aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/swr/swr_context.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/swr/swr_context.cpp')
-rw-r--r--src/gallium/drivers/swr/swr_context.cpp407
1 files changed, 407 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_context.cpp b/src/gallium/drivers/swr/swr_context.cpp
new file mode 100644
index 00000000000..0e7ebb74d92
--- /dev/null
+++ b/src/gallium/drivers/swr/swr_context.cpp
@@ -0,0 +1,407 @@
+/****************************************************************************
+ * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ ***************************************************************************/
+
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+
+extern "C" {
+#include "util/u_transfer.h"
+#include "util/u_surface.h"
+}
+
+#include "swr_context.h"
+#include "swr_memory.h"
+#include "swr_screen.h"
+#include "swr_resource.h"
+#include "swr_scratch.h"
+#include "swr_query.h"
+
+#include "api.h"
+#include "backend.h"
+
+static struct pipe_surface *
+swr_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ pipe_reference_init(&ps->reference, 1);
+ pipe_resource_reference(&ps->texture, pt);
+ ps->context = pipe;
+ ps->format = surf_tmpl->format;
+ if (pt->target != PIPE_BUFFER) {
+ assert(surf_tmpl->u.tex.level <= pt->last_level);
+ ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+ ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+ ps->u.tex.level = surf_tmpl->u.tex.level;
+ ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
+ debug_printf("creating surface with multiple layers, rendering "
+ "to first layer only\n");
+ }
+ } else {
+ /* setting width as number of elements should get us correct
+ * renderbuffer width */
+ ps->width = surf_tmpl->u.buf.last_element
+ - surf_tmpl->u.buf.first_element + 1;
+ ps->height = pt->height0;
+ ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
+ ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
+ assert(ps->u.buf.first_element <= ps->u.buf.last_element);
+ assert(ps->u.buf.last_element < ps->width);
+ }
+ }
+ return ps;
+}
+
+static void
+swr_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf)
+{
+ assert(surf->texture);
+ struct pipe_resource *resource = surf->texture;
+
+ /* If the surface being destroyed is a current render target,
+ * call StoreTiles to resolve the hotTile state then set attachment
+ * to NULL.
+ */
+ if (resource->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL
+ | PIPE_BIND_DISPLAY_TARGET)) {
+ struct swr_context *ctx = swr_context(pipe);
+ struct swr_resource *spr = swr_resource(resource);
+ swr_draw_context *pDC = &ctx->swrDC;
+ SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
+ for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
+ if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) {
+ swr_store_render_target(ctx, i, SWR_TILE_RESOLVED);
+
+ /*
+ * Mesa thinks depth/stencil are fused, so we'll never get an
+ * explicit resource for stencil. So, if checking depth, then
+ * also check for stencil.
+ */
+ if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
+ swr_store_render_target(
+ ctx, SWR_ATTACHMENT_STENCIL, SWR_TILE_RESOLVED);
+ }
+
+ SwrWaitForIdle(ctx->swrContext);
+ break;
+ }
+ }
+
+ pipe_resource_reference(&surf->texture, NULL);
+ FREE(surf);
+}
+
+
+static void *
+swr_transfer_map(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **transfer)
+{
+ struct swr_resource *spr = swr_resource(resource);
+ struct pipe_transfer *pt;
+ enum pipe_format format = resource->format;
+
+ assert(resource);
+ assert(level <= resource->last_level);
+
+ /*
+ * If mapping any attached rendertarget, store tiles and wait for idle
+ * before giving CPU access to the surface.
+ * (set postStoreTileState to SWR_TILE_INVALID so tiles are reloaded)
+ */
+ if (resource->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL
+ | PIPE_BIND_DISPLAY_TARGET)) {
+ struct swr_context *ctx = swr_context(pipe);
+ swr_draw_context *pDC = &ctx->swrDC;
+ SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
+ for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
+ if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) {
+ swr_store_render_target(ctx, i, SWR_TILE_INVALID);
+ /*
+ * Mesa thinks depth/stencil are fused, so we'll never get an
+ * explicit map for stencil. So, if mapping depth, then also
+ * store tile for stencil.
