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diff --git a/src/gallium/drivers/swr/rasterizer/memory/Convert.h b/src/gallium/drivers/swr/rasterizer/memory/Convert.h
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+/****************************************************************************
+* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice (including the next
+* paragraph) shall be included in all copies or substantial portions of the
+* Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+* IN THE SOFTWARE.
+*
+* @file Convert.h
+*
+* @brief Conversion utility functions
+*
+******************************************************************************/
+#pragma once
+
+#if defined(_WIN32)
+// disable "potential divide by 0"
+#pragma warning(disable: 4723)
+#endif
+
+//////////////////////////////////////////////////////////////////////////
+/// @brief Convert an IEEE 754 16-bit float to an 32-bit single precision
+/// float
+/// @param val - 16-bit float
+/// @todo Maybe move this outside of this file into a header?
+static float ConvertSmallFloatTo32(UINT val)
+{
+ UINT result;
+ if ((val & 0x7fff) == 0)
+ {
+ result = ((uint32_t)(val & 0x8000)) << 16;
+ }
+ else if ((val & 0x7c00) == 0x7c00)
+ {
+ result = ((val & 0x3ff) == 0) ? 0x7f800000 : 0x7fc00000;
+ result |= ((uint32_t)val & 0x8000) << 16;
+ }
+ else
+ {
+ uint32_t sign = (val & 0x8000) << 16;
+ uint32_t mant = (val & 0x3ff) << 13;
+ uint32_t exp = (val >> 10) & 0x1f;
+ if ((exp == 0) && (mant != 0)) // Adjust exponent and mantissa for denormals
+ {
+ mant <<= 1;
+ while (mant < (0x400 << 13))
+ {
+ exp--;
+ mant <<= 1;
+ }
+ mant &= (0x3ff << 13);
+ }
+ exp = ((exp - 15 + 127) & 0xff) << 23;
+ result = sign | exp | mant;
+ }
+
+ return *(float*)&result;
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// @brief Convert an IEEE 754 32-bit single precision float to an
+/// unsigned small float with 5 exponent bits and a variable
+/// number of mantissa bits.
+/// @param val - 32-bit float
+/// @todo Maybe move this outside of this file into a header?
+template<UINT numMantissaBits>
+static UINT Convert32ToSmallFloat(float val)
+{
+ uint32_t sign, exp, mant;
+ uint32_t roundBits;
+
+ // Extract the sign, exponent, and mantissa
+ UINT uf = *(UINT*)&val;
+
+ sign = (uf & 0x80000000) >> 31;
+ exp = (uf & 0x7F800000) >> 23;
+ mant = uf & 0x007FFFFF;
+
+ // 10/11 bit floats are unsigned. Negative values are clamped to 0.
+ if (sign != 0)
+ {
+ exp = mant = 0;
+ }
+ // Check for out of range
+ else if ((exp == 0xFF) && (mant != 0)) // NaN
+ {
+ exp = 0x1F;
+ mant = 1 << numMantissaBits;
+ }
+ else if ((exp == 0xFF) && (mant == 0)) // INF
+ {
+ exp = 0x1F;
+ mant = 0;
+ }
+ else if (exp > (0x70 + 0x1E)) // Too big to represent
+ {
+ exp = 0x1Eu;
+ mant = (1 << numMantissaBits) - 1; // 0x3F for 6 bit mantissa.
+ }
+ else if ((exp <= 0x70) && (exp >= 0x66)) // It's a denorm
+ {
+ mant |= 0x00800000;
+ for (; exp <= 0x70; mant >>= 1, exp++)
+ ;
+ exp = 0;
+ mant = mant >> (23 - numMantissaBits);
+ }
+ else if (exp < 0x66) // Too small to represent -> Zero
+ {
+ exp = 0;
+ mant = 0;
+ }
+ else
+ {
+ // Saves bits that will be shifted off for rounding
+ roundBits = mant & 0x1FFFu;
+ // convert exponent and mantissa to 16 bit format
+ exp = exp - 0x70u;
+ mant = mant >> (23 - numMantissaBits);
+
+ // Essentially RTZ, but round up if off by only 1 lsb
+ if (roundBits == 0x1FFFu)
+ {
+ mant++;
+ // check for overflow
+ if ((mant & (0x3 << numMantissaBits)) != 0) // 0x60 = 0x3 << (num Mantissa Bits)
+ exp++;
+ // make sure only the needed bits are used
+ mant &= (1 << numMantissaBits) - 1;
+ }
+ }
+
+ UINT tmpVal = (exp << numMantissaBits) | mant;
+ return tmpVal;
+}
+
+#if KNOB_ARCH == KNOB_ARCH_AVX
+//////////////////////////////////////////////////////////////////////////
+/// @brief Convert an IEEE 754 32-bit single precision float to an
+/// 16 bit float with 5 exponent bits and a variable
+/// number of mantissa bits.
