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-rw-r--r--src/glut/glx/glut_menu.c1010
1 files changed, 1010 insertions, 0 deletions
diff --git a/src/glut/glx/glut_menu.c b/src/glut/glx/glut_menu.c
new file mode 100644
index 00000000000..2af3482afc0
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+++ b/src/glut/glx/glut_menu.c
@@ -0,0 +1,1010 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* The Win32 GLUT file win32_menu.c completely re-implements all
+ the menuing functionality implemented. This file is used only by
+ the X Window System version of GLUT. */
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <errno.h>
+#include <assert.h>
+
+#include <unistd.h>
+#include <X11/Xlib.h>
+#include <X11/cursorfont.h> /* for XC_arrow */
+
+#include "glutint.h"
+#include "layerutil.h"
+
+void (CDECL *__glutMenuStatusFunc) (int, int, int);
+GLUTmenuItem *__glutItemSelected;
+GLUTmenu **__glutMenuList = NULL;
+
+static int menuListSize = 0;
+static XFontStruct *menuFont = NULL;
+static Cursor menuCursor;
+static Colormap menuColormap;
+static Visual *menuVisual;
+static int menuDepth;
+static int fontHeight;
+static GC blackGC, grayGC, whiteGC;
+static unsigned long menuBlack, menuWhite, menuGray;
+static unsigned long useSaveUnders;
+
+/* A replacement for XAllocColor (originally by Brian Paul).
+ This function should never fail to allocate a color. When
+ XAllocColor fails, we return the nearest matching color. If
+ we have to allocate many colors this function isn't a great
+ solution; the XQueryColors() could be done just once. */
+static void
+noFaultXAllocColor(Display * dpy, Colormap cmap, int cmapSize,
+ XColor * color)
+{
+ XColor *ctable, subColor;
+ int i, bestmatch;
+ double mindist; /* 3*2^16^2 exceeds 32-bit long int
+ precision. */
+
+ for (;;) {
+ /* First try just using XAllocColor. */
+ if (XAllocColor(dpy, cmap, color)) {
+ return;
+ }
+
+ /* Retrieve color table entries. */
+ /* XXX alloca canidate. */
+ ctable = (XColor *) malloc(cmapSize * sizeof(XColor));
+ for (i = 0; i < cmapSize; i++)
+ ctable[i].pixel = i;
+ XQueryColors(dpy, cmap, ctable, cmapSize);
+
+ /* Find best match. */
+ bestmatch = -1;
+ mindist = 0.0;
+ for (i = 0; i < cmapSize; i++) {
+ double dr = (double) color->red - (double) ctable[i].red;
+ double dg = (double) color->green - (double) ctable[i].green;
+ double db = (double) color->blue - (double) ctable[i].blue;
+ double dist = dr * dr + dg * dg + db * db;
+ if (bestmatch < 0 || dist < mindist) {
+ bestmatch = i;
+ mindist = dist;
+ }
+ }
+
+ /* Return result. */
+ subColor.red = ctable[bestmatch].red;
+ subColor.green = ctable[bestmatch].green;
+ subColor.blue = ctable[bestmatch].blue;
+ free(ctable);
+ if (XAllocColor(dpy, cmap, &subColor)) {
+ *color = subColor;
+ return;
+ }
+ /* Extremely unlikely, but possibly color was deallocated
+ and reallocated by someone else before we could
+ XAllocColor the color cell we located. If so, loop
+ again... */
+ }
+}
+
+static int
+ifSunCreator(void)
+{
+ char *xvendor, *glvendor, *renderer;
+ int isSunCreator = 0; /* Until proven that it is. */
+ int savedDisplayMode;
+ char *savedDisplayString;
+ GLUTwindow *window;
+
+#define VENDOR_SUN "Sun Microsystems"
+#define RENDERER_CREATOR "Creator"
+
+ /* Check the X vendor string first. It is easier to check
+ than the OpenGL vendor and renderer strings since it
+ doesn't require a valid OpenGL rendering context. Bail
