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-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py349
1 files changed, 349 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
new file mode 100755
index 00000000000..8bf708b5aac
--- /dev/null
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -0,0 +1,349 @@
+#!/usr/bin/python
+
+import sys
+import StringIO
+
+def vec_type(g, size):
+ if size == 1:
+ if g == "i":
+ return "int"
+ elif g == "u":
+ return "uint"
+ return "float"
+ return g + "vec" + str(size)
+
+# Get the base dimension - i.e. sampler3D gives 3
+# Array samplers also get +1 here since the layer is really an extra coordinate
+def get_coord_dim(sampler_type):
+ if sampler_type[0].isdigit():
+ coord_dim = int(sampler_type[0])
+ elif sampler_type.startswith("Cube"):
+ coord_dim = 3
+ else:
+ assert False ("coord_dim: invalid sampler_type: " + sampler_type)
+
+ if sampler_type.find("Array") != -1:
+ coord_dim += 1
+ return coord_dim
+
+# Get the number of extra vector components (i.e. shadow comparitor)
+def get_extra_dim(sampler_type, use_proj, unused_fields):
+ extra_dim = unused_fields
+ if sampler_type.find("Shadow") != -1:
+ extra_dim += 1
+ if use_proj:
+ extra_dim += 1
+ return extra_dim
+
+def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0):
+ coord_dim = get_coord_dim(sampler_type)
+ extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields)
+
+ # Print parameters
+ print " (signature " + g + "vec4"
+ print " (parameters"
+ print " (declare (in) " + g + "sampler" + sampler_type + " sampler)"
+ print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
+ if tex_inst == "txb":
+ print "\n (declare (in) float bias)",
+ elif tex_inst == "txl":
+ print "\n (declare (in) float lod)",
+ elif tex_inst == "txf":
+ print "\n (declare (in) int lod)",
+ elif tex_inst == "txd":
+ grad_type = vec_type("", coord_dim)
+ print "\n (declare (in) " + grad_type + " dPdx)",
+ print "\n (declare (in) " + grad_type + " dPdy)",
+
+ print ")\n ((return (" + tex_inst + " (var_ref sampler)",
+
+ # Coordinate
+ if extra_dim > 0:
+ print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))",
+ else:
+ print "(var_ref P)",
+
+ # Offset
+ print "(0 0 0)",
+
+ if tex_inst != "txf":
+ # Projective divisor
+ if use_proj:
+ print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))",
+ else:
+ print "1",
+
+ # Shadow comparitor
+ if sampler_type == "2DArrayShadow": # a special case:
+ print "(swiz w (var_ref P))", # ...array layer is z; shadow is w
+ elif sampler_type.endswith("Shadow"):
+ print "(swiz z (var_ref P))",
+ else:
+ print "()",
+
+ # Bias/explicit LOD/gradient:
+ if tex_inst == "txb":
+ print "(var_ref bias)",
+ elif tex_inst == "txl" or tex_inst == "txf":
+ print "(var_ref lod)",
+ elif tex_inst == "txd":
+ print "((var_ref dPdx) (var_ref dPdy))",
+ print "))))\n"
+
+def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0):
+ generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields)
+ generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields)
+ generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields)
+
+def start_function(name):
+ sys.stdout = StringIO.StringIO()
+ print "((function " + name
+
+def end_function(fs, name):
+ print "))"
+ fs[name] = sys.stdout.getvalue();
+ sys.stdout.close()
+
+# Generate all the functions and store them in the supplied dictionary.
+# This is better than writing them to actual files since they should never be
+# edited; it'd also be easy to confuse them with the many hand-generated files.
+#
+# Takes a dictionary as an argument.
