diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_viewport.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_viewport.c | 1125 |
1 files changed, 540 insertions, 585 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_viewport.c b/src/gallium/drivers/radeonsi/si_state_viewport.c index 682f00d44a8..5149ee1c643 100644 --- a/src/gallium/drivers/radeonsi/si_state_viewport.c +++ b/src/gallium/drivers/radeonsi/si_state_viewport.c @@ -30,541 +30,512 @@ void si_update_ngg_small_prim_precision(struct si_context *ctx) { - if (!ctx->screen->use_ngg_culling) - return; - - /* Set VS_STATE.SMALL_PRIM_PRECISION for NGG culling. */ - unsigned num_samples = ctx->framebuffer.nr_samples; - unsigned quant_mode = ctx->viewports.as_scissor[0].quant_mode; - float precision; - - if (quant_mode == SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH) - precision = num_samples / 4096.0; - else if (quant_mode == SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH) - precision = num_samples / 1024.0; - else - precision = num_samples / 256.0; - - ctx->current_vs_state &= C_VS_STATE_SMALL_PRIM_PRECISION; - ctx->current_vs_state |= S_VS_STATE_SMALL_PRIM_PRECISION(fui(precision) >> 23); + if (!ctx->screen->use_ngg_culling) + return; + + /* Set VS_STATE.SMALL_PRIM_PRECISION for NGG culling. */ + unsigned num_samples = ctx->framebuffer.nr_samples; + unsigned quant_mode = ctx->viewports.as_scissor[0].quant_mode; + float precision; + + if (quant_mode == SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH) + precision = num_samples / 4096.0; + else if (quant_mode == SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH) + precision = num_samples / 1024.0; + else + precision = num_samples / 256.0; + + ctx->current_vs_state &= C_VS_STATE_SMALL_PRIM_PRECISION; + ctx->current_vs_state |= S_VS_STATE_SMALL_PRIM_PRECISION(fui(precision) >> 23); } -void si_get_small_prim_cull_info(struct si_context *sctx, - struct si_small_prim_cull_info *out) +void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out) { - /* This is needed by the small primitive culling, because it's done - * in screen space. - */ - struct si_small_prim_cull_info info; - unsigned num_samples = sctx->framebuffer.nr_samples; - assert(num_samples >= 1); - - info.scale[0] = sctx->viewports.states[0].scale[0]; - info.scale[1] = sctx->viewports.states[0].scale[1]; - info.translate[0] = sctx->viewports.states[0].translate[0]; - info.translate[1] = sctx->viewports.states[0].translate[1]; - - /* The viewport shouldn't flip the X axis for the small prim culling to work. */ - assert(-info.scale[0] + info.translate[0] <= info.scale[0] + info.translate[0]); - - /* If the Y axis is inverted (OpenGL default framebuffer), reverse it. - * This is because the viewport transformation inverts the clip space - * bounding box, so min becomes max, which breaks small primitive - * culling. - */ - if (sctx->viewports.y_inverted) { - info.scale[1] = -info.scale[1]; - info.translate[1] = -info.translate[1]; - } - - /* Scale the framebuffer up, so that samples become pixels and small - * primitive culling is the same for all sample counts. - * This only works with the standard DX sample positions, because - * the samples are evenly spaced on both X and Y axes. - */ - for (unsigned i = 0; i < 2; i++) { - info.scale[i] *= num_samples; - info.translate[i] *= num_samples; - } - *out = info; + /* This is needed by the small primitive culling, because it's done + * in screen space. + */ + struct si_small_prim_cull_info info; + unsigned num_samples = sctx->framebuffer.nr_samples; + assert(num_samples >= 1); + + info.scale[0] = sctx->viewports.states[0].scale[0]; + info.scale[1] = sctx->viewports.states[0].scale[1]; + info.translate[0] = sctx->viewports.states[0].translate[0]; + info.translate[1] = sctx->viewports.states[0].translate[1]; + + /* The viewport shouldn't flip the X axis for the small prim culling to work. */ + assert(-info.scale[0] + info.translate[0] <= info.scale[0] + info.translate[0]); + + /* If the Y axis is inverted (OpenGL default framebuffer), reverse it. + * This is because the viewport transformation inverts the clip space + * bounding box, so min becomes max, which breaks small primitive + * culling. + */ + if (sctx->viewports.y_inverted) { + info.scale[1] = -info.scale[1]; + info.translate[1] = -info.translate[1]; + } + + /* Scale the framebuffer up, so that samples become pixels and small + * primitive culling is the same for all sample counts. + * This only works with the standard DX sample positions, because + * the samples are evenly spaced on both X and Y axes. + */ + for (unsigned i = 0; i < 2; i++) { + info.scale[i] *= num_samples; + info.translate[i] *= num_samples; + } + *out = info; } -static void si_set_scissor_states(struct pipe_context *pctx, - unsigned start_slot, - unsigned num_scissors, - const struct pipe_scissor_state *state) +static void si_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, + unsigned num_scissors, const struct pipe_scissor_state *state) { - struct si_context *ctx = (struct si_context *)pctx; - int i; + struct si_context *ctx = (struct si_context *)pctx; + int i; - for (i = 0; i < num_scissors; i++) - ctx->scissors[start_slot + i] = state[i]; + for (i = 0; i < num_scissors; i++) + ctx->scissors[start_slot + i] = state[i]; - if (!ctx->queued.named.rasterizer->scissor_enable) - return; + if (!ctx->queued.named.rasterizer->scissor_enable) + return; - si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); + si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); } /* Since the guard band disables clipping, we have to clip per-pixel * using a