+/// @param val - 32-bit float
+/// @todo Maybe move this outside of this file into a header?
+static uint16_t Convert32To16Float(float val)
+{
+ uint32_t sign, exp, mant;
+ uint32_t roundBits;
+
+ // Extract the sign, exponent, and mantissa
+ uint32_t uf = *(uint32_t*)&val;
+ sign = (uf & 0x80000000) >> 31;
+ exp = (uf & 0x7F800000) >> 23;
+ mant = uf & 0x007FFFFF;
+
+ // Check for out of range
+ if (std::isnan(val))
+ {
+ exp = 0x1F;
+ mant = 0x200;
+ sign = 1; // set the sign bit for NANs
+ }
+ else if (std::isinf(val))
+ {
+ exp = 0x1f;
+ mant = 0x0;
+ }
+ else if (exp > (0x70 + 0x1E)) // Too big to represent -> max representable value
+ {
+ exp = 0x1E;
+ mant = 0x3FF;
+ }
+ else if ((exp <= 0x70) && (exp >= 0x66)) // It's a denorm
+ {
+ mant |= 0x00800000;
+ for (; exp <= 0x70; mant >>= 1, exp++)
+ ;
+ exp = 0;
+ mant = mant >> 13;
+ }
+ else if (exp < 0x66) // Too small to represent -> Zero
+ {
+ exp = 0;
+ mant = 0;
+ }
+ else
+ {
+ // Saves bits that will be shifted off for rounding
+ roundBits = mant & 0x1FFFu;
+ // convert exponent and mantissa to 16 bit format
+ exp = exp - 0x70;
+ mant = mant >> 13;
+
+ // Essentially RTZ, but round up if off by only 1 lsb
+ if (roundBits == 0x1FFFu)
+ {
+ mant++;
+ // check for overflow
+ if ((mant & 0xC00u) != 0)
+ exp++;
+ // make sure only the needed bits are used
+ mant &= 0x3FF;
+ }
+ }
+
+ uint32_t tmpVal = (sign << 15) | (exp << 10) | mant;
+ return (uint16_t)tmpVal;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////
+/// @brief Retrieve color from hot tile source which is always float.
+/// @param pDstPixel - Pointer to destination pixel.
+/// @param srcPixel - Pointer to source pixel (pre-swizzled according to dest).
+template<SWR_FORMAT DstFormat>
+static void ConvertPixelFromFloat(
+ BYTE* pDstPixel,
+ const float srcPixel[4])
+{
+ UINT outColor[4]; // typeless bits
+
+ // Store component
+ for (UINT comp = 0; comp < FormatTraits<DstFormat>::numComps; ++comp)
+ {
+ SWR_TYPE type = FormatTraits<DstFormat>::GetType(comp);
+
+ float src = srcPixel[comp];
+
+ switch (type)
+ {
+ case SWR_TYPE_UNORM:
+ {
+ // Force NaN to 0. IEEE standard, comparisons involving NaN always evaluate to false.
+ src = (src != src) ? 0.0f : src;
+
+ // Clamp [0, 1]
+ src = std::max(src, 0.0f);
+ src = std::min(src, 1.0f);
+
+ // SRGB
+ if (FormatTraits<DstFormat>::isSRGB && comp != 3)
+ {
+ src = (src <= 0.0031308f) ? (12.92f * src) : (1.055f * powf(src, (1.0f / 2.4f)) - 0.055f);
+ }
+
+ // Float scale to integer scale.
+ UINT scale = (1 << FormatTraits<DstFormat>::GetBPC(comp)) - 1;
+ src = (float)scale * src;
+ src = roundf(src);
+ outColor[comp] = (UINT)src; // Drop fractional part.
+ break;
+ }
+ case SWR_TYPE_SNORM:
+ {
+ SWR_ASSERT(!FormatTraits<DstFormat>::isSRGB);
+
+ // Force NaN to 0. IEEE standard, comparisons involving NaN always evaluate to false.
+ src = (src != src) ? 0.0f : src;
+
+ // Clamp [-1, 1]
+ src = std::max(src, -1.0f);
+ src = std::min(src, 1.0f);
+
+ // Float scale to integer scale.
