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-rw-r--r--src/glsl/builtins/ir/noise3.ir73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/noise3.ir b/src/glsl/builtins/ir/noise3.ir
new file mode 100644
index 00000000000..1d8aa3f30d0
--- /dev/null
+++ b/src/glsl/builtins/ir/noise3.ir
@@ -0,0 +1,73 @@
+((function noise3
+ (signature vec3
+ (parameters (declare (in) vec4 p))
+ (
+ (declare () float a)
+ (declare () float b)
+ (declare () float c)
+ (declare () vec3 t)
+
+ (assign (x) (var_ref a) (expression float noise (var_ref p)))
+ (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
+ (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
+
+ (assign (x) (var_ref t) (var_ref a))
+ (assign (y) (var_ref t) (var_ref b))
+ (assign (z) (var_ref t) (var_ref c))
+ (return (var_ref t))
+ ))
+
+ (signature vec3
+ (parameters (declare (in) vec3 p))
+ (
+ (declare () float a)
+ (declare () float b)
+ (declare () float c)
+ (declare () vec3 t)
+
+ (assign (x) (var_ref a) (expression float noise (var_ref p)))
+ (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
+ (assign (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
+
+ (assign (x) (var_ref t) (var_ref a))
+ (assign (y) (var_ref t) (var_ref b))
+ (assign (z) (var_ref t) (var_ref c))
+ (return (var_ref t))
+ ))
+
+ (signature vec3
+ (parameters (declare (in) vec2 p))
+ (
+ (declare () float a)
+ (declare () float b)
+ (declare () float c)
+ (declare () vec3 t)
+
+ (assign (x) (var_ref a) (expression float noise (var_ref p)))
+ (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
+ (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
+
+ (assign (x) (var_ref t) (var_ref a))
+ (assign (y) (var_ref t) (var_ref b))
+ (assign (z) (var_ref t) (var_ref c))
+ (return (var_ref t))
+ ))
+
+ (signature vec3
+ (parameters (declare (in) float p))
+ (
+ (declare () float a)
+ (declare () float b)
+ (declare () float c)
+ (declare () vec3 t)
+
+ (assign (x) (var_ref a) (expression float noise (var_ref p)))
+ (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
+ (assign (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))
+
+ (assign (x) (var_ref t) (var_ref a))
+ (assign (y) (var_ref t) (var_ref b))
+ (assign (z) (var_ref t) (var_ref c))
+ (return (var_ref t))
+ ))
+))