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-rw-r--r--src/glsl/builtins/profiles/110.vert25
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diff --git a/src/glsl/builtins/profiles/110.vert b/src/glsl/builtins/profiles/110.vert
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-#version 110
-
-vec4 ftransform();
-
-/*
- * 8.7 - Texture Lookup Functions
- * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
- */
-vec4 texture1DLod (sampler1D sampler, float coord, float lod);
-vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
-vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
-
-vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
-vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
-vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
-
-vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
-vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
-
-vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
-
-vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
-vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
-vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
-vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);