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path: root/src/gallium/drivers/vc4/vc4_uniforms.c
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Diffstat (limited to 'src/gallium/drivers/vc4/vc4_uniforms.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_uniforms.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/gallium/drivers/vc4/vc4_uniforms.c b/src/gallium/drivers/vc4/vc4_uniforms.c
index 3801fbc8f6b..d12f5667045 100644
--- a/src/gallium/drivers/vc4/vc4_uniforms.c
+++ b/src/gallium/drivers/vc4/vc4_uniforms.c
@@ -271,22 +271,21 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
data);
break;
- case QUNIFORM_UBO_ADDR:
- if (data == 0) {
- cl_aligned_reloc(job, &job->uniforms,
- &uniforms, ubo, 0);
- } else {
- struct pipe_constant_buffer *c =
- &cb->cb[data];
- struct vc4_resource *rsc =
- vc4_resource(c->buffer);
-
- cl_aligned_reloc(job, &job->uniforms,
- &uniforms,
- rsc->bo, c->buffer_offset);
- }
+ case QUNIFORM_UBO0_ADDR:
+ cl_aligned_reloc(job, &job->uniforms,
+ &uniforms, ubo, data);
break;
+ case QUNIFORM_UBO1_ADDR: {
+ struct vc4_resource *rsc =
+ vc4_resource(cb->cb[1].buffer);
+
+ cl_aligned_reloc(job, &job->uniforms,
+ &uniforms,
+ rsc->bo, cb->cb[1].buffer_offset);
+ break;
+ }
+
case QUNIFORM_TEXTURE_MSAA_ADDR:
write_texture_msaa_addr(job, &uniforms, texstate, data);
break;
@@ -390,7 +389,8 @@ vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader)
case QUNIFORM_UNIFORMS_ADDRESS:
break;
case QUNIFORM_UNIFORM:
- case QUNIFORM_UBO_ADDR:
+ case QUNIFORM_UBO0_ADDR:
+ case QUNIFORM_UBO1_ADDR:
dirty |= VC4_DIRTY_CONSTBUF;
break;