diff options
Diffstat (limited to 'src/glsl/glsl_parser.yy')
-rw-r--r-- | src/glsl/glsl_parser.yy | 110 |
1 files changed, 92 insertions, 18 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index b8f3df90e46..72bf560f07e 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -1314,34 +1314,108 @@ parameter_type_qualifier: ; type_qualifier: - storage_qualifier - | layout_qualifier - | layout_qualifier storage_qualifier + /* Single qualifiers */ + INVARIANT { - $$ = $1; - $$.flags.i |= $2.flags.i; + memset(& $$, 0, sizeof($$)); + $$.flags.q.invariant = 1; } + | storage_qualifier | interpolation_qualifier - | interpolation_qualifier storage_qualifier - { - $$ = $1; - $$.flags.i |= $2.flags.i; - } - | INVARIANT storage_qualifier + | layout_qualifier + + /* Multiple qualifiers: + * In GLSL 4.20, these can be specified in any order. In earlier versions, + * they appear in this order (see GLSL 1.50 section 4.7 & comments below): + * + * invariant interpolation storage precision ...or... + * layout storage precision + * + * Each qualifier's rule ensures that the accumulated qualifiers on the right + * side don't contain any that must appear on the left hand side. + * For example, when processing a storage qualifier, we check that there are + * no interpolation, layout, or invariant qualifiers to the right. + */ + | INVARIANT type_qualifier { + if ($2.flags.q.invariant) + _mesa_glsl_error(&@1, state, "Duplicate \"invariant\" qualifier.\n"); + + if ($2.has_layout()) { + _mesa_glsl_error(&@1, state, + "\"invariant\" cannot be used with layout(...).\n"); + } + $$ = $2; $$.flags.q.invariant = 1; } - | INVARIANT interpolation_qualifier storage_qualifier + | interpolation_qualifier type_qualifier + { + /* Section 4.3 of the GLSL 1.40 specification states: + * "...qualified with one of these interpolation qualifiers" + * + * GLSL 1.30 claims to allow "one or more", but insists that: + * "These interpolation qualifiers may only precede the qualifiers in, + * centroid in, out, or centroid out in a declaration." + * + * ...which means that e.g. smooth can't precede smooth, so there can be + * only one after all, and the 1.40 text is a clarification, not a change. + */ + if ($2.has_interpolation()) + _mesa_glsl_error(&@1, state, "Duplicate interpolation qualifier.\n"); + + if ($2.has_layout()) { + _mesa_glsl_error(&@1, state, "Interpolation qualifiers cannot be used " + "with layout(...).\n"); + } + + if ($2.flags.q.invariant) { + _mesa_glsl_error(&@1, state, "Interpolation qualifiers must come " + "after \"invariant\".\n"); + } + + $$ = $1; + $$.flags.i |= $2.flags.i; + } + | layout_qualifier type_qualifier { - $$ = $2; - $$.flags.i |= $3.flags.i; - $$.flags.q.invariant = 1; + /* The GLSL 1.50 grammar indicates that a layout(...) declaration can be + * used standalone or immediately before a storage qualifier. It cannot + * be used with interpolation qualifiers or invariant. There does not + * appear to be any text indicating that it must come before the storage + * qualifier, but always seems to in examples. + */ + if ($2.has_layout()) + _mesa_glsl_error(&@1, state, "Duplicate layout(...) qualifiers.\n"); + + if ($2.flags.q.invariant) + _mesa_glsl_error(&@1, state, "layout(...) cannot be used with " + "the \"invariant\" qualifier\n"); + + if ($2.has_interpolation()) { + _mesa_glsl_error(&@1, state, "layout(...) cannot be used with " + "interpolation qualifiers.\n"); + } + + $$ = $1; + $$.flags.i |= $2.flags.i; } - | INVARIANT + | storage_qualifier type_qualifier { - memset(& $$, 0, sizeof($$)); - $$.flags.q.invariant = 1; + /* Section 4.3 of the GLSL 1.20 specification states: + * "Variable declarations may have a storage qualifier specified..." + * 1.30 clarifies this to "may have one storage qualifier". + */ + if ($2.has_storage()) + _mesa_glsl_error(&@1, state, "Duplicate storage qualifier.\n"); + + if ($2.flags.q.invariant || $2.has_interpolation() || $2.has_layout()) { + _mesa_glsl_error(&@1, state, "Storage qualifiers must come after " + "invariant, interpolation, and layout qualifiers.\n"); + } + + $$ = $1; + $$.flags.i |= $2.flags.i; } ; |