diff options
Diffstat (limited to 'src/glut/beos/glutWindow.cpp')
-rw-r--r-- | src/glut/beos/glutWindow.cpp | 178 |
1 files changed, 143 insertions, 35 deletions
diff --git a/src/glut/beos/glutWindow.cpp b/src/glut/beos/glutWindow.cpp index dbdd3b84a88..66ea2a00a83 100644 --- a/src/glut/beos/glutWindow.cpp +++ b/src/glut/beos/glutWindow.cpp @@ -1,5 +1,10 @@ /*********************************************************** - * Copyright (C) 1997, Be Inc. All rights reserved. + * Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby. + * + * This program is freely distributable without licensing fees + * and is provided without guarantee or warrantee expressed or + * implied. This program is -not- in the public domain. + * * * FILE: glutWindow.cpp * @@ -117,10 +122,8 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name, keyboard = 0; visibility = 0; special = 0; - - // faked out single buffering - swapHack = gState.swapHack; - + windowStatus = 0; + // clear event counters anyevents = 1; displayEvent = 1; // get a reshape and a display event right away @@ -130,11 +133,12 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name, passiveEvent = 0; entryEvent = 0; keybEvent = 0; - visEvent = 1; // we also get a visibility event - visState = GLUT_VISIBLE; + windowStatusEvent = 0; // DirectConnected() will report change in + visState = -1; // visibility specialEvent = 0; statusEvent = 0; menuEvent = 0; + visible = true; gBlock.QuickNewEvent(); // if i'm a subwindow, add me to my parent view @@ -147,6 +151,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name, GlutBWindow *mybwindow = new GlutBWindow( BRect(x,y,x+width-1,y+height-1), name); mybwindow->AddChild(this); + mybwindow->bgl = this; mybwindow->Show(); } @@ -291,22 +296,27 @@ __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) { ***********************************************************/ void glutDestroyWindow(int win) { // can't destroy a window if another window has the GL context - gState.currentWindow->UnlockGL(); - + if (gState.currentWindow) + gState.currentWindow->UnlockGL(); + // lock the window GlutWindow *window = gState.windowList[win-1]; BWindow *bwindow = window->Window(); bwindow->Lock(); - // if win is the current window, set current window to 0 and unlock GL + // if win is the current window, set current window to 0 if (gState.currentWindow == window) { - gState.currentWindow = 0; } // recursively set child entries to 0 __glutDestroyWindow(window, window); - + + // try flushing OpenGL + window->LockGL(); + glFlush(); + window->UnlockGL(); + // now, if the window was top-level, delete its BWindow if(!window->parent) { bwindow->Quit(); @@ -316,13 +326,31 @@ void glutDestroyWindow(int win) { delete window; bwindow->Unlock(); } - // relock GL if the current window is still valid if(gState.currentWindow) gState.currentWindow->LockGL(); } /*********************************************************** + * FUNCTION: __glutDestroyAllWindows + * + * DESCRIPTION: destroy all windows when exit() is called + * this seems to be necessary to avoid delays + * and crashes when using BDirectWindow + ***********************************************************/ +void __glutDestroyAllWindows() { + for(int i=0; i<gState.windowListSize; i++) { + if (gState.windowList[i]) { + glutDestroyWindow(i + 1); + } + } + gState.display->Lock(); + gState.display->Quit(); + status_t ignored; + wait_for_thread(gState.appthread, &ignored); +} + +/*********************************************************** * FUNCTION: glutPostRedisplay (4.5) * * DESCRIPTION: mark window as needing redisplay @@ -336,6 +364,20 @@ void glutPostRedisplay() { } /*********************************************************** + * FUNCTION: glutPostWindowRedisplay + * + * DESCRIPTION: mark window as needing redisplay + ***********************************************************/ +void glutPostWindowRedisplay(int win) { + GlutWindow *gwin = gState.windowList[win - 1]; + gwin->Window()->Lock(); + gwin->anyevents = true; + gwin->displayEvent = true; + gwin->Window()->Unlock(); + gBlock.QuickNewEvent(); +} + +/*********************************************************** * FUNCTION: glutSwapBuffers (4.6) * * DESCRIPTION: swap buffers @@ -350,12 +392,17 @@ void glutSwapBuffers() { * DESCRIPTION: move window ***********************************************************/ void glutPositionWindow(int x, int y) { - gState.currentWindow->Window()->Lock(); + BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window()); + win->Lock(); if (gState.currentWindow->parent) gState.currentWindow->MoveTo(x, y); // move the child view - else - gState.currentWindow->Window()->MoveTo(x, y); // move