diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 209 |
1 files changed, 113 insertions, 96 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 34b64837a46..ba81c59ff2c 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -164,7 +164,7 @@ private: void -linker_error_printf(gl_shader_program *prog, const char *fmt, ...) +linker_error(gl_shader_program *prog, const char *fmt, ...) { va_list ap; @@ -172,6 +172,21 @@ linker_error_printf(gl_shader_program *prog, const char *fmt, ...) va_start(ap, fmt); ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); va_end(ap); + + prog->LinkStatus = false; +} + + +void +linker_warning(gl_shader_program *prog, const char *fmt, ...) +{ + va_list ap; + + ralloc_strcat(&prog->InfoLog, "error: "); + va_start(ap, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); + va_end(ap); + } @@ -243,8 +258,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, find_assignment_visitor find("gl_Position"); find.run(shader->ir); if (!find.variable_found()) { - linker_error_printf(prog, - "vertex shader does not write to `gl_Position'\n"); + linker_error(prog, "vertex shader does not write to `gl_Position'\n"); return false; } @@ -271,8 +285,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, frag_data.run(shader->ir); if (frag_color.variable_found() && frag_data.variable_found()) { - linker_error_printf(prog, "fragment shader writes to both " - "`gl_FragColor' and `gl_FragData'\n"); + linker_error(prog, "fragment shader writes to both " + "`gl_FragColor' and `gl_FragData'\n"); return false; } @@ -357,11 +371,11 @@ cross_validate_globals(struct gl_shader_program *prog, existing->type = var->type; } } else { - linker_error_printf(prog, "%s `%s' declared as type " - "`%s' and type `%s'\n", - mode_string(var), - var->name, var->type->name, - existing->type->name); + linker_error(prog, "%s `%s' declared as type " + "`%s' and type `%s'\n", + mode_string(var), + var->name, var->type->name, + existing->type->name); return false; } } @@ -369,9 +383,9 @@ cross_validate_globals(struct gl_shader_program *prog, if (var->explicit_location) { if (existing->explicit_location && (var->location != existing->location)) { - linker_error_printf(prog, "explicit locations for %s " - "`%s' have differing values\n", - mode_string(var), var->name); + linker_error(prog, "explicit locations for %s " + "`%s' have differing values\n", + mode_string(var), var->name); return false; } @@ -381,7 +395,7 @@ cross_validate_globals(struct gl_shader_program *prog, /* Validate layout qualifiers for gl_FragDepth. * - * From the AMD_conservative_depth spec: + * From the AMD/ARB_conservative_depth specs: * "If gl_FragDepth is redeclared in any fragment shader in * a program, it must be redeclared in all fragment shaders in that * program that have static assignments to gl_FragDepth. All @@ -392,12 +406,12 @@ cross_validate_globals(struct gl_shader_program *prog, bool layout_declared = var->depth_layout != ir_depth_layout_none; bool layout_differs = var->depth_layout != existing->depth_layout; if (layout_declared && layout_differs) { - linker_error_printf(prog, + linker_error(prog, "All redeclarations of gl_FragDepth in all fragment shaders " "in a single program must have the same set of qualifiers."); } if (var->used && layout_differs) { - linker_error_printf(prog, + linker_error(prog, "If gl_FragDepth is redeclared with a layout qualifier in" "any fragment shader, it must be redeclared with the same" "layout qualifier in all fragment shaders that have" @@ -410,9 +424,9 @@ cross_validate_globals(struct gl_shader_program *prog, if (var->constant_value != NULL) { if (existing->constant_value != NULL) { if (!var->constant_value->has_value(existing->constant_value)) { - linker_error_printf(prog, "initializers for %s " - "`%s' have differing values\n", - mode_string(var), var->name); + linker_error(prog, "initializers for %s " + "`%s' have differing values\n", + mode_string(var), var->name); return false; } } else @@ -433,15 +447,15 @@ cross_validate_globals(struct gl_shader_program *prog, } if (existing->invariant != var->invariant) { - linker_error_printf(prog, "declarations for %s `%s' have " - "mismatching invariant qualifiers\n", - mode_string(var), var->name); + linker_error(prog, "declarations