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-rw-r--r--src/glsl/nir/nir_intrinsics.h27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index e66273d3847..d94866c8597 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -101,11 +101,11 @@ SYSTEM_VALUE(invocation_id, 1)
/*
* The first index is the address to load from, and the second index is the
- * number of array elements to load. For UBO's (and SSBO's), the first index
- * is the UBO buffer index (TODO nonconstant UBO buffer index) and the second
- * and third indices play the role of the first and second indices in the other
- * loads. Indirect loads have an additional register input, which is added
- * to the constant address to compute the final address to load from.
+ * number of array elements to load. Indirect loads have an additional
+ * register input, which is added to the constant address to compute the
+ * final address to load from. For UBO's (and SSBO's), the first source is
+ * the (possibly constant) UBO buffer index and the indirect (if it exists)
+ * is the second source.
*
* For vector backends, the address is in terms of one vec4, and so each array
* element is +4 scalar components from the previous array element. For scalar
@@ -113,16 +113,15 @@ SYSTEM_VALUE(invocation_id, 1)
* elements begin immediately after the previous array element.
*/
-#define LOAD(name, num_indices, flags) \
- INTRINSIC(load_##name, 0, ARR(), true, 0, 0, num_indices, \
- NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \
- INTRINSIC(load_##name##_indirect, 1, ARR(1), true, 0, 0, num_indices, \
- NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \
+#define LOAD(name, extra_srcs, flags) \
+ INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, 2, flags) \
+ INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \
+ true, 0, 0, 2, flags)
-LOAD(uniform, 2, NIR_INTRINSIC_CAN_REORDER)
-LOAD(ubo, 3, NIR_INTRINSIC_CAN_REORDER)
-LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER)
-/* LOAD(ssbo, 2, 0) */
+LOAD(uniform, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+LOAD(ubo, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+LOAD(input, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+/* LOAD(ssbo, 1, 0) */
/*
* Stores work the same way as loads, except now the first register input is