scissor. */ static void si_get_scissor_from_viewport(struct si_context *ctx, - const struct pipe_viewport_state *vp, - struct si_signed_scissor *scissor) + const struct pipe_viewport_state *vp, + struct si_signed_scissor *scissor) { - float tmp, minx, miny, maxx, maxy; - - /* Convert (-1, -1) and (1, 1) from clip space into window space. */ - minx = -vp->scale[0] + vp->translate[0]; - miny = -vp->scale[1] + vp->translate[1]; - maxx = vp->scale[0] + vp->translate[0]; - maxy = vp->scale[1] + vp->translate[1]; - - /* Handle inverted viewports. */ - if (minx > maxx) { - tmp = minx; - minx = maxx; - maxx = tmp; - } - if (miny > maxy) { - tmp = miny; - miny = maxy; - maxy = tmp; - } - - /* Convert to integer and round up the max bounds. */ - scissor->minx = minx; - scissor->miny = miny; - scissor->maxx = ceilf(maxx); - scissor->maxy = ceilf(maxy); + float tmp, minx, miny, maxx, maxy; + + /* Convert (-1, -1) and (1, 1) from clip space into window space. */ + minx = -vp->scale[0] + vp->translate[0]; + miny = -vp->scale[1] + vp->translate[1]; + maxx = vp->scale[0] + vp->translate[0]; + maxy = vp->scale[1] + vp->translate[1]; + + /* Handle inverted viewports. */ + if (minx > maxx) { + tmp = minx; + minx = maxx; + maxx = tmp; + } + if (miny > maxy) { + tmp = miny; + miny = maxy; + maxy = tmp; + } + + /* Convert to integer and round up the max bounds. */ + scissor->minx = minx; + scissor->miny = miny; + scissor->maxx = ceilf(maxx); + scissor->maxy = ceilf(maxy); } -static void si_clamp_scissor(struct si_context *ctx, - struct pipe_scissor_state *out, - struct si_signed_scissor *scissor) +static void si_clamp_scissor(struct si_context *ctx, struct pipe_scissor_state *out, + struct si_signed_scissor *scissor) { - out->minx = CLAMP(scissor->minx, 0, SI_MAX_SCISSOR); - out->miny = CLAMP(scissor->miny, 0, SI_MAX_SCISSOR); - out->maxx = CLAMP(scissor->maxx, 0, SI_MAX_SCISSOR); - out->maxy = CLAMP(scissor->maxy, 0, SI_MAX_SCISSOR); + out->minx = CLAMP(scissor->minx, 0, SI_MAX_SCISSOR); + out->miny = CLAMP(scissor->miny, 0, SI_MAX_SCISSOR); + out->maxx = CLAMP(scissor->maxx, 0, SI_MAX_SCISSOR); + out->maxy = CLAMP(scissor->maxy, 0, SI_MAX_SCISSOR); } -static void si_clip_scissor(struct pipe_scissor_state *out, - struct pipe_scissor_state *clip) +static void si_clip_scissor(struct pipe_scissor_state *out, struct pipe_scissor_state *clip) { - out->minx = MAX2(out->minx, clip->minx); - out->miny = MAX2(out->miny, clip->miny); - out->maxx = MIN2(out->maxx, clip->maxx); - out->maxy = MIN2(out->maxy, clip->maxy); + out->minx = MAX2(out->minx, clip->minx); + out->miny = MAX2(out->miny, clip->miny); + out->maxx = MIN2(out->maxx, clip->maxx); + out->maxy = MIN2(out->maxy, clip->maxy); } -static void si_scissor_make_union(struct si_signed_scissor *out, - struct si_signed_scissor *in) +static void si_scissor_make_union(struct si_signed_scissor *out, struct si_signed_scissor *in) { - out->minx = MIN2(out->minx, in->minx); - out->miny = MIN2(out->miny, in->miny); - out->maxx = MAX2(out->maxx, in->maxx); - out->maxy = MAX2(out->maxy, in->maxy); - out->quant_mode = MIN2(out->quant_mode, in->quant_mode); + out->minx = MIN2(out->minx, in->minx); + out->miny = MIN2(out->miny, in->miny); + out->maxx = MAX2(out->maxx, in->maxx); + out->maxy = MAX2(out->maxy, in->maxy); + out->quant_mode = MIN2(out->quant_mode, in->quant_mode); } -static void si_emit_one_scissor(struct si_context *ctx, - struct radeon_cmdbuf *cs, - struct si_signed_scissor *vp_scissor, - struct pipe_scissor_state *scissor) +static void si_emit_one_scissor(struct si_context *ctx, struct radeon_cmdbuf *cs, + struct si_signed_scissor *vp_scissor, + struct pipe_scissor_state *scissor) { - struct pipe_scissor_state final; - - if (ctx->vs_disables_clipping_viewport) { - final.minx = final.miny = 0; - final.maxx = final.maxy = SI_MAX_SCISSOR; - } else { - si_clamp_scissor(ctx, &final, vp_scissor); - } - - if (scissor) - si_clip_scissor(&final, scissor); - - /* Workaround for a hw bug on GFX6 that occurs when PA_SU_HARDWARE_- - * SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0. - */ - if (ctx->chip_class == GFX6 && (final.maxx == 0 || final.maxy == 0)) { - radeon_emit(cs, S_028250_TL_X(1) | - S_028250_TL_Y(1) | - S_028250_WINDOW_OFFSET_DISABLE(1)); - radeon_emit(cs, S_028254_BR_X(1) | - S_028254_BR_Y(1)); - return; - } - - radeon_emit(cs, S_028250_TL_X(final.minx) | - S_028250_TL_Y(final.miny) | - S_028250_WINDOW_OFFSET_DISABLE(1)); - radeon_emit(cs, S_028254_BR_X(final.maxx) | - S_028254_BR_Y(final.maxy)); + struct pipe_scissor_state final; + + if (ctx->vs_disables_clipping_viewport) { + final.minx = final.miny = 0; + final.maxx = final.maxy = SI_MAX_SCISSOR; + } else { + si_clamp_scissor(ctx, &final, vp_scissor); + } + + if (scissor) + si_clip_scissor(&final, scissor); + + /* Workaround for a hw bug on GFX6 that occurs when PA_SU_HARDWARE_- + * SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0. + */ + if (ctx->chip_class == GFX6 && (final.maxx == 0 || final.maxy == 0)) { + radeon_emit(cs, S_028250_TL_X(1) | S_028250_TL_Y(1) | S_028250_WINDOW_OFFSET_DISABLE(1)); + radeon_emit(cs, S_028254_BR_X(1) | S_028254_BR_Y(1)); + return; + } + + radeon_emit(cs, S_028250_TL_X(final.minx) | S_028250_TL_Y(final.miny) | + S_028250_WINDOW_OFFSET_DISABLE(1)); + radeon_emit(cs, S_028254_BR_X(final.maxx) | S_028254_BR_Y(final.maxy)); } #define MAX_PA_SU_HARDWARE_SCREEN_OFFSET 8176 static void si_emit_guardband(struct si_context *ctx) { - const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer; - struct si_signed_scissor vp_as_scissor; - struct pipe_viewport_state vp; - float