diff options
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r-- | src/gallium/drivers/vc4/Makefile.sources | 1 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_qir.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_qir_schedule.c | 619 |
4 files changed, 624 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/Makefile.sources b/src/gallium/drivers/vc4/Makefile.sources index 24b577ae9f3..a9a2742ec66 100644 --- a/src/gallium/drivers/vc4/Makefile.sources +++ b/src/gallium/drivers/vc4/Makefile.sources @@ -32,6 +32,7 @@ C_SOURCES := \ vc4_program.c \ vc4_qir.c \ vc4_qir_lower_uniforms.c \ + vc4_qir_schedule.c \ vc4_qir.h \ vc4_qpu.c \ vc4_qpu_defines.h \ diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 26bdc9951af..d11c4e3b7ca 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1848,12 +1848,15 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, qir_optimize(c); qir_lower_uniforms(c); + qir_schedule_instructions(c); + if (vc4_debug & VC4_DEBUG_QIR) { fprintf(stderr, "%s prog %d/%d QIR:\n", qir_get_stage_name(c->stage), c->program_id, c->variant_id); qir_dump(c); } + qir_reorder_uniforms(c); vc4_generate_code(vc4, c); diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h index c34dce3aec8..b0fbb4c1db2 100644 --- a/src/gallium/drivers/vc4/vc4_qir.h +++ b/src/gallium/drivers/vc4/vc4_qir.h @@ -459,6 +459,7 @@ void qir_remove_instruction(struct vc4_compile *c, struct qinst *qinst); struct qreg qir_uniform(struct vc4_compile *c, enum quniform_contents contents, uint32_t data); +void qir_schedule_instructions(struct vc4_compile *c); void qir_reorder_uniforms(struct vc4_compile *c); void qir_emit(struct vc4_compile *c, struct qinst *inst); diff --git a/src/gallium/drivers/vc4/vc4_qir_schedule.c b/src/gallium/drivers/vc4/vc4_qir_schedule.c new file mode 100644 index 00000000000..d20815f055e --- /dev/null +++ b/src/gallium/drivers/vc4/vc4_qir_schedule.c @@ -0,0 +1,619 @@ +/* + * Copyright © 2010 Intel Corporation + * Copyright © 2014-2015 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file vc4_qir_schedule.c + * + * The basic model of the list scheduler is to take a basic block, compute a + * DAG of the dependencies from the bottom up, and make a list of the DAG + * heads. Heuristically pick a DAG head and schedule (remove) it, then put + * all the parents that are now DAG heads into the list of things to + * schedule. + * + * The goal of scheduling here, before register allocation and conversion to + * QPU instructions, is to reduce register pressure by reordering instructions + * to consume values when possible. + */ + +#include "vc4_qir.h" + +static bool debug; + +struct schedule_node { + struct list_head link; + struct qinst *inst; + + struct schedule_node **children; + uint32_t child_count; + uint32_t child_array_size; + uint32_t parent_count; + + /* Length of the longest (latency) chain from a DAG head to the this + * instruction. + */ + uint32_t delay; + + /* Longest time + latency_between(parent, this) of any parent of this + * node. + */ + uint32_t unblocked_time; +}; + +struct schedule_state { + /* List of struct schedule_node *. This starts out with all + * instructions, and after dependency updates it's trimmed to be just + * the DAG heads. + */ + struct list_head worklist; + + uint32_t time; + + uint32_t *temp_writes; + + BITSET_WORD *temp_live; +}; + +/* When walking the instructions in reverse, we need to swap before/after in + * add_dep(). + */ +enum direction { F, R }; + +/** + * Marks a dependency between two intructions, that @after must appear after + * @before. + * + * Our dependencies are tracked as a DAG. Since we're scheduling bottom-up, + * the latest instructions with nothing left to schedule are the DAG heads, + * and their inputs are their children. + */ +static void +add_dep(enum direction dir, + struct schedule_node *before, + struct schedule_node *after) +{ + if (!before || !after) + return; + + assert(before != after); + + if (dir == R) { + struct schedule_node *t = before; + before = after; + after = t; + } + + for (int i = 0; i < after->child_count; i++) { + if (after->children[i] == after) + return; + } + + if (after->child_array_size <= after->child_count) { + after->child_array_size = MAX2(after->child_array_size * 2, 16); + after->children = reralloc(after, after->children, + struct schedule_node *, + after->child_array_size); + } + + after->children[after->child_count] = before; + after->child_count++; + before->parent_count++; +} + +static void +add_write_dep(enum direction dir, + struct schedule_node **before, + struct schedule_node *after) +{ + add_dep(dir, *before, after); + *before = after; +} + +struct schedule_setup_state { + struct schedule_node **last_temp_write; + struct schedule_node *last_sf; + struct schedule_node *last_vary_read; + struct schedule_node *last_vpm_read; + struct schedule_node *last_vpm_write; + struct schedule_node *last_tex_coord; + struct schedule_node *last_tex_result; + struct schedule_node *last_tlb; + enum direction dir; + + /** + * Texture FIFO tracking. This is done top-to-bottom, and is used to + * track the QOP_TEX_RESULTs and add dependencies on previous ones + * when trying to submit texture coords with TFREQ full or new texture + * fetches with TXRCV full. + */ + struct { + struct schedule_node *node; + int coords; + } tex_fifo[8]; + int tfreq_count; /**< Number of texture coords outstanding. */ + int tfrcv_count; /**< Number of texture results outstanding. */ + int tex_fifo_pos; +}; + +static void +block_until_tex_result(struct schedule_setup_state *state, struct schedule_node *n) +{ + add_dep(state->dir, state->tex_fifo[0].node, n); + + state->tfreq_count -= state->tex_fifo[0].coords; + state->tfrcv_count--; + + memmove(&state->tex_fifo[0], + &state->tex_fifo[1], + state->tex_fifo_pos * sizeof(state->tex_fifo[0])); + state->tex_fifo_pos--; +} + +/** + * Common code for dependencies that need to be tracked both forward and + * backward. + * + * This is for things like "all VPM reads have to happen in order." + */ +static void +calculate_deps(struct schedule_setup_state *state, struct schedule_node *n) +{ + struct qinst *inst = n->inst; + enum direction dir = state->dir; + + + /* Add deps for temp registers and varyings accesses. Note that we + * ignore uniforms accesses, because qir_reorder_uniforms() happens + * after this. + */ + for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) { + switch (inst->src[i].file) { + case QFILE_TEMP: + add_dep(dir, + state->last_temp_write[inst->src[i].index], n); + break; + + case QFILE_VARY: + add_write_dep(dir, &state->last_vary_read, n); + break; + + case QFILE_VPM: + add_write_dep(dir, &state->last_vpm_read, n); + break; + + default: + break; + } + } + + switch (inst->op) { + case QOP_VARY_ADD_C: + add_dep(dir, state->last_vary_read, n); + break; + + case QOP_TEX_S: + case QOP_TEX_T: + case QOP_TEX_R: + case QOP_TEX_B: + case QOP_TEX_DIRECT: + /* Texturing setup gets scheduled in order, because + * the uniforms referenced by them have to land in a + * specific order. + */ + add_write_dep(dir, &state->last_tex_coord, n); + break; + + case QOP_TEX_RESULT: + /* Results have to be fetched in order. */ + add_write_dep(dir, &state->last_tex_result, n); + break; + + case QOP_TLB_COLOR_WRITE: + case QOP_TLB_COLOR_READ: + case QOP_TLB_Z_WRITE: + case QOP_TLB_STENCIL_SETUP: + case QOP_MS_MASK: + add_write_dep(dir, &state->last_tlb, n); + break; + + case QOP_TLB_DISCARD_SETUP: + add_write_dep(dir, &state->last_sf, n); + add_write_dep(dir, &state->last_tlb, n); + break; + + default: + break; + } + + if (inst->dst.file == QFILE_VPM) + add_write_dep(dir, &state->last_vpm_write, n); + else if (inst->dst.file == QFILE_TEMP) + add_write_dep(dir, &state->last_temp_write[inst->dst.index], n); + + if (inst->sf) + add_write_dep(dir, &state->last_sf, n); + + if (qir_depends_on_flags(inst)) { + add_dep(dir, state->last_sf, n); + } +} + +static void +calculate_forward_deps(struct vc4_compile *c, void *mem_ctx, + struct list_head *schedule_list) +{ + struct schedule_setup_state state; + + memset(&state, 0, sizeof(state)); + state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *, + c->num_temps); + state.dir = F; + + list_for_each_entry(struct schedule_node, n, schedule_list, link) { + struct qinst *inst = n->inst; + + calculate_deps(&state, n); + + switch (inst->op) { + case QOP_TEX_S: + case QOP_TEX_T: + case QOP_TEX_R: + case QOP_TEX_B: + case QOP_TEX_DIRECT: + /* If the texture coordinate fifo is full, + * block this on the last QOP_TEX_RESULT. + */ + if (state.tfreq_count == 8) { + block_until_tex_result(&state, n); + } + + /* If the texture result fifo is full, block + * adding