+ UINT scale = (1 << (FormatTraits<DstFormat>::GetBPC(comp) - 1)) - 1;
+ src = (float)scale * src;
+
+ // Round
+ src += (src >= 0) ? 0.5f : -0.5f;
+
+ INT out = (INT)src;
+
+ outColor[comp] = *(UINT*)&out;
+
+ break;
+ }
+ case SWR_TYPE_UINT:
+ {
+ ///@note The *(UINT*)& is currently necessary as the hot tile appears to always be float.
+ // However, the number in the hot tile should be unsigned integer. So doing this
+ // to preserve bits intead of doing a float -> integer conversion.
+ if (FormatTraits<DstFormat>::GetBPC(comp) == 32)
+ {
+ outColor[comp] = *(UINT*)&src;
+ }
+ else
+ {
+ outColor[comp] = *(UINT*)&src;
+ UINT max = (1 << FormatTraits<DstFormat>::GetBPC(comp)) - 1; // 2^numBits - 1
+
+ outColor[comp] = std::min(max, outColor[comp]);
+ }
+ break;
+ }
+ case SWR_TYPE_SINT:
+ {
+ if (FormatTraits<DstFormat>::GetBPC(comp) == 32)
+ {
+ outColor[comp] = *(UINT*)&src;
+ }
+ else
+ {
+ INT out = *(INT*)&src; // Hot tile format is SINT?
+ INT max = (1 << (FormatTraits<DstFormat>::GetBPC(comp) - 1)) - 1;
+ INT min = -1 - max;
+
+ ///@note The output is unsigned integer (bag of bits) and so performing
+ // the clamping here based on range of output component. Also, manually adding
+ // the sign bit in the appropriate spot. Maybe a better way?
+ out = std::max(out, min);
+ out = std::min(out, max);
+
+ outColor[comp] = *(UINT*)&out;
+ }
+ break;
+ }
+ case SWR_TYPE_FLOAT:
+ {
+ if (FormatTraits<DstFormat>::GetBPC(comp) == 16)
+ {
+ // Convert from 32-bit float to 16-bit float using _mm_cvtps_ph
+ // @todo 16bit float instruction support is orthogonal to avx support. need to
+ // add check for F16C support instead.
+#if KNOB_ARCH == KNOB_ARCH_AVX2
+ __m128 src128 = _mm_set1_ps(src);
+ __m128i srci128 = _mm_cvtps_ph(src128, _MM_FROUND_TRUNC);
+ UINT value = _mm_extract_epi16(srci128, 0);
+#else
+ UINT value = Convert32To16Float(src);
+#endif
+
+ outColor[comp] = value;
+ }
+ else if (FormatTraits<DstFormat>::GetBPC(comp) == 11)
+ {
+ outColor[comp] = Convert32ToSmallFloat<6>(src);
+ }
+ else if (FormatTraits<DstFormat>::GetBPC(comp) == 10)
+ {
+ outColor[comp] = Convert32ToSmallFloat<5>(src);
+ }
+ else
+ {
+ outColor[comp] = *(UINT*)&src;
+ }
+
+ break;
+ }
+ default:
+ SWR_ASSERT(0);
+ break;
+ }
+ }
+
+ typename FormatTraits<DstFormat>::FormatT* pPixel = (typename FormatTraits<DstFormat>::FormatT*)pDstPixel;
+
+ switch (FormatTraits<DstFormat>::numComps)
+ {
+ case 4:
+ pPixel->a = outColor[3];
+ case 3:
+ pPixel->b = outColor[2];
+ case 2:
+ pPixel->g = outColor[1];
+ case 1:
+ pPixel->r = outColor[0];
+ break;
+ default:
+ SWR_ASSERT(0);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// @brief Convert pixel in any format to float32
+/// @param pDstPixel - Pointer to destination pixel.