left, top, right, bottom, max_range, guardband_x, guardband_y; - float discard_x, discard_y; - - if (ctx->vs_writes_viewport_index) { - /* Shaders can draw to any viewport. Make a union of all - * viewports. */ - vp_as_scissor = ctx->viewports.as_scissor[0]; - for (unsigned i = 1; i < SI_MAX_VIEWPORTS; i++) { - si_scissor_make_union(&vp_as_scissor, - &ctx->viewports.as_scissor[i]); - } - } else { - vp_as_scissor = ctx->viewports.as_scissor[0]; - } - - /* Blits don't set the viewport state. The vertex shader determines - * the viewport size by scaling the coordinates, so we don't know - * how large the viewport is. Assume the worst case. - */ - if (ctx->vs_disables_clipping_viewport) - vp_as_scissor.quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH; - - /* Determine the optimal hardware screen offset to center the viewport - * within the viewport range in order to maximize the guardband size. - */ - int hw_screen_offset_x = (vp_as_scissor.maxx + vp_as_scissor.minx) / 2; - int hw_screen_offset_y = (vp_as_scissor.maxy + vp_as_scissor.miny) / 2; - - /* GFX6-GFX7 need to align the offset to an ubertile consisting of all SEs. */ - const unsigned hw_screen_offset_alignment = - ctx->chip_class >= GFX8 ? 16 : MAX2(ctx->screen->se_tile_repeat, 16); - - /* Indexed by quantization modes */ - static int max_viewport_size[] = {65535, 16383, 4095}; - - /* Ensure that the whole viewport stays representable in - * absolute coordinates. - * See comment in si_set_viewport_states. - */ - assert(vp_as_scissor.maxx <= max_viewport_size[vp_as_scissor.quant_mode] && - vp_as_scissor.maxy <= max_viewport_size[vp_as_scissor.quant_mode]); - - hw_screen_offset_x = CLAMP(hw_screen_offset_x, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET); - hw_screen_offset_y = CLAMP(hw_screen_offset_y, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET); - - /* Align the screen offset by dropping the low bits. */ - hw_screen_offset_x &= ~(hw_screen_offset_alignment - 1); - hw_screen_offset_y &= ~(hw_screen_offset_alignment - 1); - - /* Apply the offset to center the viewport and maximize the guardband. */ - vp_as_scissor.minx -= hw_screen_offset_x; - vp_as_scissor.maxx -= hw_screen_offset_x; - vp_as_scissor.miny -= hw_screen_offset_y; - vp_as_scissor.maxy -= hw_screen_offset_y; - - /* Reconstruct the viewport transformation from the scissor. */ - vp.translate[0] = (vp_as_scissor.minx + vp_as_scissor.maxx) / 2.0; - vp.translate[1] = (vp_as_scissor.miny + vp_as_scissor.maxy) / 2.0; - vp.scale[0] = vp_as_scissor.maxx - vp.translate[0]; - vp.scale[1] = vp_as_scissor.maxy - vp.translate[1]; - - /* Treat a 0x0 viewport as 1x1 to prevent division by zero. */ - if (vp_as_scissor.minx == vp_as_scissor.maxx) - vp.scale[0] = 0.5; - if (vp_as_scissor.miny == vp_as_scissor.maxy) - vp.scale[1] = 0.5; - - /* Find the biggest guard band that is inside the supported viewport - * range. The guard band is specified as a horizontal and vertical - * distance from (0,0) in clip space. - * - * This is done by applying the inverse viewport transformation - * on the viewport limits to get those limits in clip space. - * - * The viewport range is [-max_viewport_size/2, max_viewport_size/2]. - */ - assert(vp_as_scissor.quant_mode < ARRAY_SIZE(max_viewport_size)); - max_range = max_viewport_size[vp_as_scissor.quant_mode] / 2; - left = (-max_range - vp.translate[0]) / vp.scale[0]; - right = ( max_range - vp.translate[0]) / vp.scale[0]; - top = (-max_range - vp.translate[1]) / vp.scale[1]; - bottom = ( max_range - vp.translate[1]) / vp.scale[1]; - - assert(left <= -1 && top <= -1 && right >= 1 && bottom >= 1); - - guardband_x = MIN2(-left, right); - guardband_y = MIN2(-top, bottom); - - discard_x = 1.0; - discard_y = 1.0; - - if (unlikely(util_prim_is_points_or_lines(ctx->current_rast_prim))) { - /* When rendering wide points or lines, we need to be more - * conservative about when to discard them entirely. */ - float pixels; - - if (ctx->current_rast_prim == PIPE_PRIM_POINTS) - pixels = rs->max_point_size; - else - pixels = rs->line_width; - - /* Add half the point size / line width */ - discard_x += pixels / (2.0 * vp.scale[0]); - discard_y += pixels / (2.0 * vp.scale[1]); - - /* Discard primitives that would lie entirely outside the clip - * region. */ - discard_x = MIN2(discard_x, guardband_x); - discard_y = MIN2(discard_y, guardband_y); - } - - /* If any of the GB registers is updated, all of them must be updated. - * R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, R_028BEC_PA_CL_GB_VERT_DISC_ADJ - * R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ, R_028BF4_PA_CL_GB_HORZ_DISC_ADJ - */ - unsigned initial_cdw = ctx->gfx_cs->current.cdw; - radeon_opt_set_context_reg4(ctx, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, - SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, - fui(guardband_y), fui(discard_y), - fui(guardband_x), fui(discard_x)); - radeon_opt_set_context_reg(ctx, R_028234_PA_SU_HARDWARE_SCREEN_OFFSET, - SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, - S_028234_HW_SCREEN_OFFSET_X(hw_screen_offset_x >> 4) | - S_028234_HW_SCREEN_OFFSET_Y(hw_screen_offset_y >> 4)); - radeon_opt_set_context_reg(ctx, R_028BE4_PA_SU_VTX_CNTL, - SI_TRACKED_PA_SU_VTX_CNTL, - S_028BE4_PIX_CENTER(rs->half_pixel_center) | - S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH + - vp_as_scissor.quant_mode)); - if (initial_cdw != ctx->gfx_cs->current.cdw) - ctx->context_roll = true; - - si_update_ngg_small_prim_precision(ctx); + const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer; + struct si_signed_scissor vp_as_scissor; + struct pipe_viewport_state vp; + float