+def generate_texture_functions(fs):
+ start_function("texture")
+ generate_fiu_sigs("tex", "1D")
+ generate_fiu_sigs("tex", "2D")
+ generate_fiu_sigs("tex", "3D")
+ generate_fiu_sigs("tex", "Cube")
+ generate_fiu_sigs("tex", "1DArray")
+ generate_fiu_sigs("tex", "2DArray")
+
+ generate_fiu_sigs("txb", "1D")
+ generate_fiu_sigs("txb", "2D")
+ generate_fiu_sigs("txb", "3D")
+ generate_fiu_sigs("txb", "Cube")
+ generate_fiu_sigs("txb", "1DArray")
+ generate_fiu_sigs("txb", "2DArray")
+ end_function(fs, "texture")
+
+ start_function("textureProj")
+ generate_fiu_sigs("tex", "1D", True)
+ generate_fiu_sigs("tex", "1D", True, 2)
+ generate_fiu_sigs("tex", "2D", True)
+ generate_fiu_sigs("tex", "2D", True, 1)
+ generate_fiu_sigs("tex", "3D", True)
+
+ generate_fiu_sigs("txb", "1D", True)
+ generate_fiu_sigs("txb", "1D", True, 2)
+ generate_fiu_sigs("txb", "2D", True)
+ generate_fiu_sigs("txb", "2D", True, 1)
+ generate_fiu_sigs("txb", "3D", True)
+ end_function(fs, "textureProj")
+
+ start_function("textureLod")
+ generate_fiu_sigs("txl", "1D")
+ generate_fiu_sigs("txl", "2D")
+ generate_fiu_sigs("txl", "3D")
+ generate_fiu_sigs("txl", "Cube")
+ generate_fiu_sigs("txl", "1DArray")
+ generate_fiu_sigs("txl", "2DArray")
+ end_function(fs, "textureLod")
+
+ start_function("texelFetch")
+ generate_fiu_sigs("txf", "1D")
+ generate_fiu_sigs("txf", "2D")
+ generate_fiu_sigs("txf", "3D")
+ generate_fiu_sigs("txf", "1DArray")
+ generate_fiu_sigs("txf", "2DArray")
+ end_function(fs, "texelFetch")
+
+ start_function("textureProjLod")
+ generate_fiu_sigs("txl", "1D", True)
+ generate_fiu_sigs("txl", "1D", True, 2)
+ generate_fiu_sigs("txl", "2D", True)
+ generate_fiu_sigs("txl", "2D", True, 1)
+ generate_fiu_sigs("txl", "3D", True)
+ end_function(fs, "textureProjLod")
+
+ start_function("textureGrad")
+ generate_fiu_sigs("txd", "1D")
+ generate_fiu_sigs("txd", "2D")
+ generate_fiu_sigs("txd", "3D")
+ generate_fiu_sigs("txd", "Cube")
+ generate_fiu_sigs("txd", "1DArray")
+ generate_fiu_sigs("txd", "2DArray")
+ end_function(fs, "textureGrad")
+
+ start_function("textureProjGrad")
+ generate_fiu_sigs("txd", "1D", True)
+ generate_fiu_sigs("txd", "1D", True, 2)
+ generate_fiu_sigs("txd", "2D", True)
+ generate_fiu_sigs("txd", "2D", True, 1)
+ generate_fiu_sigs("txd", "3D", True)
+ end_function(fs, "textureProjGrad")
+
+ # ARB_texture_rectangle extension
+ start_function("texture2DRect")
+ generate_sigs("", "tex", "2DRect")
+ end_function(fs, "texture2DRect")
+
+ start_function("texture2DRectProj")
+ generate_sigs("", "tex", "2DRect", True)
+ generate_sigs("", "tex", "2DRect", True, 1)
+ end_function(fs, "texture2DRectProj")
+
+ start_function("shadow2DRect")
+ generate_sigs("", "tex", "2DRectShadow")
+ end_function(fs, "shadow2DRect")
+
+ start_function("shadow2DRectProj")
+ generate_sigs("", "tex", "2DRectShadow", True)
+ end_function(fs, "shadow2DRectProj")
+
+ # EXT_texture_array extension
+ start_function("texture1DArray")
+ generate_sigs("", "tex", "1DArray")
+ generate_sigs("", "txb", "1DArray")
+ end_function(fs, "texture1DArray")
+
+ start_function("texture1DArrayLod")
+ generate_sigs("", "txl", "1DArray")
+ end_function(fs, "texture1DArrayLod")
+
+ start_function("texture2DArray")
+ generate_sigs("", "tex", "2DArray")
+ generate_sigs("", "txb", "2DArray")
+ end_function(fs, "texture2DArray")
+
+ start_function("texture2DArrayLod")
+ generate_sigs("", "txl", "2DArray")
+ end_function(fs, "texture2DArrayLod")
+
+ start_function("shadow1DArray")
+ generate_sigs("", "tex", "1DArrayShadow")
+ generate_sigs("", "txb", "1DArrayShadow")
+ end_function(fs, "shadow1DArray")