+/// @param srcPixel - Pointer to source pixel
+template<SWR_FORMAT SrcFormat>
+INLINE static void ConvertPixelToFloat(
+ float dstPixel[4],
+ const BYTE* pSrc)
+{
+ UINT srcColor[4]; // typeless bits
+
+ // unpack src pixel
+ typename FormatTraits<SrcFormat>::FormatT* pPixel = (typename FormatTraits<SrcFormat>::FormatT*)pSrc;
+
+ // apply format defaults
+ for (uint32_t comp = 0; comp < 4; ++comp)
+ {
+ uint32_t def = FormatTraits<SrcFormat>::GetDefault(comp);
+ dstPixel[comp] = *(float*)&def;
+ }
+
+ // load format data
+ switch (FormatTraits<SrcFormat>::numComps)
+ {
+ case 4:
+ srcColor[3] = pPixel->a;
+ case 3:
+ srcColor[2] = pPixel->b;
+ case 2:
+ srcColor[1] = pPixel->g;
+ case 1:
+ srcColor[0] = pPixel->r;
+ break;
+ default:
+ SWR_ASSERT(0);
+ }
+
+ // Convert components
+ for (UINT comp = 0; comp < FormatTraits<SrcFormat>::numComps; ++comp)
+ {
+ SWR_TYPE type = FormatTraits<SrcFormat>::GetType(comp);
+
+ UINT src = srcColor[comp];
+
+ switch (type)
+ {
+ case SWR_TYPE_UNORM:
+ {
+ float dst;
+ if (FormatTraits<SrcFormat>::isSRGB && comp != 3)
+ {
+ dst = *(float*)&srgb8Table[src];
+ }
+ else
+ {
+ // component sizes > 16 must use fp divide to maintain ulp requirements
+ if (FormatTraits<SrcFormat>::GetBPC(comp) > 16)
+ {
+ dst = (float)src / (float)((1 << FormatTraits<SrcFormat>::GetBPC(comp)) - 1);
+ }
+ else
+ {
+ const float scale = (1.0f / (float)((1 << FormatTraits<SrcFormat>::GetBPC(comp)) - 1));
+ dst = (float)src * scale;
+ }
+ }
+ dstPixel[FormatTraits<SrcFormat>::swizzle(comp)] = dst;
+ break;
+ }
+ case SWR_TYPE_SNORM:
+ {
+ SWR_ASSERT(!FormatTraits<SrcFormat>::isSRGB);
+
+ float dst;
+ if (src == 0x10)
+ {
+ dst = -1.0f;
+ }
+ else
+ {
+ switch (FormatTraits<SrcFormat>::GetBPC(comp))
+ {
+ case 8:
+ dst = (float)((int8_t)src);
+ break;
+ case 16:
+ dst = (float)((int16_t)src);
+ break;
+ case 32:
+ dst = (float)((int32_t)src);
+ break;
+ default:
+ assert(0 && "attempted to load from SNORM with unsupported bpc");
+ dst = 0.0f;
+ break;
+ }
+ dst = dst * (1.0f / ((1 << (FormatTraits<SrcFormat>::GetBPC(comp) - 1)) - 1));
+ }
+ dstPixel[FormatTraits<SrcFormat>::swizzle(comp)] = dst;
+ break;
+ }
+ case SWR_TYPE_UINT:
+ {
+ UINT dst = (UINT)src;
+ dstPixel[FormatTraits<SrcFormat>::swizzle(comp)] = *(float*)&dst;
+ break;
+ }
+ case SWR_TYPE_SINT:
+ {
+ int dst;
+ switch (FormatTraits<SrcFormat>::GetBPC(comp))
+ {
+ case 8:
+ dst = (int8_t)src;
+ break;
+ case 16:
+ dst = (int16_t)src;
+ break;
+ case 32:
+ dst = (int32_t)src;
+ break;
+ default:
+ assert(0 && "attempted to load from SINT with unsupported bpc");
+ dst = 0;
+ break;
+ }
+ dstPixel[FormatTraits<SrcFormat>::swizzle(comp)] = *(float*)&dst;
+ break;
+ }
+ case SWR_TYPE_FLOAT:
+ {
+ float dst;
+ if (FormatTraits<SrcFormat>::GetBPC(comp) == 16)
+ {
+#if KNOB_ARCH == KNOB_ARCH_AVX2
+ // Convert from 16-bit float to 32-bit float using _mm_cvtph_ps
+ // @todo 16bit float instruction support is orthogonal to avx support. need to
+ // add check for F16C support instead.
