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-rw-r--r--src/glsl/ir.cpp17
-rw-r--r--src/glsl/ir.h3
2 files changed, 20 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index d9fb808c4b1..5e6cdaa0638 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1596,6 +1596,23 @@ ir_function_signature::is_builtin() const
}
+bool
+ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state) const
+{
+ /* We can't call the predicate without a state pointer, so just say that
+ * the signature is available. At compile time, we need the filtering,
+ * but also receive a valid state pointer. At link time, we're resolving
+ * imported built-in prototypes to their definitions, which will always
+ * be an exact match. So we can skip the filtering.
+ */
+ if (state == NULL)
+ return true;
+
+ assert(builtin_info != NULL);
+ return builtin_info(state);
+}
+
+
static bool
modes_match(unsigned a, unsigned b)
{
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index a927e90ca1f..bd1c12cd90a 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -686,6 +686,9 @@ public:
/** Whether or not this function signature is a built-in. */
bool is_builtin() const;
+ /** Whether or not a built-in is available for this shader. */
+ bool is_builtin_available(const _mesa_glsl_parse_state *state) const;
+
/** Body of instructions in the function. */
struct exec_list body;