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Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_rcl.c')
-rw-r--r--src/gallium/drivers/v3d/v3dx_rcl.c74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c
index 3801d03ecee..5be29aca1fd 100644
--- a/src/gallium/drivers/v3d/v3dx_rcl.c
+++ b/src/gallium/drivers/v3d/v3dx_rcl.c
@@ -40,7 +40,7 @@
* dummy store.
*/
static void
-flush_last_load(struct vc5_cl *cl)
+flush_last_load(struct v3d_cl *cl)
{
if (V3D_VERSION >= 40)
return;
@@ -52,17 +52,17 @@ flush_last_load(struct vc5_cl *cl)
}
static void
-load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
uint32_t pipe_bit, uint32_t *loads_pending)
{
- struct vc5_surface *surf = vc5_surface(psurf);
+ struct v3d_surface *surf = v3d_surface(psurf);
bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
if (separate_stencil) {
psurf = surf->separate_stencil;
- surf = vc5_surface(psurf);
+ surf = v3d_surface(psurf);
}
- struct vc5_resource *rsc = vc5_resource(psurf->texture);
+ struct v3d_resource *rsc = v3d_resource(psurf->texture);
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
load.buffer_to_load = buffer;
@@ -80,7 +80,7 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
load.height_in_ub_or_stride =
surf->padded_height_of_output_image_in_uif_blocks;
} else if (surf->tiling == VC5_TILING_RASTER) {
- struct vc5_resource_slice *slice =
+ struct v3d_resource_slice *slice =
&rsc->slices[psurf->u.tex.level];
load.height_in_ub_or_stride = slice->stride;
}
@@ -107,21 +107,21 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
}
static void
-store_general(struct vc5_job *job,
- struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+store_general(struct v3d_job *job,
+ struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
int pipe_bit, uint32_t *stores_pending, bool general_color_clear)
{
- struct vc5_surface *surf = vc5_surface(psurf);
+ struct v3d_surface *surf = v3d_surface(psurf);
bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
if (separate_stencil) {
psurf = surf->separate_stencil;
- surf = vc5_surface(psurf);
+ surf = v3d_surface(psurf);
}
*stores_pending &= ~pipe_bit;
bool last_store = !(*stores_pending);
- struct vc5_resource *rsc = vc5_resource(psurf->texture);
+ struct v3d_resource *rsc = v3d_resource(psurf->texture);
rsc->writes++;
@@ -147,7 +147,7 @@ store_general(struct vc5_job *job,
store.height_in_ub_or_stride =
surf->padded_height_of_output_image_in_uif_blocks;
} else if (surf->tiling == VC5_TILING_RASTER) {
- struct vc5_resource_slice *slice =
+ struct v3d_resource_slice *slice =
&rsc->slices[psurf->u.tex.level];
store.height_in_ub_or_stride = slice->stride;
}
@@ -204,7 +204,7 @@ zs_buffer_from_pipe_bits(int pipe_clear_bits)
}
static void
-vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
+v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
{
uint32_t loads_pending = job->resolve & ~job->cleared;
@@ -226,7 +226,7 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
(V3D_VERSION >= 40 ||
(job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
- struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+ struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
if (rsc->separate_stencil &&
(loads_pending & PIPE_CLEAR_STENCIL)) {
@@ -267,7 +267,7 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
}
static void
-vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
+v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
{
MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
@@ -319,7 +319,7 @@ vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
!(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
- struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+ struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
if (rsc->separate_stencil) {
if (job->resolve & PIPE_CLEAR_DEPTH) {
store_general(job, cl, job->zsbuf, Z,
@@ -382,14 +382,14 @@ vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
}
static void
-vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
+v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
{
/* Emit the generic list in our indirect state -- the rcl will just
* have pointers into it.