+ __m128i src128 = _mm_set1_epi32(src);
+ __m128 res = _mm_cvtph_ps(src128);
+ _mm_store_ss(&dst, res);
+#else
+ dst = ConvertSmallFloatTo32(src);
+#endif
+ }
+ else if (FormatTraits<SrcFormat>::GetBPC(comp) == 11)
+ {
+ dst = ConvertSmallFloatTo32(src << 4);
+ }
+ else if (FormatTraits<SrcFormat>::GetBPC(comp) == 10)
+ {
+ dst = ConvertSmallFloatTo32(src << 5);
+ }
+ else
+ {
+ dst = *(float*)&src;
+ }
+
+ dstPixel[FormatTraits<SrcFormat>::swizzle(comp)] = *(float*)&dst;
+ break;
+ }
+ default:
+ SWR_ASSERT(0);
+ break;
+ }
+ }
+}
+
+// non-templated version of conversion functions
+INLINE static void ConvertPixelFromFloat(
+ SWR_FORMAT format,
+ uint8_t* pDst,
+ const float srcPixel[4])
+{
+ switch (format)
+ {
+ case R32G32B32A32_FLOAT: ConvertPixelFromFloat<R32G32B32A32_FLOAT>(pDst, srcPixel); break;
+ case R32G32B32A32_SINT: ConvertPixelFromFloat<R32G32B32A32_SINT>(pDst, srcPixel); break;
+ case R32G32B32A32_UINT: ConvertPixelFromFloat<R32G32B32A32_UINT>(pDst, srcPixel); break;
+ case R32G32B32X32_FLOAT: ConvertPixelFromFloat<R32G32B32X32_FLOAT>(pDst, srcPixel); break;
+ case R32G32B32A32_SSCALED: ConvertPixelFromFloat<R32G32B32A32_SSCALED>(pDst, srcPixel); break;
+ case R32G32B32A32_USCALED: ConvertPixelFromFloat<R32G32B32A32_USCALED>(pDst, srcPixel); break;
+ case R32G32B32_FLOAT: ConvertPixelFromFloat<R32G32B32_FLOAT>(pDst, srcPixel); break;
+ case R32G32B32_SINT: ConvertPixelFromFloat<R32G32B32_SINT>(pDst, srcPixel); break;
+ case R32G32B32_UINT: ConvertPixelFromFloat<R32G32B32_UINT>(pDst, srcPixel); break;
+ case R32G32B32_SSCALED: ConvertPixelFromFloat<R32G32B32_SSCALED>(pDst, srcPixel); break;
+ case R32G32B32_USCALED: ConvertPixelFromFloat<R32G32B32_USCALED>(pDst, srcPixel); break;
+ case R16G16B16A16_UNORM: ConvertPixelFromFloat<R16G16B16A16_UNORM>(pDst, srcPixel); break;
+ case R16G16B16A16_SNORM: ConvertPixelFromFloat<R16G16B16A16_SNORM>(pDst, srcPixel); break;
+ case R16G16B16A16_SINT: ConvertPixelFromFloat<R16G16B16A16_SINT>(pDst, srcPixel); break;
+ case R16G16B16A16_UINT: ConvertPixelFromFloat<R16G16B16A16_UINT>(pDst, srcPixel); break;
+ case R16G16B16A16_FLOAT: ConvertPixelFromFloat<R16G16B16A16_FLOAT>(pDst, srcPixel); break;
+ case R32G32_FLOAT: ConvertPixelFromFloat<R32G32_FLOAT>(pDst, srcPixel); break;
+ case R32G32_SINT: ConvertPixelFromFloat<R32G32_SINT>(pDst, srcPixel); break;
+ case R32G32_UINT: ConvertPixelFromFloat<R32G32_UINT>(pDst, srcPixel); break;
+ case R32_FLOAT_X8X24_TYPELESS: ConvertPixelFromFloat<R32_FLOAT_X8X24_TYPELESS>(pDst, srcPixel); break;
+ case R16G16B16X16_UNORM: ConvertPixelFromFloat<R16G16B16X16_UNORM>(pDst, srcPixel); break;
+ case R16G16B16X16_FLOAT: ConvertPixelFromFloat<R16G16B16X16_FLOAT>(pDst, srcPixel); break;
+ case R16G16B16A16_SSCALED: ConvertPixelFromFloat<R16G16B16A16_SSCALED>(pDst, srcPixel); break;
+ case R16G16B16A16_USCALED: ConvertPixelFromFloat<R16G16B16A16_USCALED>(pDst, srcPixel); break;
+ case R32G32_SSCALED: ConvertPixelFromFloat<R32G32_SSCALED>(pDst, srcPixel); break;
