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diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
deleted file mode 100644
index bb20d91053e..00000000000
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
+++ /dev/null
@@ -1,287 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "d3dcommon.idl";
-
-typedef enum D3D11_SHADER_VERSION_TYPE
-{
- D3D11_SHVER_PIXEL_SHADER,
- D3D11_SHVER_VERTEX_SHADER,
- D3D11_SHVER_GEOMETRY_SHADER,
-
- D3D11_SHVER_HULL_SHADER,
- D3D11_SHVER_DOMAIN_SHADER,
- D3D11_SHVER_COMPUTE_SHADER,
-} D3D11_SHADER_VERSION_TYPE;
-
-cpp_quote("#define D3D11_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
-cpp_quote("#define D3D11_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
-cpp_quote("#define D3D11_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
-
-typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
-typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
-
-typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
-{
- LPCSTR SemanticName;
- UINT SemanticIndex;
- UINT Register;
- D3D_NAME SystemValueType;
- D3D_REGISTER_COMPONENT_TYPE ComponentType;
- BYTE Mask;
- BYTE ReadWriteMask;
- UINT Stream;
-} D3D11_SIGNATURE_PARAMETER_DESC;
-
-typedef struct _D3D11_SHADER_BUFFER_DESC
-{
- LPCSTR Name;
- D3D_CBUFFER_TYPE Type;
- UINT Variables;
- UINT Size;
- UINT uFlags;
-} D3D11_SHADER_BUFFER_DESC;
-
-typedef struct _D3D11_SHADER_VARIABLE_DESC
-{
- LPCSTR Name;
- UINT StartOffset;
- UINT Size;
- UINT uFlags;
- LPVOID DefaultValue;
- UINT StartTexture;
- UINT TextureSize;
- UINT StartSampler;
- UINT SamplerSize;
-} D3D11_SHADER_VARIABLE_DESC;
-
-typedef struct _D3D11_SHADER_TYPE_DESC
-{
- D3D_SHADER_VARIABLE_CLASS Class;
- D3D_SHADER_VARIABLE_TYPE Type;
- UINT Rows;
- UINT Columns;
- UINT Elements;
- UINT Members;
- UINT Offset;
- LPCSTR Name;
-} D3D11_SHADER_TYPE_DESC;
-
-typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
-typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
-typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
-
-typedef struct _D3D11_SHADER_DESC
-{
- UINT Version;
- LPCSTR Creator;
- UINT Flags;
-
- UINT ConstantBuffers;
- UINT BoundResources;
- UINT InputParameters;
- UINT OutputParameters;
-
- UINT InstructionCount;
- UINT TempRegisterCount;
- UINT TempArrayCount;
- UINT DefCount;
- UINT DclCount;
- UINT TextureNormalInstructions;
- UINT TextureLoadInstructions;
- UINT TextureCompInstructions;
- UINT TextureBiasInstructions;
- UINT TextureGradientInstructions;
- UINT FloatInstructionCount;
- UINT IntInstructionCount;
- UINT UintInstructionCount;
- UINT StaticFlowControlCount;
- UINT DynamicFlowControlCount;
- UINT MacroInstructionCount;
- UINT ArrayInstructionCount;
- UINT CutInstructionCount;
- UINT EmitInstructionCount;
- D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
- UINT GSMaxOutputVertexCount;
- D3D_PRIMITIVE InputPrimitive;
- UINT PatchConstantParameters;
- UINT cGSInstanceCount;
- UINT cControlPoints;
- D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
- D3D_TESSELLATOR_PARTITIONING HSPartitioning;
- D3D_TESSELLATOR_DOMAIN TessellatorDomain;
-
- UINT cBarrierInstructions;
- UINT cInterlockedInstructions;
- UINT cTextureStoreInstructions;
-} D3D11_SHADER_DESC;
-
-typedef struct _D3D11_SHADER_INPUT_BIND_DESC
-{
- LPCSTR Name;
- D3D_SHADER_INPUT_TYPE Type;
- UINT BindPoint;
- UINT BindCount;
-
- UINT uFlags;
- D3D_RESOURCE_RETURN_TYPE ReturnType;
- D3D_SRV_DIMENSION Dimension;
- UINT NumSamples;
-} D3D11_SHADER_INPUT_BIND_DESC;
-
-[local, object, uuid("6e6ffa6a-9bae-4613-a51e-91652d508c21")]
-interface ID3D11ShaderReflectionType
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_TYPE_DESC *a
- );
-
- ID3D11ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT a
- );
-
- ID3D11ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR a
- );
-
- LPCSTR GetMemberTypeName(
- [in] UINT a
- );
-
- HRESULT IsEqual(
- [in] ID3D11ShaderReflectionType* a
- );
- ID3D11ShaderReflectionType* GetSubType();
- ID3D11ShaderReflectionType* GetBaseClass();
- UINT GetNumInterfaces();
- ID3D11ShaderReflectionType* GetInterfaceByIndex(
- [in] UINT a
- );
- HRESULT IsOfType(
- [in] ID3D11ShaderReflectionType* a
- );
- HRESULT ImplementsInterface(
- [in] ID3D11ShaderReflectionType* a
- );
-};
-
-interface ID3D11ShaderReflectionConstantBuffer;
-
-[object, local, uuid("51f23923-f3e5-4bd1-91cb-606177d8db4c")]
-interface ID3D11ShaderReflectionVariable
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_VARIABLE_DESC *a
- );
-
- ID3D11ShaderReflectionType* GetType();
- ID3D11ShaderReflectionConstantBuffer* GetBuffer();
-
- UINT GetInterfaceSlot(
- [in] UINT a
- );
-};
-
-[object, local, uuid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
-interface ID3D11ShaderReflectionConstantBuffer
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_BUFFER_DESC *a
- );
-
- ID3D11ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT a
- );
-
- ID3D11ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR a
- );
-};
-
-[object,local,uuid("0a233719-3960-4578-9d7c-203b8b1d9cc1")]
-interface ID3D11ShaderReflection
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_DESC *a
- );
-
- ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT a
- );
-
- ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR a
- );
-
- HRESULT GetResourceBindingDesc(
- [in] UINT a,
- [out] D3D11_SHADER_INPUT_BIND_DESC *b
- );
-
- HRESULT GetInputParameterDesc(
- [in] UINT a,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *b
- );
-
- HRESULT GetOutputParameterDesc
- (
- [in] UINT a,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *b
- );
-
- HRESULT GetPatchConstantParameterDesc(
- [in] UINT a,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *b
- );
-
- ID3D11ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR a
- );
-
- HRESULT GetResourceBindingDescByName(
- [in] LPCSTR a,
- [out] D3D11_SHADER_INPUT_BIND_DESC *b
- );
-
- UINT GetMovInstructionCount();
- UINT GetMovcInstructionCount();
- UINT GetConversionInstructionCount();
- UINT GetBitwiseInstructionCount();
- D3D_PRIMITIVE GetGSInputPrimitive();
- BOOL IsSampleFrequencyShader();
- UINT GetNumInterfaceSlots();
-
- HRESULT GetMinFeatureLevel(
- [out] D3D_FEATURE_LEVEL* a
- );
-
- UINT GetThreadGroupSize(
- [out,optional] UINT* a,
- [out,optional] UINT* b,
- [out,optional] UINT* c
- );
-};
-