+ early if not connected to a Sun. */
+ xvendor = ServerVendor(__glutDisplay);
+ if (!strncmp(xvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) {
+
+ /* We need a valid current OpenGL rendering context to be
+ able to call glGetString successfully. If there is not
+ a current window, set up a temporary one just to call
+ glGetString with (gag, expensive). */
+ if (__glutCurrentWindow) {
+ window = NULL;
+ } else {
+ savedDisplayMode = __glutDisplayMode;
+ savedDisplayString = __glutDisplayString;
+ __glutDisplayMode = GLUT_RGB | GLUT_SINGLE;
+ __glutDisplayString = NULL;
+ window = __glutCreateWindow(NULL, 0, 0, 1, 1, 0);
+ }
+
+ glvendor = (char *) glGetString(GL_VENDOR);
+ if (!strncmp(glvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) {
+ renderer = (char *) glGetString(GL_RENDERER);
+ if (!strncmp(renderer, RENDERER_CREATOR, sizeof(RENDERER_CREATOR) - 1)) {
+ isSunCreator = 1;
+ }
+ }
+ /* Destroy the temporary window for glGetString if one
+ needed to be created. */
+ if (window) {
+ __glutDestroyWindow(window, window);
+ __glutDisplayMode = savedDisplayMode;
+ __glutDisplayString = savedDisplayString;
+ }
+ }
+ return isSunCreator;
+}
+
+static void
+menuVisualSetup(void)
+{
+ XLayerVisualInfo template, *visual, *overlayVisuals;
+ XColor color;
+ Status status;
+ Bool presumablyMesa;
+ int layer, nVisuals, i, dummy;
+ unsigned long *placeHolders = NULL;
+ int numPlaceHolders;
+ Bool allocateHigh;
+
+ allocateHigh = ifSunCreator();
+
+ /* Start with the highest overlay layer and work down. I
+ don't think any hardware has more than 3 overlay layers. */
+ for (layer = 3; layer > 0; layer--) {
+ template.layer = layer;
+ template.vinfo.screen = __glutScreen;
+ overlayVisuals = __glutXGetLayerVisualInfo(__glutDisplay,
+ VisualScreenMask | VisualLayerMask, &template, &nVisuals);
+ if (overlayVisuals) {
+ /* First, check if the default visual is in this layer.
+ If the default visual is in this layer, we try to use
+ it since it has pre-defined black and white pixels and
+
+ using the default visual will probably minimize
+ colormap flashing problems. Suggested by Thomas Roell
+ for (i = 0; i < nVisuals; i++) {
+ visual = &overlayVisuals[i];
+ if (visual->vinfo.colormap_size >= 3) {
+ /* Compare visual IDs just to be safe. */
+ if (visual->vinfo.visual->visualid == DefaultVisual(__glutDisplay, __glutScreen)->visualid) {
+ /* Settle for default visual. */
+ menuVisual = DefaultVisual(__glutDisplay, __glutScreen);
+ menuDepth = DefaultDepth(__glutDisplay, __glutScreen);
+ menuColormap = DefaultColormap(__glutDisplay, __glutScreen);
+ menuBlack = BlackPixel(__glutDisplay, __glutScreen);
+ menuWhite = WhitePixel(__glutDisplay, __glutScreen);
+ color.red = color.green = color.blue = 0xaa00;
+ noFaultXAllocColor(__glutDisplay, menuColormap,
+ menuVisual->map_entries, &color);
+ menuGray = color.pixel;
+ useSaveUnders = 0;
+ XFree(overlayVisuals);
+ return;
+ }
+ }
+ }
+ for (i = 0; i < nVisuals; i++) {
+ visual = &overlayVisuals[i];
+ if (visual->vinfo.colormap_size >= 3) {
+ if (allocateHigh) {
+ /* For Sun's Creator graphics, try to force the
+ read-only colors to the high end of the colormap
+ by first allocating read-write place-holder cells
+ for all but the last three cells. This helps
+ avoid colormap flashing problems. */
+ numPlaceHolders = visual->vinfo.colormap_size - 3;
+ if (numPlaceHolders > 0) {
+ placeHolders = (unsigned long *)
