diff options
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl | 287 |
1 files changed, 0 insertions, 287 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl deleted file mode 100644 index bb20d91053e..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl +++ /dev/null @@ -1,287 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "d3dcommon.idl"; - -typedef enum D3D11_SHADER_VERSION_TYPE -{ - D3D11_SHVER_PIXEL_SHADER, - D3D11_SHVER_VERTEX_SHADER, - D3D11_SHVER_GEOMETRY_SHADER, - - D3D11_SHVER_HULL_SHADER, - D3D11_SHVER_DOMAIN_SHADER, - D3D11_SHVER_COMPUTE_SHADER, -} D3D11_SHADER_VERSION_TYPE; - -cpp_quote("#define D3D11_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)") -cpp_quote("#define D3D11_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)") -cpp_quote("#define D3D11_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)") - -typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; -typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; - -typedef struct _D3D11_SIGNATURE_PARAMETER_DESC -{ - LPCSTR SemanticName; - UINT SemanticIndex; - UINT Register; - D3D_NAME SystemValueType; - D3D_REGISTER_COMPONENT_TYPE ComponentType; - BYTE Mask; - BYTE ReadWriteMask; - UINT Stream; -} D3D11_SIGNATURE_PARAMETER_DESC; - -typedef struct _D3D11_SHADER_BUFFER_DESC -{ - LPCSTR Name; - D3D_CBUFFER_TYPE Type; - UINT Variables; - UINT Size; - UINT uFlags; -} D3D11_SHADER_BUFFER_DESC; - -typedef struct _D3D11_SHADER_VARIABLE_DESC -{ - LPCSTR Name; - UINT StartOffset; - UINT Size; - UINT uFlags; - LPVOID DefaultValue; - UINT StartTexture; - UINT TextureSize; - UINT StartSampler; - UINT SamplerSize; -} D3D11_SHADER_VARIABLE_DESC; - -typedef struct _D3D11_SHADER_TYPE_DESC -{ - D3D_SHADER_VARIABLE_CLASS Class; - D3D_SHADER_VARIABLE_TYPE Type; - UINT Rows; - UINT Columns; - UINT Elements; - UINT Members; - UINT Offset; - LPCSTR Name; -} D3D11_SHADER_TYPE_DESC; - -typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; -typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; -typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; - -typedef struct _D3D11_SHADER_DESC -{ - UINT Version; - LPCSTR Creator; - UINT Flags; - - UINT ConstantBuffers; - UINT BoundResources; - UINT InputParameters; - UINT OutputParameters; - - UINT InstructionCount; - UINT TempRegisterCount; - UINT TempArrayCount; - UINT DefCount; - UINT DclCount; - UINT TextureNormalInstructions; - UINT TextureLoadInstructions; - UINT TextureCompInstructions; - UINT TextureBiasInstructions; - UINT TextureGradientInstructions; - UINT FloatInstructionCount; - UINT IntInstructionCount; - UINT UintInstructionCount; - UINT StaticFlowControlCount; - UINT DynamicFlowControlCount; - UINT MacroInstructionCount; - UINT ArrayInstructionCount; - UINT CutInstructionCount; - UINT EmitInstructionCount; - D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; - UINT GSMaxOutputVertexCount; - D3D_PRIMITIVE InputPrimitive; - UINT PatchConstantParameters; - UINT cGSInstanceCount; - UINT cControlPoints; - D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; - D3D_TESSELLATOR_PARTITIONING HSPartitioning; - D3D_TESSELLATOR_DOMAIN TessellatorDomain; - - UINT cBarrierInstructions; - UINT cInterlockedInstructions; - UINT cTextureStoreInstructions; -} D3D11_SHADER_DESC; - -typedef struct _D3D11_SHADER_INPUT_BIND_DESC -{ - LPCSTR Name; - D3D_SHADER_INPUT_TYPE Type; - UINT BindPoint; - UINT BindCount; - - UINT uFlags; - D3D_RESOURCE_RETURN_TYPE ReturnType; - D3D_SRV_DIMENSION Dimension; - UINT NumSamples; -} D3D11_SHADER_INPUT_BIND_DESC; - -[local, object, uuid("6e6ffa6a-9bae-4613-a51e-91652d508c21")] -interface ID3D11ShaderReflectionType -{ - HRESULT GetDesc( - [out] D3D11_SHADER_TYPE_DESC *a - ); - - ID3D11ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT a - ); - - ID3D11ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR a - ); - - LPCSTR GetMemberTypeName( - [in] UINT a - ); - - HRESULT IsEqual( - [in] ID3D11ShaderReflectionType* a - ); - ID3D11ShaderReflectionType* GetSubType(); - ID3D11ShaderReflectionType* GetBaseClass(); - UINT GetNumInterfaces(); - ID3D11ShaderReflectionType* GetInterfaceByIndex( - [in] UINT a - ); - HRESULT IsOfType( - [in] ID3D11ShaderReflectionType* a - ); - HRESULT ImplementsInterface( - [in] ID3D11ShaderReflectionType* a - ); -}; - -interface ID3D11ShaderReflectionConstantBuffer; - -[object, local, uuid("51f23923-f3e5-4bd1-91cb-606177d8db4c")] -interface ID3D11ShaderReflectionVariable -{ - HRESULT GetDesc( - [out] D3D11_SHADER_VARIABLE_DESC *a - ); - - ID3D11ShaderReflectionType* GetType(); - ID3D11ShaderReflectionConstantBuffer* GetBuffer(); - - UINT GetInterfaceSlot( - [in] UINT a - ); -}; - -[object, local, uuid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")] -interface ID3D11ShaderReflectionConstantBuffer -{ - HRESULT GetDesc( - [out] D3D11_SHADER_BUFFER_DESC *a - ); - - ID3D11ShaderReflectionVariable* GetVariableByIndex( - [in] UINT a - ); - - ID3D11ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR a - ); -}; - -[object,local,uuid("0a233719-3960-4578-9d7c-203b8b1d9cc1")] -interface ID3D11ShaderReflection -{ - HRESULT GetDesc( - [out] D3D11_SHADER_DESC *a - ); - - ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT a - ); - - ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR a - ); - - HRESULT GetResourceBindingDesc( - [in] UINT a, - [out] D3D11_SHADER_INPUT_BIND_DESC *b - ); - - HRESULT GetInputParameterDesc( - [in] UINT a, - [out] D3D11_SIGNATURE_PARAMETER_DESC *b - ); - - HRESULT GetOutputParameterDesc - ( - [in] UINT a, - [out] D3D11_SIGNATURE_PARAMETER_DESC *b - ); - - HRESULT GetPatchConstantParameterDesc( - [in] UINT a, - [out] D3D11_SIGNATURE_PARAMETER_DESC *b - ); - - ID3D11ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR a - ); - - HRESULT GetResourceBindingDescByName( - [in] LPCSTR a, - [out] D3D11_SHADER_INPUT_BIND_DESC *b - ); - - UINT GetMovInstructionCount(); - UINT GetMovcInstructionCount(); - UINT GetConversionInstructionCount(); - UINT GetBitwiseInstructionCount(); - D3D_PRIMITIVE GetGSInputPrimitive(); - BOOL IsSampleFrequencyShader(); - UINT GetNumInterfaceSlots(); - - HRESULT GetMinFeatureLevel( - [out] D3D_FEATURE_LEVEL* a - ); - - UINT GetThreadGroupSize( - [out,optional] UINT* a, - [out,optional] UINT* b, - [out,optional] UINT* c - ); -}; - |