left, top, right, bottom, max_range, guardband_x, guardband_y; + float discard_x, discard_y; + + if (ctx->vs_writes_viewport_index) { + /* Shaders can draw to any viewport. Make a union of all + * viewports. */ + vp_as_scissor = ctx->viewports.as_scissor[0]; + for (unsigned i = 1; i < SI_MAX_VIEWPORTS; i++) { + si_scissor_make_union(&vp_as_scissor, &ctx->viewports.as_scissor[i]); + } + } else { + vp_as_scissor = ctx->viewports.as_scissor[0]; + } + + /* Blits don't set the viewport state. The vertex shader determines + * the viewport size by scaling the coordinates, so we don't know + * how large the viewport is. Assume the worst case. + */ + if (ctx->vs_disables_clipping_viewport) + vp_as_scissor.quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH; + + /* Determine the optimal hardware screen offset to center the viewport + * within the viewport range in order to maximize the guardband size. + */ + int hw_screen_offset_x = (vp_as_scissor.maxx + vp_as_scissor.minx) / 2; + int hw_screen_offset_y = (vp_as_scissor.maxy + vp_as_scissor.miny) / 2; + + /* GFX6-GFX7 need to align the offset to an ubertile consisting of all SEs. */ + const unsigned hw_screen_offset_alignment = + ctx->chip_class >= GFX8 ? 16 : MAX2(ctx->screen->se_tile_repeat, 16); + + /* Indexed by quantization modes */ + static int max_viewport_size[] = {65535, 16383, 4095}; + + /* Ensure that the whole viewport stays representable in + * absolute coordinates. + * See comment in si_set_viewport_states. + */ + assert(vp_as_scissor.maxx <= max_viewport_size[vp_as_scissor.quant_mode] && + vp_as_scissor.maxy <= max_viewport_size[vp_as_scissor.quant_mode]); + + hw_screen_offset_x = CLAMP(hw_screen_offset_x, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET); + hw_screen_offset_y = CLAMP(hw_screen_offset_y, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET); + + /* Align the screen offset by dropping the low bits. */ + hw_screen_offset_x &= ~(hw_screen_offset_alignment - 1); + hw_screen_offset_y &= ~(hw_screen_offset_alignment - 1); + + /* Apply the offset to center the viewport and maximize the guardband. */ + vp_as_scissor.minx -= hw_screen_offset_x; + vp_as_scissor.maxx -= hw_screen_offset_x; + vp_as_scissor.miny -= hw_screen_offset_y; + vp_as_scissor.maxy -= hw_screen_offset_y; + + /* Reconstruct the viewport transformation from the scissor. */ + vp.translate[0] = (vp_as_scissor.minx + vp_as_scissor.maxx) / 2.0; + vp.translate[1] = (vp_as_scissor.miny + vp_as_scissor.maxy) / 2.0; + vp.scale[0] = vp_as_scissor.maxx - vp.translate[0]; + vp.scale[1] = vp_as_scissor.maxy - vp.translate[1]; + + /* Treat a 0x0 viewport as 1x1 to prevent division by zero. */ + if (vp_as_scissor.minx == vp_as_scissor.maxx) + vp.scale[0] = 0.5; + if (vp_as_scissor.miny == vp_as_scissor.maxy) + vp.scale[1] = 0.5; + + /* Find the biggest guard band that is inside the supported viewport + * range. The guard band is specified as a horizontal and vertical + * distance from (0,0) in clip space. + * + * This is done by applying the inverse viewport transformation + * on the viewport limits to get those limits in clip space. + * + * The viewport range is [-max_viewport_size/2, max_viewport_size/2]. + */ + assert(vp_as_scissor.quant_mode < ARRAY_SIZE(max_viewport_size)); + max_range = max_viewport_size[vp_as_scissor.quant_mode] / 2; + left = (-max_range - vp.translate[0]) / vp.scale[0]; + right = (max_range - vp.translate[0]) / vp.scale[0]; + top = (-max_range - vp.translate[1]) / vp.scale[1]; + bottom = (max_range - vp.translate[1]) / vp.scale[1]; + + assert(left <= -1 && top <= -1 && right >= 1 && bottom >= 1); + + guardband_x = MIN2(-left, right); + guardband_y = MIN2(-top, bottom); + + discard_x = 1.0; + discard_y = 1.0; + + if (unlikely(util_prim_is_points_or_lines(ctx->current_rast_prim))) { + /* When rendering wide points or lines, we need to be more + * conservative about when to discard them entirely. */ + float pixels; + + if (ctx->current_rast_prim == PIPE_PRIM_POINTS) + pixels = rs->max_point_size; + else + pixels = rs->line_width; + + /* Add half the point size / line width */ + discard_x += pixels / (2.0 * vp.scale[0]); + discard_y += pixels / (2.0 * vp.scale[1]); + + /* Discard primitives that would lie entirely outside the clip + * region. */ + discard_x = MIN2(discard_x, guardband_x); + discard_y = MIN2(discard_y, guardband_y); + } + + /* If any of the GB registers is updated, all of them must be updated. + * R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, R_028BEC_PA_CL_GB_VERT_DISC_ADJ + * R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ, R_028BF4_PA_CL_GB_HORZ_DISC_ADJ + */ + unsigned initial_cdw = ctx->gfx_cs->current.cdw; + radeon_opt_set_context_reg4(ctx, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, + SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, fui(guardband_y), fui(discard_y), + fui(guardband_x), fui(discard_x)); + radeon_opt_set_context_reg(ctx, R_028234_PA_SU_HARDWARE_SCREEN_OFFSET, + SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, + S_028234_HW_SCREEN_OFFSET_X(hw_screen_offset_x >> 4) | + S_028234_HW_SCREEN_OFFSET_Y(hw_screen_offset_y >> 4)); + radeon_opt_set_context_reg( + ctx, R_028BE4_PA_SU_VTX_CNTL, SI_TRACKED_PA_SU_VTX_CNTL, + S_028BE4_PIX_CENTER(rs->half_pixel_center) | + S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH + vp_as_scissor.quant_mode)); + if (initial_cdw != ctx->gfx_cs->current.cdw) + ctx->context_roll = true; + + si_update_ngg_small_prim_precision(ctx); } static void si_emit_scissors(struct si_context *ctx) { - struct radeon_cmdbuf *cs = ctx->gfx_cs; - struct pipe_scissor_state *states = ctx->scissors; - bool