+ malloc(numPlaceHolders * sizeof(unsigned long));
+ /* A malloc failure would be harmless. */
+ }
+ }
+ menuColormap = XCreateColormap(__glutDisplay, __glutRoot,
+ visual->vinfo.visual, AllocNone);
+ if (placeHolders) {
+ /* Again for Sun's Creator graphics, do the actual
+ read-write place-holder cell allocation. */
+ status = XAllocColorCells(__glutDisplay, menuColormap, False, 0, 0,
+ placeHolders, numPlaceHolders);
+ if (!status) {
+ XFreeColormap(__glutDisplay, menuColormap);
+ free(placeHolders);
+ continue;
+ }
+ }
+ /* Allocate overlay colormap cells in defined order:
+ gray, black, white to match the IRIS GL allocation
+ scheme. Increases likelihood of less overlay
+ colormap flashing. */
+ /* XXX Nice if these 3 AllocColor's could be done in
+ one protocol round-trip. */
+ color.red = color.green = color.blue = 0xaa00;
+ status = XAllocColor(__glutDisplay,
+ menuColormap, &color);
+ if (!status) {
+ XFreeColormap(__glutDisplay, menuColormap);
+ if (placeHolders) {
+ free(placeHolders);
+ }
+ continue;
+ }
+ menuGray = color.pixel;
+ color.red = color.green = color.blue = 0x0000;
+ status = XAllocColor(__glutDisplay,
+ menuColormap, &color);
+ if (!status) {
+ XFreeColormap(__glutDisplay, menuColormap);
+ if (placeHolders) {
+ free(placeHolders);
+ }
+ continue;
+ }
+ menuBlack = color.pixel;
+ color.red = color.green = color.blue = 0xffff;
+ status = XAllocColor(__glutDisplay,
+ menuColormap, &color);
+ if (!status) {
+ XFreeColormap(__glutDisplay, menuColormap);
+ if (placeHolders) {
+ free(placeHolders);
+ }
+ continue;
+ }
+ if (placeHolders) {
+ /* Now free the placeholder cells. */
+ XFreeColors(__glutDisplay, menuColormap,
+ placeHolders, numPlaceHolders, 0);
+ free(placeHolders);
+ }
+ menuWhite = color.pixel;
+ menuVisual = visual->vinfo.visual;
+ menuDepth = visual->vinfo.depth;
+ /* If using overlays, do not request "save unders". */
+ useSaveUnders = 0;
+ XFree(overlayVisuals);
+ return;
+ }
+ }
+ XFree(overlayVisuals);
+ }
+ }
+ /* Settle for default visual. */
+ menuVisual = DefaultVisual(__glutDisplay, __glutScreen);
+ menuDepth = DefaultDepth(__glutDisplay, __glutScreen);
+ menuColormap = DefaultColormap(__glutDisplay, __glutScreen);
+ menuBlack = BlackPixel(__glutDisplay, __glutScreen);
+ menuWhite = WhitePixel(__glutDisplay, __glutScreen);
+ color.red = color.green = color.blue = 0xaa00;
+ noFaultXAllocColor(__glutDisplay, menuColormap,
+ menuVisual->map_entries, &color);
+ menuGray = color.pixel;
+
+ /* When no overlays are supported, we would like to use X
+ "save unders" to avoid exposes to windows obscured by
+ pop-up menus. However, OpenGL's direct rendering support
+ means OpenGL interacts poorly with X backing store and
+ save unders. X servers do not (in implementation
+ practice) redirect OpenGL rendering destined to obscured
+ window regions into backing store.
+
+ Implementation solutions exist for this problem, but they
+ are expensive and high-end OpenGL implementations
+ typically provide fast rendering and/or overlays to
+ obviate the problem associated of user interfaces (pop-up
+ menus) forcing redraws of complex normal plane scenes.
+ (See support for overlays pop-up menus above.)
+
+ Mesa 3D, however, does not support direct rendering.
+ Overlays are often unavailable to Mesa, and Mesa is also
+ relatively slow. For these reasons, Mesa-rendering GLUT
+ programs can and should use X save unders.