+ */
+ if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH))
+ swr_store_render_target(
+ ctx, SWR_ATTACHMENT_STENCIL, SWR_TILE_INVALID);
+ SwrWaitForIdle(ctx->swrContext);
+ break;
+ }
+ }
+
+ pt = CALLOC_STRUCT(pipe_transfer);
+ if (!pt)
+ return NULL;
+ pipe_resource_reference(&pt->resource, resource);
+ pt->level = level;
+ pt->box = *box;
+ pt->stride = spr->row_stride[level];
+ pt->layer_stride = spr->img_stride[level];
+
+ /* if we're mapping the depth/stencil, copy in stencil */
+ if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
+ && spr->has_stencil) {
+ for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
+ spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i];
+ }
+ } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
+ && spr->has_stencil) {
+ for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
+ spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i];
+ }
+ }
+
+ unsigned offset = box->z * pt->layer_stride + box->y * pt->stride
+ + box->x * util_format_get_blocksize(format);
+
+ *transfer = pt;
+
+ return spr->swr.pBaseAddress + offset + spr->mip_offsets[level];
+}
+
+static void
+swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer)
+{
+ assert(transfer->resource);
+
+ /*
+ * XXX TODO: use fences and come up with a real resource manager.
+ *
+ * If this resource has been mapped/unmapped, it's probably in use. Tag it
+ *with this context so
+ * we'll know to check dependencies when it's deleted.
+ */
+ struct swr_resource *res = swr_resource(transfer->resource);
+ res->bound_to_context = (void *)pipe;
+
+ /* if we're mapping the depth/stencil, copy out stencil */
+ if (res->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
+ && res->has_stencil) {
+ for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
+ res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[4 * i + 3];
+ }
+ } else if (res->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
+ && res->has_stencil) {
+ for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
+ res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[8 * i + 4];
+ }
+ }
+
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
+}
+
+
+static void
+swr_resource_copy(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx,
+ unsigned dsty,
+ unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER)
+ || (dst->target != PIPE_BUFFER && src->target != PIPE_BUFFER)) {
+ util_resource_copy_region(
+ pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box);
+ return;
+ }
+
+ debug_printf("unhandled swr_resource_copy\n");
+}
+
+
+static void
+swr_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info)
+{
+ struct swr_context *ctx = swr_context(pipe);
+ struct pipe_blit_info info = *blit_info;
+
+ if (blit_info->render_condition_enable && !swr_check_render_cond(pipe))
+ return;
+
+ if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1
+ && !util_format_is_depth_or_stencil(info.src.resource->format)
+ && !util_format_is_pure_integer(info.src.resource->format)) {
+ debug_printf("swr: color resolve unimplemented\n");
+ return;
+ }
+
+ if (util_try_blit_via_copy_region(pipe, &info)) {
+ return; /* done */
+ }
+
+ if (info.mask & PIPE_MASK_S) {
+ debug_printf("swr: cannot blit stencil, skipping\n");
+ info.mask &= ~PIPE_MASK_S;
+ }
+
+ if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
+ debug_printf("swr: blit unsupported %s -> %s\n",
+ util_format_short_name(info.src.resource->format),
+ util_format_short_name(info.dst.resource->format));
+ return;
+ }
+
+ /* XXX turn off occlusion and streamout queries */
+
+ util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer);