*/
- struct vc5_cl *cl = &job->indirect;
- vc5_cl_ensure_space(cl, 200, 1);
- struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
+ struct v3d_cl *cl = &job->indirect;
+ v3d_cl_ensure_space(cl, 200, 1);
+ struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
if (V3D_VERSION >= 40) {
/* V3D 4.x only requires a single tile coordinates, and
@@ -398,7 +398,7 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
- vc5_rcl_emit_loads(job, cl);
+ v3d_rcl_emit_loads(job, cl);
if (V3D_VERSION < 40) {
/* Tile Coordinates triggers the last reload and sets where
@@ -417,7 +417,7 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
- vc5_rcl_emit_stores(job, cl);
+ v3d_rcl_emit_stores(job, cl);
#if V3D_VERSION >= 40
cl_emit(cl, END_OF_TILE_MARKER, end);
@@ -433,13 +433,13 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
#if V3D_VERSION >= 40
static void
-v3d_setup_render_target(struct vc5_job *job, int cbuf,
+v3d_setup_render_target(struct v3d_job *job, int cbuf,
uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
{
if (!job->cbufs[cbuf])
return;
- struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]);
+ struct v3d_surface *surf = v3d_surface(job->cbufs[cbuf]);
*rt_bpp = surf->internal_bpp;
*rt_type = surf->internal_type;
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
@@ -448,8 +448,8 @@ v3d_setup_render_target(struct vc5_job *job, int cbuf,
#else /* V3D_VERSION < 40 */
static void
-v3d_emit_z_stencil_config(struct vc5_job *job, struct vc5_surface *surf,
- struct vc5_resource *rsc, bool is_separate_stencil)
+v3d_emit_z_stencil_config(struct v3d_job *job, struct v3d_surface *surf,
+ struct v3d_resource *rsc, bool is_separate_stencil)
{
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
zs.address = cl_address(rsc->bo, surf->offset);
@@ -479,15 +479,15 @@ v3d_emit_z_stencil_config(struct vc5_job *job, struct vc5_surface *surf,
#define div_round_up(a, b) (((a) + (b) - 1) / b)
void
-v3dX(emit_rcl)(struct vc5_job *job)
+v3dX(emit_rcl)(struct v3d_job *job)
{
/* The RCL list should be empty. */
assert(!job->rcl.bo);
- vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
+ v3d_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
cl_packet_length(SUPERTILE_COORDINATES));
job->submit.rcl_start = job->rcl.bo->offset;
- vc5_job_add_bo(job, job->rcl.bo);
+ v3d_job_add_bo(job, job->rcl.bo);
int nr_cbufs = 0;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
@@ -506,7 +506,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
#else /* V3D_VERSION >= 40 */
if (job->zsbuf) {
- struct vc5_surface *surf = vc5_surface(job->zsbuf);
+ struct v3d_surface *surf = v3d_surface(job->zsbuf);
config.internal_depth_type = surf->internal_type;
}
#endif /* V3D_VERSION >= 40 */
@@ -544,8 +544,8 @@ v3dX(emit_rcl)(struct vc5_job *job)
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf)
continue;
- struct vc5_surface *surf = vc5_surface(psurf);
- struct vc5_resource *rsc = vc5_resource(psurf->texture);
+ struct v3d_surface *surf = v3d_surface(psurf);
+ struct v3d_resource *rsc = v3d_resource(psurf->texture);
MAYBE_UNUSED uint32_t config_pad = 0;
uint32_t clear_pad = 0;
@@ -553,7 +553,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
/* XXX: Set the pad for raster. */
if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
surf->tiling == VC5_TILING_UIF_XOR) {
- int uif_block_height = vc5_utile_height(rsc->cpp) * 2;
+ int uif_block_height = v3d_utile_height(rsc->cpp) * 2;
uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
uif_block_height);
if (surf->padded_height_of_output_image_in_uif_blocks -
@@ -636,8 +636,8 @@ v3dX(emit_rcl)(struct vc5_job *job)
/* TODO: Don't bother emitting if we don't load/clear Z/S. */
if (job->zsbuf) {
struct pipe_surface *psurf = job->zsbuf;
- struct vc5_surface *surf = vc5_surface(psurf);
- struct vc5_resource *rsc = vc5_resource(psurf->texture);
+ struct v3d_surface *surf = v3d_surface(psurf);
+ struct v3d_resource *rsc = v3d_resource(psurf->texture);
v3d_emit_z_stencil_config(job, surf, rsc, false);
@@ -647,7 +647,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
*/
if (surf->separate_stencil) {
v3d_emit_z_stencil_config(job,
- vc5_surface(surf->separate_stencil),
+ v3d_surface(surf->separate_stencil),
rsc->separate_stencil, true);
}
}
@@ -752,7 +752,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
- vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
+ v3d_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);