scissor_enabled = ctx->queued.named.rasterizer->scissor_enable; - - /* The simple case: Only 1 viewport is active. */ - if (!ctx->vs_writes_viewport_index) { - struct si_signed_scissor *vp = &ctx->viewports.as_scissor[0]; - - radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, 2); - si_emit_one_scissor(ctx, cs, vp, scissor_enabled ? &states[0] : NULL); - return; - } - - /* All registers in the array need to be updated if any of them is changed. - * This is a hardware requirement. - */ - radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, - SI_MAX_VIEWPORTS * 2); - for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) { - si_emit_one_scissor(ctx, cs, &ctx->viewports.as_scissor[i], - scissor_enabled ? &states[i] : NULL); - } + struct radeon_cmdbuf *cs = ctx->gfx_cs; + struct pipe_scissor_state *states = ctx->scissors; + bool scissor_enabled = ctx->queued.named.rasterizer->scissor_enable; + + /* The simple case: Only 1 viewport is active. */ + if (!ctx->vs_writes_viewport_index) { + struct si_signed_scissor *vp = &ctx->viewports.as_scissor[0]; + + radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, 2); + si_emit_one_scissor(ctx, cs, vp, scissor_enabled ? &states[0] : NULL); + return; + } + + /* All registers in the array need to be updated if any of them is changed. + * This is a hardware requirement. + */ + radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, SI_MAX_VIEWPORTS * 2); + for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) { + si_emit_one_scissor(ctx, cs, &ctx->viewports.as_scissor[i], + scissor_enabled ? &states[i] : NULL); + } } -static void si_set_viewport_states(struct pipe_context *pctx, - unsigned start_slot, - unsigned num_viewports, - const struct pipe_viewport_state *state) +static void si_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, + unsigned num_viewports, const struct pipe_viewport_state *state) { - struct si_context *ctx = (struct si_context *)pctx; - int i; - - for (i = 0; i < num_viewports; i++) { - unsigned index = start_slot + i; - struct si_signed_scissor *scissor = &ctx->viewports.as_scissor[index]; - - ctx->viewports.states[index] = state[i]; - - si_get_scissor_from_viewport(ctx, &state[i], scissor); - - unsigned w = scissor->maxx - scissor->minx; - unsigned h = scissor->maxy - scissor->miny; - unsigned max_extent = MAX2(w, h); - - int max_corner = MAX2(scissor->maxx, scissor->maxy); - - unsigned center_x = (scissor->maxx + scissor->minx) / 2; - unsigned center_y = (scissor->maxy + scissor->miny) / 2; - unsigned max_center = MAX2(center_x, center_y); - - /* PA_SU_HARDWARE_SCREEN_OFFSET can't center viewports whose - * center start farther than MAX_PA_SU_HARDWARE_SCREEN_OFFSET. - * (for example, a 1x1 viewport in the lower right corner of - * 16Kx16K) Such viewports need a greater guardband, so they - * have to use a worse quantization mode. - */ - unsigned distance_off_center = - MAX2(0, (int)max_center - MAX_PA_SU_HARDWARE_SCREEN_OFFSET); - max_extent += distance_off_center; - - /* Determine the best quantization mode (subpixel precision), - * but also leave enough space for the guardband. - * - * Note that primitive binning requires QUANT_MODE == 16_8 on Vega10 - * and Raven1 for line and rectangle primitive types to work correctly. - * Always use 16_8 if primitive binning is possible to occur. - */ - if ((ctx->family == CHIP_VEGA10 || ctx->family == CHIP_RAVEN) && - ctx->screen->dpbb_allowed) - max_extent = 16384; /* Use QUANT_MODE == 16_8. */ - - /* Another constraint is that all coordinates in the viewport - * are representable in fixed point with respect to the - * surface origin. - * - * It means that PA_SU_HARDWARE_SCREEN_OFFSET can't be given - * an offset that would make the upper corner of the viewport - * greater than the maximum representable number post - * quantization, ie 2^quant_bits. - * - * This does not matter for 14.10 and 16.8 formats since the - * offset is already limited at 8k, but it means we can't use - * 12.12 if we are drawing to some pixels outside the lower - * 4k x 4k of the render target. - */ - - if (max_extent <= 1024 && max_corner < 4096) /* 4K scanline area for guardband */ - scissor->quant_mode = SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH; - else if (max_extent <= 4096) /* 16K scanline area for guardband */ - scissor->quant_mode = SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH; - else /* 64K scanline area for guardband */ - scissor->quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH; - } - - if (start_slot == 0) { - ctx->viewports.y_inverted = - -state->scale[1] + state->translate[1] > - state->scale[1] + state->translate[1]; - } - - si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); - si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband); - si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); + struct si_context *ctx = (struct si_context *)pctx; + int i; + + for (i = 0; i < num_viewports; i++) { + unsigned index = start_slot + i; + struct si_signed_scissor *scissor = &ctx->viewports.as_scissor[index]; + + ctx->viewports.states[index] = state[i]; + + si_get_scissor_from_viewport(ctx, &state[i], scissor); + + unsigned w = scissor->maxx - scissor->minx; + unsigned h = scissor->maxy - scissor->miny; + unsigned max_extent = MAX2(w, h); + + int max_corner = MAX2(scissor->maxx, scissor->maxy); + + unsigned center_x = (scissor->maxx + scissor->minx) / 2; + unsigned center_y = (scissor->maxy + scissor->miny) / 2; + unsigned max_center = MAX2(center_x, center_y); + + /* PA_SU_HARDWARE_SCREEN_OFFSET can't center viewports whose + * center start farther than MAX_PA_SU_HARDWARE_SCREEN_OFFSET. + * (for