the window - gState.currentWindow->Window()->Unlock(); + else { + if(win->IsFullScreen()) { + win->SetFullScreen(false); + } + win->MoveTo(x, y); // move the window + } + win->Unlock(); } /*********************************************************** @@ -365,26 +412,29 @@ void glutPositionWindow(int x, int y) { * when the view gets a Draw() message ***********************************************************/ void glutReshapeWindow(int width, int height) { - gState.currentWindow->Window()->Lock(); + BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window()); + win->Lock(); if (gState.currentWindow->parent) gState.currentWindow->ResizeTo(width-1, height-1); // resize the child - else - gState.currentWindow->Window()->ResizeTo(width-1, height-1); // resize the parent - gState.currentWindow->Window()->Unlock(); + else { + if(win->IsFullScreen()) { + win->SetFullScreen(false); + } + win->ResizeTo(width-1, height-1); // resize the parent + } + win->Unlock(); } /*********************************************************** * FUNCTION: glutFullScreen (4.9) * * DESCRIPTION: makes the window full screen - * NOTE: we could add Game Kit support later? ***********************************************************/ void glutFullScreen() { - gState.currentWindow->Window()->Lock(); - BRect frame = BScreen(gState.currentWindow->Window()).Frame(); - glutPositionWindow(0, 0); - glutReshapeWindow((int)(frame.Width()) + 1, (int)(frame.Height()) + 1); - gState.currentWindow->Window()->Unlock(); + BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window()); + win->Lock(); + win->SetFullScreen(true); + win->Unlock(); } /*********************************************************** @@ -411,7 +461,8 @@ void glutShowWindow() { if (gState.currentWindow->parent) // subwindow gState.currentWindow->Show(); else { - gState.currentWindow->Window()->Show(); // show the actual BWindow + if(gState.currentWindow->Window()->IsHidden()) + gState.currentWindow->Window()->Show(); // show the actual BWindow gState.currentWindow->Window()->Minimize(false); } gState.currentWindow->Window()->Unlock(); @@ -476,21 +527,20 @@ int __glutConvertDisplayMode(unsigned long *options) { } if(options) { - ulong newoptions = BGL_DOUBLE; + ulong newoptions = 0; if(gState.displayMode & GLUT_ACCUM) newoptions |= BGL_ACCUM; if(gState.displayMode & GLUT_ALPHA) newoptions |= BGL_ALPHA; if(gState.displayMode & GLUT_DEPTH) newoptions |= BGL_DEPTH; + if(gState.displayMode & GLUT_DOUBLE) + newoptions |= BGL_DOUBLE; if(gState.displayMode & GLUT_STENCIL) newoptions |= BGL_STENCIL; *options = newoptions; } - // if not GLUT_DOUBLE, turn on the swap hack bit - gState.swapHack = !(gState.displayMode & GLUT_DOUBLE); - if(gState.displayMode & GLUT_INDEX) { __glutWarning("BeOS doesn't support indexed color"); return 0; @@ -515,11 +565,69 @@ int __glutConvertDisplayMode(unsigned long *options) { * DESCRIPTION: very thin wrapper around BWindow ***********************************************************/ GlutBWindow::GlutBWindow(BRect frame, char *name) : - BWindow(frame, name, B_TITLED_WINDOW, 0) { + BDirectWindow(frame, name, B_TITLED_WINDOW, 0) { + fConnectionDisabled = false; + bgl = 0; SetPulseRate(100000); + + if (!SupportsWindowMode()) { + __glutFatalError("video card doesn't support windowed operation"); + } } +void GlutBWindow::DirectConnected( direct_buffer_info *info ) { + bgl->DirectConnected(info); + if(bgl && !fConnectionDisabled) { + bgl->EnableDirectMode(true); + } + int newVisState; + if((info->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_START) { + bgl->visible = true; + } + if(!bgl->visible || info->buffer_state == B_DIRECT_STOP) + newVisState = GLUT_HIDDEN; + else { + if (info->clip_list_count == 0) + newVisState = GLUT_FULLY_COVERED; + else if (info->clip_list_count == 1) + newVisState = GLUT_FULLY_RETAINED; + else + newVisState = GLUT_PARTIALLY_RETAINED; + } + if(newVisState != bgl->visState) { + bgl->visState = newVisState; + bgl->anyevents = bgl->windowStatusEvent = true; + gBlock.NewEvent(); + } +} + +GlutBWindow::~GlutBWindow() { + fConnectionDisabled = true; + if(bgl) { + bgl->EnableDirectMode(false); + } + if(!IsHidden()) + Hide(); + Sync(); +} + bool GlutBWindow::QuitRequested() { - exit(0); // exit program completely on quit - return true; // UNREACHED + gState.quitAll = true; + gBlock.NewEvent(); + return false; // don't quit now, wait for main thread to do it +} + +void GlutBWindow::Minimize(bool minimize) { + bgl->visible = !minimize; + BWindow::Minimize(minimize); +} + +void GlutBWindow::Hide() { + BWindow::Hide(); + bgl->visible = false; +} + +void GlutBWindow::Show() { + BWindow::Show(); + bgl->visible = true; } |