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-rw-r--r--src/glsl/glsl_types.cpp9
-rw-r--r--src/glsl/link_uniforms.cpp4
2 files changed, 4 insertions, 9 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 38b37a6a94b..be87b0a2d24 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1077,15 +1077,6 @@ glsl_type::std140_base_alignment(bool row_major) const
return base_alignment;
}
- /* A sampler may never occur in a UBO (without bindless of some sort),
- * however it is convenient to use this alignment function even with
- * regular uniforms. This allows use of this function on uniform structs
- * that contain samplers.
- */
- if (this->is_sampler()) {
- return 0;
- }
-
assert(!"not reached");
return -1;
}
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 799c74bb9e6..59adc298b91 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -547,6 +547,8 @@ private:
virtual void enter_record(const glsl_type *type, const char *name,
bool row_major) {
assert(type->is_record());
+ if (this->ubo_block_index == -1)
+ return;
this->ubo_byte_offset = glsl_align(
this->ubo_byte_offset, type->std140_base_alignment(row_major));
}
@@ -554,6 +556,8 @@ private:
virtual void leave_record(const glsl_type *type, const char *name,
bool row_major) {
assert(type->is_record());
+ if (this->ubo_block_index == -1)
+ return;
this->ubo_byte_offset = glsl_align(
this->ubo_byte_offset, type->std140_base_alignment(row_major));
}