for %s `%s' have " + "mismatching invariant qualifiers\n", + mode_string(var), var->name); return false; } if (existing->centroid != var->centroid) { - linker_error_printf(prog, "declarations for %s `%s' have " - "mismatching centroid qualifiers\n", - mode_string(var), var->name); + linker_error(prog, "declarations for %s `%s' have " + "mismatching centroid qualifiers\n", + mode_string(var), var->name); return false; } } else @@ -529,13 +543,12 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, */ if (!output->type->is_array() || (strncmp("gl_", output->name, 3) != 0)) { - linker_error_printf(prog, - "%s shader output `%s' declared as " - "type `%s', but %s shader input declared " - "as type `%s'\n", - producer_stage, output->name, - output->type->name, - consumer_stage, input->type->name); + linker_error(prog, + "%s shader output `%s' declared as type `%s', " + "but %s shader input declared as type `%s'\n", + producer_stage, output->name, + output->type->name, + consumer_stage, input->type->name); return false; } } @@ -543,40 +556,40 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, /* Check that all of the qualifiers match between stages. */ if (input->centroid != output->centroid) { - linker_error_printf(prog, - "%s shader output `%s' %s centroid qualifier, " - "but %s shader input %s centroid qualifier\n", - producer_stage, - output->name, - (output->centroid) ? "has" : "lacks", - consumer_stage, - (input->centroid) ? "has" : "lacks"); + linker_error(prog, + "%s shader output `%s' %s centroid qualifier, " + "but %s shader input %s centroid qualifier\n", + producer_stage, + output->name, + (output->centroid) ? "has" : "lacks", + consumer_stage, + (input->centroid) ? "has" : "lacks"); return false; } if (input->invariant != output->invariant) { - linker_error_printf(prog, - "%s shader output `%s' %s invariant qualifier, " - "but %s shader input %s invariant qualifier\n", - producer_stage, - output->name, - (output->invariant) ? "has" : "lacks", - consumer_stage, - (input->invariant) ? "has" : "lacks"); + linker_error(prog, + "%s shader output `%s' %s invariant qualifier, " + "but %s shader input %s invariant qualifier\n", + producer_stage, + output->name, + (output->invariant) ? "has" : "lacks", + consumer_stage, + (input->invariant) ? "has" : "lacks"); return false; } if (input->interpolation != output->interpolation) { - linker_error_printf(prog, - "%s shader output `%s' specifies %s " - "interpolation qualifier, " - "but %s shader input specifies %s " - "interpolation qualifier\n", - producer_stage, - output->name, - output->interpolation_string(), - consumer_stage, - input->interpolation_string()); + linker_error(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + producer_stage, + output->name, + output->interpolation_string(), + consumer_stage, + input->interpolation_string()); return false; } } @@ -823,9 +836,8 @@ link_intrastage_shaders(void *mem_ctx, if ((other_sig != NULL) && other_sig->is_defined && !other_sig->is_builtin) { - linker_error_printf(prog, - "function `%s' is multiply defined", - f->name); + linker_error(prog, "function `%s' is multiply defined", + f->name); return NULL; } } @@ -849,9 +861,9 @@ link_intrastage_shaders(void *mem_ctx, } if (main == NULL) { - linker_error_printf(prog, "%s shader lacks `main'\n", - (shader_list[0]->Type == GL_VERTEX_SHADER) - ? "vertex" : "fragment"); + linker_error(prog, "%s shader lacks `main'\n", + (shader_list[0]->Type == GL_VERTEX_SHADER) + ? "vertex" : "fragment"); return NULL; } @@ -910,6 +922,14 @@ link_intrastage_shaders(void *mem_ctx, free(linking_shaders); +#ifdef DEBUG + /* At this point linked should contain all of the linked IR, so + * validate it to make sure nothing went wrong. + */ + if (linked) + validate_ir_tree(linked->ir); +#endif + /* Make a pass over all variable declarations to ensure that arrays with * unspecified sizes have a size specified. The size is inferred from the * max_array_access field. @@ -1309,10 +1329,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * attribute overlaps any previously allocated bits. */ if ((~(use_mask << attr) & used_locations) != used_locations) { - linker_error_printf(prog, - "insufficient contiguous attribute locations " - "available for vertex shader input `%s'", - var->name); + linker_error(prog, + "insufficient contiguous attribute locations " + "available for vertex shader input `%s'", + var->name); return false; } @@ -1343,7 +1363,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != direction)) + if ((var == NULL) || (var->mode != (unsigned) direction)) continue; if (var->explicit_location) { @@ -1353,11 +1373,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog, if ((var->location >= (int)(max_index + generic_base)) || (var->location < 0)) { - linker_error_printf(prog, - "invalid explicit location %d specified for " - "`%s'\n", - (var->location < 0) ? var->location : attr, - var->name); + linker_error(prog, + "invalid explicit location %d specified for `%s'\n", + (var->location < 0) ? var->location : attr, + var->name); return false; } else if (var->location >= generic_base) { used_locations |= (use_mask << attr); @@ -1406,10 +1425,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog, const char *const string = (target_index == MESA_SHADER_VERTEX) ? "vertex shader input" : "fragment shader output"; - linker_error_printf(prog, - "insufficient contiguous attribute locations " - "available for %s `%s'", - string, to_assign[i].var->name); + linker_error(prog, + "insufficient contiguous attribute locations " + "available for %s `%s'", + string, to_assign[i].var->name); return false; } @@ -1525,9 +1544,8 @@ assign_varying_locations(struct gl_context *ctx, * "glsl1-varying read but not written" in piglit. */ - linker_error_printf(prog, "fragment shader varying %s not written " - "by vertex shader\n.", var->name); - prog->LinkStatus = false; + linker_error(prog, "fragment shader varying %s not written " + "by vertex shader\n.", var->name); } /* An 'in' variable is only really a shader input if its @@ -1544,17 +1562,17 @@ assign_varying_locations(struct gl_context *ctx, if (ctx->API == API_OPENGLES2 || prog->Version == 100) { if (varying_vectors > ctx->Const.MaxVarying) { - linker_error_printf(prog, "shader uses too many varying vectors " - "(%u > %u)\n", - varying_vectors, ctx->Const.MaxVarying); + linker_error(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); return false; } } else { const unsigned float_components = varying_vectors * 4; if (float_components > ctx->Const.MaxVarying * 4) { - linker_error_printf(prog, "shader uses too many varying components " - "(%u > %u)\n", - float_components, ctx->Const.MaxVarying * 4); + linker_error(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); return false; } } @@ -1618,8 +1636,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) assert(max_version <= 130); if ((max_version >= 130 || min_version == 100) && min_version != max_version) { - linker_error_printf(prog, "all shaders must use same shading " - "language version\n"); + linker_error(prog, "all shaders must use same shading " + "language version\n"); goto done; } @@ -1702,6 +1720,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; + detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir); + if (!prog->LinkStatus) + goto done; + while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32)) ; } @@ -1716,12 +1738,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * FINISHME: at least 16, so hardcode 16 for now. */ if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) { - prog->LinkStatus = false; goto done; } if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) { - prog->LinkStatus = false; goto done; } @@ -1738,7 +1758,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (!assign_varying_locations(ctx, prog, prog->_LinkedShaders[prev], prog->_LinkedShaders[i])) { - prog->LinkStatus = false; goto done; } @@ -1770,11 +1789,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) */ if (ctx->API == API_OPENGLES2 || prog->Version == 100) { if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { - linker_error_printf(prog, "program lacks a vertex shader\n"); - prog->LinkStatus = false; + linker_error(prog, "program lacks a vertex shader\n"); } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { - linker_error_printf(prog, "program lacks a fragment shader\n"); - prog->LinkStatus = false; + linker_error(prog, "program lacks a fragment shader\n"); } } |