+ case R32G32_USCALED: ConvertPixelFromFloat<R32G32_USCALED>(pDst, srcPixel); break;
+ case R32_FLOAT_X8X24_TYPELESS_LD: ConvertPixelFromFloat<R32_FLOAT_X8X24_TYPELESS_LD>(pDst, srcPixel); break;
+ case B8G8R8A8_UNORM: ConvertPixelFromFloat<B8G8R8A8_UNORM>(pDst, srcPixel); break;
+ case B8G8R8A8_UNORM_SRGB: ConvertPixelFromFloat<B8G8R8A8_UNORM_SRGB>(pDst, srcPixel); break;
+ case R10G10B10A2_UNORM: ConvertPixelFromFloat<R10G10B10A2_UNORM>(pDst, srcPixel); break;
+ case R10G10B10A2_UNORM_SRGB: ConvertPixelFromFloat<R10G10B10A2_UNORM_SRGB>(pDst, srcPixel); break;
+ case R10G10B10A2_UINT: ConvertPixelFromFloat<R10G10B10A2_UINT>(pDst, srcPixel); break;
+ case R8G8B8A8_UNORM: ConvertPixelFromFloat<R8G8B8A8_UNORM>(pDst, srcPixel); break;
+ case R8G8B8A8_UNORM_SRGB: ConvertPixelFromFloat<R8G8B8A8_UNORM_SRGB>(pDst, srcPixel); break;
+ case R8G8B8A8_SNORM: ConvertPixelFromFloat<R8G8B8A8_SNORM>(pDst, srcPixel); break;
+ case R8G8B8A8_SINT: ConvertPixelFromFloat<R8G8B8A8_SINT>(pDst, srcPixel); break;
+ case R8G8B8A8_UINT: ConvertPixelFromFloat<R8G8B8A8_UINT>(pDst, srcPixel); break;
+ case R16G16_UNORM: ConvertPixelFromFloat<R16G16_UNORM>(pDst, srcPixel); break;
+ case R16G16_SNORM: ConvertPixelFromFloat<R16G16_SNORM>(pDst, srcPixel); break;
+ case R16G16_SINT: ConvertPixelFromFloat<R16G16_SINT>(pDst, srcPixel); break;
+ case R16G16_UINT: ConvertPixelFromFloat<R16G16_UINT>(pDst, srcPixel); break;
+ case R16G16_FLOAT: ConvertPixelFromFloat<R16G16_FLOAT>(pDst, srcPixel); break;
+ case B10G10R10A2_UNORM: ConvertPixelFromFloat<B10G10R10A2_UNORM>(pDst, srcPixel); break;
+ case B10G10R10A2_UNORM_SRGB: ConvertPixelFromFloat<B10G10R10A2_UNORM_SRGB>(pDst, srcPixel); break;
+ case R11G11B10_FLOAT: ConvertPixelFromFloat<R11G11B10_FLOAT>(pDst, srcPixel); break;
+ case R32_SINT: ConvertPixelFromFloat<R32_SINT>(pDst, srcPixel); break;
+ case R32_UINT: ConvertPixelFromFloat<R32_UINT>(pDst, srcPixel); break;
+ case R32_FLOAT: ConvertPixelFromFloat<R32_FLOAT>(pDst, srcPixel); break;
+ case R24_UNORM_X8_TYPELESS: ConvertPixelFromFloat<R24_UNORM_X8_TYPELESS>(pDst, srcPixel); break;
+ case R24_UNORM_X8_TYPELESS_LD: ConvertPixelFromFloat<R24_UNORM_X8_TYPELESS_LD>(pDst, srcPixel); break;
+ case A32_FLOAT: ConvertPixelFromFloat<A32_FLOAT>(pDst, srcPixel); break;
+ case B8G8R8X8_UNORM: ConvertPixelFromFloat<B8G8R8X8_UNORM>(pDst, srcPixel); break;
+ case B8G8R8X8_UNORM_SRGB: ConvertPixelFromFloat<B8G8R8X8_UNORM_SRGB>(pDst, srcPixel); break;
+ case R8G8B8X8_UNORM: ConvertPixelFromFloat<R8G8B8X8_UNORM>(pDst, srcPixel); break;
+ case R8G8B8X8_UNORM_SRGB: ConvertPixelFromFloat<R8G8B8X8_UNORM_SRGB>(pDst, srcPixel); break;
+ case R9G9B9E5_SHAREDEXP: ConvertPixelFromFloat<R9G9B9E5_SHAREDEXP>(pDst, srcPixel); break;
+ case B10G10R10X2_UNORM: ConvertPixelFromFloat<B10G10R10X2_UNORM>(pDst, srcPixel); break;
+ case R10G10B10X2_USCALED: ConvertPixelFromFloat<R10G10B10X2_USCALED>(pDst, srcPixel); break;
+ case R8G8B8A8_SSCALED: ConvertPixelFromFloat<R8G8B8A8_SSCALED>(pDst, srcPixel); break;
