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-rw-r--r--src/gallium/include/pipe/p_context.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index be7447de67d..78155c05348 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -649,11 +649,15 @@ struct pipe_context {
struct pipe_resource *resource);
/**
- * Invalidate the contents of the resource.
+ * Invalidate the contents of the resource. This is used to
*
- * This is used to implement EGL's semantic of undefined depth/stencil
+ * (1) implement EGL's semantic of undefined depth/stencil
* contenst after a swapbuffers. This allows a tiled renderer (for
* example) to not store the depth buffer.
+ *
+ * (2) implement GL's InvalidateBufferData. For backwards compatibility,
+ * you must only rely on the usability for this purpose when
+ * PIPE_CAP_INVALIDATE_BUFFER is enabled.
*/
void (*invalidate_resource)(struct pipe_context *ctx,
struct pipe_resource *resource);