+
+ Look for the GLX extension. If _not_ supported, we are
+ presumably using Mesa so enable save unders. */
+
+ presumablyMesa = !XQueryExtension(__glutDisplay, "GLX",
+ &dummy, &dummy, &dummy);
+
+ if (presumablyMesa) {
+ useSaveUnders = CWSaveUnder;
+ } else {
+ useSaveUnders = 0;
+ }
+}
+
+static void
+menuSetup(void)
+{
+ if (menuFont) {
+ /* MenuFont overload to indicate menu initalization. */
+ return;
+ }
+ menuFont = XLoadQueryFont(__glutDisplay,
+ "-*-helvetica-bold-o-normal--14-*-*-*-p-*-iso8859-1");
+ if (!menuFont) {
+ /* Try back up font. */
+ menuFont = XLoadQueryFont(__glutDisplay, "fixed");
+ }
+ if (!menuFont) {
+ __glutFatalError("could not load font.");
+ }
+ menuVisualSetup();
+ fontHeight = menuFont->ascent + menuFont->descent;
+ menuCursor = XCreateFontCursor(__glutDisplay, XC_arrow);
+}
+
+static void
+menuGraphicsContextSetup(Window win)
+{
+ XGCValues gcvals;
+
+ if (blackGC != None) {
+ return;
+ }
+ gcvals.font = menuFont->fid;
+ gcvals.foreground = menuBlack;
+ blackGC = XCreateGC(__glutDisplay, win,
+ GCFont | GCForeground, &gcvals);
+ gcvals.foreground = menuGray;
+ grayGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals);
+ gcvals.foreground = menuWhite;
+ whiteGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals);
+}
+
+void
+__glutSetMenu(GLUTmenu * menu)
+{
+ __glutCurrentMenu = menu;
+}
+
+static void
+unmapMenu(GLUTmenu * menu)
+{
+ if (menu->cascade) {
+ unmapMenu(menu->cascade);
+ menu->cascade = NULL;
+ }
+ menu->anchor = NULL;
+ menu->highlighted = NULL;
+ XUnmapWindow(__glutDisplay, menu->win);
+}
+
+static void
+finishMenu(Window win, int x, int y)
+{
+ Window dummy;
+ int rc;
+
+ unmapMenu(__glutMappedMenu);
+ XUngrabPointer(__glutDisplay, CurrentTime);
+
+ /* Popping up an overlay popup menu will install its own
+ colormap. If the window associated with the menu has an
+ overlay, install that window's overlay colormap so the
+ overlay isn't left using the popup menu's colormap. */
+ if (__glutMenuWindow->overlay) {
+ XInstallColormap(__glutDisplay,
+ __glutMenuWindow->overlay->colormap->cmap);
+ }
+
+ /* This XFlush is needed to to make sure the pointer is
+ really ungrabbed when the application's menu callback is
+ called. Otherwise, a deadlock might happen because the
+ application may try to read from an terminal window, but
+ yet the ungrab hasn't really happened since it hasn't been
+ flushed out. */
+ XFlush(__glutDisplay);
+
+ if (__glutMenuStatusFunc) {
+ if (win != __glutMenuWindow->win) {
+ /* The button release may have occurred in a window other
+ than the window requesting the pop-up menu (for
+ example, one of the submenu windows). In this case, we
+ need to translate the coordinates into the coordinate
+ system of the window associated with the window. */
+ rc = XTranslateCoordinates(__glutDisplay, win, __glutMenuWindow->win,
+ x, y, &x, &y, &dummy);
+ assert(rc != False); /* Will always be on same screen. */
+ }
+ __glutSetWindow(__glutMenuWindow);
+ __glutSetMenu(__glutMappedMenu);
+
+ /* Setting __glutMappedMenu to NULL permits operations that
+ change menus or destroy the menu window again. */
+ __glutMappedMenu = NULL;
+
+ __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y);
+ }
+ /* Setting __glutMappedMenu to NULL permits operations that
+ change menus or destroy the menu window again. */
+ __glutMappedMenu = NULL;
+
+ /* If an item is selected and it is not a submenu trigger,
+ generate menu callback. */
+ if (__glutItemSelected && !__glutItemSelected->isTrigger) {
+ __glutSetWindow(__glutMenuWindow);
+ /* When menu callback is triggered, current menu should be