+ case R8G8B8A8_USCALED: ConvertPixelFromFloat<R8G8B8A8_USCALED>(pDst, srcPixel); break;
+ case R16G16_SSCALED: ConvertPixelFromFloat<R16G16_SSCALED>(pDst, srcPixel); break;
+ case R16G16_USCALED: ConvertPixelFromFloat<R16G16_USCALED>(pDst, srcPixel); break;
+ case R32_SSCALED: ConvertPixelFromFloat<R32_SSCALED>(pDst, srcPixel); break;
+ case R32_USCALED: ConvertPixelFromFloat<R32_USCALED>(pDst, srcPixel); break;
+ case B5G6R5_UNORM: ConvertPixelFromFloat<B5G6R5_UNORM>(pDst, srcPixel); break;
+ case B5G6R5_UNORM_SRGB: ConvertPixelFromFloat<B5G6R5_UNORM_SRGB>(pDst, srcPixel); break;
+ case B5G5R5A1_UNORM: ConvertPixelFromFloat<B5G5R5A1_UNORM>(pDst, srcPixel); break;
+ case B5G5R5A1_UNORM_SRGB: ConvertPixelFromFloat<B5G5R5A1_UNORM_SRGB>(pDst, srcPixel); break;
+ case B4G4R4A4_UNORM: ConvertPixelFromFloat<B4G4R4A4_UNORM>(pDst, srcPixel); break;
+ case B4G4R4A4_UNORM_SRGB: ConvertPixelFromFloat<B4G4R4A4_UNORM_SRGB>(pDst, srcPixel); break;
+ case R8G8_UNORM: ConvertPixelFromFloat<R8G8_UNORM>(pDst, srcPixel); break;
+ case R8G8_SNORM: ConvertPixelFromFloat<R8G8_SNORM>(pDst, srcPixel); break;
+ case R8G8_SINT: ConvertPixelFromFloat<R8G8_SINT>(pDst, srcPixel); break;
+ case R8G8_UINT: ConvertPixelFromFloat<R8G8_UINT>(pDst, srcPixel); break;
+ case R16_UNORM: ConvertPixelFromFloat<R16_UNORM>(pDst, srcPixel); break;
+ case R16_SNORM: ConvertPixelFromFloat<R16_SNORM>(pDst, srcPixel); break;
+ case R16_SINT: ConvertPixelFromFloat<R16_SINT>(pDst, srcPixel); break;
+ case R16_UINT: ConvertPixelFromFloat<R16_UINT>(pDst, srcPixel); break;
+ case R16_FLOAT: ConvertPixelFromFloat<R16_FLOAT>(pDst, srcPixel); break;
+ case A16_UNORM: ConvertPixelFromFloat<A16_UNORM>(pDst, srcPixel); break;
+ case A16_FLOAT: ConvertPixelFromFloat<A16_FLOAT>(pDst, srcPixel); break;
+ case B5G5R5X1_UNORM: ConvertPixelFromFloat<B5G5R5X1_UNORM>(pDst, srcPixel); break;
+ case B5G5R5X1_UNORM_SRGB: ConvertPixelFromFloat<B5G5R5X1_UNORM_SRGB>(pDst, srcPixel); break;
+ case R8G8_SSCALED: ConvertPixelFromFloat<R8G8_SSCALED>(pDst, srcPixel); break;
+ case R8G8_USCALED: ConvertPixelFromFloat<R8G8_USCALED>(pDst, srcPixel); break;
+ case R16_SSCALED: ConvertPixelFromFloat<R16_SSCALED>(pDst, srcPixel); break;
+ case R16_USCALED: ConvertPixelFromFloat<R16_USCALED>(pDst, srcPixel); break;
+ case R8_UNORM: ConvertPixelFromFloat<R8_UNORM>(pDst, srcPixel); break;
+ case R8_SNORM: ConvertPixelFromFloat<R8_SNORM>(pDst, srcPixel); break;
+ case R8_SINT: ConvertPixelFromFloat<R8_SINT>(pDst, srcPixel); break;
+ case R8_UINT: ConvertPixelFromFloat<R8_UINT>(pDst, srcPixel); break;
+ case A8_UNORM: ConvertPixelFromFloat<A8_UNORM>(pDst, srcPixel); break;
+ case R8_SSCALED: ConvertPixelFromFloat<R8_SSCALED>(pDst, srcPixel); break;
+ case R8_USCALED: ConvertPixelFromFloat<R8_USCALED>(pDst, srcPixel); break;
+ case YCRCB_SWAPUVY: ConvertPixelFromFloat<YCRCB_SWAPUVY>(pDst, srcPixel); break;
+ case BC1_UNORM: ConvertPixelFromFloat<BC1_UNORM>(pDst, srcPixel); break;
