diff options
Diffstat (limited to 'src/gallium/drivers/svga/include/svga3d_devcaps.h')
-rw-r--r-- | src/gallium/drivers/svga/include/svga3d_devcaps.h | 225 |
1 files changed, 223 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/include/svga3d_devcaps.h b/src/gallium/drivers/svga/include/svga3d_devcaps.h index 915f3c7571a..ade210b4172 100644 --- a/src/gallium/drivers/svga/include/svga3d_devcaps.h +++ b/src/gallium/drivers/svga/include/svga3d_devcaps.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 1998-2014 VMware, Inc. All rights reserved. + * Copyright 1998-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -223,9 +223,230 @@ typedef enum { */ SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */ + /* + * Deprecated. + */ + SVGA3D_DEVCAP_DEAD2 = 94, + + /* + * Does the device support the DX commands? + */ + SVGA3D_DEVCAP_DX = 95, + + /* + * What is the maximum size of a texture array? + * + * (Even if this cap is zero, cubemaps are still allowed.) + */ + SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96, + + /* + * What is the maximum number of vertex buffers that can + * be used in the DXContext inputAssembly? + */ + SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97, + + /* + * What is the maximum number of constant buffers + * that can be expected to work correctly with a + * DX context? + */ + SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98, + + /* + * Does the device support provoking vertex control? + * If zero, the first vertex will always be the provoking vertex. + */ + SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99, + + SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100, + SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101, + SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102, + SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103, + SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104, + SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105, + SVGA3D_DEVCAP_DXFMT_Z_D32 = 106, + SVGA3D_DEVCAP_DXFMT_Z_D16 = 107, + SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108, + SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109, + SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110, + SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111, + SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112, + SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113, + SVGA3D_DEVCAP_DXFMT_DXT1 = 114, + SVGA3D_DEVCAP_DXFMT_DXT2 = 115, + SVGA3D_DEVCAP_DXFMT_DXT3 = 116, + SVGA3D_DEVCAP_DXFMT_DXT4 = 117, + SVGA3D_DEVCAP_DXFMT_DXT5 = 118, + SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119, + SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120, + SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121, + SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122, + SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123, + SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124, + SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125, + SVGA3D_DEVCAP_DXFMT_V8U8 = 126, + SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127, + SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128, + SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129, + SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130, + SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131, + SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132, + SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133, + SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134, + SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135, + SVGA3D_DEVCAP_DXFMT_BUFFER = 136, + SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137, + SVGA3D_DEVCAP_DXFMT_V16U16 = 138, + SVGA3D_DEVCAP_DXFMT_G16R16 = 139, + SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140, + SVGA3D_DEVCAP_DXFMT_UYVY = 141, + SVGA3D_DEVCAP_DXFMT_YUY2 = 142, + SVGA3D_DEVCAP_DXFMT_NV12 = 143, + SVGA3D_DEVCAP_DXFMT_AYUV = 144, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147, + SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148, + SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149, + SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150, + SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155, + SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156, + SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157, + SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158, + SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159, + SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160, + SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161, + SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164, + SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170, + SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171, + SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172, + SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173, + SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174, + SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175, + SVGA3D_DEVCAP_DXFMT_R32_UINT = 176, + SVGA3D_DEVCAP_DXFMT_R32_SINT = 177, + SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178, + SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179, + SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180, + SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181, + SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182, + SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183, + SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184, + SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185, + SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186, + SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187, + SVGA3D_DEVCAP_DXFMT_R16_UINT = 188, + SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189, + SVGA3D_DEVCAP_DXFMT_R16_SINT = 190, + SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191, + SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192, + SVGA3D_DEVCAP_DXFMT_R8_UINT = 193, + SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194, + SVGA3D_DEVCAP_DXFMT_R8_SINT = 195, + SVGA3D_DEVCAP_DXFMT_P8 = 196, + SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197, + SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198, + SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199, + SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200, + SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201, + SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202, + SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203, + SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204, + SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205, + SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206, + SVGA3D_DEVCAP_DXFMT_ATI1 = 207, + SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208, + SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209, + SVGA3D_DEVCAP_DXFMT_ATI2 = 210, + SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211, + SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216, + SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217, + SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218, + SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219, + SVGA3D_DEVCAP_DXFMT_YV12 = 220, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223, + SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226, + SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227, + SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228, + SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229, + SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230, + SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231, + SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232, + SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233, + SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234, + SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235, + SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236, + SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237, + SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238, + SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241, + SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242, + SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243, + SVGA3D_DEVCAP_MAX /* This must be the last index. */ } SVGA3dDevCapIndex; +/* + * Bit definitions for DXFMT devcaps + * + * + * SUPPORTED: Can the format be defined? + * SHADER_SAMPLE: Can the format be sampled from a shader? + * COLOR_RENDERTARGET: Can the format be a color render target? + * DEPTH_RENDERTARGET: Can the format be a depth render target? + * BLENDABLE: Is the format blendable? + * MIPS: Does the format support mip levels? + * ARRAY: Does the format support texture arrays? + * VOLUME: Does the format support having volume? + * MULTISAMPLE_2: Does the format support 2x multisample? + * MULTISAMPLE_4: Does the format support 4x multisample? + * MULTISAMPLE_8: Does the format support 8x multisample? + */ +#define SVGA3D_DXFMT_SUPPORTED (1 << 0) +#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1) +#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2) +#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3) +#define SVGA3D_DXFMT_BLENDABLE (1 << 4) +#define SVGA3D_DXFMT_MIPS (1 << 5) +#define SVGA3D_DXFMT_ARRAY (1 << 6) +#define SVGA3D_DXFMT_VOLUME (1 << 7) +#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8) +#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9) +#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10) +#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11) +#define SVGADX_DXFMT_MAX (1 << 12) + +/* + * Convenience mask for any multisample capability. + * + * The multisample bits imply both load and render capability. + */ +#define SVGA3D_DXFMT_MULTISAMPLE ( \ + SVGADX_DXFMT_MULTISAMPLE_2 | \ + SVGADX_DXFMT_MULTISAMPLE_4 | \ + SVGADX_DXFMT_MULTISAMPLE_8 ) + typedef union { Bool b; uint32 u; @@ -233,4 +454,4 @@ typedef union { float f; } SVGA3dDevCapResult; -#endif // _SVGA3D_DEVCAPS_H_ +#endif /* _SVGA3D_DEVCAPS_H_ */ |