+ set to the callback menu. */
+ __glutSetMenu(__glutItemSelected->menu);
+ __glutItemSelected->menu->select(
+ __glutItemSelected->value);
+ }
+ __glutMenuWindow = NULL;
+}
+
+#define MENU_BORDER 1
+#define MENU_GAP 2
+#define MENU_ARROW_GAP 6
+#define MENU_ARROW_WIDTH 8
+
+static void
+mapMenu(GLUTmenu * menu, int x, int y)
+{
+ XWindowChanges changes;
+ unsigned int mask;
+ int subMenuExtension, num;
+
+ /* If there are submenus, we need to provide extra space for
+ the submenu pull arrow. */
+ if (menu->submenus > 0) {
+ subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH;
+ } else {
+ subMenuExtension = 0;
+ }
+
+ changes.stack_mode = Above;
+ mask = CWStackMode | CWX | CWY;
+ /* If the menu isn't managed (ie, validated so all the
+ InputOnly subwindows are the right size), do so. */
+ if (!menu->managed) {
+ GLUTmenuItem *item;
+
+ item = menu->list;
+ num = menu->num;
+ while (item) {
+ XWindowChanges itemupdate;
+
+ itemupdate.y = (num - 1) * fontHeight + MENU_GAP;
+ itemupdate.width = menu->pixwidth;
+ itemupdate.width += subMenuExtension;
+ XConfigureWindow(__glutDisplay, item->win,
+ CWWidth | CWY, &itemupdate);
+ item = item->next;
+ num--;
+ }
+ menu->pixheight = MENU_GAP +
+ fontHeight * menu->num + MENU_GAP;
+ changes.height = menu->pixheight;
+ changes.width = MENU_GAP +
+ menu->pixwidth + subMenuExtension + MENU_GAP;
+ mask |= CWWidth | CWHeight;
+ menu->managed = True;
+ }
+ /* Make sure menu appears fully on screen. */
+ if (y + menu->pixheight >= __glutScreenHeight) {
+ changes.y = __glutScreenHeight - menu->pixheight;
+ } else {
+ changes.y = y;
+ }
+ if (x + menu->pixwidth + subMenuExtension >=
+ __glutScreenWidth) {
+ changes.x = __glutScreenWidth -
+ menu->pixwidth + subMenuExtension;
+ } else {
+ changes.x = x;
+ }
+
+ /* Rember where the menu is placed so submenus can be
+ properly placed relative to it. */
+ menu->x = changes.x;
+ menu->y = changes.y;
+
+ XConfigureWindow(__glutDisplay, menu->win, mask, &changes);
+ XInstallColormap(__glutDisplay, menuColormap);
+ /* XXX The XRaiseWindow below should not be necessary because
+ the XConfigureWindow requests an Above stack mode (same as
+ XRaiseWindow), but some Sun users complained this was still
+ necessary. Probably some window manager or X server bug on
+ these machines?? */
+ XRaiseWindow(__glutDisplay, menu->win);
+ XMapWindow(__glutDisplay, menu->win);
+}
+
+static void
+startMenu(GLUTmenu * menu, GLUTwindow * window,
+ int x, int y, int x_win, int y_win)
+{
+ int grab;
+
+ assert(__glutMappedMenu == NULL);
+ grab = XGrabPointer(__glutDisplay, __glutRoot, True,
+ ButtonPressMask | ButtonReleaseMask,
+ GrabModeAsync, GrabModeAsync,
+ __glutRoot, menuCursor, CurrentTime);
+ if (grab != GrabSuccess) {
+ /* Somebody else has pointer grabbed, ignore menu
+ activation. */
+ return;
+ }
+ __glutMappedMenu = menu;
+ __glutMenuWindow = window;
+ __glutItemSelected = NULL;
+ if (__glutMenuStatusFunc) {
+ __glutSetMenu(menu);
+ __glutSetWindow(window);
+ __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win);
+ }
+ mapMenu(menu, x, y);
+}
+
+static void
+paintSubMenuArrow(Window win, int x, int y)
+{
+ XPoint p[5];
+
+ p[0].x = p[4].x = x;
+ p[0].y = p[4].y = y - menuFont->ascent + 1;
+ p[1].x = p[0].x + MENU_ARROW_WIDTH - 1;
+ p[1].y = p[0].y + (menuFont->ascent / 2) - 1;
+ p[2].x = p[1].x;
+ p[2].y = p[1].y + 1;
+ p[3].x = p[0].x;
+ p[3].y = p[0].y + menuFont->ascent - 2;
+ XFillPolygon(__glutDisplay, win,
+ whiteGC, p, 4, Convex, CoordModeOrigin);
+ XDrawLines(__glutDisplay, win, blackGC, p, 5, CoordModeOrigin);
+}
+
+static void