+ case BC2_UNORM: ConvertPixelFromFloat<BC2_UNORM>(pDst, srcPixel); break;
+ case BC3_UNORM: ConvertPixelFromFloat<BC3_UNORM>(pDst, srcPixel); break;
+ case BC4_UNORM: ConvertPixelFromFloat<BC4_UNORM>(pDst, srcPixel); break;
+ case BC5_UNORM: ConvertPixelFromFloat<BC5_UNORM>(pDst, srcPixel); break;
+ case BC1_UNORM_SRGB: ConvertPixelFromFloat<BC1_UNORM_SRGB>(pDst, srcPixel); break;
+ case BC2_UNORM_SRGB: ConvertPixelFromFloat<BC2_UNORM_SRGB>(pDst, srcPixel); break;
+ case BC3_UNORM_SRGB: ConvertPixelFromFloat<BC3_UNORM_SRGB>(pDst, srcPixel); break;
+ case YCRCB_SWAPUV: ConvertPixelFromFloat<YCRCB_SWAPUV>(pDst, srcPixel); break;
+ case R8G8B8_UNORM: ConvertPixelFromFloat<R8G8B8_UNORM>(pDst, srcPixel); break;
+ case R8G8B8_SNORM: ConvertPixelFromFloat<R8G8B8_SNORM>(pDst, srcPixel); break;
+ case R8G8B8_SSCALED: ConvertPixelFromFloat<R8G8B8_SSCALED>(pDst, srcPixel); break;
+ case R8G8B8_USCALED: ConvertPixelFromFloat<R8G8B8_USCALED>(pDst, srcPixel); break;
+ case BC4_SNORM: ConvertPixelFromFloat<BC4_SNORM>(pDst, srcPixel); break;
+ case BC5_SNORM: ConvertPixelFromFloat<BC5_SNORM>(pDst, srcPixel); break;
+ case R16G16B16_FLOAT: ConvertPixelFromFloat<R16G16B16_FLOAT>(pDst, srcPixel); break;
+ case R16G16B16_UNORM: ConvertPixelFromFloat<R16G16B16_UNORM>(pDst, srcPixel); break;
+ case R16G16B16_SNORM: ConvertPixelFromFloat<R16G16B16_SNORM>(pDst, srcPixel); break;
+ case R16G16B16_SSCALED: ConvertPixelFromFloat<R16G16B16_SSCALED>(pDst, srcPixel); break;
+ case R16G16B16_USCALED: ConvertPixelFromFloat<R16G16B16_USCALED>(pDst, srcPixel); break;
+ case BC7_UNORM: ConvertPixelFromFloat<BC7_UNORM>(pDst, srcPixel); break;
+ case BC7_UNORM_SRGB: ConvertPixelFromFloat<BC7_UNORM_SRGB>(pDst, srcPixel); break;
+ case R8G8B8_UNORM_SRGB: ConvertPixelFromFloat<R8G8B8_UNORM_SRGB>(pDst, srcPixel); break;
+ case R16G16B16_UINT: ConvertPixelFromFloat<R16G16B16_UINT>(pDst, srcPixel); break;
+ case R16G16B16_SINT: ConvertPixelFromFloat<R16G16B16_SINT>(pDst, srcPixel); break;
+ case R10G10B10A2_SNORM: ConvertPixelFromFloat<R10G10B10A2_SNORM>(pDst, srcPixel); break;
+ case R10G10B10A2_USCALED: ConvertPixelFromFloat<R10G10B10A2_USCALED>(pDst, srcPixel); break;
+ case R10G10B10A2_SSCALED: ConvertPixelFromFloat<R10G10B10A2_SSCALED>(pDst, srcPixel); break;
+ case R10G10B10A2_SINT: ConvertPixelFromFloat<R10G10B10A2_SINT>(pDst, srcPixel); break;
+ case B10G10R10A2_SNORM: ConvertPixelFromFloat<B10G10R10A2_SNORM>(pDst, srcPixel); break;
+ case B10G10R10A2_USCALED: ConvertPixelFromFloat<B10G10R10A2_USCALED>(pDst, srcPixel); break;
+ case B10G10R10A2_SSCALED: ConvertPixelFromFloat<B10G10R10A2_SSCALED>(pDst, srcPixel); break;
+ case B10G10R10A2_UINT: ConvertPixelFromFloat<B10G10R10A2_UINT>(pDst, srcPixel); break;
+ case B10G10R10A2_SINT: ConvertPixelFromFloat<B10G10R10A2_SINT>(pDst, srcPixel); break;
+ case R8G8B8_UINT: ConvertPixelFromFloat<R8G8B8_UINT>(pDst, srcPixel); break;
+ case R8G8B8_SINT: ConvertPixelFromFloat<R8G8B8_SINT>(pDst, srcPixel); break;
+ default:
+ break;
+ }
+}
+
+