any more to it until the last + * QOP_TEX_RESULT. + */ + if (inst->op == QOP_TEX_S || + inst->op == QOP_TEX_DIRECT) { + if (state.tfrcv_count == 4) + block_until_tex_result(&state, n); + state.tfrcv_count++; + } + + state.tex_fifo[state.tex_fifo_pos].coords++; + state.tfreq_count++; + break; + + case QOP_TEX_RESULT: + /* Results have to be fetched after the + * coordinate setup. Note that we're assuming + * here that our input shader has the texture + * coord setup and result fetch in order, + * which is true initially but not of our + * instruction stream after this pass. + */ + add_dep(state.dir, state.last_tex_coord, n); + + state.tex_fifo[state.tex_fifo_pos].node = n; + + state.tex_fifo_pos++; + memset(&state.tex_fifo[state.tex_fifo_pos], 0, + sizeof(state.tex_fifo[0])); + break; + default: + assert(!qir_is_tex(inst)); + break; + } + } +} + +static void +calculate_reverse_deps(struct vc4_compile *c, void *mem_ctx, + struct list_head *schedule_list) +{ + struct schedule_setup_state state; + + memset(&state, 0, sizeof(state)); + state.dir = R; + state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *, + c->num_temps); + + list_for_each_entry_rev(struct schedule_node, n, schedule_list, link) { + calculate_deps(&state, n); + } +} + +static int +get_register_pressure_cost(struct schedule_state *state, struct qinst *inst) +{ + int cost = 0; + + if (inst->dst.file == QFILE_TEMP && + state->temp_writes[inst->dst.index] == 1) + cost--; + + for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) { + if (inst->src[i].file == QFILE_TEMP && + !BITSET_TEST(state->temp_live, inst->src[i].index)) { + cost++; + } + } + + return cost; +} + +static bool +locks_scoreboard(struct qinst *inst) +{ + switch (inst->op) { + case QOP_TLB_Z_WRITE: + case QOP_TLB_COLOR_WRITE: + case QOP_TLB_COLOR_WRITE_MS: + case QOP_TLB_COLOR_READ: + return true; + default: + return false; + } +} + +static struct schedule_node * +choose_instruction(struct schedule_state *state) +{ + struct schedule_node *chosen = NULL; + + list_for_each_entry(struct schedule_node, n, &state->worklist, link) { + if (!chosen) { + chosen = n; + continue; + } + + /* Prefer scheduling things that lock the scoreboard, so that + * they appear late in the program and we get more parallelism + * between shaders on multiple QPUs hitting the same fragment. + */ + if (locks_scoreboard(n->inst) && + !locks_scoreboard(chosen->inst)) { + chosen = n; + continue; + } else if (!locks_scoreboard(n->inst) && + locks_scoreboard(chosen->inst)) { + continue; + } + + /* If we would block on the previously chosen node, but would + * block less on this one, then then prefer it. + */ + if (chosen->unblocked_time > state->time && + n->unblocked_time < chosen->unblocked_time) { + chosen = n; + continue; + } else if (n->unblocked_time > state->time && + n->unblocked_time > chosen->unblocked_time) { + continue; + } + + /* If we can definitely reduce register pressure, do so + * immediately. + */ + int register_pressure_cost = + get_register_pressure_cost(state, n->inst); + int chosen_register_pressure_cost = + get_register_pressure_cost(state, chosen->inst); + + if (register_pressure_cost < chosen_register_pressure_cost) { + chosen = n; + continue; + } else if (register_pressure_cost > + chosen_register_pressure_cost) { + continue; + } + + /* Otherwise, prefer instructions with the deepest chain to + * the end of the program. This avoids the problem of + * "everything generates a temp, nothing finishes freeing one, + * guess I'll just keep emitting varying mul/adds". + */ + if (n->delay > chosen->delay) { + chosen = n; + continue; + } else if (n->delay < chosen->delay) { + continue; + } + } + + return chosen; +} + +static void +dump_state(struct vc4_compile *c, struct schedule_state *state) +{ + uint32_t i = 0; + list_for_each_entry(struct schedule_node, n, &state->worklist, link) { + fprintf(stderr, "%3d: ", i++); + qir_dump_inst(c, n->inst); + fprintf(stderr, " (%d cost)\n", + get_register_pressure_cost(state, n->inst)); + + for (int i = 0; i < n->child_count; i++) { + struct schedule_node *child = n->children[i]; + fprintf(stderr, " - "); + qir_dump_inst(c, child->inst); + fprintf(stderr, " (%d parents)\n", child->parent_count); + } + } +} + +/* Estimate of how many instructions we should schedule between operations. + * + * These