+paintMenuItem(GLUTmenuItem * item, int num)
+{
+ Window win = item->menu->win;
+ GC gc;
+ int y;
+ int subMenuExtension;
+
+ if (item->menu->submenus > 0) {
+ subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH;
+ } else {
+ subMenuExtension = 0;
+ }
+ if (item->menu->highlighted == item) {
+ gc = whiteGC;
+ } else {
+ gc = grayGC;
+ }
+ y = MENU_GAP + fontHeight * num - menuFont->descent;
+ XFillRectangle(__glutDisplay, win, gc,
+ MENU_GAP, y - fontHeight + menuFont->descent,
+ item->menu->pixwidth + subMenuExtension, fontHeight);
+ XDrawString(__glutDisplay, win, blackGC,
+ MENU_GAP, y, item->label, item->len);
+ if (item->isTrigger) {
+ paintSubMenuArrow(win,
+ item->menu->pixwidth + MENU_ARROW_GAP + 1, y);
+ }
+}
+
+static void
+paintMenu(GLUTmenu * menu)
+{
+ GLUTmenuItem *item;
+ int i = menu->num;
+ int y = MENU_GAP + fontHeight * i - menuFont->descent;
+
+ item = menu->list;
+ while (item) {
+ if (item->menu->highlighted == item) {
+ paintMenuItem(item, i);
+ } else {
+ /* Quick render of the menu item; assume background
+ already cleared to gray. */
+ XDrawString(__glutDisplay, menu->win, blackGC,
+ 2, y, item->label, item->len);
+ if (item->isTrigger) {
+ paintSubMenuArrow(menu->win,
+ menu->pixwidth + MENU_ARROW_GAP + 1, y);
+ }
+ }
+ i--;
+ y -= fontHeight;
+ item = item->next;
+ }
+}
+
+static GLUTmenuItem *
+getMenuItem(GLUTmenu * menu, Window win, int *which)
+{
+ GLUTmenuItem *item;
+ int i;
+
+ if (menu->searched) {
+ __glutFatalError("submenu infinite loop detected");
+ }
+ menu->searched = True;
+ i = menu->num;
+ item = menu->list;
+ while (item) {
+ if (item->win == win) {
+ *which = i;
+ menu->searched = False;
+ return item;
+ }
+ if (item->isTrigger) {
+ GLUTmenuItem *subitem;
+
+ subitem = __glutGetMenuItem(__glutMenuList[item->value],
+ win, which);
+ if (subitem) {
+ menu->searched = False;
+ return subitem;
+ }
+ }
+ i--;
+ item = item->next;
+ }
+ menu->searched = False;
+ return NULL;
+}
+
+static int
+getMenuItemIndex(GLUTmenuItem * item)
+{
+ int count = 0;
+
+ while (item) {
+ count++;
+ item = item->next;
+ }
+ return count;
+}
+
+static GLUTmenu *
+getMenu(Window win)
+{
+ GLUTmenu *menu;
+
+ menu = __glutMappedMenu;
+ while (menu) {
+ if (win == menu->win) {
+ return menu;
+ }
+ menu = menu->cascade;
+ }
+ return NULL;
+}
+
+static GLUTmenu *
+getMenuByNum(int menunum)
+{
+ if (menunum < 1 || menunum > menuListSize) {
+ return NULL;
+ }
+ return __glutMenuList[menunum - 1];
+}
+
+static int
+getUnusedMenuSlot(void)
+{
+ int i;
+
+ /* Look for allocated, unused slot. */
+ for (i = 0; i < menuListSize; i++) {
+ if (!__glutMenuList[i]) {
+ return i;
+ }
+ }
+ /* Allocate a new slot. */
+ menuListSize++;
+ if (__glutMenuList) {
+ __glutMenuList = (GLUTmenu **)
+ realloc(__glutMenuList, menuListSize * sizeof(GLUTmenu *));
+ } else {
+ /* XXX Some realloc's do not correctly perform a malloc
+ when asked to perform a realloc on a NULL pointer,
+ though the ANSI C library spec requires this. */
+ __glutMenuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *));
+ }
+ if (!__glutMenuList) {
+ __glutFatalError("out of memory.");
+ }
+ __glutMenuList[menuListSize - 1] = NULL;
+ return menuListSize - 1;
+}
+
+void
+__glutMenuModificationError(void)
+{
+ /* XXX Remove the warning after GLUT 3.0. */
+ __glutWarning("The following is a new check for GLUT 3.0; update your code.");
+ __glutFatalError("menu manipulation not allowed while menus in use.");
+}
+
+
+static void
+menuItemEnterOrLeave(GLUTmenuItem * item,
+ int num, int type)
+{
+ int alreadyUp = 0;
+
+ if (type == EnterNotify) {
+ GLUTmenuItem *prevItem = item->menu->highlighted;