+
+ start_function("shadow1DArrayLod")
+ generate_sigs("", "txl", "1DArrayShadow")
+ end_function(fs, "shadow1DArrayLod")
+
+ start_function("shadow2DArray")
+ generate_sigs("", "tex", "2DArrayShadow")
+ end_function(fs, "shadow2DArray")
+
+ # Deprecated (110/120 style) functions with silly names:
+ start_function("texture1D")
+ generate_sigs("", "tex", "1D")
+ generate_sigs("", "txb", "1D")
+ end_function(fs, "texture1D")
+
+ start_function("texture1DLod")
+ generate_sigs("", "txl", "1D")
+ end_function(fs, "texture1DLod")
+
+ start_function("texture1DProj")
+ generate_sigs("", "tex", "1D", True)
+ generate_sigs("", "tex", "1D", True, 2)
+ generate_sigs("", "txb", "1D", True)
+ generate_sigs("", "txb", "1D", True, 2)
+ end_function(fs, "texture1DProj")
+
+ start_function("texture1DProjLod")
+ generate_sigs("", "txl", "1D", True)
+ generate_sigs("", "txl", "1D", True, 2)
+ end_function(fs, "texture1DProjLod")
+
+ start_function("texture2D")
+ generate_sigs("", "tex", "2D")
+ generate_sigs("", "txb", "2D")
+ end_function(fs, "texture2D")
+
+ start_function("texture2DLod")
+ generate_sigs("", "txl", "2D")
+ end_function(fs, "texture2DLod")
+
+ start_function("texture2DProj")
+ generate_sigs("", "tex", "2D", True)
+ generate_sigs("", "tex", "2D", True, 1)
+ generate_sigs("", "txb", "2D", True)
+ generate_sigs("", "txb", "2D", True, 1)
+ end_function(fs, "texture2DProj")
+
+ start_function("texture2DProjLod")
+ generate_sigs("", "txl", "2D", True)
+ generate_sigs("", "txl", "2D", True, 1)
+ end_function(fs, "texture2DProjLod")
+
+ start_function("texture3D")
+ generate_sigs("", "tex", "3D")
+ generate_sigs("", "txb", "3D")
+ end_function(fs, "texture3D")
+
+ start_function("texture3DLod")
+ generate_sigs("", "txl", "3D")
+ end_function(fs, "texture3DLod")
+
+ start_function("texture3DProj")
+ generate_sigs("", "tex", "3D", True)
+ generate_sigs("", "txb", "3D", True)
+ end_function(fs, "texture3DProj")
+
+ start_function("texture3DProjLod")
+ generate_sigs("", "txl", "3D", True)
+ end_function(fs, "texture3DProjLod")
+
+ start_function("textureCube")
+ generate_sigs("", "tex", "Cube")
+ generate_sigs("", "txb", "Cube")
+ end_function(fs, "textureCube")
+
+ start_function("textureCubeLod")
+ generate_sigs("", "txl", "Cube")
+ end_function(fs, "textureCubeLod")
+
+ start_function("shadow1D")
+ generate_sigs("", "tex", "1DShadow", False, 1)
+ generate_sigs("", "txb", "1DShadow", False, 1)
+ end_function(fs, "shadow1D")
+
+ start_function("shadow1DLod")
+ generate_sigs("", "txl", "1DShadow", False, 1)
+ end_function(fs, "shadow1DLod")
+
+ start_function("shadow1DProj")
+ generate_sigs("", "tex", "1DShadow", True, 1)
+ generate_sigs("", "txb", "1DShadow", True, 1)
+ end_function(fs, "shadow1DProj")
+
+ start_function("shadow1DProjLod")
+ generate_sigs("", "txl", "1DShadow", True, 1)
+ end_function(fs, "shadow1DProjLod")
+
+ start_function("shadow2D")
+ generate_sigs("", "tex", "2DShadow")
+ generate_sigs("", "txb", "2DShadow")
+ end_function(fs, "shadow2D")
+
+ start_function("shadow2DLod")
+ generate_sigs("", "txl", "2DShadow")
+ end_function(fs, "shadow2DLod")
+
+ start_function("shadow2DProj")
+ generate_sigs("", "tex", "2DShadow", True)
+ generate_sigs("", "txb", "2DShadow", True)
+ end_function(fs, "shadow2DProj")
+
+ start_function("shadow2DProjLod")
+ generate_sigs("", "txl", "2DShadow", True)
+ end_function(fs, "shadow2DProjLod")
+
+ sys.stdout = sys.__stdout__
+ return fs
+
+# If you actually run this script, it'll print out all the functions.
+if __name__ == "__main__":
+ fs = {}
+ generate_texture_functions(fs);
+ for k, v in fs.iteritems():
+ print v