diff options
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_simulator.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_simulator.c | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_simulator.c b/src/gallium/drivers/v3d/v3dx_simulator.c new file mode 100644 index 00000000000..ee8b6f2b9fd --- /dev/null +++ b/src/gallium/drivers/v3d/v3dx_simulator.c @@ -0,0 +1,190 @@ +/* + * Copyright © 2014-2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file vc5_simulator_hw.c + * + * Implements the actual HW interaction betweeh the GL driver's VC5 simulator and the simulator. + * + * The register headers between V3D versions will have conflicting defines, so + * all register interactions appear in this file and are compiled per V3D version + * we support. + */ + +#ifdef USE_V3D_SIMULATOR + +#include "v3d_screen.h" +#include "v3d_context.h" +#include "v3d_simulator_wrapper.h" + +#define HW_REGISTER_RO(x) (x) +#define HW_REGISTER_RW(x) (x) +#if V3D_VERSION >= 41 +#include "libs/core/v3d/registers/4.1.34.0/v3d.h" +#else +#include "libs/core/v3d/registers/3.3.0.0/v3d.h" +#endif + +#define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d, reg, val) +#define V3D_READ(reg) v3d_hw_read_reg(v3d, reg) + +static void +vc5_flush_l3(struct v3d_hw *v3d) +{ + if (!v3d_hw_has_gca(v3d)) + return; + +#if V3D_VERSION < 40 + uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL); + + V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET); + V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET); +#endif +} + +/* Invalidates the L2 cache. This is a read-only cache. */ +static void +vc5_flush_l2(struct v3d_hw *v3d) +{ + V3D_WRITE(V3D_CTL_0_L2CACTL, + V3D_CTL_0_L2CACTL_L2CCLR_SET | + V3D_CTL_0_L2CACTL_L2CENA_SET); +} + +/* Invalidates texture L2 cachelines */ +static void +vc5_flush_l2t(struct v3d_hw *v3d) +{ + V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0); + V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0); + V3D_WRITE(V3D_CTL_0_L2TCACTL, + V3D_CTL_0_L2TCACTL_L2TFLS_SET | + (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB)); +} + +/* Invalidates the slice caches. These are read-only caches. */ +static void +vc5_flush_slices(struct v3d_hw *v3d) +{ + V3D_WRITE(V3D_CTL_0_SLCACTL, ~0); +} + +static void +vc5_flush_caches(struct v3d_hw *v3d) +{ + vc5_flush_l3(v3d); + vc5_flush_l2(v3d); + vc5_flush_l2t(v3d); + vc5_flush_slices(v3d); +} + +int +v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d, + struct drm_v3d_get_param *args) +{ + static const uint32_t reg_map[] = { + [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG, + [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1, + [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2, + [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3, + [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0, + [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1, + [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2, + }; + + if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) { + args->value = V3D_READ(reg_map[args->param]); + return 0; + } + + fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n", + (long long)args->value); + abort(); +} + +void +v3dX(simulator_init_regs)(struct v3d_hw *v3d) +{ +#if V3D_VERSION == 33 + /* Set OVRTMUOUT to match kernel behavior. + * + * This means that the texture sampler uniform configuration's tmu + * output type field is used, instead of using the hardware default + * behavior based on the texture type. If you want the default + * behavior, you can still put "2" in the indirect texture state's + * output_type field. + */ + V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET); +#endif +} + +void +v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit, + uint32_t gmp_ofs) +{ + /* Completely reset the GMP. */ + V3D_WRITE(V3D_GMP_0_CFG, + V3D_GMP_0_CFG_PROTENABLE_SET); + V3D_WRITE(V3D_GMP_0_TABLE_ADDR, gmp_ofs); + V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0); + while (V3D_READ(V3D_GMP_0_STATUS) & + V3D_GMP_0_STATUS_CFG_BUSY_SET) { + ; + } + + vc5_flush_caches(v3d); + + if (submit->qma) { + V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma); + V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms); + } +#if V3D_VERSION >= 41 + if (submit->qts) { + V3D_WRITE(V3D_CLE_0_CT0QTS, + V3D_CLE_0_CT0QTS_CTQTSEN_SET | + submit->qts); + } +#endif + V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start); + V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end); + + /* Wait for bin to complete before firing render, as it seems the + * simulator doesn't implement the semaphores. + */ + while (V3D_READ(V3D_CLE_0_CT0CA) != + V3D_READ(V3D_CLE_0_CT0EA)) { + v3d_hw_tick(v3d); + } + + V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start); + V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end); + + while (V3D_READ(V3D_CLE_0_CT1CA) != + V3D_READ(V3D_CLE_0_CT1EA) || + V3D_READ(V3D_CLE_1_CT1CA) != + V3D_READ(V3D_CLE_1_CT1EA)) { + v3d_hw_tick(v3d); + } +} + +#endif /* USE_V3D_SIMULATOR */ |