+
+ if (prevItem && prevItem != item) {
+ /* If there's an already higlighted item in this menu
+ that is different from this one (we could be
+ re-entering an item with an already cascaded
+ submenu!), unhighlight the previous item. */
+ item->menu->highlighted = NULL;
+ paintMenuItem(prevItem, getMenuItemIndex(prevItem));
+ }
+ item->menu->highlighted = item;
+ __glutItemSelected = item;
+ if (item->menu->cascade) {
+ if (!item->isTrigger) {
+ /* Entered a menu item that is not a submenu trigger,
+ so pop down the current submenu cascade of this
+ menu. */
+ unmapMenu(item->menu->cascade);
+ item->menu->cascade = NULL;
+ } else {
+ GLUTmenu *submenu = __glutMenuList[item->value];
+
+ if (submenu->anchor == item) {
+ /* We entered the submenu trigger for the submenu
+ that is already up, so don't take down the
+ submenu. */
+ alreadyUp = 1;
+ } else {
+ /* Submenu already popped up for some other submenu
+ item of this menu; need to pop down that other
+ submenu cascade. */
+ unmapMenu(item->menu->cascade);
+ item->menu->cascade = NULL;
+ }
+ }
+ }
+ if (!alreadyUp) {
+ /* Make sure the menu item gets painted with
+ highlighting. */
+ paintMenuItem(item, num);
+ } else {
+ /* If already up, should already be highlighted. */
+ }
+ } else {
+ /* LeaveNotify: Handle leaving a menu item... */
+ if (item->menu->cascade &&
+ item->menu->cascade->anchor == item) {
+ /* If there is a submenu casacaded from this item, do not
+ change the highlighting on this item upon leaving. */
+ } else {
+ /* Unhighlight this menu item. */
+ item->menu->highlighted = NULL;
+ paintMenuItem(item, num);
+ }
+ __glutItemSelected = NULL;
+ }
+ if (item->isTrigger) {
+ if (type == EnterNotify && !alreadyUp) {
+ GLUTmenu *submenu = __glutMenuList[item->value];
+
+ mapMenu(submenu,
+ item->menu->x + item->menu->pixwidth +
+ MENU_ARROW_GAP + MENU_ARROW_WIDTH +
+ MENU_GAP + MENU_BORDER,
+ item->menu->y + fontHeight * (num - 1) + MENU_GAP);
+ item->menu->cascade = submenu;
+ submenu->anchor = item;
+ }
+ }
+}
+
+/* Installs callback functions for use by glut_event.c The point
+ of this is so that GLUT's menu code only gets linked into
+ GLUT binaries (assuming a static library) if the GLUT menu
+ API is used. */
+static void
+installMenuCallbacks(void)
+{
+ __glutMenuItemEnterOrLeave = menuItemEnterOrLeave;
+ __glutFinishMenu = finishMenu;
+ __glutPaintMenu = paintMenu;
+ __glutStartMenu = startMenu;
+ __glutGetMenuByNum = getMenuByNum;
+ __glutGetMenu = getMenu;
+ __glutGetMenuItem = getMenuItem;
+}
+
+int APIENTRY
+glutCreateMenu(GLUTselectCB selectFunc)
+{
+ XSetWindowAttributes wa;
+ GLUTmenu *menu;
+ int menuid;
+
+ if (__glutMappedMenu) {
+ __glutMenuModificationError();
+ }
+ if (!__glutDisplay) {
+ __glutOpenXConnection(NULL);
+ }
+
+ installMenuCallbacks();
+
+ menuid = getUnusedMenuSlot();
+ menu = (GLUTmenu *) malloc(sizeof(GLUTmenu));
+ if (!menu) {
+ __glutFatalError("out of memory.");
+ }
+ menu->id = menuid;
+ menu->num = 0;
+ menu->submenus = 0;
+ menu->managed = False;
+ menu->searched = False;
+ menu->pixwidth = 0;
+ menu->select = selectFunc;
+ menu->list = NULL;
+ menu->cascade = NULL;
+ menu->highlighted = NULL;
+ menu->anchor = NULL;
+ menuSetup();
+ wa.override_redirect = True;
+ wa.background_pixel = menuGray;
+ wa.border_pixel = menuBlack;
+ wa.colormap = menuColormap;
+ wa.event_mask = StructureNotifyMask | ExposureMask |
+ ButtonPressMask | ButtonReleaseMask |
+ EnterWindowMask | LeaveWindowMask;
+ /* Save unders really only enabled if useSaveUnders is set to
+ CWSaveUnder, ie. using Mesa 3D. See earlier comments. */
+ wa.save_under = True;
