diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_state_constants.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_state_constants.c | 215 |
1 files changed, 155 insertions, 60 deletions
diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c index d4682981279..1e1fbb099c6 100644 --- a/src/gallium/drivers/svga/svga_state_constants.c +++ b/src/gallium/drivers/svga/svga_state_constants.c @@ -24,6 +24,7 @@ **********************************************************/ #include "util/u_inlines.h" +#include "util/u_memory.h" #include "pipe/p_defines.h" #include "svga_screen.h" @@ -32,6 +33,7 @@ #include "svga_cmd.h" #include "svga_tgsi.h" #include "svga_debug.h" +#include "svga_resource_buffer.h" #include "svga_hw_reg.h" @@ -41,7 +43,14 @@ */ #define MAX_CONST_REG_COUNT 256 /**< number of float[4] constants */ +/** + * Extra space for svga-specific VS/PS constants (such as texcoord + * scale factors, vertex transformation scale/translation). + */ +#define MAX_EXTRA_CONSTS 32 +/** Guest-backed surface constant buffers must be this size */ +#define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX) /** * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_* @@ -62,6 +71,81 @@ svga_shader_type(unsigned shader) /** + * Emit any extra fragment shader constants into the buffer pointed + * to by 'dest'. + * In particular, these would be the scaling factors needed for handling + * unnormalized texture coordinates for texture rectangles. + * \return number of float[4] constants put into the dest buffer + */ +static unsigned +svga_get_extra_fs_constants(struct svga_context *svga, float *dest) +{ + const struct svga_shader_variant *variant = svga->state.hw_draw.fs; + const struct svga_fs_compile_key *key = &variant->key.fkey; + unsigned count = 0; + + /* SVGA_NEW_VS_VARIANT + */ + if (key->num_unnormalized_coords) { + unsigned i; + + for (i = 0; i < key->num_textures; i++) { + if (key->tex[i].unnormalized) { + struct pipe_resource *tex = svga->curr.sampler_views[i]->texture; + + /* debug/sanity check */ + assert(key->tex[i].width_height_idx == count); + + *dest++ = 1.0 / (float)tex->width0; + *dest++ = 1.0 / (float)tex->height0; + *dest++ = 1.0; + *dest++ = 1.0; + + count++; + } + } + } + + assert(count <= MAX_EXTRA_CONSTS); + + return count; +} + + +/** + * Emit any extra vertex shader constants into the buffer pointed + * to by 'dest'. + * In particular, these would be the scale and bias factors computed + * from the framebuffer size which are used to copy with differences in + * GL vs D3D coordinate spaces. See svga_tgsi_insn.c for more info. + * \return number of float[4] constants put into the dest buffer + */ +static unsigned +svga_get_extra_vs_constants(struct svga_context *svga, float *dest) +{ + const struct svga_shader_variant *variant = svga->state.hw_draw.vs; + const struct svga_vs_compile_key *key = &variant->key.vkey; + unsigned count = 0; + + /* SVGA_NEW_VS_VARIANT + */ + if (key->need_prescale) { + memcpy(dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float)); + dest += 4; + + memcpy(dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float)); + dest += 4; + + count = 2; + } + + assert(count <= MAX_EXTRA_CONSTS); + + return count; +} + + +/** * Check and emit one shader constant register. * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX * \param i which float[4] constant to change @@ -120,8 +204,8 @@ emit_const_range(struct svga_context *svga, #ifdef DEBUG if (offset + count > SVGA3D_CONSTREG_MAX) { - debug_printf("svga: too many constants (offset + count = %u)\n", - offset + count); + debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n", + offset, count, offset + count, SVGA3D_CONSTREG_MAX); } #endif @@ -185,11 +269,21 @@ emit_const_range(struct svga_context *svga, /* Send them all together. */ - ret = SVGA3D_SetShaderConsts(svga->swc, - offset + i, j - i, - svga_shader_type(shader), - SVGA3D_CONST_TYPE_FLOAT, - values + i); + if (svga_have_gb_objects(svga)) { + ret = SVGA3D_SetGBShaderConstsInline(svga->swc, + offset + i, /* start */ + j - i, /* count */ + svga_shader_type(shader), + SVGA3D_CONST_TYPE_FLOAT, + values + i); + } + else { + ret = SVGA3D_SetShaderConsts(svga->swc, + offset + i, j - i, + svga_shader_type(shader), + SVGA3D_CONST_TYPE_FLOAT, + values + i); + } if (ret != PIPE_OK) { return ret; } @@ -227,13 +321,11 @@ emit_consts(struct svga_context *svga, unsigned shader) assert(shader < PIPE_SHADER_TYPES); - if (svga->curr.cb[shader] == NULL) + if (svga->curr.cbufs[shader].buffer == NULL) goto done; - count = svga->curr.cb[shader]->width0 / (4 * sizeof(float)); - data = (const float (*)[4])pipe_buffer_map(&svga->pipe, - svga->curr.cb[shader], + svga->curr.cbufs[shader].buffer, PIPE_TRANSFER_READ, &transfer); if (data == NULL) { @@ -241,6 +333,14 @@ emit_consts(struct svga_context *svga, unsigned shader) goto done; } + /* sanity check */ + assert(svga->curr.cbufs[shader].buffer->width0 >= + svga->curr.cbufs[shader].buffer_size); + + /* Use/apply the constant buffer size and offsets here */ + count = svga->curr.cbufs[shader].buffer_size / (4 * sizeof(float)); + data += svga->curr.cbufs[shader].buffer_offset / (4 * sizeof(float)); + if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) { ret = emit_const_range( svga, shader, offset, count, data ); if (ret != PIPE_OK) { @@ -266,47 +366,42 @@ done: static enum pipe_error emit_fs_consts(struct svga_context *svga, unsigned dirty) { + struct svga_screen *ss = svga_screen(svga->pipe.screen); const struct svga_shader_variant *variant = svga->state.hw_draw.fs; enum pipe_error ret = PIPE_OK; + /* SVGA_NEW_FS_VARIANT + */ + if (variant == NULL) + return PIPE_OK; + + /* SVGA_NEW_FS_CONST_BUFFER + */ ret = emit_consts( svga, PIPE_SHADER_FRAGMENT ); if (ret != PIPE_OK) return ret; - /* The internally generated fragment shader for xor blending - * doesn't have a 'variant' struct. It should be fixed to avoid - * this special case, but work around it with a NULL check: - */ - if (variant) { - const struct svga_fs_compile_key *key = &variant->key.fkey; - if (key->num_unnormalized_coords) { - const unsigned offset = - variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; - unsigned i; - - for (i = 0; i < key->num_textures; i++) { - if (key->tex[i].unnormalized) { - struct pipe_resource *tex = svga->curr.sampler_views[i]->texture; - float data[4]; - - data[0] = 1.0f / (float) tex->width0; - data[1] = 1.0f / (float) tex->height0; - data[2] = 1.0f; - data[3] = 1.0f; - - ret = emit_const(svga, - PIPE_SHADER_FRAGMENT, - key->tex[i].width_height_idx + offset, - data); - if (ret != PIPE_OK) { - return ret; - } - } + /* emit extra shader constants */ + { + unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; + float extras[MAX_EXTRA_CONSTS][4]; + unsigned count, i; + + count = svga_get_extra_fs_constants(svga, (float *) extras); + + if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) { + ret = emit_const_range(svga, PIPE_SHADER_FRAGMENT, offset, count, + (const float (*) [4])extras); + } else { + for (i = 0; i < count; i++) { + ret = emit_const(svga, PIPE_SHADER_FRAGMENT, offset + i, extras[i]); + if (ret != PIPE_OK) + return ret; } } } - return PIPE_OK; + return ret; } @@ -324,43 +419,43 @@ struct svga_tracked_state svga_hw_fs_constants = static enum pipe_error emit_vs_consts(struct svga_context *svga, unsigned dirty) { + struct svga_screen *ss = svga_screen(svga->pipe.screen); const struct svga_shader_variant *variant = svga->state.hw_draw.vs; - const struct svga_vs_compile_key *key; enum pipe_error ret = PIPE_OK; - unsigned offset; /* SVGA_NEW_VS_VARIANT */ if (variant == NULL) return PIPE_OK; - key = &variant->key.vkey; - /* SVGA_NEW_VS_CONST_BUFFER */ ret = emit_consts( svga, PIPE_SHADER_VERTEX ); if (ret != PIPE_OK) return ret; - /* offset = number of constants in the VS const buffer */ - offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; + /* emit extra shader constants */ + { + unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; + float extras[MAX_EXTRA_CONSTS][4]; + unsigned count, i; - /* SVGA_NEW_VS_PRESCALE - * Put the viewport pre-scale/translate values into the const buffer. - */ - if (key->need_prescale) { - ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++, - svga->state.hw_clear.prescale.scale ); - if (ret != PIPE_OK) - return ret; + count = svga_get_extra_vs_constants(svga, (float *) extras); + assert(count <= Elements(extras)); - ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++, - svga->state.hw_clear.prescale.translate ); - if (ret != PIPE_OK) - return ret; + if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) { + ret = emit_const_range(svga, PIPE_SHADER_VERTEX, offset, count, + (const float (*) [4]) extras); + } else { + for (i = 0; i < count; i++) { + ret = emit_const(svga, PIPE_SHADER_VERTEX, offset + i, extras[i]); + if (ret != PIPE_OK) + return ret; + } + } } - return PIPE_OK; + return ret; } |