+ util_blitter_save_vertex_elements(ctx->blitter, (void *)ctx->velems);
+ util_blitter_save_vertex_shader(ctx->blitter, (void *)ctx->vs);
+ /*util_blitter_save_geometry_shader(ctx->blitter, (void*)ctx->gs);*/
+ util_blitter_save_so_targets(
+ ctx->blitter,
+ ctx->num_so_targets,
+ (struct pipe_stream_output_target **)ctx->so_targets);
+ util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer);
+ util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
+ util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
+ util_blitter_save_fragment_shader(ctx->blitter, ctx->fs);
+ util_blitter_save_blend(ctx->blitter, (void *)ctx->blend);
+ util_blitter_save_depth_stencil_alpha(ctx->blitter,
+ (void *)ctx->depth_stencil);
+ util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
+ util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
+ util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
+ util_blitter_save_fragment_sampler_states(
+ ctx->blitter,
+ ctx->num_samplers[PIPE_SHADER_FRAGMENT],
+ (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_fragment_sampler_views(
+ ctx->blitter,
+ ctx->num_sampler_views[PIPE_SHADER_FRAGMENT],
+ ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_render_condition(ctx->blitter,
+ ctx->render_cond_query,
+ ctx->render_cond_cond,
+ ctx->render_cond_mode);
+
+ util_blitter_blit(ctx->blitter, &info);
+}
+
+
+static void
+swr_destroy(struct pipe_context *pipe)
+{
+ struct swr_context *ctx = swr_context(pipe);
+
+ if (ctx->blitter)
+ util_blitter_destroy(ctx->blitter);
+
+ if (ctx->swrContext)
+ SwrDestroyContext(ctx->swrContext);
+
+ delete ctx->blendJIT;
+
+ swr_destroy_scratch_buffers(ctx);
+
+ FREE(ctx);
+}
+
+
+static void
+swr_render_condition(struct pipe_context *pipe,
+ struct pipe_query *query,
+ boolean condition,
+ uint mode)
+{
+ struct swr_context *ctx = swr_context(pipe);
+
+ ctx->render_cond_query = query;
+ ctx->render_cond_mode = mode;
+ ctx->render_cond_cond = condition;
+}
+
+
+struct pipe_context *
+swr_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
+{
+ struct swr_context *ctx = CALLOC_STRUCT(swr_context);
+ ctx->blendJIT =
+ new std::unordered_map<BLEND_COMPILE_STATE, PFN_BLEND_JIT_FUNC>;
+
+ SWR_CREATECONTEXT_INFO createInfo;
+ createInfo.driver = GL;
+ createInfo.privateStateSize = sizeof(swr_draw_context);
+ createInfo.maxSubContexts = 0;
+ createInfo.pfnLoadTile = swr_LoadHotTile;
+ createInfo.pfnStoreTile = swr_StoreHotTile;
+ createInfo.pfnClearTile = swr_StoreHotTileClear;
+ ctx->swrContext = SwrCreateContext(&createInfo);
+
+ /* Init Load/Store/ClearTiles Tables */
+ swr_InitMemoryModule();
+
+ InitBackendFuncTables();
+
+ if (ctx->swrContext == NULL)
+ goto fail;
+
+ ctx->pipe.screen = screen;
+ ctx->pipe.destroy = swr_destroy;
+ ctx->pipe.priv = priv;
+ ctx->pipe.create_surface = swr_create_surface;
+ ctx->pipe.surface_destroy = swr_surface_destroy;
+ ctx->pipe.transfer_map = swr_transfer_map;
+ ctx->pipe.transfer_unmap = swr_transfer_unmap;
+
+ ctx->pipe.transfer_flush_region = u_default_transfer_flush_region;
+ ctx->pipe.transfer_inline_write = u_default_transfer_inline_write;
+
+ ctx->pipe.resource_copy_region = swr_resource_copy;
+ ctx->pipe.render_condition = swr_render_condition;
+
+ swr_state_init(&ctx->pipe);
+ swr_clear_init(&ctx->pipe);
+ swr_draw_init(&ctx->pipe);
+ swr_query_init(&ctx->pipe);
+
+ ctx->pipe.blit = swr_blit;
+ ctx->blitter = util_blitter_create(&ctx->pipe);
+ if (!ctx->blitter) {
+ goto fail;
+ }
+
+ swr_init_scratch_buffers(ctx);
+
+ return &ctx->pipe;
+
+fail:
+ /* Should really validate the init steps and fail gracefully */
+ swr_destroy(&ctx->pipe);
+ return NULL;
+}