diff options
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_simulator.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_simulator.c | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c new file mode 100644 index 00000000000..bd938b2644c --- /dev/null +++ b/src/gallium/drivers/vc4/vc4_simulator.c @@ -0,0 +1,96 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifdef USE_VC4_SIMULATOR + +#include <stdio.h> + +#include "vc4_screen.h" +#include "vc4_context.h" +#include "simpenrose/simpenrose.h" + +void +vc4_simulator_flush(struct vc4_context *vc4, struct vc4_surface *csurf) +{ + struct vc4_resource *ctex = vc4_resource(csurf->base.texture); + uint32_t winsys_stride = ctex->bo->simulator_winsys_stride; + uint32_t sim_stride = ctex->slices[0].stride; + uint32_t row_len = MIN2(sim_stride, winsys_stride); + + if (ctex->bo->simulator_winsys_map) { +#if 0 + fprintf(stderr, "%dx%d %d %d %d\n", + ctex->base.b.width0, ctex->base.b.height0, + winsys_stride, + sim_stride, + ctex->bo->size); +#endif + + for (int y = 0; y < ctex->base.b.height0; y++) { + memcpy(ctex->bo->map + y * sim_stride, + ctex->bo->simulator_winsys_map + y * winsys_stride, + row_len); + } + } + + simpenrose_do_binning(simpenrose_hw_addr(vc4->bcl.base), + simpenrose_hw_addr(vc4->bcl.next)); + simpenrose_do_rendering(simpenrose_hw_addr(vc4->rcl.base), + simpenrose_hw_addr(vc4->rcl.next)); + + if (ctex->bo->simulator_winsys_map) { + for (int y = 0; y < ctex->base.b.height0; y++) { + memcpy(ctex->bo->simulator_winsys_map + y * winsys_stride, + ctex->bo->map + y * sim_stride, + row_len); + } + } +} + +void +vc4_simulator_init(struct vc4_screen *screen) +{ + simpenrose_init_hardware(); + screen->simulator_mem_base = simpenrose_get_mem_start(); + screen->simulator_mem_size = simpenrose_get_mem_size(); +} + +/** + * Allocates GPU memory in the simulator's address space. + * + * We just allocate for the lifetime of the context now, but some day we'll + * want an actual memory allocator at runtime. + */ +void * +vc4_simulator_alloc(struct vc4_screen *screen, uint32_t size) +{ + void *alloc = screen->simulator_mem_base + screen->simulator_mem_next; + + screen->simulator_mem_next += size; + assert(screen->simulator_mem_next < screen->simulator_mem_size); + screen->simulator_mem_next = align(screen->simulator_mem_next, 4096); + + return alloc; +} + +#endif /* USE_VC4_SIMULATOR */ |