40 + RENDERBUFFER = 0x8D41 + RENDERBUFFER_WIDTH = 0x8D42 + RENDERBUFFER_HEIGHT = 0x8D43 + RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 + STENCIL_INDEX1 = 0x8D46 + STENCIL_INDEX4 = 0x8D47 + STENCIL_INDEX8 = 0x8D48 + STENCIL_INDEX16 = 0x8D49 + RENDERBUFFER_RED_SIZE = 0x8D50 + RENDERBUFFER_GREEN_SIZE = 0x8D51 + RENDERBUFFER_BLUE_SIZE = 0x8D52 + RENDERBUFFER_ALPHA_SIZE = 0x8D53 + RENDERBUFFER_DEPTH_SIZE = 0x8D54 + RENDERBUFFER_STENCIL_SIZE = 0x8D55 + FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 + MAX_SAMPLES = 0x8D57 + +ARB_framebuffer_object_DEPRECATED enum: + INDEX = 0x8222 + TEXTURE_LUMINANCE_TYPE = 0x8C14 + TEXTURE_INTENSITY_TYPE = 0x8C15 + +############################################################################### + +# ARB Extension #46 +ARB_framebuffer_sRGB enum: + FRAMEBUFFER_SRGB = 0x8DB9 + +############################################################################### + +# ARB Extension #47 +ARB_geometry_shader4 enum: + LINES_ADJACENCY_ARB = 0x000A + LINE_STRIP_ADJACENCY_ARB = 0x000B + TRIANGLES_ADJACENCY_ARB = 0x000C + TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D + PROGRAM_POINT_SIZE_ARB = 0x8642 + MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 + FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 + FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 + GEOMETRY_SHADER_ARB = 0x8DD9 + GEOMETRY_VERTICES_OUT_ARB = 0x8DDA + GEOMETRY_INPUT_TYPE_ARB = 0x8DDB + GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC + MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD + MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE + MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF + MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 + MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 + use VERSION_3_0 MAX_VARYING_COMPONENTS + use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + +############################################################################### + +# ARB Extension #48 +ARB_half_float_vertex enum: + HALF_FLOAT = 0x140B + +############################################################################### + +# ARB Extension #49 +ARB_instanced_arrays enum: + VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE + +############################################################################### + +# ARB Extension #50 +ARB_map_buffer_range enum: + MAP_READ_BIT = 0x0001 + MAP_WRITE_BIT = 0x0002 + MAP_INVALIDATE_RANGE_BIT = 0x0004 + MAP_INVALIDATE_BUFFER_BIT = 0x0008 + MAP_FLUSH_EXPLICIT_BIT = 0x0010 + MAP_UNSYNCHRONIZED_BIT = 0x0020 + +############################################################################### + +# ARB Extension #51 +ARB_texture_buffer_object enum: + TEXTURE_BUFFER_ARB = 0x8C2A + MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B + TEXTURE_BINDING_BUFFER_ARB = 0x8C2C + TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D + TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E + +############################################################################### + +# ARB Extension #52 +ARB_texture_compression_rgtc enum: + COMPRESSED_RED_RGTC1 = 0x8DBB + COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC + COMPRESSED_RG_RGTC2 = 0x8DBD + COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE + +############################################################################### + +# ARB Extension #53 +ARB_texture_rg enum: + RG = 0x8227 + RG_INTEGER = 0x8228 + R8 = 0x8229 + R16 = 0x822A + RG8 = 0x822B + RG16 = 0x822C + R16F = 0x822D + R32F = 0x822E + RG16F = 0x822F + RG32F = 0x8230 + R8I = 0x8231 + R8UI = 0x8232 + R16I = 0x8233 + R16UI = 0x8234 + R32I = 0x8235 + R32UI = 0x8236 + RG8I = 0x8237 + RG8UI = 0x8238 + RG16I = 0x8239 + RG16UI = 0x823A + RG32I = 0x823B + RG32UI = 0x823C + +############################################################################### + +# ARB Extension #54 +ARB_vertex_array_object enum: + VERTEX_ARRAY_BINDING = 0x85B5 + +############################################################################### + +# No new tokens +# ARB Extension #55 - WGL_ARB_create_context +# ARB Extension #56 - GLX_ARB_create_context + +############################################################################### + +# ARB Extension #57 +ARB_uniform_buffer_object enum: + UNIFORM_BUFFER = 0x8A11 + UNIFORM_BUFFER_BINDING = 0x8A28 + UNIFORM_BUFFER_START = 0x8A29 + UNIFORM_BUFFER_SIZE = 0x8A2A + MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B + MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C + MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D + MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E + MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F + MAX_UNIFORM_BLOCK_SIZE = 0x8A30 + MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 + MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 + MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 + UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 + ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 + ACTIVE_UNIFORM_BLOCKS = 0x8A36 + UNIFORM_TYPE = 0x8A37 + UNIFORM_SIZE = 0x8A38 + UNIFORM_NAME_LENGTH = 0x8A39 + UNIFORM_BLOCK_INDEX = 0x8A3A + UNIFORM_OFFSET = 0x8A3B + UNIFORM_ARRAY_STRIDE = 0x8A3C + UNIFORM_MATRIX_STRIDE = 0x8A3D + UNIFORM_IS_ROW_MAJOR = 0x8A3E + UNIFORM_BLOCK_BINDING = 0x8A3F + UNIFORM_BLOCK_DATA_SIZE = 0x8A40 + UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 + UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 + UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 + UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 + UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 + UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 + INVALID_INDEX = 0xFFFFFFFFu + +############################################################################### + +# ARB Extension #58 +# No new tokens +ARB_compatibility enum: +passthru: /* ARB_compatibility just defines tokens from core 3.0 */ + +############################################################################### + +# ARB Extension #59 +ARB_copy_buffer enum: + COPY_READ_BUFFER = 0x8F36 + COPY_WRITE_BUFFER = 0x8F37 + +############################################################################### + +# ARB Extension #60 +# No new tokens +ARB_shader_texture_lod enum: + +############################################################################### + +# ARB Extension #61 +ARB_depth_clamp enum: + DEPTH_CLAMP = 0x864F + +############################################################################### + +# No new tokens +# ARB Extension #62 +ARB_draw_elements_base_vertex enum: + +############################################################################### + +# No new tokens +# ARB Extension #63 +ARB_fragment_coord_conventions enum: + +############################################################################### + +# ARB Extension #64 +ARB_provoking_vertex enum: + QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C + FIRST_VERTEX_CONVENTION = 0x8E4D + LAST_VERTEX_CONVENTION = 0x8E4E + PROVOKING_VERTEX = 0x8E4F + +############################################################################### + +# ARB Extension #65 +ARB_seamless_cube_map enum: + TEXTURE_CUBE_MAP_SEAMLESS = 0x884F + +############################################################################### + +# ARB Extension #66 +ARB_sync enum: + MAX_SERVER_WAIT_TIMEOUT = 0x9111 + OBJECT_TYPE = 0x9112 + SYNC_CONDITION = 0x9113 + SYNC_STATUS = 0x9114 + SYNC_FLAGS = 0x9115 + SYNC_FENCE = 0x9116 + SYNC_GPU_COMMANDS_COMPLETE = 0x9117 + UNSIGNALED = 0x9118 + SIGNALED = 0x9119 + ALREADY_SIGNALED = 0x911A + TIMEOUT_EXPIRED = 0x911B + CONDITION_SATISFIED = 0x911C + WAIT_FAILED = 0x911D + SYNC_FLUSH_COMMANDS_BIT = 0x00000001 + TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull + +############################################################################### + +# ARB Extension #67 +ARB_texture_multisample enum: + SAMPLE_POSITION = 0x8E50 + SAMPLE_MASK = 0x8E51 + SAMPLE_MASK_VALUE = 0x8E52 + MAX_SAMPLE_MASK_WORDS = 0x8E59 + TEXTURE_2D_MULTISAMPLE = 0x9100 + PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 + TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 + PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 + TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 + TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 + TEXTURE_SAMPLES = 0x9106 + TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 + SAMPLER_2D_MULTISAMPLE = 0x9108 + INT_SAMPLER_2D_MULTISAMPLE = 0x9109 + UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A + SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B + INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C + UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D + MAX_COLOR_TEXTURE_SAMPLES = 0x910E + MAX_DEPTH_TEXTURE_SAMPLES = 0x910F + MAX_INTEGER_SAMPLES = 0x9110 + +############################################################################### + +# ARB Extension #68 +ARB_vertex_array_bgra enum: + use VERSION_1_2 BGRA + +############################################################################### + +# No new tokens +# ARB Extension #69 +ARB_draw_buffers_blend enum: +#@@@ Add ARB suffixes here & functions! + +############################################################################### + +# ARB Extension #70 +#@@@ Add ARB suffixes here & functions! +ARB_sample_shading enum: + SAMPLE_SHADING = 0x8C36 + MIN_SAMPLE_SHADING_VALUE = 0x8C37 + +############################################################################### + +# ARB Extension #71 +#@@@ Add ARB suffixes here & functions! +ARB_texture_cube_map_array enum: + TEXTURE_CUBE_MAP_ARRAY = 0x9009 + TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A + PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B + SAMPLER_CUBE_MAP_ARRAY = 0x900C + SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D + INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E + UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F + +############################################################################### + +# ARB Extension #72 +#@@@ Add ARB suffixes here & functions! +ARB_texture_gather enum: + MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E + MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F + +############################################################################### + +# No new tokens +# ARB Extension #73 +ARB_texture_query_lod enum: + +############################################################################### + +# No new tokens +# ARB Extension #74 - WGL_ARB_create_context_profile +# ARB Extension #75 - GLX_ARB_create_context_profile + +############################################################################### + +# ARB Extension #76 +ARB_shading_language_include enum: + SHADER_INCLUDE_ARB = 0x8DAE + NAMED_STRING_LENGTH_ARB = 0x8DE9 + NAMED_STRING_TYPE_ARB = 0x8DEA + +############################################################################### + +# ARB Extension #77 +ARB_texture_compression_bptc enum: + COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C + COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D + COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E + COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F + +############################################################################### + +# ARB Extension #78 +ARB_blend_func_extended enum: + SRC1_COLOR = 0x88F9 + use VERSION_1_5_DEPRECATED SRC1_ALPHA + ONE_MINUS_SRC1_COLOR = 0x88FA + ONE_MINUS_SRC1_ALPHA = 0x88FB + MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC + +############################################################################### + +# No new tokens +# ARB Extension #79 +ARB_explicit_attrib_location enum: + +############################################################################### + +# ARB Extension #80 +ARB_occlusion_query2 enum: + ANY_SAMPLES_PASSED = 0x8C2F + +############################################################################### + +# ARB Extension #81 +ARB_sampler_objects enum: + SAMPLER_BINDING = 0x8919 + +############################################################################### + +# No new tokens +# ARB Extension #82 +ARB_shader_bit_encoding enum: + +############################################################################### + +# ARB Extension #83 +ARB_texture_rgb10_a2ui enum: + RGB10_A2UI = 0x906F + +############################################################################### + +# ARB Extension #84 +ARB_texture_swizzle enum: + TEXTURE_SWIZZLE_R = 0x8E42 + TEXTURE_SWIZZLE_G = 0x8E43 + TEXTURE_SWIZZLE_B = 0x8E44 + TEXTURE_SWIZZLE_A = 0x8E45 + TEXTURE_SWIZZLE_RGBA = 0x8E46 + +############################################################################### + +# ARB Extension #85 +ARB_timer_query enum: + TIME_ELAPSED = 0x88BF + TIMESTAMP = 0x8E28 + +############################################################################### + +# ARB Extension #86 +ARB_vertex_type_2_10_10_10_rev enum: + use VERSION_1_2 UNSIGNED_INT_2_10_10_10_REV + INT_2_10_10_10_REV = 0x8D9F + +############################################################################### + +# ARB Extension #87 +ARB_draw_indirect enum: + DRAW_INDIRECT_BUFFER = 0x8F3F + DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 + +############################################################################### + +# ARB Extension #88 +ARB_gpu_shader5 enum: + GEOMETRY_SHADER_INVOCATIONS = 0x887F + MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A + MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B + MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C + FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D + MAX_VERTEX_STREAMS = 0x8E71 + +############################################################################### + +# ARB Extension #89 +ARB_gpu_shader_fp64 enum: + use VERSION_1_1 DOUBLE + DOUBLE_VEC2 = 0x8FFC + DOUBLE_VEC3 = 0x8FFD + DOUBLE_VEC4 = 0x8FFE + DOUBLE_MAT2 = 0x8F46 + DOUBLE_MAT3 = 0x8F47 + DOUBLE_MAT4 = 0x8F48 + DOUBLE_MAT2x3 = 0x8F49 + DOUBLE_MAT2x4 = 0x8F4A + DOUBLE_MAT3x2 = 0x8F4B + DOUBLE_MAT3x4 = 0x8F4C + DOUBLE_MAT4x2 = 0x8F4D + DOUBLE_MAT4x3 = 0x8F4E + +############################################################################### + +# ARB Extension #90 +ARB_shader_subroutine enum: + ACTIVE_SUBROUTINES = 0x8DE5 + ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 + ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 + ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 + ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 + MAX_SUBROUTINES = 0x8DE7 + MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 + NUM_COMPATIBLE_SUBROUTINES = 0x8E4A + COMPATIBLE_SUBROUTINES = 0x8E4B + use ARB_uniform_buffer_object UNIFORM_SIZE + use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH + +############################################################################### + +# ARB Extension #91 +ARB_tessellation_shader enum: + PATCHES = 0x000E + PATCH_VERTICES = 0x8E72 + PATCH_DEFAULT_INNER_LEVEL = 0x8E73 + PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 + TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 + TESS_GEN_MODE = 0x8E76 + TESS_GEN_SPACING = 0x8E77 + TESS_GEN_VERTEX_ORDER = 0x8E78 + TESS_GEN_POINT_MODE = 0x8E79 + use VERSION_1_1 TRIANGLES + use VERSION_1_1 QUADS + ISOLINES = 0x8E7A + use VERSION_1_1 EQUAL + FRACTIONAL_ODD = 0x8E7B + FRACTIONAL_EVEN = 0x8E7C + use VERSION_1_1 CCW + use VERSION_1_1 CW + MAX_PATCH_VERTICES = 0x8E7D + MAX_TESS_GEN_LEVEL = 0x8E7E + MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F + MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 + MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 + MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 + MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 + MAX_TESS_PATCH_COMPONENTS = 0x8E84 + MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 + MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 + MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 + MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A + MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C + MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D + MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E + MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F + UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 + UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 + TESS_EVALUATION_SHADER = 0x8E87 + TESS_CONTROL_SHADER = 0x8E88 + +############################################################################### + +# ARB Extension #92 +ARB_texture_buffer_object_rgb32 enum: + use VERSION_3_0 RGB32F + use VERSION_3_0 RGB32UI + use VERSION_3_0 RGB32I + +############################################################################### + +# ARB Extension #93 +ARB_transform_feedback2 enum: + TRANSFORM_FEEDBACK = 0x8E22 + TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 + TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 + TRANSFORM_FEEDBACK_BINDING = 0x8E25 + +############################################################################### + +# ARB Extension #94 +ARB_transform_feedback3 enum: + MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 + MAX_VERTEX_STREAMS = 0x8E71 + + +############################################################################### +# +# non-ARB