example, a 1x1 viewport in the lower right corner of + * 16Kx16K) Such viewports need a greater guardband, so they + * have to use a worse quantization mode. + */ + unsigned distance_off_center = MAX2(0, (int)max_center - MAX_PA_SU_HARDWARE_SCREEN_OFFSET); + max_extent += distance_off_center; + + /* Determine the best quantization mode (subpixel precision), + * but also leave enough space for the guardband. + * + * Note that primitive binning requires QUANT_MODE == 16_8 on Vega10 + * and Raven1 for line and rectangle primitive types to work correctly. + * Always use 16_8 if primitive binning is possible to occur. + */ + if ((ctx->family == CHIP_VEGA10 || ctx->family == CHIP_RAVEN) && ctx->screen->dpbb_allowed) + max_extent = 16384; /* Use QUANT_MODE == 16_8. */ + + /* Another constraint is that all coordinates in the viewport + * are representable in fixed point with respect to the + * surface origin. + * + * It means that PA_SU_HARDWARE_SCREEN_OFFSET can't be given + * an offset that would make the upper corner of the viewport + * greater than the maximum representable number post + * quantization, ie 2^quant_bits. + * + * This does not matter for 14.10 and 16.8 formats since the + * offset is already limited at 8k, but it means we can't use + * 12.12 if we are drawing to some pixels outside the lower + * 4k x 4k of the render target. + */ + + if (max_extent <= 1024 && max_corner < 4096) /* 4K scanline area for guardband */ + scissor->quant_mode = SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH; + else if (max_extent <= 4096) /* 16K scanline area for guardband */ + scissor->quant_mode = SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH; + else /* 64K scanline area for guardband */ + scissor->quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH; + } + + if (start_slot == 0) { + ctx->viewports.y_inverted = + -state->scale[1] + state->translate[1] > state->scale[1] + state->translate[1]; + } + + si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); + si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband); + si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); } -static void si_emit_one_viewport(struct si_context *ctx, - struct pipe_viewport_state *state) +static void si_emit_one_viewport(struct si_context *ctx, struct pipe_viewport_state *state) { - struct radeon_cmdbuf *cs = ctx->gfx_cs; - - radeon_emit(cs, fui(state->scale[0])); - radeon_emit(cs, fui(state->translate[0])); - radeon_emit(cs, fui(state->scale[1])); - radeon_emit(cs, fui(state->translate[1])); - radeon_emit(cs, fui(state->scale[2])); - radeon_emit(cs, fui(state->translate[2])); + struct radeon_cmdbuf *cs = ctx->gfx_cs; + + radeon_emit(cs, fui(state->scale[0])); + radeon_emit(cs, fui(state->translate[0])); + radeon_emit(cs, fui(state->scale[1])); + radeon_emit(cs, fui(state->translate[1])); + radeon_emit(cs, fui(state->scale[2])); + radeon_emit(cs, fui(state->translate[2])); } static void si_emit_viewports(struct si_context *ctx) { - struct radeon_cmdbuf *cs = ctx->gfx_cs; - struct pipe_viewport_state *states = ctx->viewports.states; - - if (ctx->screen->use_ngg_culling) { - /* Set the viewport info for small primitive culling. */ - struct si_small_prim_cull_info info; - si_get_small_prim_cull_info(ctx, &info); - - if (memcmp(&info, &ctx->last_small_prim_cull_info, sizeof(info))) { - unsigned offset = 0; - - /* Align to 256, because the address is shifted by 8 bits. */ - u_upload_data(ctx->b.const_uploader, 0, sizeof(info), 256, - &info, &offset, - (struct pipe_resource**)&ctx->small_prim_cull_info_buf); - - ctx->small_prim_cull_info_address = - ctx->small_prim_cull_info_buf->gpu_address + offset; - ctx->last_small_prim_cull_info = info; - ctx->small_prim_cull_info_dirty = true; - } - - if (ctx->small_prim_cull_info_dirty) { - /* This will end up in SGPR6 as (value << 8), shifted by the hw. */ - radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->small_prim_cull_info_buf, - RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER); - radeon_set_sh_reg(ctx->gfx_cs, R_00B220_SPI_SHADER_PGM_LO_GS, - ctx->small_prim_cull_info_address >> 8); - ctx->small_prim_cull_info_dirty = false; - } - } - - /* The simple case: Only 1 viewport is active. */ - if (!ctx->vs_writes_viewport_index) { - radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE, 6); - si_emit_one_viewport(ctx, &states[0]); - return; - } - - /* All registers in the array need to be updated if any of them is changed. - * This is a hardware requirement. - */ - radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE + - 0, SI_MAX_VIEWPORTS * 6); - for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) - si_emit_one_viewport(ctx, &states[i]); + struct radeon_cmdbuf *cs = ctx->gfx_cs; + struct pipe_viewport_state *states = ctx->viewports.states; + + if (ctx->screen->use_ngg_culling) { + /* Set the viewport info for small primitive culling. */ + struct si_small_prim_cull_info info; + si_get_small_prim_cull_info(ctx, &info); + + if (memcmp(&info, &ctx->last_small_prim_cull_info, sizeof(info))) { + unsigned offset = 0; + + /* Align to 256, because the address is shifted by 8 bits. */ + u_upload_data(ctx->b.const_uploader, 0, sizeof(info), 256, &info, &offset, + (struct pipe_resource **)&ctx->small_prim_cull_info_buf); + + ctx->small_prim_cull_info_address = ctx->small_prim_cull_info_buf->gpu_address + offset; + ctx->last_small_prim_cull_info = info; + ctx->small_prim_cull_info_dirty = true; + } + + if (ctx->small_prim_cull_info_dirty) { + /* This will end up in SGPR6 as (value << 8), shifted by the hw. */ + radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->small_prim_cull_info_buf, + RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER); + radeon_set_sh_reg(ctx->gfx_cs, R_00B220_SPI_SHADER_PGM_LO_GS, + ctx->small_prim_cull_info_address >> 8); + ctx->small_prim_cull_info_dirty = false; + } + } + + /* The simple case: Only 1 viewport is active. */ + if (!ctx->vs_writes_viewport_index) { + radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE, 6); + si_emit_one_viewport(ctx, &states[0]); + return; + } + + /* All registers in the array need to be updated if any of them is changed. + * This is a hardware requirement. + */ + radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE + 0, SI_MAX_VIEWPORTS * 6); + for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) + si_emit_one_viewport(ctx, &states[i]); } -static inline void -si_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz, - bool window_space_position, float *zmin, float *zmax) +static inline void si_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz, + bool window_space_position, float *zmin, float *zmax) { - if (window_space_position) { - *zmin = 0; - *zmax = 1; - return; - } - util_viewport_zmin_zmax(vp, halfz, zmin, zmax); + if (window_space_position) { + *zmin = 0; + *zmax = 1; + return; + } + util_viewport_zmin_zmax(vp, halfz, zmin, zmax); } static void si_emit_depth_ranges(struct si_context *ctx) { - struct radeon_cmdbuf *cs = ctx->gfx_cs; - struct pipe_viewport_state *states = ctx->viewports.states; - bool clip_halfz = ctx->queued.named.rasterizer->clip_halfz; - bool window_space = ctx->vs_disables_clipping_viewport; - float zmin, zmax; - - /* The simple case: Only 1 viewport is active. */ - if (!ctx->vs_writes_viewport_index) { - si_viewport_zmin_zmax(&states[0], clip_halfz, window_space, - &zmin, &zmax); - - radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0, 2); - radeon_emit(cs, fui(zmin)); - radeon_emit(cs, fui(zmax)); - return; - } - - /* All registers in the array need to be updated if any of them is changed. - * This is a hardware requirement. - */ - radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0, - SI_MAX_VIEWPORTS * 2); - for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) { - si_viewport_zmin_zmax(&states[i], clip_halfz, window_space, - &zmin, &zmax); - radeon_emit(cs, fui(zmin)); - radeon_emit(cs, fui(zmax)); - } + struct radeon_cmdbuf *cs = ctx->gfx_cs; + struct pipe_viewport_state *states = ctx->viewports.states; + bool clip_halfz = ctx->queued.named.rasterizer->clip_halfz; + bool window_space = ctx->vs_disables_clipping_viewport; + float zmin, zmax; + + /* The simple case: Only 1 viewport is active. */ + if (!ctx->vs_writes_viewport_index) { + si_viewport_zmin_zmax(&states[0], clip_halfz, window_space, &zmin, &zmax); + + radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0, 2); + radeon_emit(cs, fui(zmin)); + radeon_emit(cs, fui(zmax)); + return; + } + + /* All registers in the array need to be updated if any of them is changed. + * This is a hardware requirement. + */ + radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0, SI_MAX_VIEWPORTS * 2); + for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) { + si_viewport_zmin_zmax(&states[i], clip_halfz, window_space, &zmin, &zmax); + radeon_emit(cs, fui(zmin)); + radeon_emit(cs, fui(zmax)); + } } static void si_emit_viewport_states(struct si_context *ctx) { - si_emit_viewports(ctx); - si_emit_depth_ranges(ctx); + si_emit_viewports(ctx); + si_emit_depth_ranges(ctx); } /** @@ -579,128 +550,112 @@ static void si_emit_viewport_states(struct si_context *ctx) */ void si_update_vs_viewport_state(struct si_context *ctx) { - struct si_shader_info *info = si_get_vs_info(ctx); - bool vs_window_space; - - if (!info) - return; - - /* When the VS disables clipping and viewport transformation. */ - vs_window_space = - info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; - - if (ctx->vs_disables_clipping_viewport != vs_window_space) { - ctx->vs_disables_clipping_viewport = vs_window_space; - si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); - si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); - } - - /* Viewport index handling. */ - if (ctx->vs_writes_viewport_index == info->writes_viewport_index) - return; - - /* This changes how the guardband is computed. */ - ctx->vs_writes_viewport_index = info->writes_viewport_index; - si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband); - - /* Emit scissors and viewports that were enabled by having - * the ViewportIndex output. - */ - if (info->writes_viewport_index) { - si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); - si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); - } + struct si_shader_info *info = si_get_vs_info(ctx); + bool vs_window_space; + + if (!info) + return; + + /* When the VS disables clipping and viewport transformation. */ + vs_window_space = info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; + + if (ctx->vs_disables_clipping_viewport != vs_window_space) { + ctx->vs_disables_clipping_viewport = vs_window_space; + si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); + si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); + } + + /* Viewport index handling. */ + if (ctx->vs_writes_viewport_index == info->writes_viewport_index) + return; + + /* This changes how the guardband is computed. */ + ctx->vs_writes_viewport_index = info->writes_viewport_index; + si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband); + + /* Emit scissors and viewports that were enabled by having + * the ViewportIndex output. + */ + if (info->writes_viewport_index) { + si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); + si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); + } } static void si_emit_window_rectangles(struct si_context *sctx) { - /* There are four clipping rectangles. Their corner coordinates are inclusive. - * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending - * on whether the pixel is inside cliprects 0-3, respectively. For example, - * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned - * the number 3 (binary 0011). - * - * If CLIPRECT_RULE & (1 << number), the pixel is rasterized. - */ - struct radeon_cmdbuf *cs = sctx->gfx_cs; - static const unsigned outside[4] = { - /* outside rectangle 0 */ - V_02820C_OUT | - V_02820C_IN_1 | - V_02820C_IN_2 | - V_02820C_IN_21 | - V_02820C_IN_3 | - V_02820C_IN_31 | - V_02820C_IN_32 | - V_02820C_IN_321, - /* outside rectangles 0, 1 */ - V_02820C_OUT | - V_02820C_IN_2 | - V_02820C_IN_3 | - V_02820C_IN_32, - /* outside rectangles 0, 1, 2 */ - V_02820C_OUT | - V_02820C_IN_3, - /* outside rectangles 0, 1, 2, 3 */ - V_02820C_OUT, - }; - const unsigned disabled = 0xffff; /* all inside and outside cases */ - unsigned num_rectangles = sctx->num_window_rectangles; - struct pipe_scissor_state *rects = sctx->window_rectangles; - unsigned rule; - - assert(num_rectangles <= 4); - - if (num_rectangles == 0) - rule = disabled; - else if (sctx->window_rectangles_include) - rule = ~outside[num_rectangles - 1]; - else - rule = outside[num_rectangles - 1]; - - radeon_opt_set_context_reg(sctx, R_02820C_PA_SC_CLIPRECT_RULE, - SI_TRACKED_PA_SC_CLIPRECT_RULE, rule); - if (num_rectangles == 0) - return; - - radeon_set_context_reg_seq(cs, R_028210_PA_SC_CLIPRECT_0_TL, - num_rectangles * 2); - for (unsigned i = 0; i < num_rectangles; i++) { - radeon_emit(cs, S_028210_TL_X(rects[i].minx) | - S_028210_TL_Y(rects[i].miny)); - radeon_emit(cs, S_028214_BR_X(rects[i].maxx) | - S_028214_BR_Y(rects[i].maxy)); - } + /* There are four clipping rectangles. Their corner coordinates are inclusive. + * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending + * on whether the pixel is inside cliprects 0-3, respectively. For example, + * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned + * the number 3 (binary 0011). + * + * If CLIPRECT_RULE & (1 << number), the pixel is rasterized. + */ + struct radeon_cmdbuf *cs = sctx->gfx_cs; + static const unsigned outside[4] = { + /* outside rectangle 0 */ + V_02820C_OUT | V_02820C_IN_1 | V_02820C_IN_2 | V_02820C_IN_21 | V_02820C_IN_3 | + V_02820C_IN_31 | V_02820C_IN_32 | V_02820C_IN_321, + /* outside rectangles 0, 1 */ + V_02820C_OUT | V_02820C_IN_2 | V_02820C_IN_3 | V_02820C_IN_32, + /* outside rectangles 0, 1, 2 */ + V_02820C_OUT | V_02820C_IN_3, + /* outside rectangles 0, 1, 2, 3 */ + V_02820C_OUT, + }; + const unsigned disabled = 0xffff; /* all inside and outside cases */ + unsigned num_rectangles = sctx->num_window_rectangles; + struct pipe_scissor_state *rects = sctx->window_rectangles; + unsigned rule; + + assert(num_rectangles <= 4); + + if (num_rectangles == 0) + rule = disabled; + else if (sctx->window_rectangles_include) + rule = ~outside[num_rectangles - 1]; + else + rule = outside[num_rectangles - 1]; + + radeon_opt_set_context_reg(sctx, R_02820C_PA_SC_CLIPRECT_RULE, SI_TRACKED_PA_SC_CLIPRECT_RULE, + rule); + if (num_rectangles == 0) + return; + + radeon_set_context_reg_seq(cs, R_028210_PA_SC_CLIPRECT_0_TL, num_rectangles * 2); + for (unsigned i = 0; i < num_rectangles; i++) { + radeon_emit(cs, S_028210_TL_X(rects[i].minx) | S_028210_TL_Y(rects[i].miny)); + radeon_emit(cs, S_028214_BR_X(rects[i].maxx) | S_028214_BR_Y(rects[i].maxy)); + } } -static void si_set_window_rectangles(struct pipe_context *ctx, - bool include, - unsigned num_rectangles, - const struct pipe_scissor_state *rects) +static void si_set_window_rectangles(struct pipe_context *ctx, bool include, + unsigned num_rectangles, + const struct pipe_scissor_state *rects) { - struct si_context *sctx = (struct si_context *)ctx; + struct si_context *sctx = (struct si_context *)ctx; - sctx->num_window_rectangles = num_rectangles; - sctx->window_rectangles_include = include; - if (num_rectangles) { - memcpy(sctx->window_rectangles, rects, - sizeof(*rects) * num_rectangles); - } + sctx->num_window_rectangles = num_rectangles; + sctx->window_rectangles_include = include; + if (num_rectangles) { + memcpy(sctx->window_rectangles, rects, sizeof(*rects) * num_rectangles); + } - si_mark_atom_dirty(sctx, &sctx->atoms.s.window_rectangles); + si_mark_atom_dirty(sctx, &sctx->atoms.s.window_rectangles); } void si_init_viewport_functions(struct si_context *ctx) { - ctx->atoms.s.guardband.emit = si_emit_guardband; - ctx->atoms.s.scissors.emit = si_emit_scissors; - ctx->atoms.s.viewports.emit = si_emit_viewport_states; - ctx->atoms.s.window_rectangles.emit = si_emit_window_rectangles; + ctx->atoms.s.guardband.emit = si_emit_guardband; + ctx->atoms.s.scissors.emit = si_emit_scissors; + ctx->atoms.s.viewports.emit = si_emit_viewport_states; + ctx->atoms.s.window_rectangles.emit = si_emit_window_rectangles; - ctx->b.set_scissor_states = si_set_scissor_states; - ctx->b.set_viewport_states = si_set_viewport_states; - ctx->b.set_window_rectangles = si_set_window_rectangles; + ctx->b.set_scissor_states = si_set_scissor_states; + ctx->b.set_viewport_states = si_set_viewport_states; + ctx->b.set_window_rectangles = si_set_window_rectangles; - for (unsigned i = 0; i < 16; i++) - ctx->viewports.as_scissor[i].quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH; + for (unsigned i = 0; i < 16; i++) + ctx->viewports.as_scissor[i].quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH; } |