+ menu->win = XCreateWindow(__glutDisplay, __glutRoot,
+ /* Real position determined when mapped. */
+ 0, 0,
+ /* Real size will be determined when menu is manged. */
+ 1, 1,
+ MENU_BORDER, menuDepth, InputOutput, menuVisual,
+ CWOverrideRedirect | CWBackPixel | CWBorderPixel |
+ CWEventMask | CWColormap | useSaveUnders,
+ &wa);
+ menuGraphicsContextSetup(menu->win);
+ __glutMenuList[menuid] = menu;
+ __glutSetMenu(menu);
+ return menuid + 1;
+}
+
+/* CENTRY */
+int APIENTRY
+glutGetMenu(void)
+{
+ if (__glutCurrentMenu) {
+ return __glutCurrentMenu->id + 1;
+ } else {
+ return 0;
+ }
+}
+
+void APIENTRY
+glutSetMenu(int menuid)
+{
+ GLUTmenu *menu;
+
+ if (menuid < 1 || menuid > menuListSize) {
+ __glutWarning("glutSetMenu attempted on bogus menu.");
+ return;
+ }
+ menu = __glutMenuList[menuid - 1];
+ if (!menu) {
+ __glutWarning("glutSetMenu attempted on bogus menu.");
+ return;
+ }
+ __glutSetMenu(menu);
+}
+/* ENDCENTRY */
+
+void
+__glutSetMenuItem(GLUTmenuItem * item, const char *label,
+ int value, Bool isTrigger)
+{
+ GLUTmenu *menu;
+
+ menu = item->menu;
+ item->label = __glutStrdup(label);
+ if (!item->label) {
+ __glutFatalError("out of memory.");
+ }
+ item->isTrigger = isTrigger;
+ item->len = (int) strlen(label);
+ item->value = value;
+ item->pixwidth = XTextWidth(menuFont, label, item->len) + 4;
+ if (item->pixwidth > menu->pixwidth) {
+ menu->pixwidth = item->pixwidth;
+ }
+ menu->managed = False;
+}
+
+/* CENTRY */
+void APIENTRY
+glutAddMenuEntry(const char *label, int value)
+{
+ XSetWindowAttributes wa;
+ GLUTmenuItem *entry;
+
+ if (__glutMappedMenu) {
+ __glutMenuModificationError();
+ }
+ entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
+ if (!entry) {
+ __glutFatalError("out of memory.");
+ }
+ entry->menu = __glutCurrentMenu;
+ __glutSetMenuItem(entry, label, value, False);
+ wa.event_mask = EnterWindowMask | LeaveWindowMask;
+ entry->win = XCreateWindow(__glutDisplay,
+ __glutCurrentMenu->win, MENU_GAP,
+ __glutCurrentMenu->num * fontHeight + MENU_GAP, /* x & y */
+ entry->pixwidth, fontHeight, /* width & height */
+ 0, CopyFromParent, InputOnly, CopyFromParent,
+ CWEventMask, &wa);
+ XMapWindow(__glutDisplay, entry->win);
+ __glutCurrentMenu->num++;
+ entry->next = __glutCurrentMenu->list;
+ __glutCurrentMenu->list = entry;
+}
+
+void APIENTRY
+glutAddSubMenu(const char *label, int menu)
+{
+ XSetWindowAttributes wa;
+ GLUTmenuItem *submenu;
+
+ if (__glutMappedMenu) {
+ __glutMenuModificationError();
+ }
+ submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
+ if (!submenu) {
+ __glutFatalError("out of memory.");
+ }
+ __glutCurrentMenu->submenus++;
+ submenu->menu = __glutCurrentMenu;
+ __glutSetMenuItem(submenu, label, /* base 0 */ menu - 1, True);
+ wa.event_mask = EnterWindowMask | LeaveWindowMask;
+ submenu->win = XCreateWindow(__glutDisplay,
+ __glutCurrentMenu->win, MENU_GAP,
+ __glutCurrentMenu->num * fontHeight + MENU_GAP, /* x & y */
+ submenu->pixwidth, fontHeight, /* width & height */
+ 0, CopyFromParent, InputOnly, CopyFromParent,
+ CWEventMask, &wa);
+ XMapWindow(__glutDisplay, submenu->win);
+ __glutCurrentMenu->num++;
+ submenu->next = __glutCurrentMenu->list;
+ __glutCurrentMenu->list = submenu;
+}
+
+void APIENTRY
+glutAttachMenu(int button)
+{
+ if (__glutMappedMenu) {
+ __glutMenuModificationError();
+ }
+ installMenuCallbacks();
+ if (__glutCurrentWindow->menu[button] < 1) {
+ __glutCurrentWindow->buttonUses++;
+ }
+ __glutChangeWindowEventMask(
+ ButtonPressMask | ButtonReleaseMask, True);
+ __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1;
+}
+/* ENDCENTRY */