diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 164 |
1 files changed, 67 insertions, 97 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index 98479f0d84e..3a1ac9e1d93 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -31,6 +31,7 @@ #include "svga_winsys.h" #include "svga_public.h" #include "svga_context.h" +#include "svga_format.h" #include "svga_screen.h" #include "svga_resource_texture.h" #include "svga_resource.h" @@ -309,41 +310,6 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en return 0; } -static INLINE SVGA3dDevCapIndex -svga_translate_format_cap(enum pipe_format format) -{ - switch(format) { - - case PIPE_FORMAT_B8G8R8A8_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8; - case PIPE_FORMAT_B8G8R8X8_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8; - - case PIPE_FORMAT_B5G6R5_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5; - case PIPE_FORMAT_B5G5R5A1_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5; - case PIPE_FORMAT_B4G4R4A4_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4; - - case PIPE_FORMAT_A8_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8; - case PIPE_FORMAT_L8_UNORM: - return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8; - - case PIPE_FORMAT_DXT1_RGB: - case PIPE_FORMAT_DXT1_RGBA: - return SVGA3D_DEVCAP_SURFACEFMT_DXT1; - case PIPE_FORMAT_DXT3_RGBA: - return SVGA3D_DEVCAP_SURFACEFMT_DXT3; - case PIPE_FORMAT_DXT5_RGBA: - return SVGA3D_DEVCAP_SURFACEFMT_DXT5; - - default: - return SVGA3D_DEVCAP_MAX; - } -} - static boolean svga_is_format_supported( struct pipe_screen *screen, @@ -353,18 +319,32 @@ svga_is_format_supported( struct pipe_screen *screen, unsigned tex_usage) { struct svga_screen *ss = svga_screen(screen); - struct svga_winsys_screen *sws = ss->sws; - SVGA3dDevCapIndex index; - SVGA3dDevCapResult result; + SVGA3dSurfaceFormat svga_format; + SVGA3dSurfaceFormatCaps caps; + SVGA3dSurfaceFormatCaps mask; assert(tex_usage); - if (sample_count > 1) + if (sample_count > 1) { return FALSE; + } - /* Override host capabilities */ - if (tex_usage & PIPE_BIND_RENDER_TARGET) { - switch(format) { + svga_format = svga_translate_format(ss, format, tex_usage); + if (svga_format == SVGA3D_FORMAT_INVALID) { + return FALSE; + } + + /* + * Override host capabilities, so that we end up with the same + * visuals for all virtual hardware implementations. + */ + + if (tex_usage & PIPE_BIND_DISPLAY_TARGET) { + switch (svga_format) { + case SVGA3D_A8R8G8B8: + case SVGA3D_X8R8G8B8: + case SVGA3D_R5G6B5: + break; /* Often unsupported/problematic. This means we end up with the same * visuals for all virtual hardware implementations. @@ -374,39 +354,28 @@ svga_is_format_supported( struct pipe_screen *screen, return FALSE; default: - break; + return FALSE; } } - /* Try to query the host */ - index = svga_translate_format_cap(format); - if( index < SVGA3D_DEVCAP_MAX && - sws->get_cap(sws, index, &result) ) - { - SVGA3dSurfaceFormatCaps mask; - - mask.value = 0; - if (tex_usage & PIPE_BIND_RENDER_TARGET) - mask.offscreenRenderTarget = 1; - if (tex_usage & PIPE_BIND_DEPTH_STENCIL) - mask.zStencil = 1; - if (tex_usage & PIPE_BIND_SAMPLER_VIEW) - mask.texture = 1; - - if ((result.u & mask.value) == mask.value) - return TRUE; - else - return FALSE; + /* + * Query the host capabilities. + */ + + svga_get_format_cap(ss, svga_format, &caps); + + mask.value = 0; + if (tex_usage & PIPE_BIND_RENDER_TARGET) { + mask.offscreenRenderTarget = 1; + } + if (tex_usage & PIPE_BIND_DEPTH_STENCIL) { + mask.zStencil = 1; + } + if (tex_usage & PIPE_BIND_SAMPLER_VIEW) { + mask.texture = 1; } - /* Use our translate functions directly rather than relying on a - * duplicated list of supported formats which is prone to getting - * out of sync: - */ - if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) - return svga_translate_format_render(ss, format, tex_usage) != SVGA3D_FORMAT_INVALID; - else - return svga_translate_format(ss, format, tex_usage) != SVGA3D_FORMAT_INVALID; + return (caps.value & mask.value) == mask.value; } @@ -529,39 +498,40 @@ svga_screen_create(struct svga_winsys_screen *sws) */ { + boolean has_df16, has_df24, has_d24s8_int; + SVGA3dSurfaceFormatCaps caps; SVGA3dSurfaceFormatCaps mask; mask.value = 0; mask.zStencil = 1; mask.texture = 1; - svgascreen->depth.z16 = - sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D16, &result) && - (result.u & mask.value) == mask.value ? - SVGA3D_Z_D16 : SVGA3D_FORMAT_INVALID; - svgascreen->depth.z16 = - sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_DF16, &result) && - (result.u & mask.value) == mask.value ? - SVGA3D_Z_DF16 : svgascreen->depth.z16; - - svgascreen->depth.x8z24 = - sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8, &result) && - (result.u & mask.value) == mask.value ? - SVGA3D_Z_D24X8 : SVGA3D_FORMAT_INVALID; - svgascreen->depth.x8z24 = - sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_DF24, &result) && - (result.u & mask.value) == mask.value ? - SVGA3D_Z_DF24 : svgascreen->depth.x8z24; - - svgascreen->depth.s8z24 = - sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8, &result) && - (result.u & mask.value) == mask.value ? - SVGA3D_Z_D24S8 : SVGA3D_FORMAT_INVALID; - svgascreen->depth.s8z24 = - sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT, &result) && - (result.u & mask.value) == mask.value ? - SVGA3D_Z_D24S8_INT : svgascreen->depth.s8z24; - } + svgascreen->depth.z16 = SVGA3D_Z_D16; + svgascreen->depth.x8z24 = SVGA3D_Z_D24X8; + svgascreen->depth.s8z24 = SVGA3D_Z_D24S8; + + svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps); + has_df16 = (caps.value & mask.value) == mask.value; + + svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps); + has_df24 = (caps.value & mask.value) == mask.value; + + svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps); + has_d24s8_int = (caps.value & mask.value) == mask.value; + /* XXX: We might want some other logic here. + * Like if we only have d24s8_int we should + * emulate the other formats with that. + */ + if (has_df16) { + svgascreen->depth.z16 = SVGA3D_Z_DF16; + } + if (has_df24) { + svgascreen->depth.x8z24 = SVGA3D_Z_DF24; + } + if (has_d24s8_int) { + svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT; + } + } #if 1 /* Shader model 2.0 is unsupported at the moment. */ |