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Diffstat (limited to 'src/gallium/state_trackers/g3dvl/vl_surface.c')
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_surface.c29
1 files changed, 24 insertions, 5 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c
index 68313cc7505..13f7301f07b 100644
--- a/src/gallium/state_trackers/g3dvl/vl_surface.c
+++ b/src/gallium/state_trackers/g3dvl/vl_surface.c
@@ -7,6 +7,7 @@
#include <pipe/p_inlines.h>
#include "vl_context.h"
#include "vl_defs.h"
+#include "vl_util.h"
static int vlGrabFrameCodedFullBlock(short *src, short *dst, unsigned int dst_pitch)
{
@@ -194,9 +195,6 @@ static int vlGrabBlocks
pipe_surface_unmap(tex_surface);
}
- /* XXX: Texture cache is not invalidated when texture contents change */
- context->pipe->flush(context->pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL);
-
return 0;
}
@@ -214,8 +212,8 @@ int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface)
sfc = calloc(1, sizeof(struct VL_SURFACE));
sfc->context = context;
- sfc->width = context->video_width;
- sfc->height = context->video_height;
+ sfc->width = vlRoundUpPOT(context->video_width);
+ sfc->height = vlRoundUpPOT(context->video_height);
sfc->format = context->video_format;
memset(&template, 0, sizeof(struct pipe_texture));
@@ -227,6 +225,7 @@ int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface)
template.depth[0] = 1;
template.compressed = 0;
pf_get_block(template.format, &template.block);
+ /* XXX: Needed? */
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
sfc->texture = pipe->screen->texture_create(pipe->screen, &template);
@@ -517,6 +516,7 @@ int vlPutSurface
{
unsigned int create_fb = 0;
struct pipe_context *pipe;
+ struct VL_CSC_VS_CONSTS *vs_consts;
assert(surface);
@@ -568,9 +568,28 @@ int vlPutSurface
vlEndRender(surface->context);
+ vs_consts = pipe->winsys->buffer_map
+ (
+ pipe->winsys,
+ surface->context->states.csc.vs_const_buf.buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ );
+
+ vs_consts->src_scale.x = srcw / (float)surface->width;
+ vs_consts->src_scale.y = srch / (float)surface->height;
+ vs_consts->src_scale.z = 1;
+ vs_consts->src_scale.w = 1;
+ vs_consts->src_trans.x = srcx / (float)surface->width;
+ vs_consts->src_trans.y = srcy / (float)surface->height;
+ vs_consts->src_trans.z = 0;
+ vs_consts->src_trans.w = 0;
+
+ pipe->winsys->buffer_unmap(pipe->winsys, surface->context->states.csc.vs_const_buf.buffer);
+
pipe->set_sampler_textures(pipe, 1, &surface->texture);
pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ /* XXX: Need to take destx, desty into consideration */
pipe->winsys->flush_frontbuffer
(
pipe->winsys,