aren't in real cycle counts, because we're just estimating cycle + * times anyway. QIR instructions will get paired up when turned into QPU + * instructions, or extra NOP delays will have to be added due to register + * allocation choices. + */ +static uint32_t +latency_between(struct schedule_node *before, struct schedule_node *after) +{ + if ((before->inst->op == QOP_TEX_S || + before->inst->op == QOP_TEX_DIRECT) && + after->inst->op == QOP_TEX_RESULT) + return 100; + + return 1; +} + +/** Recursive computation of the delay member of a node. */ +static void +compute_delay(struct schedule_node *n) +{ + if (!n->child_count) { + /* The color read needs to be scheduled late, to avoid locking + * the scoreboard early. This is our best tool for + * encouraging that. The other scoreboard locking ops will + * have this happen by default, since they are generally the + * DAG heads or close to them. + */ + if (n->inst->op == QOP_TLB_COLOR_READ) + n->delay = 1000; + else + n->delay = 1; + } else { + for (int i = 0; i < n->child_count; i++) { + if (!n->children[i]->delay) + compute_delay(n->children[i]); + n->delay = MAX2(n->delay, + n->children[i]->delay + + latency_between(n, n->children[i])); + } + } +} + +static void +schedule_instructions(struct vc4_compile *c, struct schedule_state *state) +{ + if (debug) { + fprintf(stderr, "initial deps:\n"); + dump_state(c, state); + } + + /* Remove non-DAG heads from the list. */ + list_for_each_entry_safe(struct schedule_node, n, + &state->worklist, link) { + if (n->parent_count != 0) + list_del(&n->link); + } + + state->time = 0; + while (!list_empty(&state->worklist)) { + struct schedule_node *chosen = choose_instruction(state); + struct qinst *inst = chosen->inst; + + if (debug) { + fprintf(stderr, "current list:\n"); + dump_state(c, state); + fprintf(stderr, "chose: "); + qir_dump_inst(c, inst); + fprintf(stderr, " (%d cost)\n", + get_register_pressure_cost(state, inst)); + } + + state->time = MAX2(state->time, chosen->unblocked_time); + + /* Schedule this instruction back onto the QIR list. */ + list_del(&chosen->link); + list_add(&inst->link, &c->instructions); + + /* Now that we've scheduled a new instruction, some of its + * children can be promoted to the list of instructions ready to + * be scheduled. Update the children's unblocked time for this + * DAG edge as we do so. + */ + for (int i = chosen->child_count - 1; i >= 0; i--) { + struct schedule_node *child = chosen->children[i]; + + child->unblocked_time = MAX2(child->unblocked_time, + state->time + + latency_between(chosen, + child)); + child->parent_count--; + if (child->parent_count == 0) + list_add(&child->link, &state->worklist); + } + + /* Update our tracking of register pressure. */ + for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) { + if (inst->src[i].file == QFILE_TEMP) + BITSET_SET(state->temp_live, inst->src[i].index); + } + if (inst->dst.file == QFILE_TEMP) { + state->temp_writes[inst->dst.index]--; + if (state->temp_writes[inst->dst.index] == 0) + BITSET_CLEAR(state->temp_live, inst->dst.index); + } + + state->time++; + } +} + +void +qir_schedule_instructions(struct vc4_compile *c) +{ + void *mem_ctx = ralloc_context(NULL); + struct schedule_state state = { 0 }; + + if (debug) { + fprintf(stderr, "Pre-schedule instructions\n"); + qir_dump(c); + } + + state.temp_writes = rzalloc_array(mem_ctx, uint32_t, c->num_temps); + state.temp_live = rzalloc_array(mem_ctx, BITSET_WORD, + BITSET_WORDS(c->num_temps)); + list_inithead(&state.worklist); + + /* Wrap each instruction in a scheduler structure. */ + list_for_each_entry_safe(struct qinst, inst, &c->instructions, link) { + struct schedule_node *n = rzalloc(mem_ctx, struct schedule_node); + + n->inst = inst; + list_del(&inst->link); + list_addtail(&n->link, &state.worklist); + + if (inst->dst.file == QFILE_TEMP) + state.temp_writes[inst->dst.index]++; + } + + /* Dependencies tracked top-to-bottom. */ + calculate_forward_deps(c, mem_ctx, &state.worklist); + /* Dependencies tracked bottom-to-top. */ + calculate_reverse_deps(c, mem_ctx, &state.worklist); + + list_for_each_entry(struct schedule_node, n, &state.worklist, link) + compute_delay(n); + + schedule_instructions(c, &state); + + if (debug) { + fprintf(stderr, "Post-schedule instructions\n"); + qir_dump(c); + } + + ralloc_free(mem_ctx); +} |