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authorKenneth Graunke <[email protected]>2013-09-03 21:23:18 -0700
committerKenneth Graunke <[email protected]>2013-09-09 14:42:33 -0700
commit722eff674b832e2321f791c68358ef52d2a1ff25 (patch)
treef50c7cdd2a303bc41307116e58faec1b88d33997 /src/glsl/builtins/profiles/110.vert
parentc845140a20efa6a30a5465301d1f9b4acea79155 (diff)
glsl: Delete old built-in function generation code.
None of this is used anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles/110.vert')
-rw-r--r--src/glsl/builtins/profiles/110.vert25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/glsl/builtins/profiles/110.vert b/src/glsl/builtins/profiles/110.vert
deleted file mode 100644
index 2d323416e00..00000000000
--- a/src/glsl/builtins/profiles/110.vert
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 110
-
-vec4 ftransform();
-
-/*
- * 8.7 - Texture Lookup Functions
- * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
- */
-vec4 texture1DLod (sampler1D sampler, float coord, float lod);
-vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
-vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
-
-vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
-vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
-vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
-
-vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
-vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
-
-vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
-
-vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
-vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
-vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
-vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);