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Diffstat (limited to 'src/glsl/builtins/profiles/110.vert')
-rw-r--r-- | src/glsl/builtins/profiles/110.vert | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/glsl/builtins/profiles/110.vert b/src/glsl/builtins/profiles/110.vert deleted file mode 100644 index 2d323416e00..00000000000 --- a/src/glsl/builtins/profiles/110.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 110 - -vec4 ftransform(); - -/* - * 8.7 - Texture Lookup Functions - * "The built-ins suffixed with "Lod" are only allowed in a vertex shader." - */ -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); |