extensions follow, in registry order +# +############################################################################### + +############################################################################### + +# Extension #1 +EXT_abgr enum: + ABGR_EXT = 0x8000 + +############################################################################### + +# Extension #2 +EXT_blend_color enum: + CONSTANT_COLOR_EXT = 0x8001 + ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 + CONSTANT_ALPHA_EXT = 0x8003 + ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 + BLEND_COLOR_EXT = 0x8005 # 4 F + +############################################################################### + +# Extension #3 +EXT_polygon_offset enum: + POLYGON_OFFSET_EXT = 0x8037 + POLYGON_OFFSET_FACTOR_EXT = 0x8038 + POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F + +############################################################################### + +# Extension #4 +EXT_texture enum: + ALPHA4_EXT = 0x803B + ALPHA8_EXT = 0x803C + ALPHA12_EXT = 0x803D + ALPHA16_EXT = 0x803E + LUMINANCE4_EXT = 0x803F + LUMINANCE8_EXT = 0x8040 + LUMINANCE12_EXT = 0x8041 + LUMINANCE16_EXT = 0x8042 + LUMINANCE4_ALPHA4_EXT = 0x8043 + LUMINANCE6_ALPHA2_EXT = 0x8044 + LUMINANCE8_ALPHA8_EXT = 0x8045 + LUMINANCE12_ALPHA4_EXT = 0x8046 + LUMINANCE12_ALPHA12_EXT = 0x8047 + LUMINANCE16_ALPHA16_EXT = 0x8048 + INTENSITY_EXT = 0x8049 + INTENSITY4_EXT = 0x804A + INTENSITY8_EXT = 0x804B + INTENSITY12_EXT = 0x804C + INTENSITY16_EXT = 0x804D + RGB2_EXT = 0x804E + RGB4_EXT = 0x804F + RGB5_EXT = 0x8050 + RGB8_EXT = 0x8051 + RGB10_EXT = 0x8052 + RGB12_EXT = 0x8053 + RGB16_EXT = 0x8054 + RGBA2_EXT = 0x8055 + RGBA4_EXT = 0x8056 + RGB5_A1_EXT = 0x8057 + RGBA8_EXT = 0x8058 + RGB10_A2_EXT = 0x8059 + RGBA12_EXT = 0x805A + RGBA16_EXT = 0x805B + TEXTURE_RED_SIZE_EXT = 0x805C + TEXTURE_GREEN_SIZE_EXT = 0x805D + TEXTURE_BLUE_SIZE_EXT = 0x805E + TEXTURE_ALPHA_SIZE_EXT = 0x805F + TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 + TEXTURE_INTENSITY_SIZE_EXT = 0x8061 + REPLACE_EXT = 0x8062 + PROXY_TEXTURE_1D_EXT = 0x8063 + PROXY_TEXTURE_2D_EXT = 0x8064 + TEXTURE_TOO_LARGE_EXT = 0x8065 + +############################################################################### + +# Extension #5 - skipped + +############################################################################### + +# Extension #6 +EXT_texture3D enum: + PACK_SKIP_IMAGES_EXT = 0x806B # 1 I + PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F + UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I + UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F + TEXTURE_3D_EXT = 0x806F # 1 I + PROXY_TEXTURE_3D_EXT = 0x8070 + TEXTURE_DEPTH_EXT = 0x8071 + TEXTURE_WRAP_R_EXT = 0x8072 + MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I + +############################################################################### + +# Extension #7 +SGIS_texture_filter4 enum: + FILTER4_SGIS = 0x8146 + TEXTURE_FILTER4_SIZE_SGIS = 0x8147 + +############################################################################### + +# Extension #8 - skipped + +############################################################################### + +# No new tokens +# Extension #9 +EXT_subtexture enum: + +############################################################################### + +# No new tokens +# Extension #10 +EXT_copy_texture enum: + +############################################################################### + +# Extension #11 +EXT_histogram enum: + HISTOGRAM_EXT = 0x8024 # 1 I + PROXY_HISTOGRAM_EXT = 0x8025 + HISTOGRAM_WIDTH_EXT = 0x8026 + HISTOGRAM_FORMAT_EXT = 0x8027 + HISTOGRAM_RED_SIZE_EXT = 0x8028 + HISTOGRAM_GREEN_SIZE_EXT = 0x8029 + HISTOGRAM_BLUE_SIZE_EXT = 0x802A + HISTOGRAM_ALPHA_SIZE_EXT = 0x802B + HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C + HISTOGRAM_SINK_EXT = 0x802D + MINMAX_EXT = 0x802E # 1 I + MINMAX_FORMAT_EXT = 0x802F + MINMAX_SINK_EXT = 0x8030 + TABLE_TOO_LARGE_EXT = 0x8031 + +############################################################################### + +# Extension #12 +EXT_convolution enum: + CONVOLUTION_1D_EXT = 0x8010 # 1 I + CONVOLUTION_2D_EXT = 0x8011 # 1 I + SEPARABLE_2D_EXT = 0x8012 # 1 I + CONVOLUTION_BORDER_MODE_EXT = 0x8013 + CONVOLUTION_FILTER_SCALE_EXT = 0x8014 + CONVOLUTION_FILTER_BIAS_EXT = 0x8015 + REDUCE_EXT = 0x8016 + CONVOLUTION_FORMAT_EXT = 0x8017 + CONVOLUTION_WIDTH_EXT = 0x8018 + CONVOLUTION_HEIGHT_EXT = 0x8019 + MAX_CONVOLUTION_WIDTH_EXT = 0x801A + MAX_CONVOLUTION_HEIGHT_EXT = 0x801B + POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F + POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F + POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F + POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F + POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F + POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F + POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F + POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F + +############################################################################### + +# Extension #13 +SGI_color_matrix enum: + COLOR_MATRIX_SGI = 0x80B1 # 16 F + COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I + MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I + POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F + POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F + POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F + POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F + POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F + POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F + POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F + POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F + +############################################################################### + +# Extension #14 +SGI_color_table enum: + COLOR_TABLE_SGI = 0x80D0 # 1 I + POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I + POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I + PROXY_COLOR_TABLE_SGI = 0x80D3 + PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 + PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 + COLOR_TABLE_SCALE_SGI = 0x80D6 + COLOR_TABLE_BIAS_SGI = 0x80D7 + COLOR_TABLE_FORMAT_SGI = 0x80D8 + COLOR_TABLE_WIDTH_SGI = 0x80D9 + COLOR_TABLE_RED_SIZE_SGI = 0x80DA + COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB + COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC + COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD + COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE + COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF + +############################################################################### + +# Extension #15 +SGIS_pixel_texture enum: + PIXEL_TEXTURE_SGIS = 0x8353 # 1 I + PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I + PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I + PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I + +############################################################################### + +# Extension #15a +SGIX_pixel_texture enum: + PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I + PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I + +############################################################################### + +# Extension #16 +SGIS_texture4D enum: + PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I + PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I + UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I + UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I + TEXTURE_4D_SGIS = 0x8134 # 1 I + PROXY_TEXTURE_4D_SGIS = 0x8135 + TEXTURE_4DSIZE_SGIS = 0x8136 + TEXTURE_WRAP_Q_SGIS = 0x8137 + MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I + TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I + +############################################################################### + +# Extension #17 +SGI_texture_color_table enum: + TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I + PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD + +############################################################################### + +# Extension #18 +EXT_cmyka enum: + CMYK_EXT = 0x800C + CMYKA_EXT = 0x800D + PACK_CMYK_HINT_EXT = 0x800E # 1 I + UNPACK_CMYK_HINT_EXT = 0x800F # 1 I + +############################################################################### + +# Extension #19 - skipped + +############################################################################### + +# Extension #20 +EXT_texture_object enum: + TEXTURE_PRIORITY_EXT = 0x8066 + TEXTURE_RESIDENT_EXT = 0x8067 + TEXTURE_1D_BINDING_EXT = 0x8068 + TEXTURE_2D_BINDING_EXT = 0x8069 + TEXTURE_3D_BINDING_EXT = 0x806A # 1 I + +############################################################################### + +# Extension #21 +SGIS_detail_texture enum: + DETAIL_TEXTURE_2D_SGIS = 0x8095 + DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I + LINEAR_DETAIL_SGIS = 0x8097 + LINEAR_DETAIL_ALPHA_SGIS = 0x8098 + LINEAR_DETAIL_COLOR_SGIS = 0x8099 + DETAIL_TEXTURE_LEVEL_SGIS = 0x809A + DETAIL_TEXTURE_MODE_SGIS = 0x809B + DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C + +############################################################################### + +# Extension #22 +SGIS_sharpen_texture enum: + LINEAR_SHARPEN_SGIS = 0x80AD + LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE + LINEAR_SHARPEN_COLOR_SGIS = 0x80AF + SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 + +############################################################################### + +# Extension #23 +EXT_packed_pixels enum: + UNSIGNED_BYTE_3_3_2_EXT = 0x8032 + UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 + UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 + UNSIGNED_INT_8_8_8_8_EXT = 0x8035 + UNSIGNED_INT_10_10_10_2_EXT = 0x8036 + +############################################################################### + +# Extension #24 +SGIS_texture_lod enum: + TEXTURE_MIN_LOD_SGIS = 0x813A + TEXTURE_MAX_LOD_SGIS = 0x813B + TEXTURE_BASE_LEVEL_SGIS = 0x813C + TEXTURE_MAX_LEVEL_SGIS = 0x813D + +############################################################################### + +# Extension #25 +SGIS_multisample enum: + MULTISAMPLE_SGIS = 0x809D # 1 I + SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I + SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I + SAMPLE_MASK_SGIS = 0x80A0 # 1 I + 1PASS_SGIS = 0x80A1 + 2PASS_0_SGIS = 0x80A2 + 2PASS_1_SGIS = 0x80A3 + 4PASS_0_SGIS = 0x80A4 + 4PASS_1_SGIS = 0x80A5 + 4PASS_2_SGIS = 0x80A6 + 4PASS_3_SGIS = 0x80A7 + SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I + SAMPLES_SGIS = 0x80A9 # 1 I + SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F + SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I + SAMPLE_PATTERN_SGIS = 0x80AC # 1 I + +############################################################################### + +# Extension #26 - no specification? +# SGIS_premultiply_blend enum: + +############################################################################## + +# Extension #27 +# Diamond ships an otherwise identical IBM_rescale_normal extension; +# Dan Brokenshire says this is deprecated and should not be advertised. +EXT_rescale_normal enum: + RESCALE_NORMAL_EXT = 0x803A # 1 I + +############################################################################### + +# Extension #28 - GLX_EXT_visual_info + +############################################################################### + +# Extension #29 - skipped + +############################################################################### + +# Extension #30 +EXT_vertex_array enum: + VERTEX_ARRAY_EXT = 0x8074 + NORMAL_ARRAY_EXT = 0x8075 + COLOR_ARRAY_EXT = 0x8076 + INDEX_ARRAY_EXT = 0x8077 + TEXTURE_COORD_ARRAY_EXT = 0x8078 + EDGE_FLAG_ARRAY_EXT = 0x8079 + VERTEX_ARRAY_SIZE_EXT = 0x807A + VERTEX_ARRAY_TYPE_EXT = 0x807B + VERTEX_ARRAY_STRIDE_EXT = 0x807C + VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I + NORMAL_ARRAY_TYPE_EXT = 0x807E + NORMAL_ARRAY_STRIDE_EXT = 0x807F + NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I + COLOR_ARRAY_SIZE_EXT = 0x8081 + COLOR_ARRAY_TYPE_EXT = 0x8082 + COLOR_ARRAY_STRIDE_EXT = 0x8083 + COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I + INDEX_ARRAY_TYPE_EXT = 0x8085 + INDEX_ARRAY_STRIDE_EXT = 0x8086 + INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I + TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 + TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 + TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A + TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I + EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C + EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I + VERTEX_ARRAY_POINTER_EXT = 0x808E + NORMAL_ARRAY_POINTER_EXT = 0x808F + COLOR_ARRAY_POINTER_EXT = 0x8090 + INDEX_ARRAY_POINTER_EXT = 0x8091 + TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 + EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 + +############################################################################### + +# Extension #31 +EXT_misc_attribute enum: +# MISC_BIT = 0x???? + +############################################################################### + +# Extension #32 +SGIS_generate_mipmap enum: + GENERATE_MIPMAP_SGIS = 0x8191 + GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I + +############################################################################### + +# Extension #33 +SGIX_clipmap enum: + LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 + TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 + TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 + TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 + TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 + TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 + TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 + MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I + MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I + NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D + NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E + LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F + +############################################################################### + +# Extension #34 +SGIX_shadow enum: + TEXTURE_COMPARE_SGIX = 0x819A + TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B + TEXTURE_LEQUAL_R_SGIX = 0x819C + TEXTURE_GEQUAL_R_SGIX = 0x819D + +############################################################################### + +# Extension #35 +SGIS_texture_edge_clamp enum: + CLAMP_TO_EDGE_SGIS = 0x812F + +############################################################################### + +# Extension #36 +# Promoted to ARB_texture_border_clamp +SGIS_texture_border_clamp enum: + CLAMP_TO_BORDER_SGIS = 0x812D + +############################################################################### + +# Extension #37 +EXT_blend_minmax enum: + FUNC_ADD_EXT = 0x8006 + MIN_EXT = 0x8007 + MAX_EXT = 0x8008 + BLEND_EQUATION_EXT = 0x8009 # 1 I + +############################################################################### + +# Extension #38 +EXT_blend_subtract enum: + FUNC_SUBTRACT_EXT = 0x800A + FUNC_REVERSE_SUBTRACT_EXT = 0x800B + +############################################################################### + +# No new tokens +# Extension #39 +EXT_blend_logic_op enum: + +############################################################################### + +# Extension #40 - GLX_SGI_swap_control +# Extension #41 - GLX_SGI_video_sync +# Extension #42 - GLX_SGI_make_current_read +# Extension #43 - GLX_SGIX_video_source +# Extension #44 - GLX_EXT_visual_rating + +############################################################################### + +# Extension #45 +SGIX_interlace enum: + INTERLACE_SGIX = 0x8094 # 1 I + +############################################################################### + +# Extension #46 +SGIX_pixel_tiles enum: + PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I + PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I + PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I + PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I + PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I + PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I + PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I + PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I + +############################################################################### + +# Extension #47 - GLX_EXT_import_context + +############################################################################### + +# Extension #48 - skipped + +############################################################################### + +# Extension #49 - GLX_SGIX_fbconfig +# Extension #50 - GLX_SGIX_pbuffer + +############################################################################### + +# Extension #51 +SGIS_texture_select enum: + DUAL_ALPHA4_SGIS = 0x8110 + DUAL_ALPHA8_SGIS = 0x8111 + DUAL_ALPHA12_SGIS = 0x8112 + DUAL_ALPHA16_SGIS = 0x8113 + DUAL_LUMINANCE4_SGIS = 0x8114 + DUAL_LUMINANCE8_SGIS = 0x8115 + DUAL_LUMINANCE12_SGIS = 0x8116 + DUAL_LUMINANCE16_SGIS = 0x8117 + DUAL_INTENSITY4_SGIS = 0x8118 + DUAL_INTENSITY8_SGIS = 0x8119 + DUAL_INTENSITY12_SGIS = 0x811A + DUAL_INTENSITY16_SGIS = 0x811B + DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C + DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D + QUAD_ALPHA4_SGIS = 0x811E + QUAD_ALPHA8_SGIS = 0x811F + QUAD_LUMINANCE4_SGIS = 0x8120 + QUAD_LUMINANCE8_SGIS = 0x8121 + QUAD_INTENSITY4_SGIS = 0x8122 + QUAD_INTENSITY8_SGIS = 0x8123 + DUAL_TEXTURE_SELECT_SGIS = 0x8124 + QUAD_TEXTURE_SELECT_SGIS = 0x8125 + +############################################################################### + +# Extension #52 +SGIX_sprite enum: + SPRITE_SGIX = 0x8148 # 1 I + SPRITE_MODE_SGIX = 0x8149 # 1 I + SPRITE_AXIS_SGIX = 0x814A # 3 F + SPRITE_TRANSLATION_SGIX = 0x814B # 3 F + SPRITE_AXIAL_SGIX = 0x814C + SPRITE_OBJECT_ALIGNED_SGIX = 0x814D + SPRITE_EYE_ALIGNED_SGIX = 0x814E + +############################################################################### + +# Extension #53 +SGIX_texture_multi_buffer enum: + TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E + +############################################################################### + +# Extension #54 +# EXT form promoted from SGIS form; both are included +EXT_point_parameters enum: + POINT_SIZE_MIN_EXT = 0x8126 # 1 F + POINT_SIZE_MAX_EXT = 0x8127 # 1 F + POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F + DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F + +SGIS_point_parameters enum: + POINT_SIZE_MIN_SGIS = 0x8126 # 1 F + POINT_SIZE_MAX_SGIS = 0x8127 # 1 F + POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F + DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F + +############################################################################### + +# Extension #55 +SGIX_instruments enum: + INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 + INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I + +############################################################################### + +# Extension #56 +SGIX_texture_scale_bias enum: + POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 + POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A + POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F + POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F + +############################################################################### + +# Extension #57 +SGIX_framezoom enum: + FRAMEZOOM_SGIX = 0x818B # 1 I + FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I + MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I + +############################################################################### + +# No new tokens +# Extension #58 +SGIX_tag_sample_buffer enum: + +############################################################################### + +# Extension #59 +FfdMaskSGIX enum: + TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 + GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 +SGIX_polynomial_ffd enum: + GEOMETRY_DEFORMATION_SGIX = 0x8194 + TEXTURE_DEFORMATION_SGIX = 0x8195 + DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I + MAX_DEFORMATION_ORDER_SGIX = 0x8197 + +############################################################################### + +# Extension #60 +SGIX_reference_plane enum: + REFERENCE_PLANE_SGIX = 0x817D # 1 I + REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F + +############################################################################### + +# No new tokens +# Extension #61 +SGIX_flush_raster enum: + +############################################################################### + +# Extension #62 - GLX_SGIX_cushion + +############################################################################### + +# Extension #63 +SGIX_depth_texture enum: + DEPTH_COMPONENT16_SGIX = 0x81A5 + DEPTH_COMPONENT24_SGIX = 0x81A6 + DEPTH_COMPONENT32_SGIX = 0x81A7 + +############################################################################### + +# Extension #64 +SGIS_fog_function enum: + FOG_FUNC_SGIS = 0x812A + FOG_FUNC_POINTS_SGIS = 0x812B # 1 I + MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I + +############################################################################### + +# Extension #65 +SGIX_fog_offset enum: + FOG_OFFSET_SGIX = 0x8198 # 1 I + FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F + +############################################################################### + +# Extension #66 +HP_image_transform enum: + IMAGE_SCALE_X_HP = 0x8155 + IMAGE_SCALE_Y_HP = 0x8156 + IMAGE_TRANSLATE_X_HP = 0x8157 + IMAGE_TRANSLATE_Y_HP = 0x8158 + IMAGE_ROTATE_ANGLE_HP = 0x8159 + IMAGE_ROTATE_ORIGIN_X_HP = 0x815A + IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B + IMAGE_MAG_FILTER_HP = 0x815C + IMAGE_MIN_FILTER_HP = 0x815D + IMAGE_CUBIC_WEIGHT_HP = 0x815E + CUBIC_HP = 0x815F + AVERAGE_HP = 0x8160 + IMAGE_TRANSFORM_2D_HP = 0x8161 + POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 + PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 + +############################################################################### + +# Extension #67 +HP_convolution_border_modes enum: + IGNORE_BORDER_HP = 0x8150 + CONSTANT_BORDER_HP = 0x8151 + REPLICATE_BORDER_HP = 0x8153 + CONVOLUTION_BORDER_COLOR_HP = 0x8154 + +############################################################################### + +# Extension #68 +# (Unknown token values???) +INGR_palette_buffer enum: + +############################################################################### + +# Extension #69 +SGIX_texture_add_env enum: + TEXTURE_ENV_BIAS_SGIX = 0x80BE + +############################################################################### + +# Extension #70 - skipped +# Extension #71 - skipped +# Extension #72 - skipped +# Extension #73 - skipped + +############################################################################### + +# No new tokens +# Extension #74 +EXT_color_subtable enum: + +############################################################################### + +# Extension #75 - GLU_EXT_object_space_tess + +############################################################################### + +# Extension #76 +PGI_vertex_hints enum: + VERTEX_DATA_HINT_PGI = 0x1A22A + VERTEX_CONSISTENT_HINT_PGI = 0x1A22B + MATERIAL_SIDE_HINT_PGI = 0x1A22C + MAX_VERTEX_HINT_PGI = 0x1A22D + COLOR3_BIT_PGI = 0x00010000 + COLOR4_BIT_PGI = 0x00020000 + EDGEFLAG_BIT_PGI = 0x00040000 + INDEX_BIT_PGI = 0x00080000 + MAT_AMBIENT_BIT_PGI = 0x00100000 + MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 + MAT_DIFFUSE_BIT_PGI = 0x00400000 + MAT_EMISSION_BIT_PGI = 0x00800000 + MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 + MAT_SHININESS_BIT_PGI = 0x02000000 + MAT_SPECULAR_BIT_PGI = 0x04000000 + NORMAL_BIT_PGI = 0x08000000 + TEXCOORD1_BIT_PGI = 0x10000000 + TEXCOORD2_BIT_PGI = 0x20000000 + TEXCOORD3_BIT_PGI = 0x40000000 + TEXCOORD4_BIT_PGI = 0x80000000 + VERTEX23_BIT_PGI = 0x00000004 + VERTEX4_BIT_PGI = 0x00000008 + +############################################################################### + +# Extension #77 +PGI_misc_hints enum: + PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 + CONSERVE_MEMORY_HINT_PGI = 0x1A1FD + RECLAIM_MEMORY_HINT_PGI = 0x1A1FE + NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 + NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 + NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 + ALWAYS_FAST_HINT_PGI = 0x1A20C + ALWAYS_SOFT_HINT_PGI = 0x1A20D + ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E + ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F + ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 + ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 + STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 + STRICT_LIGHTING_HINT_PGI = 0x1A217 + STRICT_SCISSOR_HINT_PGI = 0x1A218 + FULL_STIPPLE_HINT_PGI = 0x1A219 + CLIP_NEAR_HINT_PGI = 0x1A220 + CLIP_FAR_HINT_PGI = 0x1A221 + WIDE_LINE_HINT_PGI = 0x1A222 + BACK_NORMALS_HINT_PGI = 0x1A223 + +############################################################################### + +# Extension #78 +EXT_paletted_texture enum: + COLOR_INDEX1_EXT = 0x80E2 + COLOR_INDEX2_EXT = 0x80E3 + COLOR_INDEX4_EXT = 0x80E4 + COLOR_INDEX8_EXT = 0x80E5 + COLOR_INDEX12_EXT = 0x80E6 + COLOR_INDEX16_EXT = 0x80E7 + TEXTURE_INDEX_SIZE_EXT = 0x80ED + +############################################################################### + +# Extension #79 +EXT_clip_volume_hint enum: + CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 + +############################################################################### + +# Extension #80 +SGIX_list_priority enum: + LIST_PRIORITY_SGIX = 0x8182 + +############################################################################### + +# Extension #81 +SGIX_ir_instrument1 enum: + IR_INSTRUMENT1_SGIX = 0x817F # 1 I + +############################################################################### + +# Extension #82 +SGIX_calligraphic_fragment enum: + CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I + +############################################################################### + +# Extension #83 - GLX_SGIX_video_resize + +############################################################################### + +# Extension #84 +SGIX_texture_lod_bias enum: + TEXTURE_LOD_BIAS_S_SGIX = 0x818E + TEXTURE_LOD_BIAS_T_SGIX = 0x818F + TEXTURE_LOD_BIAS_R_SGIX = 0x8190 + +############################################################################### + +# Extension #85 - skipped + +############################################################################### + +# Extension #86 - GLX_SGIX_dmbuffer + +############################################################################### + +# Extension #87 - skipped +# Extension #88 - skipped +# Extension #89 - skipped + +############################################################################### + +# Extension #90 +SGIX_shadow_ambient enum: + SHADOW_AMBIENT_SGIX = 0x80BF + +############################################################################### + +# Extension #91 - GLX_SGIX_swap_group +# Extension #92 - GLX_SGIX_swap_barrier + +############################################################################### + +# No new tokens +# Extension #93 +EXT_index_texture enum: + +############################################################################### + +# Extension #94 +# Promoted from SGI? +EXT_index_material enum: + INDEX_MATERIAL_EXT = 0x81B8 + INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 + INDEX_MATERIAL_FACE_EXT = 0x81BA + +############################################################################### + +# Extension #95 +# Promoted from SGI? +EXT_index_func enum: + INDEX_TEST_EXT = 0x81B5 + INDEX_TEST_FUNC_EXT = 0x81B6 + INDEX_TEST_REF_EXT = 0x81B7 + +############################################################################### + +# Extension #96 +# Promoted from SGI? +EXT_index_array_formats enum: + IUI_V2F_EXT = 0x81AD + IUI_V3F_EXT = 0x81AE + IUI_N3F_V2F_EXT = 0x81AF + IUI_N3F_V3F_EXT = 0x81B0 + T2F_IUI_V2F_EXT = 0x81B1 + T2F_IUI_V3F_EXT = 0x81B2 + T2F_IUI_N3F_V2F_EXT = 0x81B3 + T2F_IUI_N3F_V3F_EXT = 0x81B4 + +############################################################################### + +# Extension #97 +# Promoted from SGI? +EXT_compiled_vertex_array enum: + ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 + ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 + +############################################################################### + +# Extension #98 +# Promoted from SGI? +EXT_cull_vertex enum: + CULL_VERTEX_EXT = 0x81AA + CULL_VERTEX_EYE_POSITION_EXT = 0x81AB + CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC + +############################################################################### + +# Extension #99 - skipped + +############################################################################### + +# Extension #100 - GLU_EXT_nurbs_tessellator + +############################################################################### + +# Extension #101 +SGIX_ycrcb enum: + YCRCB_422_SGIX = 0x81BB + YCRCB_444_SGIX = 0x81BC + +############################################################################### + +# Extension #102 +SGIX_fragment_lighting enum: + FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I + FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I + FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I + FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I + MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I + MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I + CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I + LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I + FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I + FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I + FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F + FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I + FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I + FRAGMENT_LIGHT1_SGIX = 0x840D + FRAGMENT_LIGHT2_SGIX = 0x840E + FRAGMENT_LIGHT3_SGIX = 0x840F + FRAGMENT_LIGHT4_SGIX = 0x8410 + FRAGMENT_LIGHT5_SGIX = 0x8411 + FRAGMENT_LIGHT6_SGIX = 0x8412 + FRAGMENT_LIGHT7_SGIX = 0x8413 + +############################################################################### + +# Extension #103 - skipped +# Extension #104 - skipped +# Extension #105 - skipped +# Extension #106 - skipped +# Extension #107 - skipped +# Extension #108 - skipped +# Extension #109 - skipped + +############################################################################### + +# Extension #110 +IBM_rasterpos_clip enum: + RASTER_POSITION_UNCLIPPED_IBM = 0x19262 + +############################################################################### + +# Extension #111 +HP_texture_lighting enum: + TEXTURE_LIGHTING_MODE_HP = 0x8167 + TEXTURE_POST_SPECULAR_HP = 0x8168 + TEXTURE_PRE_SPECULAR_HP = 0x8169 + +############################################################################### + +# Extension #112 +EXT_draw_range_elements enum: + MAX_ELEMENTS_VERTICES_EXT = 0x80E8 + MAX_ELEMENTS_INDICES_EXT = 0x80E9 + +############################################################################### + +# Extension #113 +WIN_phong_shading enum: + PHONG_WIN = 0x80EA + PHONG_HINT_WIN = 0x80EB + +############################################################################### + +# Extension #114 +WIN_specular_fog enum: + FOG_SPECULAR_TEXTURE_WIN = 0x80EC + +############################################################################### + +# Extension #115 - skipped +# Extension #116 - skipped + +############################################################################### + +# Extension #117 +EXT_light_texture enum: + FRAGMENT_MATERIAL_EXT = 0x8349 + FRAGMENT_NORMAL_EXT = 0x834A + FRAGMENT_COLOR_EXT = 0x834C + ATTENUATION_EXT = 0x834D + SHADOW_ATTENUATION_EXT = 0x834E + TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I + TEXTURE_LIGHT_EXT = 0x8350 # 1 I + TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I + TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I + use EXT_fog_coord FRAGMENT_DEPTH_EXT + +############################################################################### + +# Extension #118 - skipped + +############################################################################### + +# Extension #119 +SGIX_blend_alpha_minmax enum: + ALPHA_MIN_SGIX = 0x8320 + ALPHA_MAX_SGIX = 0x8321 + +############################################################################### + +# Extension #120 - skipped +# Extension #121 - skipped +# Extension #122 - skipped +# Extension #123 - skipped +# Extension #124 - skipped +# Extension #125 - skipped + +############################################################################### + +# Extension #126 +SGIX_impact_pixel_texture enum: + PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 + PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 + PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 + PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 + PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 + PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 + PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A + +############################################################################### + +# Extension #127 - skipped +# Extension #128 - skipped + +############################################################################### + +# Extension #129 +EXT_bgra enum: + BGR_EXT = 0x80E0 + BGRA_EXT = 0x80E1 + +############################################################################### + +# Extension #130 - skipped +# Extension #131 - skipped + +############################################################################### + +# Extension #132 +SGIX_async enum: + ASYNC_MARKER_SGIX = 0x8329 + +############################################################################### + +# Extension #133 +SGIX_async_pixel enum: + ASYNC_TEX_IMAGE_SGIX = 0x835C + ASYNC_DRAW_PIXELS_SGIX = 0x835D + ASYNC_READ_PIXELS_SGIX = 0x835E + MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F + MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 + MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 + +############################################################################### + +# Extension #134 +SGIX_async_histogram enum: + ASYNC_HISTOGRAM_SGIX = 0x832C + MAX_ASYNC_HISTOGRAM_SGIX = 0x832D + +############################################################################### + +# Intel has not implemented this; enums never assigned +# Extension #135 +INTEL_texture_scissor enum: +# TEXTURE_SCISSOR_INTEL = 0x???? +# TEXTURE_SCISSOR_INTEL = 0x???? +# TEXTURE_SCISSOR_FUNC_INTEL = 0x???? +# TEXTURE_SCISSOR_S_INTEL = 0x???? +# TEXTURE_SCISSOR_T_INTEL = 0x???? +# TEXTURE_SCISSOR_R_INTEL = 0x???? + +############################################################################### + +# Extension #136 +INTEL_parallel_arrays enum: + PARALLEL_ARRAYS_INTEL = 0x83F4 + VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 + NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 + COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 + TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 + +############################################################################### + +# Extension #137 +HP_occlusion_test enum: + OCCLUSION_TEST_HP = 0x8165 + OCCLUSION_TEST_RESULT_HP = 0x8166 + +############################################################################### + +# Extension #138 +EXT_pixel_transform enum: + PIXEL_TRANSFORM_2D_EXT = 0x8330 + PIXEL_MAG_FILTER_EXT = 0x8331 + PIXEL_MIN_FILTER_EXT = 0x8332 + PIXEL_CUBIC_WEIGHT_EXT = 0x8333 + CUBIC_EXT = 0x8334 + AVERAGE_EXT = 0x8335 + PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 + MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 + PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 + +############################################################################### + +# Unknown enum values +# Extension #139 +EXT_pixel_transform_color_table enum: + +# PIXEL_TRANSFORM_COLOR_TABLE_EXT +# PROXY_PIXEL_TRANSFORM_COLOR_TABLE_EXT + +############################################################################### + +# Extension #140 - skipped + +############################################################################### + +# Extension #141 +EXT_shared_texture_palette enum: + SHARED_TEXTURE_PALETTE_EXT = 0x81FB + +############################################################################### + +# Extension #142 - GLX_SGIS_blended_overlay + +############################################################################### + +# Extension #143 - SGIS_shared_multisample +# MULTISAMPLE_SUB_RECT_POSITION_SGIS = <TBD> +# MULTISAMPLE_SUB_RECT_DIMS_SGIS = <TBD> + +############################################################################### + +# Extension #144 +EXT_separate_specular_color enum: + LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 + SINGLE_COLOR_EXT = 0x81F9 + SEPARATE_SPECULAR_COLOR_EXT = 0x81FA + +############################################################################### + +# Extension #145 +EXT_secondary_color enum: + COLOR_SUM_EXT = 0x8458 # 1 I + CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F + SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I + SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I + SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I + SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D + SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I + +############################################################################### + +# Dead extension - EXT_texture_env_combine was finished instead +# Extension #146 +#EXT_texture_env enum: + +############################################################################### + +# Extension #147 +EXT_texture_perturb_normal enum: + PERTURB_EXT = 0x85AE + TEXTURE_NORMAL_EXT = 0x85AF + +############################################################################### + +# No new tokens +# Extension #148 +# Diamond ships an otherwise identical IBM_multi_draw_arrays extension; +# Dan Brokenshire says this is deprecated and should not be advertised. +EXT_multi_draw_arrays enum: + +############################################################################### + +# Extension #149 +EXT_fog_coord enum: + FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I + FOG_COORDINATE_EXT = 0x8451 + FRAGMENT_DEPTH_EXT = 0x8452 + CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F + FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I + FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I + FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 + FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I + +############################################################################### + +# Extension #150 - skipped +# Extension #151 - skipped +# Extension #152 - skipped +# Extension #153 - skipped +# Extension #154 - skipped + +############################################################################### + +# Extension #155 +REND_screen_coordinates enum: + SCREEN_COORDINATES_REND = 0x8490 + INVERTED_SCREEN_W_REND = 0x8491 + +############################################################################### + +# Extension #156 +EXT_coordinate_frame enum: + TANGENT_ARRAY_EXT = 0x8439 + BINORMAL_ARRAY_EXT = 0x843A + CURRENT_TANGENT_EXT = 0x843B + CURRENT_BINORMAL_EXT = 0x843C + TANGENT_ARRAY_TYPE_EXT = 0x843E + TANGENT_ARRAY_STRIDE_EXT = 0x843F + BINORMAL_ARRAY_TYPE_EXT = 0x8440 + BINORMAL_ARRAY_STRIDE_EXT = 0x8441 + TANGENT_ARRAY_POINTER_EXT = 0x8442 + BINORMAL_ARRAY_POINTER_EXT = 0x8443 + MAP1_TANGENT_EXT = 0x8444 + MAP2_TANGENT_EXT = 0x8445 + MAP1_BINORMAL_EXT = 0x8446 + MAP2_BINORMAL_EXT = 0x8447 + +############################################################################### + +# Extension #157 - skipped + +############################################################################### + +# Extension #158 +EXT_texture_env_combine enum: + COMBINE_EXT = 0x8570 + COMBINE_RGB_EXT = 0x8571 + COMBINE_ALPHA_EXT = 0x8572 + RGB_SCALE_EXT = 0x8573 + ADD_SIGNED_EXT = 0x8574 + INTERPOLATE_EXT = 0x8575 + CONSTANT_EXT = 0x8576 + PRIMARY_COLOR_EXT = 0x8577 + PREVIOUS_EXT = 0x8578 + SOURCE0_RGB_EXT = 0x8580 + SOURCE1_RGB_EXT = 0x8581 + SOURCE2_RGB_EXT = 0x8582 + SOURCE0_ALPHA_EXT = 0x8588 + SOURCE1_ALPHA_EXT = 0x8589 + SOURCE2_ALPHA_EXT = 0x858A + OPERAND0_RGB_EXT = 0x8590 + OPERAND1_RGB_EXT = 0x8591 + OPERAND2_RGB_EXT = 0x8592 + OPERAND0_ALPHA_EXT = 0x8598 + OPERAND1_ALPHA_EXT = 0x8599 + OPERAND2_ALPHA_EXT = 0x859A + +############################################################################### + +# Extension #159 +APPLE_specular_vector enum: + LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 + +############################################################################### + +# Extension #160 +APPLE_transform_hint enum: + TRANSFORM_HINT_APPLE = 0x85B1 + +############################################################################### + +# Extension #161 +SGIX_fog_scale enum: + FOG_SCALE_SGIX = 0x81FC + FOG_SCALE_VALUE_SGIX = 0x81FD + +############################################################################### + +# Extension #162 - skipped + +############################################################################### + +# Extension #163 +SUNX_constant_data enum: + UNPACK_CONSTANT_DATA_SUNX = 0x81D5 + TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 + +############################################################################### + +# Extension #164 +SUN_global_alpha enum: + GLOBAL_ALPHA_SUN = 0x81D9 + GLOBAL_ALPHA_FACTOR_SUN = 0x81DA + +############################################################################### + +# Extension #165 +SUN_triangle_list enum: + RESTART_SUN = 0x0001 + REPLACE_MIDDLE_SUN = 0x0002 + REPLACE_OLDEST_SUN = 0x0003 + TRIANGLE_LIST_SUN = 0x81D7 + REPLACEMENT_CODE_SUN = 0x81D8 + REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 + REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 + REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 + REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 + R1UI_V3F_SUN = 0x85C4 + R1UI_C4UB_V3F_SUN = 0x85C5 + R1UI_C3F_V3F_SUN = 0x85C6 + R1UI_N3F_V3F_SUN = 0x85C7 + R1UI_C4F_N3F_V3F_SUN = 0x85C8 + R1UI_T2F_V3F_SUN = 0x85C9 + R1UI_T2F_N3F_V3F_SUN = 0x85CA + R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB + +############################################################################### + +# No new tokens +# Extension #166 +SUN_vertex enum: + +############################################################################### + +# Extension #167 - WGL_EXT_display_color_table +# Extension #168 - WGL_EXT_extensions_string +# Extension #169 - WGL_EXT_make_current_read +# Extension #170 - WGL_EXT_pixel_format +# Extension #171 - WGL_EXT_pbuffer +# Extension #172 - WGL_EXT_swap_control + +############################################################################### + +# Extension #173 +EXT_blend_func_separate enum: + BLEND_DST_RGB_EXT = 0x80C8 + BLEND_SRC_RGB_EXT = 0x80C9 + BLEND_DST_ALPHA_EXT = 0x80CA + BLEND_SRC_ALPHA_EXT = 0x80CB + +############################################################################### + +# Extension #174 +INGR_color_clamp enum: + RED_MIN_CLAMP_INGR = 0x8560 + GREEN_MIN_CLAMP_INGR = 0x8561 + BLUE_MIN_CLAMP_INGR = 0x8562 + ALPHA_MIN_CLAMP_INGR = 0x8563 + RED_MAX_CLAMP_INGR = 0x8564 + GREEN_MAX_CLAMP_INGR = 0x8565 + BLUE_MAX_CLAMP_INGR = 0x8566 + ALPHA_MAX_CLAMP_INGR = 0x8567 + +############################################################################### + +# Extension #175 +INGR_interlace_read enum: + INTERLACE_READ_INGR = 0x8568 + +############################################################################### + +# Extension #176 +EXT_stencil_wrap enum: + INCR_WRAP_EXT = 0x8507 + DECR_WRAP_EXT = 0x8508 + +############################################################################### + +# Extension #177 - skipped + +############################################################################### + +# Extension #178 +EXT_422_pixels enum: + 422_EXT = 0x80CC + 422_REV_EXT = 0x80CD + 422_AVERAGE_EXT = 0x80CE + 422_REV_AVERAGE_EXT = 0x80CF + +############################################################################### + +# Extension #179 +NV_texgen_reflection enum: + NORMAL_MAP_NV = 0x8511 + REFLECTION_MAP_NV = 0x8512 + +############################################################################### + +# Extension #180 - skipped +# Extension #181 - skipped + +############################################################################### + +# Is this shipping? No extension number assigned. +# Extension #? +EXT_texture_cube_map enum: + NORMAL_MAP_EXT = 0x8511 + REFLECTION_MAP_EXT = 0x8512 + TEXTURE_CUBE_MAP_EXT = 0x8513 + TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 + TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 + TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 + TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 + TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 + TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 + TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A + PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B + MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C + +############################################################################### + +# Extension #182 +SUN_convolution_border_modes enum: + WRAP_BORDER_SUN = 0x81D4 + +############################################################################### + +# Extension #183 - GLX_SUN_transparent_index + +############################################################################### + +# Extension #184 - skipped + +############################################################################### + +# No new tokens +# Extension #185 +EXT_texture_env_add enum: + +############################################################################### + +# Extension #186 +EXT_texture_lod_bias enum: + MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD + TEXTURE_FILTER_CONTROL_EXT = 0x8500 + TEXTURE_LOD_BIAS_EXT = 0x8501 + +############################################################################### + +# Extension #187 +EXT_texture_filter_anisotropic enum: + TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE + MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF + +############################################################################### + +# Extension #188 +EXT_vertex_weighting enum: + MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH + MODELVIEW1_STACK_DEPTH_EXT = 0x8502 + MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX + MODELVIEW1_MATRIX_EXT = 0x8506 + VERTEX_WEIGHTING_EXT = 0x8509 + MODELVIEW0_EXT = GL_MODELVIEW + MODELVIEW1_EXT = 0x850A + CURRENT_VERTEX_WEIGHT_EXT = 0x850B + VERTEX_WEIGHT_ARRAY_EXT = 0x850C + VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D + VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E + VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F + VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 + +############################################################################### + +# Extension #189 +NV_light_max_exponent enum: + MAX_SHININESS_NV = 0x8504 + MAX_SPOT_EXPONENT_NV = 0x8505 + +############################################################################### + +# Extension #190 +NV_vertex_array_range enum: + VERTEX_ARRAY_RANGE_NV = 0x851D + VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E + VERTEX_ARRAY_RANGE_VALID_NV = 0x851F + MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 + VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 + +############################################################################### + +# Extension #191 +NV_register_combiners enum: + REGISTER_COMBINERS_NV = 0x8522 + VARIABLE_A_NV = 0x8523 + VARIABLE_B_NV = 0x8524 + VARIABLE_C_NV = 0x8525 + VARIABLE_D_NV = 0x8526 + VARIABLE_E_NV = 0x8527 + VARIABLE_F_NV = 0x8528 + VARIABLE_G_NV = 0x8529 + CONSTANT_COLOR0_NV = 0x852A + CONSTANT_COLOR1_NV = 0x852B + PRIMARY_COLOR_NV = 0x852C + SECONDARY_COLOR_NV = 0x852D + SPARE0_NV = 0x852E + SPARE1_NV = 0x852F + DISCARD_NV = 0x8530 + E_TIMES_F_NV = 0x8531 + SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 + UNSIGNED_IDENTITY_NV = 0x8536 + UNSIGNED_INVERT_NV = 0x8537 + EXPAND_NORMAL_NV = 0x8538 + EXPAND_NEGATE_NV = 0x8539 + HALF_BIAS_NORMAL_NV = 0x853A + HALF_BIAS_NEGATE_NV = 0x853B + SIGNED_IDENTITY_NV = 0x853C + SIGNED_NEGATE_NV = 0x853D + SCALE_BY_TWO_NV = 0x853E + SCALE_BY_FOUR_NV = 0x853F + SCALE_BY_ONE_HALF_NV = 0x8540 + BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 + COMBINER_INPUT_NV = 0x8542 + COMBINER_MAPPING_NV = 0x8543 + COMBINER_COMPONENT_USAGE_NV = 0x8544 + COMBINER_AB_DOT_PRODUCT_NV = 0x8545 + COMBINER_CD_DOT_PRODUCT_NV = 0x8546 + COMBINER_MUX_SUM_NV = 0x8547 + COMBINER_SCALE_NV = 0x8548 + COMBINER_BIAS_NV = 0x8549 + COMBINER_AB_OUTPUT_NV = 0x854A + COMBINER_CD_OUTPUT_NV = 0x854B + COMBINER_SUM_OUTPUT_NV = 0x854C + MAX_GENERAL_COMBINERS_NV = 0x854D + NUM_GENERAL_COMBINERS_NV = 0x854E + COLOR_SUM_CLAMP_NV = 0x854F + COMBINER0_NV = 0x8550 + COMBINER1_NV = 0x8551 + COMBINER2_NV = 0x8552 + COMBINER3_NV = 0x8553 + COMBINER4_NV = 0x8554 + COMBINER5_NV = 0x8555 + COMBINER6_NV = 0x8556 + COMBINER7_NV = 0x8557 + use ARB_multitexture TEXTURE0_ARB + use ARB_multitexture TEXTURE1_ARB + use BlendingFactorDest ZERO + use DrawBufferMode NONE + use GetPName FOG + +############################################################################### + +# Extension #192 +NV_fog_distance enum: + FOG_DISTANCE_MODE_NV = 0x855A + EYE_RADIAL_NV = 0x855B + EYE_PLANE_ABSOLUTE_NV = 0x855C + use TextureGenParameter EYE_PLANE + +############################################################################### + +# Extension #193 +NV_texgen_emboss enum: + EMBOSS_LIGHT_NV = 0x855D + EMBOSS_CONSTANT_NV = 0x855E + EMBOSS_MAP_NV = 0x855F + +############################################################################### + +# No new tokens +# Extension #194 +NV_blend_square enum: + +############################################################################### + +# Extension #195 +NV_texture_env_combine4 enum: + COMBINE4_NV = 0x8503 + SOURCE3_RGB_NV = 0x8583 + SOURCE3_ALPHA_NV = 0x858B + OPERAND3_RGB_NV = 0x8593 + OPERAND3_ALPHA_NV = 0x859B + +############################################################################### + +# No new tokens +# Extension #196 +MESA_resize_buffers enum: + +############################################################################### + +# No new tokens +# Extension #197 +MESA_window_pos enum: + +############################################################################### + +# Extension #198 +EXT_texture_compression_s3tc enum: + COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 + COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 + COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 + COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 + +############################################################################### + +# Extension #199 +IBM_cull_vertex enum: + CULL_VERTEX_IBM = 103050 + +############################################################################### + +# No new tokens +# Extension #200 +IBM_multimode_draw_arrays enum: + +############################################################################### + +# Extension #201 +IBM_vertex_array_lists enum: + VERTEX_ARRAY_LIST_IBM = 103070 + NORMAL_ARRAY_LIST_IBM = 103071 + COLOR_ARRAY_LIST_IBM = 103072 + INDEX_ARRAY_LIST_IBM = 103073 + TEXTURE_COORD_ARRAY_LIST_IBM = 103074 + EDGE_FLAG_ARRAY_LIST_IBM = 103075 + FOG_COORDINATE_ARRAY_LIST_IBM = 103076 + SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 + VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 + NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 + COLOR_ARRAY_LIST_STRIDE_IBM = 103082 + INDEX_ARRAY_LIST_STRIDE_IBM = 103083 + TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 + EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 + FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 + SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 + +############################################################################### + +# Extension #202 +SGIX_subsample enum: + PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 + UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 + PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 + PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 + PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 + +############################################################################### + +# Extension #203 +SGIX_ycrcb_subsample enum: + PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 + UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 + PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 + PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 + PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 + +############################################################################### + +# Extension #204 +SGIX_ycrcba enum: + YCRCB_SGIX = 0x8318 + YCRCBA_SGIX = 0x8319 + +############################################################################### + +# Extension #205 +SGI_depth_pass_instrument enum: + DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 + DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 + DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 + +############################################################################### + +# Extension #206 +3DFX_texture_compression_FXT1 enum: + COMPRESSED_RGB_FXT1_3DFX = 0x86B0 + COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 + +############################################################################### + +# Extension #207 +3DFX_multisample enum: + MULTISAMPLE_3DFX = 0x86B2 + SAMPLE_BUFFERS_3DFX = 0x86B3 + SAMPLES_3DFX = 0x86B4 + MULTISAMPLE_BIT_3DFX = 0x20000000 + +############################################################################### + +# No new tokens +# Extension #208 +3DFX_tbuffer enum: + +############################################################################### + +# Extension #209 +EXT_multisample enum: + MULTISAMPLE_EXT = 0x809D + SAMPLE_ALPHA_TO_MASK_EXT = 0x809E + SAMPLE_ALPHA_TO_ONE_EXT = 0x809F + SAMPLE_MASK_EXT = 0x80A0 + 1PASS_EXT = 0x80A1 + 2PASS_0_EXT = 0x80A2 + 2PASS_1_EXT = 0x80A3 + 4PASS_0_EXT = 0x80A4 + 4PASS_1_EXT = 0x80A5 + 4PASS_2_EXT = 0x80A6 + 4PASS_3_EXT = 0x80A7 + SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I + SAMPLES_EXT = 0x80A9 # 1 I + SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F + SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I + SAMPLE_PATTERN_EXT = 0x80AC # 1 I + MULTISAMPLE_BIT_EXT = 0x20000000 + +############################################################################### + +# Extension #210 +SGIX_vertex_preclip enum: + VERTEX_PRECLIP_SGIX = 0x83EE + VERTEX_PRECLIP_HINT_SGIX = 0x83EF + +############################################################################### + +# Extension #211 +SGIX_convolution_accuracy enum: + CONVOLUTION_HINT_SGIX = 0x8316 # 1 I + +############################################################################### + +# Extension #212 +SGIX_resample enum: + PACK_RESAMPLE_SGIX = 0x842C + UNPACK_RESAMPLE_SGIX = 0x842D + RESAMPLE_REPLICATE_SGIX = 0x842E + RESAMPLE_ZERO_FILL_SGIX = 0x842F + RESAMPLE_DECIMATE_SGIX = 0x8430 + +############################################################################### + +# Extension #213 +SGIS_point_line_texgen enum: + EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 + OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 + EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 + OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 + EYE_POINT_SGIS = 0x81F4 + OBJECT_POINT_SGIS = 0x81F5 + EYE_LINE_SGIS = 0x81F6 + OBJECT_LINE_SGIS = 0x81F7 + +############################################################################### + +# Extension #214 +SGIS_texture_color_mask enum: + TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF + +############################################################################### + +# Extension #220 +# Promoted to ARB_texture_env_dot3, enum values changed +EXT_texture_env_dot3 enum: + DOT3_RGB_EXT = 0x8740 + DOT3_RGBA_EXT = 0x8741 + +############################################################################### + +# Extension #221 +ATI_texture_mirror_once enum: + MIRROR_CLAMP_ATI = 0x8742 + MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 + +############################################################################### + +# Extension #222 +NV_fence enum: + ALL_COMPLETED_NV = 0x84F2 + FENCE_STATUS_NV = 0x84F3 + FENCE_CONDITION_NV = 0x84F4 + +############################################################################### + +# Extension #224 +IBM_texture_mirrored_repeat enum: + MIRRORED_REPEAT_IBM = 0x8370 + +############################################################################### + +# Extension #225 +NV_evaluators enum: + EVAL_2D_NV = 0x86C0 + EVAL_TRIANGULAR_2D_NV = 0x86C1 + MAP_TESSELLATION_NV = 0x86C2 + MAP_ATTRIB_U_ORDER_NV = 0x86C3 + MAP_ATTRIB_V_ORDER_NV = 0x86C4 + EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 + EVAL_VERTEX_ATTRIB0_NV = 0x86C6 + EVAL_VERTEX_ATTRIB1_NV = 0x86C7 + EVAL_VERTEX_ATTRIB2_NV = 0x86C8 + EVAL_VERTEX_ATTRIB3_NV = 0x86C9 + EVAL_VERTEX_ATTRIB4_NV = 0x86CA + EVAL_VERTEX_ATTRIB5_NV = 0x86CB + EVAL_VERTEX_ATTRIB6_NV = 0x86CC + EVAL_VERTEX_ATTRIB7_NV = 0x86CD + EVAL_VERTEX_ATTRIB8_NV = 0x86CE + EVAL_VERTEX_ATTRIB9_NV = 0x86CF + EVAL_VERTEX_ATTRIB10_NV = 0x86D0 + EVAL_VERTEX_ATTRIB11_NV = 0x86D1 + EVAL_VERTEX_ATTRIB12_NV = 0x86D2 + EVAL_VERTEX_ATTRIB13_NV = 0x86D3 + EVAL_VERTEX_ATTRIB14_NV = 0x86D4 + EVAL_VERTEX_ATTRIB15_NV = 0x86D5 + MAX_MAP_TESSELLATION_NV = 0x86D6 + MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 + +############################################################################### + +# Extension #226 +NV_packed_depth_stencil enum: + DEPTH_STENCIL_NV = 0x84F9 + UNSIGNED_INT_24_8_NV = 0x84FA + +############################################################################### + +# Extension #227 +NV_register_combiners2 enum: + PER_STAGE_CONSTANTS_NV = 0x8535 + +############################################################################### + +# No new tokens +# Extension #228 +NV_texture_compression_vtc enum: + +############################################################################### + +# Extension #229 +NV_texture_rectangle enum: + TEXTURE_RECTANGLE_NV = 0x84F5 + TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 + PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 + MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 + +############################################################################### + +# Extension #230 +NV_texture_shader enum: + OFFSET_TEXTURE_RECTANGLE_NV = 0x864C + OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D + DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E + RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 + UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA + UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB + DSDT_MAG_INTENSITY_NV = 0x86DC + SHADER_CONSISTENT_NV = 0x86DD + TEXTURE_SHADER_NV = 0x86DE + SHADER_OPERATION_NV = 0x86DF + CULL_MODES_NV = 0x86E0 + OFFSET_TEXTURE_MATRIX_NV = 0x86E1 + OFFSET_TEXTURE_SCALE_NV = 0x86E2 + OFFSET_TEXTURE_BIAS_NV = 0x86E3 + OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV + OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV + OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV + PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 + CONST_EYE_NV = 0x86E5 + PASS_THROUGH_NV = 0x86E6 + CULL_FRAGMENT_NV = 0x86E7 + OFFSET_TEXTURE_2D_NV = 0x86E8 + DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 + DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA + DOT_PRODUCT_NV = 0x86EC + DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED + DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE + DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 + DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 + DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 + DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 + HILO_NV = 0x86F4 + DSDT_NV = 0x86F5 + DSDT_MAG_NV = 0x86F6 + DSDT_MAG_VIB_NV = 0x86F7 + HILO16_NV = 0x86F8 + SIGNED_HILO_NV = 0x86F9 + SIGNED_HILO16_NV = 0x86FA + SIGNED_RGBA_NV = 0x86FB + SIGNED_RGBA8_NV = 0x86FC + SIGNED_RGB_NV = 0x86FE + SIGNED_RGB8_NV = 0x86FF + SIGNED_LUMINANCE_NV = 0x8701 + SIGNED_LUMINANCE8_NV = 0x8702 + SIGNED_LUMINANCE_ALPHA_NV = 0x8703 + SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 + SIGNED_ALPHA_NV = 0x8705 + SIGNED_ALPHA8_NV = 0x8706 + SIGNED_INTENSITY_NV = 0x8707 + SIGNED_INTENSITY8_NV = 0x8708 + DSDT8_NV = 0x8709 + DSDT8_MAG8_NV = 0x870A + DSDT8_MAG8_INTENSITY8_NV = 0x870B + SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C + SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D + HI_SCALE_NV = 0x870E + LO_SCALE_NV = 0x870F + DS_SCALE_NV = 0x8710 + DT_SCALE_NV = 0x8711 + MAGNITUDE_SCALE_NV = 0x8712 + VIBRANCE_SCALE_NV = 0x8713 + HI_BIAS_NV = 0x8714 + LO_BIAS_NV = 0x8715 + DS_BIAS_NV = 0x8716 + DT_BIAS_NV = 0x8717 + MAGNITUDE_BIAS_NV = 0x8718 + VIBRANCE_BIAS_NV = 0x8719 + TEXTURE_BORDER_VALUES_NV = 0x871A + TEXTURE_HI_SIZE_NV = 0x871B + TEXTURE_LO_SIZE_NV = 0x871C + TEXTURE_DS_SIZE_NV = 0x871D + TEXTURE_DT_SIZE_NV = 0x871E + TEXTURE_MAG_SIZE_NV = 0x871F + +############################################################################### + +# Extension #231 +NV_texture_shader2 enum: + DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF + +############################################################################### + +# Extension #232 +NV_vertex_array_range2 enum: + VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 + +############################################################################### + +# Extension #233 +NV_vertex_program enum: + VERTEX_PROGRAM_NV = 0x8620 + VERTEX_STATE_PROGRAM_NV = 0x8621 + ATTRIB_ARRAY_SIZE_NV = 0x8623 + ATTRIB_ARRAY_STRIDE_NV = 0x8624 + ATTRIB_ARRAY_TYPE_NV = 0x8625 + CURRENT_ATTRIB_NV = 0x8626 + PROGRAM_LENGTH_NV = 0x8627 + PROGRAM_STRING_NV = 0x8628 + MODELVIEW_PROJECTION_NV = 0x8629 + IDENTITY_NV = 0x862A + INVERSE_NV = 0x862B + TRANSPOSE_NV = 0x862C + INVERSE_TRANSPOSE_NV = 0x862D + MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E + MAX_TRACK_MATRICES_NV = 0x862F + MATRIX0_NV = 0x8630 + MATRIX1_NV = 0x8631 + MATRIX2_NV = 0x8632 + MATRIX3_NV = 0x8633 + MATRIX4_NV = 0x8634 + MATRIX5_NV = 0x8635 + MATRIX6_NV = 0x8636 + MATRIX7_NV = 0x8637 +################## +# +# Reserved: +# +# MATRIX8_NV = 0x8638 +# MATRIX9_NV = 0x8639 +# MATRIX10_NV = 0x863A +# MATRIX11_NV = 0x863B +# MATRIX12_NV = 0x863C +# MATRIX13_NV = 0x863D +# MATRIX14_NV = 0x863E +# MATRIX15_NV = 0x863F +# +################### + CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 + CURRENT_MATRIX_NV = 0x8641 + VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 + VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 + PROGRAM_PARAMETER_NV = 0x8644 + ATTRIB_ARRAY_POINTER_NV = 0x8645 + PROGRAM_TARGET_NV = 0x8646 + PROGRAM_RESIDENT_NV = 0x8647 + TRACK_MATRIX_NV = 0x8648 + TRACK_MATRIX_TRANSFORM_NV = 0x8649 + VERTEX_PROGRAM_BINDING_NV = 0x864A + PROGRAM_ERROR_POSITION_NV = 0x864B + VERTEX_ATTRIB_ARRAY0_NV = 0x8650 + VERTEX_ATTRIB_ARRAY1_NV = 0x8651 + VERTEX_ATTRIB_ARRAY2_NV = 0x8652 + VERTEX_ATTRIB_ARRAY3_NV = 0x8653 + VERTEX_ATTRIB_ARRAY4_NV = 0x8654 + VERTEX_ATTRIB_ARRAY5_NV = 0x8655 + VERTEX_ATTRIB_ARRAY6_NV = 0x8656 + VERTEX_ATTRIB_ARRAY7_NV = 0x8657 + VERTEX_ATTRIB_ARRAY8_NV = 0x8658 + VERTEX_ATTRIB_ARRAY9_NV = 0x8659 + VERTEX_ATTRIB_ARRAY10_NV = 0x865A + VERTEX_ATTRIB_ARRAY11_NV = 0x865B + VERTEX_ATTRIB_ARRAY12_NV = 0x865C + VERTEX_ATTRIB_ARRAY13_NV = 0x865D + VERTEX_ATTRIB_ARRAY14_NV = 0x865E + VERTEX_ATTRIB_ARRAY15_NV = 0x865F + MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 + MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 + MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 + MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 + MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 + MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 + MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 + MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 + MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 + MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 + MAP1_VERTEX_ATTRIB10_4_NV = 0x866A + MAP1_VERTEX_ATTRIB11_4_NV = 0x866B + MAP1_VERTEX_ATTRIB12_4_NV = 0x866C + MAP1_VERTEX_ATTRIB13_4_NV = 0x866D + MAP1_VERTEX_ATTRIB14_4_NV = 0x866E + MAP1_VERTEX_ATTRIB15_4_NV = 0x866F + MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 + MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 + MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 + MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 + MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 + MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 + MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 + MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 + MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 + MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 + MAP2_VERTEX_ATTRIB10_4_NV = 0x867A + MAP2_VERTEX_ATTRIB11_4_NV = 0x867B + MAP2_VERTEX_ATTRIB12_4_NV = 0x867C + MAP2_VERTEX_ATTRIB13_4_NV = 0x867D + MAP2_VERTEX_ATTRIB14_4_NV = 0x867E + MAP2_VERTEX_ATTRIB15_4_NV = 0x867F + +############################################################################### + +# Extension #235 +SGIX_texture_coordinate_clamp enum: + TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 + TEXTURE_MAX_CLAMP_T_SGIX = 0x836A + TEXTURE_MAX_CLAMP_R_SGIX = 0x836B + +############################################################################### + +# Extension #236 +SGIX_scalebias_hint enum: + SCALEBIAS_HINT_SGIX = 0x8322 + +############################################################################### + +# Extension #237 - GLX_OML_swap_method +# Extension #238 - GLX_OML_sync_control + +############################################################################### + +# Extension #239 +OML_interlace enum: + INTERLACE_OML = 0x8980 + INTERLACE_READ_OML = 0x8981 + +############################################################################### + +# Extension #240 +OML_subsample enum: + FORMAT_SUBSAMPLE_24_24_OML = 0x8982 + FORMAT_SUBSAMPLE_244_244_OML = 0x8983 + +############################################################################### + +# Extension #241 +OML_resample enum: + PACK_RESAMPLE_OML = 0x8984 + UNPACK_RESAMPLE_OML = 0x8985 + RESAMPLE_REPLICATE_OML = 0x8986 + RESAMPLE_ZERO_FILL_OML = 0x8987 + RESAMPLE_AVERAGE_OML = 0x8988 + RESAMPLE_DECIMATE_OML = 0x8989 + +############################################################################### + +# Extension #242 - WGL_OML_sync_control + +############################################################################### + +# Extension #243 +NV_copy_depth_to_color enum: + DEPTH_STENCIL_TO_RGBA_NV = 0x886E + DEPTH_STENCIL_TO_BGRA_NV = 0x886F + +############################################################################### + +# Extension #244 +ATI_envmap_bumpmap enum: + BUMP_ROT_MATRIX_ATI = 0x8775 + BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 + BUMP_NUM_TEX_UNITS_ATI = 0x8777 + BUMP_TEX_UNITS_ATI = 0x8778 + DUDV_ATI = 0x8779 + DU8DV8_ATI = 0x877A + BUMP_ENVMAP_ATI = 0x877B + BUMP_TARGET_ATI = 0x877C + +############################################################################### + +# Extension #245 +ATI_fragment_shader enum: + FRAGMENT_SHADER_ATI = 0x8920 + REG_0_ATI = 0x8921 + REG_1_ATI = 0x8922 + REG_2_ATI = 0x8923 + REG_3_ATI = 0x8924 + REG_4_ATI = 0x8925 + REG_5_ATI = 0x8926 + REG_6_ATI = 0x8927 + REG_7_ATI = 0x8928 + REG_8_ATI = 0x8929 + REG_9_ATI = 0x892A + REG_10_ATI = 0x892B + REG_11_ATI = 0x892C + REG_12_ATI = 0x892D + REG_13_ATI = 0x892E + REG_14_ATI = 0x892F + REG_15_ATI = 0x8930 + REG_16_ATI = 0x8931 + REG_17_ATI = 0x8932 + REG_18_ATI = 0x8933 + REG_19_ATI = 0x8934 + REG_20_ATI = 0x8935 + REG_21_ATI = 0x8936 + REG_22_ATI = 0x8937 + REG_23_ATI = 0x8938 + REG_24_ATI = 0x8939 + REG_25_ATI = 0x893A + REG_26_ATI = 0x893B + REG_27_ATI = 0x893C + REG_28_ATI = 0x893D + REG_29_ATI = 0x893E + REG_30_ATI = 0x893F + REG_31_ATI = 0x8940 + CON_0_ATI = 0x8941 + CON_1_ATI = 0x8942 + CON_2_ATI = 0x8943 + CON_3_ATI = 0x8944 + CON_4_ATI = 0x8945 + CON_5_ATI = 0x8946 + CON_6_ATI = 0x8947 + CON_7_ATI = 0x8948 + CON_8_ATI = 0x8949 + CON_9_ATI = 0x894A + CON_10_ATI = 0x894B + CON_11_ATI = 0x894C + CON_12_ATI = 0x894D + CON_13_ATI = 0x894E + CON_14_ATI = 0x894F + CON_15_ATI = 0x8950 + CON_16_ATI = 0x8951 + CON_17_ATI = 0x8952 + CON_18_ATI = 0x8953 + CON_19_ATI = 0x8954 + CON_20_ATI = 0x8955 + CON_21_ATI = 0x8956 + CON_22_ATI = 0x8957 + CON_23_ATI = 0x8958 + CON_24_ATI = 0x8959 + CON_25_ATI = 0x895A + CON_26_ATI = 0x895B + CON_27_ATI = 0x895C + CON_28_ATI = 0x895D + CON_29_ATI = 0x895E + CON_30_ATI = 0x895F + CON_31_ATI = 0x8960 + MOV_ATI = 0x8961 + ADD_ATI = 0x8963 + MUL_ATI = 0x8964 + SUB_ATI = 0x8965 + DOT3_ATI = 0x8966 + DOT4_ATI = 0x8967 + MAD_ATI = 0x8968 + LERP_ATI = 0x8969 + CND_ATI = 0x896A + CND0_ATI = 0x896B + DOT2_ADD_ATI = 0x896C + SECONDARY_INTERPOLATOR_ATI = 0x896D + NUM_FRAGMENT_REGISTERS_ATI = 0x896E + NUM_FRAGMENT_CONSTANTS_ATI = 0x896F + NUM_PASSES_ATI = 0x8970 + NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 + NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 + NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 + NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 + COLOR_ALPHA_PAIRING_ATI = 0x8975 + SWIZZLE_STR_ATI = 0x8976 + SWIZZLE_STQ_ATI = 0x8977 + SWIZZLE_STR_DR_ATI = 0x8978 + SWIZZLE_STQ_DQ_ATI = 0x8979 + SWIZZLE_STRQ_ATI = 0x897A + SWIZZLE_STRQ_DQ_ATI = 0x897B + RED_BIT_ATI = 0x00000001 + GREEN_BIT_ATI = 0x00000002 + BLUE_BIT_ATI = 0x00000004 + 2X_BIT_ATI = 0x00000001 + 4X_BIT_ATI = 0x00000002 + 8X_BIT_ATI = 0x00000004 + HALF_BIT_ATI = 0x00000008 + QUARTER_BIT_ATI = 0x00000010 + EIGHTH_BIT_ATI = 0x00000020 + SATURATE_BIT_ATI = 0x00000040 + 2X_BIT_ATI = 0x00000001 + COMP_BIT_ATI = 0x00000002 + NEGATE_BIT_ATI = 0x00000004 + BIAS_BIT_ATI = 0x00000008 + +############################################################################### + +# Extension #246 +ATI_pn_triangles enum: + PN_TRIANGLES_ATI = 0x87F0 + MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 + PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 + PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 + PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 + PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 + PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 + PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 + PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 + +############################################################################### + +# Extension #247 +ATI_vertex_array_object enum: + STATIC_ATI = 0x8760 + DYNAMIC_ATI = 0x8761 + PRESERVE_ATI = 0x8762 + DISCARD_ATI = 0x8763 + OBJECT_BUFFER_SIZE_ATI = 0x8764 + OBJECT_BUFFER_USAGE_ATI = 0x8765 + ARRAY_OBJECT_BUFFER_ATI = 0x8766 + ARRAY_OBJECT_OFFSET_ATI = 0x8767 + +############################################################################### + +# Extension #248 +EXT_vertex_shader enum: + VERTEX_SHADER_EXT = 0x8780 + VERTEX_SHADER_BINDING_EXT = 0x8781 + OP_INDEX_EXT = 0x8782 + OP_NEGATE_EXT = 0x8783 + OP_DOT3_EXT = 0x8784 + OP_DOT4_EXT = 0x8785 + OP_MUL_EXT = 0x8786 + OP_ADD_EXT = 0x8787 + OP_MADD_EXT = 0x8788 + OP_FRAC_EXT = 0x8789 + OP_MAX_EXT = 0x878A + OP_MIN_EXT = 0x878B + OP_SET_GE_EXT = 0x878C + OP_SET_LT_EXT = 0x878D + OP_CLAMP_EXT = 0x878E + OP_FLOOR_EXT = 0x878F + OP_ROUND_EXT = 0x8790 + OP_EXP_BASE_2_EXT = 0x8791 + OP_LOG_BASE_2_EXT = 0x8792 + OP_POWER_EXT = 0x8793 + OP_RECIP_EXT = 0x8794 + OP_RECIP_SQRT_EXT = 0x8795 + OP_SUB_EXT = 0x8796 + OP_CROSS_PRODUCT_EXT = 0x8797 + OP_MULTIPLY_MATRIX_EXT = 0x8798 + OP_MOV_EXT = 0x8799 + OUTPUT_VERTEX_EXT = 0x879A + OUTPUT_COLOR0_EXT = 0x879B + OUTPUT_COLOR1_EXT = 0x879C + OUTPUT_TEXTURE_COORD0_EXT = 0x879D + OUTPUT_TEXTURE_COORD1_EXT = 0x879E + OUTPUT_TEXTURE_COORD2_EXT = 0x879F + OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 + OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 + OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 + OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 + OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 + OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 + OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 + OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 + OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 + OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 + OUTPUT_TEXTURE_COORD13_EXT = 0x87AA + OUTPUT_TEXTURE_COORD14_EXT = 0x87AB + OUTPUT_TEXTURE_COORD15_EXT = 0x87AC + OUTPUT_TEXTURE_COORD16_EXT = 0x87AD + OUTPUT_TEXTURE_COORD17_EXT = 0x87AE + OUTPUT_TEXTURE_COORD18_EXT = 0x87AF + OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 + OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 + OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 + OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 + OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 + OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 + OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 + OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 + OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 + OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 + OUTPUT_TEXTURE_COORD29_EXT = 0x87BA + OUTPUT_TEXTURE_COORD30_EXT = 0x87BB + OUTPUT_TEXTURE_COORD31_EXT = 0x87BC + OUTPUT_FOG_EXT = 0x87BD + SCALAR_EXT = 0x87BE + VECTOR_EXT = 0x87BF + MATRIX_EXT = 0x87C0 + VARIANT_EXT = 0x87C1 + INVARIANT_EXT = 0x87C2 + LOCAL_CONSTANT_EXT = 0x87C3 + LOCAL_EXT = 0x87C4 + MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 + MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 + MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 + MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 + MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 + MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA + MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB + MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC + MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD + MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE + VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF + VERTEX_SHADER_VARIANTS_EXT = 0x87D0 + VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 + VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 + VERTEX_SHADER_LOCALS_EXT = 0x87D3 + VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 + X_EXT = 0x87D5 + Y_EXT = 0x87D6 + Z_EXT = 0x87D7 + W_EXT = 0x87D8 + NEGATIVE_X_EXT = 0x87D9 + NEGATIVE_Y_EXT = 0x87DA + NEGATIVE_Z_EXT = 0x87DB + NEGATIVE_W_EXT = 0x87DC + ZERO_EXT = 0x87DD + ONE_EXT = 0x87DE + NEGATIVE_ONE_EXT = 0x87DF + NORMALIZED_RANGE_EXT = 0x87E0 + FULL_RANGE_EXT = 0x87E1 + CURRENT_VERTEX_EXT = 0x87E2 + MVP_MATRIX_EXT = 0x87E3 + VARIANT_VALUE_EXT = 0x87E4 + VARIANT_DATATYPE_EXT = 0x87E5 + VARIANT_ARRAY_STRIDE_EXT = 0x87E6 + VARIANT_ARRAY_TYPE_EXT = 0x87E7 + VARIANT_ARRAY_EXT = 0x87E8 + VARIANT_ARRAY_POINTER_EXT = 0x87E9 + INVARIANT_VALUE_EXT = 0x87EA + INVARIANT_DATATYPE_EXT = 0x87EB + LOCAL_CONSTANT_VALUE_EXT = 0x87EC + LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED + +############################################################################### + +# Extension #249 +ATI_vertex_streams enum: + MAX_VERTEX_STREAMS_ATI = 0x876B + VERTEX_STREAM0_ATI = 0x876C + VERTEX_STREAM1_ATI = 0x876D + VERTEX_STREAM2_ATI = 0x876E + VERTEX_STREAM3_ATI = 0x876F + VERTEX_STREAM4_ATI = 0x8770 + VERTEX_STREAM5_ATI = 0x8771 + VERTEX_STREAM6_ATI = 0x8772 + VERTEX_STREAM7_ATI = 0x8773 + VERTEX_SOURCE_ATI = 0x8774 + +############################################################################### + +# Extension #250 - WGL_I3D_digital_video_control +# Extension #251 - WGL_I3D_gamma +# Extension #252 - WGL_I3D_genlock +# Extension #253 - WGL_I3D_image_buffer +# Extension #254 - WGL_I3D_swap_frame_lock +# Extension #255 - WGL_I3D_swap_frame_usage + +############################################################################### + +# Extension #256 +ATI_element_array enum: + ELEMENT_ARRAY_ATI = 0x8768 + ELEMENT_ARRAY_TYPE_ATI = 0x8769 + ELEMENT_ARRAY_POINTER_ATI = 0x876A + +############################################################################### + +# Extension #257 +SUN_mesh_array enum: + QUAD_MESH_SUN = 0x8614 + TRIANGLE_MESH_SUN = 0x8615 + +############################################################################### + +# Extension #258 +SUN_slice_accum enum: + SLICE_ACCUM_SUN = 0x85CC + +############################################################################### + +# Extension #259 +NV_multisample_filter_hint enum: + MULTISAMPLE_FILTER_HINT_NV = 0x8534 + +############################################################################### + +# Extension #260 +NV_depth_clamp enum: + DEPTH_CLAMP_NV = 0x864F + +############################################################################### + +# Extension #261 +NV_occlusion_query enum: + PIXEL_COUNTER_BITS_NV = 0x8864 + CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 + PIXEL_COUNT_NV = 0x8866 + PIXEL_COUNT_AVAILABLE_NV = 0x8867 + +############################################################################### + +# Extension #262 +NV_point_sprite enum: + POINT_SPRITE_NV = 0x8861 + COORD_REPLACE_NV = 0x8862 + POINT_SPRITE_R_MODE_NV = 0x8863 + +############################################################################### + +# Extension #263 - WGL_NV_render_depth_texture +# Extension #264 - WGL_NV_render_texture_rectangle + +############################################################################### + +# Extension #265 +NV_texture_shader3 enum: + OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 + OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 + OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 + OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 + OFFSET_HILO_TEXTURE_2D_NV = 0x8854 + OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 + OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 + OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 + DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 + DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 + DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A + DOT_PRODUCT_PASS_THROUGH_NV = 0x885B + DOT_PRODUCT_TEXTURE_1D_NV = 0x885C + DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D + HILO8_NV = 0x885E + SIGNED_HILO8_NV = 0x885F + FORCE_BLUE_TO_ONE_NV = 0x8860 + +############################################################################### + +# No new tokens +# Extension #266 +NV_vertex_program1_1 enum: + +############################################################################### + +# No new tokens +# Extension #267 +EXT_shadow_funcs enum: + +############################################################################### + +# Extension #268 +EXT_stencil_two_side enum: + STENCIL_TEST_TWO_SIDE_EXT = 0x8910 + ACTIVE_STENCIL_FACE_EXT = 0x8911 + +############################################################################### + +# Extension #269 +ATI_text_fragment_shader enum: + TEXT_FRAGMENT_SHADER_ATI = 0x8200 + +############################################################################### + +# Extension #270 +APPLE_client_storage enum: + UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 + +############################################################################### + +# Extension #271 +# (extends ATI_element_array???) +APPLE_element_array enum: + ELEMENT_ARRAY_APPLE = 0x8768 + ELEMENT_ARRAY_TYPE_APPLE = 0x8769 + ELEMENT_ARRAY_POINTER_APPLE = 0x876A + +############################################################################### + +# Extension #272 +# ??? BUFFER_OBJECT_APPLE appears to be part of the shipping extension, +# but is not in the spec in the registry. Also appears in +# APPLE_object_purgeable below. +APPLE_fence enum: + DRAW_PIXELS_APPLE = 0x8A0A + FENCE_APPLE = 0x8A0B + +############################################################################### + +# Extension #273 +APPLE_vertex_array_object enum: + VERTEX_ARRAY_BINDING_APPLE = 0x85B5 + +############################################################################### + +# Extension #274 +# (How does this interact with NV_vertex_array_range???) +APPLE_vertex_array_range enum: + VERTEX_ARRAY_RANGE_APPLE = 0x851D + VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E + VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F + VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 + STORAGE_CACHED_APPLE = 0x85BE + STORAGE_SHARED_APPLE = 0x85BF + +############################################################################### + +# Extension #275 +APPLE_ycbcr_422 enum: + YCBCR_422_APPLE = 0x85B9 + UNSIGNED_SHORT_8_8_APPLE = 0x85BA + UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB + +############################################################################### + +# Extension #276 +S3_s3tc enum: + RGB_S3TC = 0x83A0 + RGB4_S3TC = 0x83A1 + RGBA_S3TC = 0x83A2 + RGBA4_S3TC = 0x83A3 + +############################################################################### + +# Extension #277 +ATI_draw_buffers enum: + MAX_DRAW_BUFFERS_ATI = 0x8824 + DRAW_BUFFER0_ATI = 0x8825 + DRAW_BUFFER1_ATI = 0x8826 + DRAW_BUFFER2_ATI = 0x8827 + DRAW_BUFFER3_ATI = 0x8828 + DRAW_BUFFER4_ATI = 0x8829 + DRAW_BUFFER5_ATI = 0x882A + DRAW_BUFFER6_ATI = 0x882B + DRAW_BUFFER7_ATI = 0x882C + DRAW_BUFFER8_ATI = 0x882D + DRAW_BUFFER9_ATI = 0x882E + DRAW_BUFFER10_ATI = 0x882F + DRAW_BUFFER11_ATI = 0x8830 + DRAW_BUFFER12_ATI = 0x8831 + DRAW_BUFFER13_ATI = 0x8832 + DRAW_BUFFER14_ATI = 0x8833 + DRAW_BUFFER15_ATI = 0x8834 + +############################################################################### + +# Extension #278 +# This is really a WGL extension, but if defined there are +# some associated GL enumerants. +ATI_pixel_format_float enum: + TYPE_RGBA_FLOAT_ATI = 0x8820 + COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 + +############################################################################### + +# Extension #279 +ATI_texture_env_combine3 enum: + MODULATE_ADD_ATI = 0x8744 + MODULATE_SIGNED_ADD_ATI = 0x8745 + MODULATE_SUBTRACT_ATI = 0x8746 + +############################################################################### + +# Extension #280 +ATI_texture_float enum: + RGBA_FLOAT32_ATI = 0x8814 + RGB_FLOAT32_ATI = 0x8815 + ALPHA_FLOAT32_ATI = 0x8816 + INTENSITY_FLOAT32_ATI = 0x8817 + LUMINANCE_FLOAT32_ATI = 0x8818 + LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 + RGBA_FLOAT16_ATI = 0x881A + RGB_FLOAT16_ATI = 0x881B + ALPHA_FLOAT16_ATI = 0x881C + INTENSITY_FLOAT16_ATI = 0x881D + LUMINANCE_FLOAT16_ATI = 0x881E + LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F + +############################################################################### + +# Extension #281 (also WGL_NV_float_buffer) +NV_float_buffer enum: + FLOAT_R_NV = 0x8880 + FLOAT_RG_NV = 0x8881 + FLOAT_RGB_NV = 0x8882 + FLOAT_RGBA_NV = 0x8883 + FLOAT_R16_NV = 0x8884 + FLOAT_R32_NV = 0x8885 + FLOAT_RG16_NV = 0x8886 + FLOAT_RG32_NV = 0x8887 + FLOAT_RGB16_NV = 0x8888 + FLOAT_RGB32_NV = 0x8889 + FLOAT_RGBA16_NV = 0x888A + FLOAT_RGBA32_NV = 0x888B + TEXTURE_FLOAT_COMPONENTS_NV = 0x888C + FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D + FLOAT_RGBA_MODE_NV = 0x888E + +############################################################################### + +# Extension #282 +NV_fragment_program enum: + MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 + FRAGMENT_PROGRAM_NV = 0x8870 + MAX_TEXTURE_COORDS_NV = 0x8871 + MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 + FRAGMENT_PROGRAM_BINDING_NV = 0x8873 + PROGRAM_ERROR_STRING_NV = 0x8874 + +############################################################################### + +# Extension #283 +NV_half_float enum: + HALF_FLOAT_NV = 0x140B + +############################################################################### + +# Extension #284 +NV_pixel_data_range enum: + WRITE_PIXEL_DATA_RANGE_NV = 0x8878 + READ_PIXEL_DATA_RANGE_NV = 0x8879 + WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A + READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B + WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C + READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D + +############################################################################### + +# Extension #285 +NV_primitive_restart enum: + PRIMITIVE_RESTART_NV = 0x8558 + PRIMITIVE_RESTART_INDEX_NV = 0x8559 + +############################################################################### + +# Extension #286 +NV_texture_expand_normal enum: + TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F + +############################################################################### + +# No new tokens +# Extension #287 +NV_vertex_program2 enum: + +############################################################################### + +# No new tokens +# Extension #288 +ATI_map_object_buffer enum: + +############################################################################### + +# Extension #289 +ATI_separate_stencil enum: + STENCIL_BACK_FUNC_ATI = 0x8800 + STENCIL_BACK_FAIL_ATI = 0x8801 + STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 + STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 + +############################################################################### + +# No new tokens +# Extension #290 +ATI_vertex_attrib_array_object enum: + +############################################################################### + +# No new tokens +# Extension #291 - OpenGL ES only, not in glext.h +# OES_byte_coordinates enum: + +############################################################################### + +# Extension #292 - OpenGL ES only, not in glext.h +# OES_fixed_point enum: +# FIXED_OES = 0x140C + +############################################################################### + +# No new tokens +# Extension #293 - OpenGL ES only, not in glext.h +# OES_single_precision enum: + +############################################################################### + +# Extension #294 - OpenGL ES only, not in glext.h +# OES_compressed_paletted_texture enum: +# PALETTE4_RGB8_OES = 0x8B90 +# PALETTE4_RGBA8_OES = 0x8B91 +# PALETTE4_R5_G6_B5_OES = 0x8B92 +# PALETTE4_RGBA4_OES = 0x8B93 +# PALETTE4_RGB5_A1_OES = 0x8B94 +# PALETTE8_RGB8_OES = 0x8B95 +# PALETTE8_RGBA8_OES = 0x8B96 +# PALETTE8_R5_G6_B5_OES = 0x8B97 +# PALETTE8_RGBA4_OES = 0x8B98 +# PALETTE8_RGB5_A1_OES = 0x8B99 + +############################################################################### + +# Extension #295 - This is an OpenGL ES extension, but also implemented in Mesa +OES_read_format enum: + IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A + IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B + +############################################################################### + +# No new tokens +# Extension #296 - OpenGL ES only, not in glext.h +# OES_query_matrix enum: + +############################################################################### + +# Extension #297 +EXT_depth_bounds_test enum: + DEPTH_BOUNDS_TEST_EXT = 0x8890 + DEPTH_BOUNDS_EXT = 0x8891 + +############################################################################### + +# Extension #298 +EXT_texture_mirror_clamp enum: + MIRROR_CLAMP_EXT = 0x8742 + MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 + MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 + +############################################################################### + +# Extension #299 +EXT_blend_equation_separate enum: + BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION_EXT + BLEND_EQUATION_ALPHA_EXT = 0x883D + +############################################################################### + +# Extension #300 +MESA_pack_invert enum: + PACK_INVERT_MESA = 0x8758 + +############################################################################### + +# Extension #301 +MESA_ycbcr_texture enum: + UNSIGNED_SHORT_8_8_MESA = 0x85BA + UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB + YCBCR_MESA = 0x8757 + +############################################################################### + +# Extension #302 +EXT_pixel_buffer_object enum: + PIXEL_PACK_BUFFER_EXT = 0x88EB + PIXEL_UNPACK_BUFFER_EXT = 0x88EC + PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED + PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF + +############################################################################### + +# No new tokens +# Extension #303 +NV_fragment_program_option enum: + +############################################################################### + +# Extension #304 +NV_fragment_program2 enum: + MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 + MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 + MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 + MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 + MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 + +############################################################################### + +# Extension #305 +NV_vertex_program2_option enum: + use NV_fragment_program2 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV + use NV_fragment_program2 MAX_PROGRAM_CALL_DEPTH_NV + +############################################################################### + +# Extension #306 +NV_vertex_program3 enum: + use ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB + +############################################################################### + +# Extension #307 - GLX_SGIX_hyperpipe +# Extension #308 - GLX_MESA_agp_offset + +# Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _s3tc version) +# use EXT_texture_compression_s3tc COMPRESSED_RGB_S3TC_DXT1_EXT +# use EXT_texture_compression_s3tc COMPRESSED_RGBA_S3TC_DXT1_EXT + +############################################################################### + +# Extension #310 +EXT_framebuffer_object enum: + INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 + MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 + FRAMEBUFFER_BINDING_EXT = 0x8CA6 + RENDERBUFFER_BINDING_EXT = 0x8CA7 + FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 + FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 + FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 + FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 + FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 + FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 + FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 + FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 +## Removed 2005/09/26 in revision #117 of the extension: +## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8 + FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 + FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA + FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB + FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC + FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD +## Removed 2005/05/31 in revision #113 of the extension: +## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE + MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF + COLOR_ATTACHMENT0_EXT = 0x8CE0 + COLOR_ATTACHMENT1_EXT = 0x8CE1 + COLOR_ATTACHMENT2_EXT = 0x8CE2 + COLOR_ATTACHMENT3_EXT = 0x8CE3 + COLOR_ATTACHMENT4_EXT = 0x8CE4 + COLOR_ATTACHMENT5_EXT = 0x8CE5 + COLOR_ATTACHMENT6_EXT = 0x8CE6 + COLOR_ATTACHMENT7_EXT = 0x8CE7 + COLOR_ATTACHMENT8_EXT = 0x8CE8 + COLOR_ATTACHMENT9_EXT = 0x8CE9 + COLOR_ATTACHMENT10_EXT = 0x8CEA + COLOR_ATTACHMENT11_EXT = 0x8CEB + COLOR_ATTACHMENT12_EXT = 0x8CEC + COLOR_ATTACHMENT13_EXT = 0x8CED + COLOR_ATTACHMENT14_EXT = 0x8CEE + COLOR_ATTACHMENT15_EXT = 0x8CEF + DEPTH_ATTACHMENT_EXT = 0x8D00 + STENCIL_ATTACHMENT_EXT = 0x8D20 + FRAMEBUFFER_EXT = 0x8D40 + RENDERBUFFER_EXT = 0x8D41 + RENDERBUFFER_WIDTH_EXT = 0x8D42 + RENDERBUFFER_HEIGHT_EXT = 0x8D43 + RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 +# removed STENCIL_INDEX_EXT = 0x8D45 in rev. #114 of the spec + STENCIL_INDEX1_EXT = 0x8D46 + STENCIL_INDEX4_EXT = 0x8D47 + STENCIL_INDEX8_EXT = 0x8D48 + STENCIL_INDEX16_EXT = 0x8D49 + RENDERBUFFER_RED_SIZE_EXT = 0x8D50 + RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 + RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 + RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 + RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 + RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 + +############################################################################### + +# No new tokens +# Extension #311 +GREMEDY_string_marker enum: + +############################################################################### + +# Extension #312 +EXT_packed_depth_stencil enum: + DEPTH_STENCIL_EXT = 0x84F9 + UNSIGNED_INT_24_8_EXT = 0x84FA + DEPTH24_STENCIL8_EXT = 0x88F0 + TEXTURE_STENCIL_SIZE_EXT = 0x88F1 + +############################################################################### + +# Extension #313 - WGL_3DL_stereo_control + +############################################################################### + +# Extension #314 +EXT_stencil_clear_tag enum: + STENCIL_TAG_BITS_EXT = 0x88F2 + STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 + +############################################################################### + +# Extension #315 +EXT_texture_sRGB enum: + SRGB_EXT = 0x8C40 + SRGB8_EXT = 0x8C41 + SRGB_ALPHA_EXT = 0x8C42 + SRGB8_ALPHA8_EXT = 0x8C43 + SLUMINANCE_ALPHA_EXT = 0x8C44 + SLUMINANCE8_ALPHA8_EXT = 0x8C45 + SLUMINANCE_EXT = 0x8C46 + SLUMINANCE8_EXT = 0x8C47 + COMPRESSED_SRGB_EXT = 0x8C48 + COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 + COMPRESSED_SLUMINANCE_EXT = 0x8C4A + COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B + COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C + COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D + COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E + COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F + +############################################################################### + +# Extension #316 +EXT_framebuffer_blit enum: + READ_FRAMEBUFFER_EXT = 0x8CA8 + DRAW_FRAMEBUFFER_EXT = 0x8CA9 + DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT + READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA + +############################################################################### + +# Extension #317 +EXT_framebuffer_multisample enum: + RENDERBUFFER_SAMPLES_EXT = 0x8CAB + FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 + MAX_SAMPLES_EXT = 0x8D57 + +############################################################################### + +# Extension #318 +MESAX_texture_stack enum: + TEXTURE_1D_STACK_MESAX = 0x8759 + TEXTURE_2D_STACK_MESAX = 0x875A + PROXY_TEXTURE_1D_STACK_MESAX = 0x875B + PROXY_TEXTURE_2D_STACK_MESAX = 0x875C + TEXTURE_1D_STACK_BINDING_MESAX = 0x875D + TEXTURE_2D_STACK_BINDING_MESAX = 0x875E + +############################################################################### + +# Extension #319 +EXT_timer_query enum: + TIME_ELAPSED_EXT = 0x88BF + +############################################################################### + +# No new tokens +# Extension #320 +EXT_gpu_program_parameters enum: + +############################################################################### + +# Extension #321 +APPLE_flush_buffer_range enum: + BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 + BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 + +############################################################################### + +# Extension #322 +NV_gpu_program4 enum: + MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 + MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 + PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 + PROGRAM_RESULT_COMPONENTS_NV = 0x8907 + MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 + MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 + MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 + MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 + +############################################################################### + +# Extension #323 +NV_geometry_program4 enum: + LINES_ADJACENCY_EXT = 0x000A + LINE_STRIP_ADJACENCY_EXT = 0x000B + TRIANGLES_ADJACENCY_EXT = 0x000C + TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D + GEOMETRY_PROGRAM_NV = 0x8C26 + MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 + MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 + GEOMETRY_VERTICES_OUT_EXT = 0x8DDA + GEOMETRY_INPUT_TYPE_EXT = 0x8DDB + GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC + MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 + FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 + FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 + FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 + PROGRAM_POINT_SIZE_EXT = 0x8642 + +############################################################################### + +# Extension #324 +EXT_geometry_shader4 enum: + GEOMETRY_SHADER_EXT = 0x8DD9 + use NV_geometry_program4 GEOMETRY_VERTICES_OUT_EXT + use NV_geometry_program4 GEOMETRY_INPUT_TYPE_EXT + use NV_geometry_program4 GEOMETRY_OUTPUT_TYPE_EXT + use NV_geometry_program4 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT + MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD + MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE + MAX_VARYING_COMPONENTS_EXT = 0x8B4B + MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF + MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 + MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 + use NV_geometry_program4 LINES_ADJACENCY_EXT + use NV_geometry_program4 LINE_STRIP_ADJACENCY_EXT + use NV_geometry_program4 TRIANGLES_ADJACENCY_EXT + use NV_geometry_program4 TRIANGLE_STRIP_ADJACENCY_EXT + use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT + use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT + use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT + use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT + use NV_geometry_program4 PROGRAM_POINT_SIZE_EXT + +############################################################################### + +# Extension #325 +NV_vertex_program4 enum: + VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD + +############################################################################### + +# Extension #326 +EXT_gpu_shader4 enum: + SAMPLER_1D_ARRAY_EXT = 0x8DC0 + SAMPLER_2D_ARRAY_EXT = 0x8DC1 + SAMPLER_BUFFER_EXT = 0x8DC2 + SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 + SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 + SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 + UNSIGNED_INT_VEC2_EXT = 0x8DC6 + UNSIGNED_INT_VEC3_EXT = 0x8DC7 + UNSIGNED_INT_VEC4_EXT = 0x8DC8 + INT_SAMPLER_1D_EXT = 0x8DC9 + INT_SAMPLER_2D_EXT = 0x8DCA + INT_SAMPLER_3D_EXT = 0x8DCB + INT_SAMPLER_CUBE_EXT = 0x8DCC + INT_SAMPLER_2D_RECT_EXT = 0x8DCD + INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE + INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF + INT_SAMPLER_BUFFER_EXT = 0x8DD0 + UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 + UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 + UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 + UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 + UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 + UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 + UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 + UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 + +############################################################################### + +# No new tokens +# Extension #327 +EXT_draw_instanced enum: + +############################################################################### + +# Extension #328 +EXT_packed_float enum: + R11F_G11F_B10F_EXT = 0x8C3A + UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B + RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C + +############################################################################### + +# Extension #329 +EXT_texture_array enum: + TEXTURE_1D_ARRAY_EXT = 0x8C18 + PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 + TEXTURE_2D_ARRAY_EXT = 0x8C1A + PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B + TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C + TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D + MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF + COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E + use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT + +############################################################################### + +# Extension #330 +EXT_texture_buffer_object enum: + TEXTURE_BUFFER_EXT = 0x8C2A + MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B + TEXTURE_BINDING_BUFFER_EXT = 0x8C2C + TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D + TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E + +############################################################################### + +# Extension #331 +EXT_texture_compression_latc enum: + COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 + COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 + COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 + COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 + +############################################################################### + +# Extension #332 +EXT_texture_compression_rgtc enum: + COMPRESSED_RED_RGTC1_EXT = 0x8DBB + COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC + COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD + COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE + +############################################################################### + +# Extension #333 +EXT_texture_shared_exponent enum: + RGB9_E5_EXT = 0x8C3D + UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E + TEXTURE_SHARED_SIZE_EXT = 0x8C3F + +############################################################################### + +# Extension #334 +NV_depth_buffer_float enum: + DEPTH_COMPONENT32F_NV = 0x8DAB + DEPTH32F_STENCIL8_NV = 0x8DAC + FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD + DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF + +############################################################################### + +# No new tokens +# Extension #335 +NV_fragment_program4 enum: + +############################################################################### + +# Extension #336 +NV_framebuffer_multisample_coverage enum: + RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB + RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 + MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 + MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 + +############################################################################### + +# Extension #337 +# ??? Also WGL/GLX extensions ??? +EXT_framebuffer_sRGB enum: + FRAMEBUFFER_SRGB_EXT = 0x8DB9 + FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA + +############################################################################### + +# No new tokens +# Extension #338 +NV_geometry_shader4 enum: + +############################################################################### + +# Extension #339 +NV_parameter_buffer_object enum: + MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 + MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 + VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 + GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 + FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 + +############################################################################### + +# No new tokens +# Extension #340 +EXT_draw_buffers2 enum: + +############################################################################### + +# Extension #341 +NV_transform_feedback enum: + BACK_PRIMARY_COLOR_NV = 0x8C77 + BACK_SECONDARY_COLOR_NV = 0x8C78 + TEXTURE_COORD_NV = 0x8C79 + CLIP_DISTANCE_NV = 0x8C7A + VERTEX_ID_NV = 0x8C7B + PRIMITIVE_ID_NV = 0x8C7C + GENERIC_ATTRIB_NV = 0x8C7D + TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E + TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F + MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 + ACTIVE_VARYINGS_NV = 0x8C81 + ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 + TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 + TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 + TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 + TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 + PRIMITIVES_GENERATED_NV = 0x8C87 + TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 + RASTERIZER_DISCARD_NV = 0x8C89 + MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A + MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B + INTERLEAVED_ATTRIBS_NV = 0x8C8C + SEPARATE_ATTRIBS_NV = 0x8C8D + TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E + TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F + +############################################################################### + +# Extension #342 +EXT_bindable_uniform enum: + MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 + MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 + MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 + MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED + UNIFORM_BUFFER_EXT = 0x8DEE + UNIFORM_BUFFER_BINDING_EXT = 0x8DEF + +############################################################################### + +# Extension #343 +EXT_texture_integer enum: + RGBA32UI_EXT = 0x8D70 + RGB32UI_EXT = 0x8D71 + ALPHA32UI_EXT = 0x8D72 + INTENSITY32UI_EXT = 0x8D73 + LUMINANCE32UI_EXT = 0x8D74 + LUMINANCE_ALPHA32UI_EXT = 0x8D75 + RGBA16UI_EXT = 0x8D76 + RGB16UI_EXT = 0x8D77 + ALPHA16UI_EXT = 0x8D78 + INTENSITY16UI_EXT = 0x8D79 + LUMINANCE16UI_EXT = 0x8D7A + LUMINANCE_ALPHA16UI_EXT = 0x8D7B + RGBA8UI_EXT = 0x8D7C + RGB8UI_EXT = 0x8D7D + ALPHA8UI_EXT = 0x8D7E + INTENSITY8UI_EXT = 0x8D7F + LUMINANCE8UI_EXT = 0x8D80 + LUMINANCE_ALPHA8UI_EXT = 0x8D81 + RGBA32I_EXT = 0x8D82 + RGB32I_EXT = 0x8D83 + ALPHA32I_EXT = 0x8D84 + INTENSITY32I_EXT = 0x8D85 + LUMINANCE32I_EXT = 0x8D86 + LUMINANCE_ALPHA32I_EXT = 0x8D87 + RGBA16I_EXT = 0x8D88 + RGB16I_EXT = 0x8D89 + ALPHA16I_EXT = 0x8D8A + INTENSITY16I_EXT = 0x8D8B + LUMINANCE16I_EXT = 0x8D8C + LUMINANCE_ALPHA16I_EXT = 0x8D8D + RGBA8I_EXT = 0x8D8E + RGB8I_EXT = 0x8D8F + ALPHA8I_EXT = 0x8D90 + INTENSITY8I_EXT = 0x8D91 + LUMINANCE8I_EXT = 0x8D92 + LUMINANCE_ALPHA8I_EXT = 0x8D93 + RED_INTEGER_EXT = 0x8D94 + GREEN_INTEGER_EXT = 0x8D95 + BLUE_INTEGER_EXT = 0x8D96 + ALPHA_INTEGER_EXT = 0x8D97 + RGB_INTEGER_EXT = 0x8D98 + RGBA_INTEGER_EXT = 0x8D99 + BGR_INTEGER_EXT = 0x8D9A + BGRA_INTEGER_EXT = 0x8D9B + LUMINANCE_INTEGER_EXT = 0x8D9C + LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D + RGBA_INTEGER_MODE_EXT = 0x8D9E + +############################################################################### + +# Extension #344 - GLX_EXT_texture_from_pixmap + +############################################################################### + +# No new tokens +# Extension #345 +GREMEDY_frame_terminator enum: + +############################################################################### + +# Extension #346 +NV_conditional_render enum: + QUERY_WAIT_NV = 0x8E13 + QUERY_NO_WAIT_NV = 0x8E14 + QUERY_BY_REGION_WAIT_NV = 0x8E15 + QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 + +############################################################################### + +# Extension #347 +NV_present_video enum: + FRAME_NV = 0x8E26 + FIELDS_NV = 0x8E27 + CURRENT_TIME_NV = 0x8E28 + NUM_FILL_STREAMS_NV = 0x8E29 + PRESENT_TIME_NV = 0x8E2A + PRESENT_DURATION_NV = 0x8E2B + +############################################################################### + +# Extension #348 - GLX_NV_video_out +# Extension #349 - WGL_NV_video_out +# Extension #350 - GLX_NV_swap_group +# Extension #351 - WGL_NV_swap_group + +############################################################################### + +# Extension #352 +EXT_transform_feedback enum: + TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E + TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 + TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 + TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F + INTERLEAVED_ATTRIBS_EXT = 0x8C8C + SEPARATE_ATTRIBS_EXT = 0x8C8D + PRIMITIVES_GENERATED_EXT = 0x8C87 + TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 + RASTERIZER_DISCARD_EXT = 0x8C89 + MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A + MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B + MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 + TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 + TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F + TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 + +############################################################################### + +# Extension #353 +EXT_direct_state_access enum: + PROGRAM_MATRIX_EXT = 0x8E2D + TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E + PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F + +############################################################################### + +# Extension #354 +EXT_vertex_array_bgra enum: + use VERSION_1_2 BGRA + +############################################################################### + +# Extension #355 - WGL_NV_gpu_affinity + +############################################################################### + +# Extension #356 +EXT_texture_swizzle enum: + TEXTURE_SWIZZLE_R_EXT = 0x8E42 + TEXTURE_SWIZZLE_G_EXT = 0x8E43 + TEXTURE_SWIZZLE_B_EXT = 0x8E44 + TEXTURE_SWIZZLE_A_EXT = 0x8E45 + TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 + +############################################################################### + +# Extension #357 +NV_explicit_multisample enum: + SAMPLE_POSITION_NV = 0x8E50 + SAMPLE_MASK_NV = 0x8E51 + SAMPLE_MASK_VALUE_NV = 0x8E52 + TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 + TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 + TEXTURE_RENDERBUFFER_NV = 0x8E55 + SAMPLER_RENDERBUFFER_NV = 0x8E56 + INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 + UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 + MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 + +############################################################################### + +# Extension #358 +NV_transform_feedback2 enum: + TRANSFORM_FEEDBACK_NV = 0x8E22 + TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 + TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 + TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 + +############################################################################### + +# Extension #359 +ATI_meminfo enum: + VBO_FREE_MEMORY_ATI = 0x87FB + TEXTURE_FREE_MEMORY_ATI = 0x87FC + RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD + +############################################################################### + +# Extension #360 +AMD_performance_monitor enum: + COUNTER_TYPE_AMD = 0x8BC0 + COUNTER_RANGE_AMD = 0x8BC1 + UNSIGNED_INT64_AMD = 0x8BC2 + PERCENTAGE_AMD = 0x8BC3 + PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 + PERFMON_RESULT_SIZE_AMD = 0x8BC5 + PERFMON_RESULT_AMD = 0x8BC6 + +############################################################################### + +# Extension #361 - WGL_AMD_gpu_association + +############################################################################### + +# No new tokens +# Extension #362 +AMD_texture_texture4 enum: + +############################################################################### + +# Extension #363 +AMD_vertex_shader_tesselator enum: + SAMPLER_BUFFER_AMD = 0x9001 + INT_SAMPLER_BUFFER_AMD = 0x9002 + UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 + TESSELLATION_MODE_AMD = 0x9004 + TESSELLATION_FACTOR_AMD = 0x9005 + DISCRETE_AMD = 0x9006 + CONTINUOUS_AMD = 0x9007 + +############################################################################### + +# Extension #364 +EXT_provoking_vertex enum: + QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C + FIRST_VERTEX_CONVENTION_EXT = 0x8E4D + LAST_VERTEX_CONVENTION_EXT = 0x8E4E + PROVOKING_VERTEX_EXT = 0x8E4F + +############################################################################### + +# Extension #365 +EXT_texture_snorm enum: + ALPHA_SNORM = 0x9010 + LUMINANCE_SNORM = 0x9011 + LUMINANCE_ALPHA_SNORM = 0x9012 + INTENSITY_SNORM = 0x9013 + ALPHA8_SNORM = 0x9014 + LUMINANCE8_SNORM = 0x9015 + LUMINANCE8_ALPHA8_SNORM = 0x9016 + INTENSITY8_SNORM = 0x9017 + ALPHA16_SNORM = 0x9018 + LUMINANCE16_SNORM = 0x9019 + LUMINANCE16_ALPHA16_SNORM = 0x901A + INTENSITY16_SNORM = 0x901B + use VERSION_3_1 RED_SNORM + use VERSION_3_1 RG_SNORM + use VERSION_3_1 RGB_SNORM + use VERSION_3_1 RGBA_SNORM + use VERSION_3_1 R8_SNORM + use VERSION_3_1 RG8_SNORM + use VERSION_3_1 RGB8_SNORM + use VERSION_3_1 RGBA8_SNORM + use VERSION_3_1 R16_SNORM + use VERSION_3_1 RG16_SNORM + use VERSION_3_1 RGB16_SNORM + use VERSION_3_1 RGBA16_SNORM + use VERSION_3_1 SIGNED_NORMALIZED + +############################################################################### + +# No new tokens +# Extension #366 +AMD_draw_buffers_blend enum: + +############################################################################### + +# Extension #367 +APPLE_texture_range enum: + TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 + TEXTURE_RANGE_POINTER_APPLE = 0x85B8 + TEXTURE_STORAGE_HINT_APPLE = 0x85BC + STORAGE_PRIVATE_APPLE = 0x85BD + use APPLE_vertex_array_range STORAGE_CACHED_APPLE + use APPLE_vertex_array_range STORAGE_SHARED_APPLE + +############################################################################### + +# Extension #368 +APPLE_float_pixels enum: + HALF_APPLE = 0x140B + RGBA_FLOAT32_APPLE = 0x8814 + RGB_FLOAT32_APPLE = 0x8815 + ALPHA_FLOAT32_APPLE = 0x8816 + INTENSITY_FLOAT32_APPLE = 0x8817 + LUMINANCE_FLOAT32_APPLE = 0x8818 + LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 + RGBA_FLOAT16_APPLE = 0x881A + RGB_FLOAT16_APPLE = 0x881B + ALPHA_FLOAT16_APPLE = 0x881C + INTENSITY_FLOAT16_APPLE = 0x881D + LUMINANCE_FLOAT16_APPLE = 0x881E + LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F + COLOR_FLOAT_APPLE = 0x8A0F + +############################################################################### + +# Extension #369 +APPLE_vertex_program_evaluators enum: + VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 + VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 + VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 + VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 + VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 + VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 + VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 + VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 + VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 + VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 + +############################################################################### + +# Extension #370 +APPLE_aux_depth_stencil enum: + AUX_DEPTH_STENCIL_APPLE = 0x8A14 + +############################################################################### + +# Extension #371 +APPLE_object_purgeable enum: + BUFFER_OBJECT_APPLE = 0x85B3 + RELEASED_APPLE = 0x8A19 + VOLATILE_APPLE = 0x8A1A + RETAINED_APPLE = 0x8A1B + UNDEFINED_APPLE = 0x8A1C + PURGEABLE_APPLE = 0x8A1D + +############################################################################### + +# Extension #372 +APPLE_row_bytes enum: + PACK_ROW_BYTES_APPLE = 0x8A15 + UNPACK_ROW_BYTES_APPLE = 0x8A16 + +############################################################################### + +# Extension #373 +APPLE_rgb_422 enum: + RGB_422_APPLE = 0x8A1F + use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_APPLE + use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_REV_APPLE + +############################################################################### + +# Extension #374 + +NV_video_capture enum: + VIDEO_BUFFER_NV = 0x9020 + VIDEO_BUFFER_BINDING_NV = 0x9021 + FIELD_UPPER_NV = 0x9022 + FIELD_LOWER_NV = 0x9023 + NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 + NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 + VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 + LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 + VIDEO_BUFFER_PITCH_NV = 0x9028 + VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 + VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A + VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B + VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C + VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D + PARTIAL_SUCCESS_NV = 0x902E + SUCCESS_NV = 0x902F + FAILURE_NV = 0x9030 + YCBYCR8_422_NV = 0x9031 + YCBAYCR8A_4224_NV = 0x9032 + Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 + Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 + Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 + Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 + Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 + VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 + VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 + VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A + VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B + VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C + +############################################################################### + +# Extension #375 - GLX_EXT_swap_control + +############################################################################### + +# No new tokens +# Extension #376 - also GLX_NV_copy_image, WGL_NV_copy_image +NV_copy_image enum: + +############################################################################### + +# Extension #377 +EXT_separate_shader_objects enum: + ACTIVE_PROGRAM_EXT = 0x8B8D + +############################################################################### + +# No new tokens +# Extension #378 +NV_parameter_buffer_object2 enum: + +############################################################################### + +# Extension #379 +NV_shader_buffer_load enum: + BUFFER_GPU_ADDRESS_NV = 0x8F1D + GPU_ADDRESS_NV = 0x8F34 + MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 + +############################################################################### + +# Extension #380 +NV_vertex_buffer_unified_memory enum: + VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E + ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F + VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 + VERTEX_ARRAY_ADDRESS_NV = 0x8F21 + NORMAL_ARRAY_ADDRESS_NV = 0x8F22 + COLOR_ARRAY_ADDRESS_NV = 0x8F23 + INDEX_ARRAY_ADDRESS_NV = 0x8F24 + TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 + EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 + SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 + FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 + ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 + VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A + VERTEX_ARRAY_LENGTH_NV = 0x8F2B + NORMAL_ARRAY_LENGTH_NV = 0x8F2C + COLOR_ARRAY_LENGTH_NV = 0x8F2D + INDEX_ARRAY_LENGTH_NV = 0x8F2E + TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F + EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 + SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 + FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 + ELEMENT_ARRAY_LENGTH_NV = 0x8F33 + +############################################################################### + +# No new tokens +# Extension #381 +NV_texture_barrier enum: + +############################################################################### + +# No new tokens +# Extension #382 +AMD_shader_stencil_export enum: + +############################################################################### + +# Extension #383 +AMD_seamless_cubemap_per_texture enum: + use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS_ARB + +############################################################################### + +# Extension #384 - GLX_INTEL_swap_event + +############################################################################### + +# No new tokens +# Extension #385 +AMD_conservative_depth enum: + |