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-rw-r--r--src/glsl/link_uniforms.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 0a15739c265..632167e4993 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -637,7 +637,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
if ((var == NULL) || !var->is_in_uniform_block())
continue;
- assert(var->mode == ir_var_uniform);
+ assert(var->data.mode == ir_var_uniform);
if (var->is_interface_instance()) {
var->location = 0;
@@ -767,7 +767,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
foreach_list(node, sh->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if ((var == NULL) || (var->mode != ir_var_uniform))
+ if ((var == NULL) || (var->data.mode != ir_var_uniform))
continue;
/* FINISHME: Update code to process built-in uniforms!
@@ -818,7 +818,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
foreach_list(node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if ((var == NULL) || (var->mode != ir_var_uniform))
+ if ((var == NULL) || (var->data.mode != ir_var_uniform))
continue;
/* FINISHME: Update code to process built-in uniforms!